Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log in/Register/PasswordLog in/Register/Password

High Tech Goods, Low Tech Worlds

 
   Game Forums (Home) -> GURPS RSS
Related Topics:
Downloadable Worlds - I'm hanging out with some old buddies over the long weekend, and we were thinking of doing a bit of gaming. I was running some GURPS for them, but I doubt we'd be able to get into any real serious campaign, since we only ever see..

Other Menaces for Infinite Worlds - I was watching Charlie Jade, and it occured to me first of all, that the polluted would make a good opponent for both Homeline and Centrum. Then I realised that really it was a lot like one of the invading cosms from the defunct Torg..

Bits and pieces of combat tech (21C setting)... - SPRAY-ON ABLATIVE is a popular item with tankers, infantry men, and others who regularly deal with people and things that wish them to suffer bodily harm. Various and minor exist, with the and critics, but..

damage scales - A friend and I were recently the damage scale that the old West End Games Star Wars system used. Differing levels, from personal, to to to capital vessel, to Death Star. (I might be something in the mix, but..

Deliberate amnesia? - Hey gang, I'm trying to figure out how to represent (in 3ed, if possible, but I can backdate a 4ed mechanic if a case of amnesia where the character has and erased his own past from his memory. It's a TL 3 society..
Next:  GURPS: GURPS Dune?  
Author Message
Ingo Siekmann

External


Since: Nov 06, 2004
Posts: 30



(Msg. 1) Posted: Thu Dec 27, 2007 10:55 am
Post subject: High Tech Goods, Low Tech Worlds
Archived from groups: rec>games>frp>gurps (more info?)

Hallo,

a space / free trader question: How much do you have to pay for high
tech goods on low tech worlds that have to import them?

IIRC, this topic had been handled in one sourcebook, but I can not find
it. Can anyone help me?

Bye
Ingo

 >> Stay informed about: High Tech Goods, Low Tech Worlds 
Back to top
Login to vote
Peter Knutsen

External


Since: Feb 19, 2005
Posts: 1045



(Msg. 2) Posted: Thu Dec 27, 2007 1:07 pm
Post subject: Re: High Tech Goods, Low Tech Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ingo Siekmann wrote:
> Hallo,
>
> a space / free trader question: How much do you have to pay for high
> tech goods on low tech worlds that have to import them?

Depends on whether the planet *can* import the goods, or if it *does*
import the goods. If it can't legally import the goods, but does it
anyway, they'll be very expensive. If the planet can import said goods
and does so in massive quantities, the cost markup depends on whether
the good are imported for retail (consumer goods) or for use in industry.

To summarize: It depends. Hugely.

> IIRC, this topic had been handled in one sourcebook, but I can not find
> it. Can anyone help me?

If I were you, I'd look in GURPS Traveller: Far Trader, first of all.
That may very well be where it is. If not there, then the new Ultra-Tech.

--
Peter Knutsen
sagatafl.org

 >> Stay informed about: High Tech Goods, Low Tech Worlds 
Back to top
Login to vote
Jefferson

External


Since: Nov 06, 2004
Posts: 108



(Msg. 3) Posted: Thu Dec 27, 2007 6:23 pm
Post subject: Re: High Tech Goods, Low Tech Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ingo Siekmann wrote:
> a space / free trader question: How much do you have to pay for high
> tech goods on low tech worlds that have to import them?
>
> IIRC, this topic had been handled in one sourcebook, but I can not find
> it. Can anyone help me?

GURPS Basic page 478 "Anachronistic Devices" box. "For each TL
by which the listed TL of the device exceeds that of the
campaign, _double_ the cost and weight". Doubling may not seem
like much, but keep in mind that the availability of money also
increases with TL (GURPS Basic page 27).

Now this doesn't specifically refer to imports, but it can be
used as a basis depending on the details. For example an area
that's right next to two more advanced areas can probably buy
more advanced equipment at the standard price. Competition
between the two areas keep prices down. On the other hand if the
higher tech items are provided by a monopoly the price could be
anywhere from 2.5 (for a relatively benevolent monopoly) to 10
times (for a monopoly that also enforces manufacturing laws) the
standard.

--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/
 >> Stay informed about: High Tech Goods, Low Tech Worlds 
Back to top
Login to vote
BP

External


Since: Oct 26, 2007
Posts: 72



(Msg. 4) Posted: Fri Dec 28, 2007 12:31 am
Post subject: Re: High Tech Goods, Low Tech Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 27 Dec 2007 15:20:08 +0100, Peter Knutsen wrote:

>Ingo Siekmann wrote:
>> a space / free trader question: How much do you have to pay for high
>> tech goods on low tech worlds that have to import them?


>If I were you, I'd look in GURPS Traveller: Far Trader, first of all.
>That may very well be where it is.

Yep, lots of good crunch in Far Trader on flow of trade influenced by
relative tech levels and economic factors.

BP
 >> Stay informed about: High Tech Goods, Low Tech Worlds 
Back to top
Login to vote
mcv

External


Since: Aug 03, 2005
Posts: 486



(Msg. 5) Posted: Fri Dec 28, 2007 6:08 am
Post subject: Re: High Tech Goods, Low Tech Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ingo Siekmann <Ingo-Siekmann DeleteThis @web.de> wrote:
> Hallo,
>
> a space / free trader question: How much do you have to pay for high
> tech goods on low tech worlds that have to import them?

Like others have mentioned, the simple way is simply doubling the price
per TL difference, which is generic and doesn't distuinguish between
gadgets from the future and trade between worlds of various TLs. The
more detailed way is reading GURPS Traveller: Far Trader, which deals
specifically with trade between worlds of different Tech Levels,
although aimed specifically at the Traveller setting.

Far Trader is nearly a serious economy textbook in the way it treats
the subject. It's good and detailed, but I still don't grasp the
full trade system it describes.

Ofcourse even after that, everything is still guidelines. In any
realistic situation there are bound to be exceptions. A very big
factor is how easy and common trade is in the first place. If
travel from one world to another is fast and cheap, prices will
be lower than when it's an expensive, epic journey frought with
danger. A low population backwater world will have a much harder
time getting the goods it needs than a world that's on several
important trade routes. And when trade is rare, hard and expensive,
the price of unique high tech goodies with a function that can't
be duplicated by low tech goods, will be astronomical.


mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel
 >> Stay informed about: High Tech Goods, Low Tech Worlds 
Back to top
Login to vote
Korin Duval

External


Since: Nov 08, 2004
Posts: 183



(Msg. 6) Posted: Sun Dec 30, 2007 10:07 am
Post subject: Re: High Tech Goods, Low Tech Worlds [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Thu, 27 Dec 2007 10:55:23 +0100, Ingo Siekmann
<Ingo-Siekmann.DeleteThis@web.de> wrote:

>Hallo,
>
>a space / free trader question: How much do you have to pay for high
>tech goods on low tech worlds that have to import them?

Let's get this straight: price are ALWAYS a result, NEVER a "given
factor".

Prices go high when a "good" is scarcely available, when it is highly
requested, or when it is difficult to obtain.
Prices go down when the opposite happens.

So, you need to think: on YOUR campaign, given THAT situation in
politics, economy, etc., what is the main factor?

Examples:

1) Hi-tech goods are REALLY helpful, but impossible to reproduce in
the lower-tech worlds (at least for now): prices will go up IF there's
a single source, or could stay low because competitors will ALL try to
sell to the lo-tech planet... Of course, many hi-tech planet could
ally to keep prices high at the expences of the lo-tech planet, and
any reference to modern-day Earth is PURELY INTENTIONAL. Sad

2) Hi-tech good cannot be used with the lo-tech infrastructure.
Supercomputer aren't that useful without telecommunication, cars
without roads, etc.: the lo-tech planet will not buy that much, i.e.,
not enough to push prices high.

In the end, just decide an "interesting" situation for YOUR campaign
(or talk about it with you GM), and explain it.

Example:

The Lo-Tech Planet has a desperate need for Refined Whateverium, due
to this new technological McGuffin.
We can do lots of money from it... Too bad everyone knows, and an
entire fleet of ships is giong there. Not everyone will play nice,
however.

See? The campaign can easily become a "Space Pirates" campaign, or a
"We Fight Space Pirates" campaign, or a "The Wild West Is Out There"
(with a kind of inverted gold rush in it)...

Feel free to aks for other help on this topic.
Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
 >> Stay informed about: High Tech Goods, Low Tech Worlds 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> GURPS All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]