On Thu, 27 Dec 2007 10:55:23 +0100, Ingo Siekmann
<Ingo-Siekmann.DeleteThis@web.de> wrote:
>Hallo,
>
>a space / free trader question: How much do you have to pay for high
>tech goods on low tech worlds that have to import them?
Let's get this straight: price are ALWAYS a result, NEVER a "given
factor".
Prices go high when a "good" is scarcely available, when it is highly
requested, or when it is difficult to obtain.
Prices go down when the opposite happens.
So, you need to think: on YOUR campaign, given THAT situation in
politics, economy, etc., what is the main factor?
Examples:
1) Hi-tech goods are REALLY helpful, but impossible to reproduce in
the lower-tech worlds (at least for now): prices will go up IF there's
a single source, or could stay low because competitors will ALL try to
sell to the lo-tech planet... Of course, many hi-tech planet could
ally to keep prices high at the expences of the lo-tech planet, and
any reference to modern-day Earth is PURELY INTENTIONAL.
2) Hi-tech good cannot be used with the lo-tech infrastructure.
Supercomputer aren't that useful without telecommunication, cars
without roads, etc.: the lo-tech planet will not buy that much, i.e.,
not enough to push prices high.
In the end, just decide an "interesting" situation for YOUR campaign
(or talk about it with you GM), and explain it.
Example:
The Lo-Tech Planet has a desperate need for Refined Whateverium, due
to this new technological McGuffin.
We can do lots of money from it... Too bad everyone knows, and an
entire fleet of ships is giong there. Not everyone will play nice,
however.
See? The campaign can easily become a "Space Pirates" campaign, or a
"We Fight Space Pirates" campaign, or a "The Wild West Is Out There"
(with a kind of inverted gold rush in it)...
Feel free to aks for other help on this topic.
Korin Duval
--
"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
>> Stay informed about: High Tech Goods, Low Tech Worlds