>Fixed: Ships not becoming fearful when shields are low as designed
I have a doubt about the wisdom of this. Tim sent me some code recently
where he described this effect:
If m2_cob(z).shield < 10 Then run = run + 80
ie the morale effect which affects the chance of fleeing from combat (v)
is greatly boosted if shields drop below 10.
To put this in context, run is increased by about 10 if the engines,
Large / Small weapons or PD weapons are heavily damaged. If I understand
the code right.
Do you see the flaw here?
Lots of ships have poor shields and rely mainly on armour. CoM,
Lizards...
We could be seeing T Rexes fleeing from comically inferior forces in
Host 197.
I think the algorithm should rely on damage to the armour or, even
better, the hull - not the shields.
--
Paul Honigmann
PS apart from that the changes sound pretty good
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