|
Related Topics:
| Help with running an older version of quake - i was wondering if anyone would be able to give me a few pointers. I bought quake years ago when i was at uni, and used to play with friends over the uni's network. in those days the computers and modems were too slow to have a decent game over the..
OS X? - Trying to find play Quake 1/team fortress on a new OS X computer. Does anyone know where I could find this?
wall basher trap? - recently dug out Q (and mission packs). while playing mission pack 1, 1st I've run across what can best be described as a trap for wall who wander about looking for that last secret). its an impact trigger to..
md2 to another file format - hi all. how can I convert md2 file to 3ds or another popular 3d file format? Is there a free program to do this? I need to export also animation (without animation group, supported just by md2 file format) Thanks at all Raf
Quake 4 - I just got the game and I just got outside and I meet this Russian dud who said that way and so I go throw these two red doors and it say exit but I can't continue. I need to get the book on this game but I'm stuck right now. Anyone know what I should.
|
|
|
Next: X-Play on Oblivion: 5 out of 5
|
| Author |
Message |
External

Since: Jul 03, 2005 Posts: 14
|
(Msg. 1) Posted: Tue Apr 25, 2006 1:55 pm
Post subject: Help to fix this error. Archived from groups: alt>games>quake (more info?)
|
|
|
Winsock Initialized
Found interface: {46FF38CE-5306-47BB-8AD2-04B095777F27} Bluetooth PAN
Network Adapter - Pakketplanner-minipoort - 192.168.50.1/255.255.255.0
Found interface: {E0E95BD3-3AF9-413C-BC67-D8BF450FDE71} Intel(R) PRO/100 VE
Network Connection - Pakketplanner-minipoort - 192.168.123.138/255.255.255.0
Sys_InitNetworking: adding loopback interface
engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
--------- Initializing File System ----------
Loaded pk4 I:/Quake 4/q4base/game000.pk4 with checksum 0x84912b4d
Loaded pk4 I:/Quake 4/q4base/game100.pk4 with checksum 0x8318e568
Loaded pk4 I:/Quake 4/q4base/game200.pk4 with checksum 0xce75dc68
Loaded pk4 I:/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998
Loaded pk4 I:/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1
Loaded pk4 I:/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207
Loaded pk4 I:/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578
Loaded pk4 I:/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d
Loaded pk4 I:/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11
Loaded pk4 I:/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff
Loaded pk4 I:/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
Loaded pk4 I:/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d
Loaded pk4 I:/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda
Loaded pk4 I:/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa
Loaded pk4 I:/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0
Loaded pk4 I:/Quake 4/q4base/pak013.pk4 with checksum 0x6ad67f40
Loaded pk4 I:/Quake 4/q4base/pak014.pk4 with checksum 0xee51cd59
Loaded pk4 I:/Quake 4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
Loaded pk4 I:/Quake 4/q4base/pak016.pk4 with checksum 0x2196f58c
Loaded pk4 I:/Quake 4/q4base/pak017.pk4 with checksum 0x91118a35
Loaded pk4 I:/Quake 4/q4base/pak018.pk4 with checksum 0x98a14f03
Loaded pk4 I:/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530
Loaded pk4 I:/Quake 4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
Loaded pk4 I:/Quake 4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
Current search path:
I:/Quake 4/q4base
I:/Quake 4/q4base/zpak_english_02.pk4 (21 files)
I:/Quake 4/q4base/zpak_english_01.pk4 (1 files)
I:/Quake 4/q4base/zpak_english.pk4 (3457 files)
I:/Quake 4/q4base/pak018.pk4 (3 files)
I:/Quake 4/q4base/pak017.pk4 (3 files)
I:/Quake 4/q4base/pak016.pk4 (193 files)
I:/Quake 4/q4base/pak015.pk4 (34 files)
I:/Quake 4/q4base/pak014.pk4 (552 files)
I:/Quake 4/q4base/pak013.pk4 (239 files)
I:/Quake 4/q4base/pak012.pk4 (1081 files)
I:/Quake 4/q4base/pak011.pk4 (5620 files)
I:/Quake 4/q4base/pak010.pk4 (5539 files)
I:/Quake 4/q4base/pak009.pk4 (1284 files)
I:/Quake 4/q4base/pak008.pk4 (1289 files)
I:/Quake 4/q4base/pak007.pk4 (1330 files)
I:/Quake 4/q4base/pak006.pk4 (1343 files)
I:/Quake 4/q4base/pak005.pk4 (1395 files)
I:/Quake 4/q4base/pak004.pk4 (2249 files)
I:/Quake 4/q4base/pak003.pk4 (1281 files)
I:/Quake 4/q4base/pak002.pk4 (313 files)
I:/Quake 4/q4base/pak001.pk4 (5837 files)
I:/Quake 4/q4base/game200.pk4 (9 files)
I:/Quake 4/q4base/game100.pk4 (2 files)
I:/Quake 4/q4base/game000.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
---------------------------------------------
------------ Initializing Decls -------------
Loading guides.... 64 loaded
WARNING: file materials/mappack1.mtr, line 175: material
'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined
at materials/mapobjects_mp2.mtr:1
WARNING: file materials/mappack1.mtr, line 199: material
'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously
defined at materials/mapobjects_mp2.mtr:29
WARNING: file materials/mappack1.mtr, line 224: material
'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color'
previously defined at materials/mapobjects_mp2.mtr:53
WARNING: file materials/mappack1.mtr, line 242: material
'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously
defined at materials/mapobjects_mp2.mtr:78
WARNING: file materials/stroyent_mp.mtr, line 10: material
'textures/stroyent/mp/stroy_pillar1_orange' previously defined at
materials/mappack1.mtr:1
WARNING: file materials/stroyent_mp.mtr, line 18: material
'textures/stroyent/mp/stroy_pillar1_green' previously defined at
materials/mappack1.mtr:12
WARNING: file materials/stroyent_mp.mtr, line 26: material
'textures/stroyent/mp/tun6_green' previously defined at
materials/mappack1.mtr:20
WARNING: file materials/stroyent_mp.mtr, line 34: material
'textures/stroyent/mp/tun6small_green' previously defined at
materials/mappack1.mtr:28
WARNING: file materials/stroyent_mp.mtr, line 42: material
'textures/stroyent/mp/tunbump_green' previously defined at
materials/mappack1.mtr:36
WARNING: file materials/stroyent_mp.mtr, line 50: material
'textures/stroyent/mp/tunpipe_green' previously defined at
materials/mappack1.mtr:44
WARNING: file materials/stroyent_mp.mtr, line 58: material
'textures/stroyent/mp/tunpipe_orange' previously defined at
materials/mappack1.mtr:52
WARNING: file materials/stroyent_mp.mtr, line 66: material
'textures/stroyent/mp/tunpipe2_orange' previously defined at
materials/mappack1.mtr:60
WARNING: file materials/stroyent_mp.mtr, line 74: material
'textures/stroyent/mp/tunpipe2_green' previously defined at
materials/mappack1.mtr:68
WARNING: file materials/stroyent_mp.mtr, line 92: material
'textures/stroyent/mp/tunwall12_orange' previously defined at
materials/mappack1.mtr:76
WARNING: file materials/stroyent_mp.mtr, line 100: material
'textures/stroyent/mp/tunwall12_green' previously defined at
materials/mappack1.mtr:94
WARNING: file materials/stroyent_mp.mtr, line 108: material
'textures/stroyent/mp/tunwall15_orange' previously defined at
materials/mappack1.mtr:102
WARNING: file materials/stroyent_mp.mtr, line 116: material
'textures/stroyent/mp/tunwall15_green' previously defined at
materials/mappack1.mtr:110
WARNING: file materials/stroyent_mp.mtr, line 139: material
'textures/stroyent/mp/concrete09asmooth' previously defined at
materials/mappack1.mtr:118
WARNING: file materials/stroyent_mp.mtr, line 140: material
'textures/stroyent/mp/concrete09smooth' previously defined at
materials/mappack1.mtr:141
WARNING: file materials/stroyent_mp.mtr, line 141: material
'textures/stroyent/mp/concrete04smooth' previously defined at
materials/mappack1.mtr:142
345ms to load 1071k of material
64ms to load 43k of skin
177ms to load 720k of sound
3ms to load 1k of materialType
501ms to load 2889k of lipSync
83ms to load 105k of playback
1322ms to load 1671k of effect
---------------------------------------------
-------- Initializing renderSystem ----------
using ARB renderSystem
renderSystem initialized.
---------------------------------------------
Found default language English with VO
..... found additional language 'french' without VO
..... found additional language 'italian' without VO
..... found additional language 'spanish' without VO
661 strings read from strings/english_code.lang
1734 strings read from strings/english_guis.lang
5696 strings read from strings/english_lips.lang
5699 strings read from strings/english_mappack.lang
6175 strings read from strings/english_maps.lang
3 strings read from strings/french_mappack.lang
3 strings read from strings/italian_mappack.lang
3 strings read from strings/spanish_mappack.lang
Couldn't open journal files
execing default.cfg
couldn't exec editor.cfg
execing Quake4Config.cfg
couldn't exec autoexec.cfg
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing OpenGL subsystem
....registered window class
....registered fake window class
....initializing QGL
....calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
....calling CDS: ok
....created window @ 0,0 (640x480)
Initializing OpenGL driver
....getting DC: succeeded
....PIXELFORMAT 6 selected
....creating GL context: succeeded
....making context current: succeeded
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
------------ Input Initialization -----------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
---------------------------------------------
....initializing QAL
....calling LoadLibrary( 'OpenAL32.dll' ): succeeded
....checking for ALC_ENUMERATION_EXT: failed
....creating AL device: succeeded
....creating AL context: succeeded
....making context current: succeeded
....shutting down QAL
....unloading OpenAL DLL
....initializing QAL
....calling LoadLibrary( 'OpenAL32.dll' ): succeeded
....shutting down QAL
....unloading OpenAL DLL
sound: STEREO
....using GL_ARB_multitexture
....using GL_ARB_texture_env_combine
....using GL_ARB_texture_cube_map
....using GL_ARB_texture_env_dot3
....using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
....using GL_NV_blend_square
....using GL_ARB_texture_compression
....using GL_EXT_texture_compression_s3tc
....using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 4.000000
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
....using GL_EXT_draw_range_elements
....using GL_EXT_blend_minmax
X..GL_NV_float_buffer not found
....using GL_EXT_texture3D
....using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..NV_vertex_program not found
....using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
....using GL_ARB_vertex_buffer_object
....using GL_ARB_vertex_program
....using GL_ARB_fragment_program
X..GL_ARB_shader_objects not found
X..EXT_depth_bounds_test not found
---------------- R_NV20_Init ----------------
Not available.
----------------- R200_Init -----------------
Not available.
---------------- R_ARB2_Init ----------------
Available.
---------------------------------------------
------------ R_ReloadARBPrograms ------------
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/SimpleInteraction.vfp
glprogs/SimpleInteraction.vfp
glprogs/md5rInteraction4.vp
glprogs/md5rInteraction1.vp
glprogs/md5rInteraction.vp
glprogs/md5rSimple4.vp
glprogs/md5rSimple1.vp
glprogs/md5rSimple.vp
glprogs/md5rStdTex4.vp
glprogs/md5rStdTex1.vp
glprogs/md5rStdTex.vp
glprogs/md5rSkyBox4.vp
glprogs/md5rSkyBox1.vp
glprogs/md5rSkyBox.vp
glprogs/md5rEnvNormal4.vp
glprogs/md5rEnvNormal1.vp
glprogs/md5rEnvNormal.vp
glprogs/md5rEnvReflect4.vp
glprogs/md5rEnvReflect1.vp
glprogs/md5rEnvReflect.vp
glprogs/md5rEnvBump4.vp
glprogs/md5rEnvBump1.vp
glprogs/md5rEnvBump.vp
glprogs/md5rShadow4.vp
glprogs/md5rShadow1.vp
glprogs/md5rShadow.vp
glprogs/md5rBasicFog4.vp
GL_PROGRAM_ERROR_STRING_ARB: Error, line 83: invalid source register.
Error, line 93: invalid source register.
error at 2436:
#
# Transform the model vertex position by the model-view-projection
transform.
#
DP4 result.position.x, program.env[75], R0;
DP4 result.position.y, program.env[76], R0;
DP4 result.position.z, program.env[77], R0;
DP4 result.position.w, program.env[78], R0;
MOV result.color, program.env[97];
ENDglprogs/md5rBasicFog1.vp
GL_PROGRAM_ERROR_STRING_ARB: Error, line 51: invalid source register.
Error, line 61: invalid source register.
error at 1528:
#
# Transform the model vertex position by the model-view-projection
transform.
#
DP4 result.position.x, program.env[75], R0;
DP4 result.position.y, program.env[76], R0;
DP4 result.position.z, program.env[77], R0;
DP4 result.position.w, program.env[78], R0;
MOV result.color, program.env[97];
ENDglprogs/md5rBasicFog.vp
GL_PROGRAM_ERROR_STRING_ARB: Error, line 31: invalid source register.
Error, line 33: invalid source register.
error at 947:
MOV result.color, program.env[97];
ENDglprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
glprogs/arbVP_depth.vp
glprogs/arbFP_depth.fp
glprogs/arbFP_depth_coc.fp
---------------------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
reloading textures/common/debuggraph.
reloading makeIntensity( gfx/lights/squarelight1a).
reloading gfx/lights/squarelight1.
reloading gfx/lights/round.
reloading gfx/guis/mainmenu/splash.
reloading gfx/guis/soundmeter/audiobg.
reloading gfx/guis/white.
reloading gfx/guis/guicursor_arrow.
reloading gfx/guis/guicursor_hand.
reloading gfx/guis/scrollbarh.
reloading gfx/guis/scrollbarv.
reloading gfx/guis/scrollbar_thumb.
reloading gfx/guis/scrollbar_right.
reloading gfx/guis/scrollbar_left.
reloading gfx/guis/scrollbar_up.
reloading gfx/guis/scrollbar_down.
reloading gfx/2d/bigchars.
found DLL in pak file: I:/Quake 4/q4base/game000.pk4/gamex86.dll
copy gamex86.dll to I:/Quake 4/q4base/gamex86.dll
********************
ERROR: wrong game DLL API version
********************
Error during initialization
Shutting down OpenGL subsystem
....wglMakeCurrent( NULL, NULL ): success
....deleting GL context: success
....releasing DC: success >> Stay informed about: Help to fix this error. |
|
| Back to top |
|
 |  |
External

Since: Jul 03, 2005 Posts: 14
|
(Msg. 2) Posted: Tue Apr 25, 2006 1:55 pm
Post subject: Re: Help to fix this error. [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Sorry, i forgot to mention this error i got after installing some patches.
John
"John" <johnvanzon.TakeThisOut@quicknet.nl> schreef in bericht
news:e5ea7$444e5581$52d9290e$19518@cache10.multikabel.net...
> Winsock Initialized
> Found interface: {46FF38CE-5306-47BB-8AD2-04B095777F27} Bluetooth PAN
> Network Adapter - Pakketplanner-minipoort - 192.168.50.1/255.255.255.0
> Found interface: {E0E95BD3-3AF9-413C-BC67-D8BF450FDE71} Intel(R) PRO/100
> VE Network Connection - Pakketplanner-minipoort -
> 192.168.123.138/255.255.255.0
> Sys_InitNetworking: adding loopback interface
> engine using MMX & SSE & SSE2 & SSE3 for SIMD processing
> enabled Flush-To-Zero mode
> enabled Denormals-Are-Zero mode
> --------- Initializing File System ----------
> Loaded pk4 I:/Quake 4/q4base/game000.pk4 with checksum 0x84912b4d
> Loaded pk4 I:/Quake 4/q4base/game100.pk4 with checksum 0x8318e568
> Loaded pk4 I:/Quake 4/q4base/game200.pk4 with checksum 0xce75dc68
> Loaded pk4 I:/Quake 4/q4base/pak001.pk4 with checksum 0xf2cbc998
> Loaded pk4 I:/Quake 4/q4base/pak002.pk4 with checksum 0x7f8d80d1
> Loaded pk4 I:/Quake 4/q4base/pak003.pk4 with checksum 0x1b57b207
> Loaded pk4 I:/Quake 4/q4base/pak004.pk4 with checksum 0x385aa578
> Loaded pk4 I:/Quake 4/q4base/pak005.pk4 with checksum 0x60d50a1d
> Loaded pk4 I:/Quake 4/q4base/pak006.pk4 with checksum 0x9099ed11
> Loaded pk4 I:/Quake 4/q4base/pak007.pk4 with checksum 0xaf301fff
> Loaded pk4 I:/Quake 4/q4base/pak008.pk4 with checksum 0x4ac6f6d9
> Loaded pk4 I:/Quake 4/q4base/pak009.pk4 with checksum 0x36030c7d
> Loaded pk4 I:/Quake 4/q4base/pak010.pk4 with checksum 0x4b80fbda
> Loaded pk4 I:/Quake 4/q4base/pak011.pk4 with checksum 0x8acf4cfa
> Loaded pk4 I:/Quake 4/q4base/pak012.pk4 with checksum 0xbe4120b0
> Loaded pk4 I:/Quake 4/q4base/pak013.pk4 with checksum 0x6ad67f40
> Loaded pk4 I:/Quake 4/q4base/pak014.pk4 with checksum 0xee51cd59
> Loaded pk4 I:/Quake 4/q4base/pak015.pk4 with checksum 0xf5bf4e0c
> Loaded pk4 I:/Quake 4/q4base/pak016.pk4 with checksum 0x2196f58c
> Loaded pk4 I:/Quake 4/q4base/pak017.pk4 with checksum 0x91118a35
> Loaded pk4 I:/Quake 4/q4base/pak018.pk4 with checksum 0x98a14f03
> Loaded pk4 I:/Quake 4/q4base/zpak_english.pk4 with checksum 0x5868f530
> Loaded pk4 I:/Quake 4/q4base/zpak_english_01.pk4 with checksum 0xd9f04b8b
> Loaded pk4 I:/Quake 4/q4base/zpak_english_02.pk4 with checksum 0x9dbd91fd
> Current search path:
> I:/Quake 4/q4base
> I:/Quake 4/q4base/zpak_english_02.pk4 (21 files)
> I:/Quake 4/q4base/zpak_english_01.pk4 (1 files)
> I:/Quake 4/q4base/zpak_english.pk4 (3457 files)
> I:/Quake 4/q4base/pak018.pk4 (3 files)
> I:/Quake 4/q4base/pak017.pk4 (3 files)
> I:/Quake 4/q4base/pak016.pk4 (193 files)
> I:/Quake 4/q4base/pak015.pk4 (34 files)
> I:/Quake 4/q4base/pak014.pk4 (552 files)
> I:/Quake 4/q4base/pak013.pk4 (239 files)
> I:/Quake 4/q4base/pak012.pk4 (1081 files)
> I:/Quake 4/q4base/pak011.pk4 (5620 files)
> I:/Quake 4/q4base/pak010.pk4 (5539 files)
> I:/Quake 4/q4base/pak009.pk4 (1284 files)
> I:/Quake 4/q4base/pak008.pk4 (1289 files)
> I:/Quake 4/q4base/pak007.pk4 (1330 files)
> I:/Quake 4/q4base/pak006.pk4 (1343 files)
> I:/Quake 4/q4base/pak005.pk4 (1395 files)
> I:/Quake 4/q4base/pak004.pk4 (2249 files)
> I:/Quake 4/q4base/pak003.pk4 (1281 files)
> I:/Quake 4/q4base/pak002.pk4 (313 files)
> I:/Quake 4/q4base/pak001.pk4 (5837 files)
> I:/Quake 4/q4base/game200.pk4 (9 files)
> I:/Quake 4/q4base/game100.pk4 (2 files)
> I:/Quake 4/q4base/game000.pk4 (2 files)
> game DLL: 0x0 in pak: 0x0
> Addon pk4s:
> file system initialized.
> ---------------------------------------------
> ------------ Initializing Decls -------------
> Loading guides.... 64 loaded
> WARNING: file materials/mappack1.mtr, line 175: material
> 'models/mapobjects/multiplayer/jump_pad/jump_pad_color' previously defined
> at materials/mapobjects_mp2.mtr:1
> WARNING: file materials/mappack1.mtr, line 199: material
> 'models/mapobjects/multiplayer/jump_pad/jump_pad_color_glow' previously
> defined at materials/mapobjects_mp2.mtr:29
> WARNING: file materials/mappack1.mtr, line 224: material
> 'models/mapobjects/multiplayer/acceleration_pad/acceleration_pad_color'
> previously defined at materials/mapobjects_mp2.mtr:53
> WARNING: file materials/mappack1.mtr, line 242: material
> 'models/mapobjects/multiplayer/acceleration_pad/arrows_color' previously
> defined at materials/mapobjects_mp2.mtr:78
> WARNING: file materials/stroyent_mp.mtr, line 10: material
> 'textures/stroyent/mp/stroy_pillar1_orange' previously defined at
> materials/mappack1.mtr:1
> WARNING: file materials/stroyent_mp.mtr, line 18: material
> 'textures/stroyent/mp/stroy_pillar1_green' previously defined at
> materials/mappack1.mtr:12
> WARNING: file materials/stroyent_mp.mtr, line 26: material
> 'textures/stroyent/mp/tun6_green' previously defined at
> materials/mappack1.mtr:20
> WARNING: file materials/stroyent_mp.mtr, line 34: material
> 'textures/stroyent/mp/tun6small_green' previously defined at
> materials/mappack1.mtr:28
> WARNING: file materials/stroyent_mp.mtr, line 42: material
> 'textures/stroyent/mp/tunbump_green' previously defined at
> materials/mappack1.mtr:36
> WARNING: file materials/stroyent_mp.mtr, line 50: material
> 'textures/stroyent/mp/tunpipe_green' previously defined at
> materials/mappack1.mtr:44
> WARNING: file materials/stroyent_mp.mtr, line 58: material
> 'textures/stroyent/mp/tunpipe_orange' previously defined at
> materials/mappack1.mtr:52
> WARNING: file materials/stroyent_mp.mtr, line 66: material
> 'textures/stroyent/mp/tunpipe2_orange' previously defined at
> materials/mappack1.mtr:60
> WARNING: file materials/stroyent_mp.mtr, line 74: material
> 'textures/stroyent/mp/tunpipe2_green' previously defined at
> materials/mappack1.mtr:68
> WARNING: file materials/stroyent_mp.mtr, line 92: material
> 'textures/stroyent/mp/tunwall12_orange' previously defined at
> materials/mappack1.mtr:76
> WARNING: file materials/stroyent_mp.mtr, line 100: material
> 'textures/stroyent/mp/tunwall12_green' previously defined at
> materials/mappack1.mtr:94
> WARNING: file materials/stroyent_mp.mtr, line 108: material
> 'textures/stroyent/mp/tunwall15_orange' previously defined at
> materials/mappack1.mtr:102
> WARNING: file materials/stroyent_mp.mtr, line 116: material
> 'textures/stroyent/mp/tunwall15_green' previously defined at
> materials/mappack1.mtr:110
> WARNING: file materials/stroyent_mp.mtr, line 139: material
> 'textures/stroyent/mp/concrete09asmooth' previously defined at
> materials/mappack1.mtr:118
> WARNING: file materials/stroyent_mp.mtr, line 140: material
> 'textures/stroyent/mp/concrete09smooth' previously defined at
> materials/mappack1.mtr:141
> WARNING: file materials/stroyent_mp.mtr, line 141: material
> 'textures/stroyent/mp/concrete04smooth' previously defined at
> materials/mappack1.mtr:142
> 345ms to load 1071k of material
> 64ms to load 43k of skin
> 177ms to load 720k of sound
> 3ms to load 1k of materialType
> 501ms to load 2889k of lipSync
> 83ms to load 105k of playback
> 1322ms to load 1671k of effect
> ---------------------------------------------
> -------- Initializing renderSystem ----------
> using ARB renderSystem
> renderSystem initialized.
> ---------------------------------------------
> Found default language English with VO
> .... found additional language 'french' without VO
> .... found additional language 'italian' without VO
> .... found additional language 'spanish' without VO
> 661 strings read from strings/english_code.lang
> 1734 strings read from strings/english_guis.lang
> 5696 strings read from strings/english_lips.lang
> 5699 strings read from strings/english_mappack.lang
> 6175 strings read from strings/english_maps.lang
> 3 strings read from strings/french_mappack.lang
> 3 strings read from strings/italian_mappack.lang
> 3 strings read from strings/spanish_mappack.lang
> Couldn't open journal files
> execing default.cfg
> couldn't exec editor.cfg
> execing Quake4Config.cfg
> couldn't exec autoexec.cfg
> -------- Initializing Sound System ----------
> sound system initialized.
> ---------------------------------------------
> --------------- R_InitOpenGL ----------------
> Initializing OpenGL subsystem
> ...registered window class
> ...registered fake window class
> ...initializing QGL
> ...calling LoadLibrary( 'opengl32' ): succeeded
> Couldn't find proc address for: wglBindTexImageARB
> Couldn't find proc address for: wglReleaseTexImageARB
> Couldn't find proc address for: wglSetPbufferAttribARB
> ...calling CDS: ok
> ...created window @ 0,0 (640x480)
> Initializing OpenGL driver
> ...getting DC: succeeded
> ...PIXELFORMAT 6 selected
> ...creating GL context: succeeded
> ...making context current: succeeded
> Couldn't find proc address for: wglBindTexImageARB
> Couldn't find proc address for: wglReleaseTexImageARB
> Couldn't find proc address for: wglSetPbufferAttribARB
>
> ------------ Input Initialization -----------
> Initializing DirectInput...
> mouse: DirectInput initialized.
> keyboard: DirectInput initialized.
> ---------------------------------------------
> ...initializing QAL
> ...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
> ...checking for ALC_ENUMERATION_EXT: failed
> ...creating AL device: succeeded
> ...creating AL context: succeeded
> ...making context current: succeeded
> ...shutting down QAL
> ...unloading OpenAL DLL
> ...initializing QAL
> ...calling LoadLibrary( 'OpenAL32.dll' ): succeeded
> ...shutting down QAL
> ...unloading OpenAL DLL
> sound: STEREO
> ...using GL_ARB_multitexture
> ...using GL_ARB_texture_env_combine
> ...using GL_ARB_texture_cube_map
> ...using GL_ARB_texture_env_dot3
> ...using GL_ARB_texture_env_add
> X..GL_ARB_texture_non_power_of_two not found
> ...using GL_NV_blend_square
> ...using GL_ARB_texture_compression
> ...using GL_EXT_texture_compression_s3tc
> ...using GL_EXT_texture_filter_anisotropic
> maxTextureAnisotropy: 4.000000
> X..GL_EXT_texture_lod not found
> X..GL_1.4_texture_lod_bias not found
> X..GL_EXT_shared_texture_palette not found
> ...using GL_EXT_draw_range_elements
> ...using GL_EXT_blend_minmax
> X..GL_NV_float_buffer not found
> ...using GL_EXT_texture3D
> ...using GL_EXT_stencil_wrap
> X..GL_NV_register_combiners not found
> X..NV_vertex_program not found
> ...using GL_EXT_stencil_two_side
> X..GL_ATI_fragment_shader not found
> X..GL_ATI_text_fragment_shader not found
> ...using GL_ARB_vertex_buffer_object
> ...using GL_ARB_vertex_program
> ...using GL_ARB_fragment_program
> X..GL_ARB_shader_objects not found
> X..EXT_depth_bounds_test not found
> ---------------- R_NV20_Init ----------------
> Not available.
> ----------------- R200_Init -----------------
> Not available.
> ---------------- R_ARB2_Init ----------------
> Available.
> ---------------------------------------------
> ------------ R_ReloadARBPrograms ------------
> glprogs/test.vfp
> glprogs/test.vfp
> glprogs/interaction.vfp
> glprogs/interaction.vfp
> glprogs/bumpyEnvironment.vfp
> glprogs/bumpyEnvironment.vfp
> glprogs/ambientLight.vfp
> glprogs/ambientLight.vfp
> glprogs/SimpleInteraction.vfp
> glprogs/SimpleInteraction.vfp
> glprogs/md5rInteraction4.vp
> glprogs/md5rInteraction1.vp
> glprogs/md5rInteraction.vp
> glprogs/md5rSimple4.vp
> glprogs/md5rSimple1.vp
> glprogs/md5rSimple.vp
> glprogs/md5rStdTex4.vp
> glprogs/md5rStdTex1.vp
> glprogs/md5rStdTex.vp
> glprogs/md5rSkyBox4.vp
> glprogs/md5rSkyBox1.vp
> glprogs/md5rSkyBox.vp
> glprogs/md5rEnvNormal4.vp
> glprogs/md5rEnvNormal1.vp
> glprogs/md5rEnvNormal.vp
> glprogs/md5rEnvReflect4.vp
> glprogs/md5rEnvReflect1.vp
> glprogs/md5rEnvReflect.vp
> glprogs/md5rEnvBump4.vp
> glprogs/md5rEnvBump1.vp
> glprogs/md5rEnvBump.vp
> glprogs/md5rShadow4.vp
> glprogs/md5rShadow1.vp
> glprogs/md5rShadow.vp
> glprogs/md5rBasicFog4.vp
> GL_PROGRAM_ERROR_STRING_ARB: Error, line 83: invalid source register.
> Error, line 93: invalid source register.
>
> error at 2436:
>
>
> #
>
> # Transform the model vertex position by the model-view-projection
> transform.
>
> #
>
> DP4 result.position.x, program.env[75], R0;
>
> DP4 result.position.y, program.env[76], R0;
>
> DP4 result.position.z, program.env[77], R0;
>
> DP4 result.position.w, program.env[78], R0;
>
>
> MOV result.color, program.env[97];
>
>
> ENDglprogs/md5rBasicFog1.vp
> GL_PROGRAM_ERROR_STRING_ARB: Error, line 51: invalid source register.
> Error, line 61: invalid source register.
>
> error at 1528:
>
>
> #
>
> # Transform the model vertex position by the model-view-projection
> transform.
>
> #
>
> DP4 result.position.x, program.env[75], R0;
>
> DP4 result.position.y, program.env[76], R0;
>
> DP4 result.position.z, program.env[77], R0;
>
> DP4 result.position.w, program.env[78], R0;
>
>
> MOV result.color, program.env[97];
>
>
> ENDglprogs/md5rBasicFog.vp
> GL_PROGRAM_ERROR_STRING_ARB: Error, line 31: invalid source register.
> Error, line 33: invalid source register.
>
> error at 947:
>
>
> MOV result.color, program.env[97];
>
>
> ENDglprogs/shadow.vp
> glprogs/R200_interaction.vp
> glprogs/nv20_bumpAndLight.vp
> glprogs/nv20_diffuseColor.vp
> glprogs/nv20_specularColor.vp
> glprogs/nv20_diffuseAndSpecularColor.vp
> glprogs/environment.vfp
> glprogs/environment.vfp
> glprogs/arbVP_glasswarp.txt
> glprogs/arbFP_glasswarp.txt
> glprogs/arbVP_depth.vp
> glprogs/arbFP_depth.fp
> glprogs/arbFP_depth_coc.fp
> ---------------------------------------------
> using ARB_vertex_buffer_object memory
> using ARB2 renderSystem
> reloading textures/common/debuggraph.
> reloading makeIntensity( gfx/lights/squarelight1a).
> reloading gfx/lights/squarelight1.
> reloading gfx/lights/round.
> reloading gfx/guis/mainmenu/splash.
> reloading gfx/guis/soundmeter/audiobg.
> reloading gfx/guis/white.
> reloading gfx/guis/guicursor_arrow.
> reloading gfx/guis/guicursor_hand.
> reloading gfx/guis/scrollbarh.
> reloading gfx/guis/scrollbarv.
> reloading gfx/guis/scrollbar_thumb.
> reloading gfx/guis/scrollbar_right.
> reloading gfx/guis/scrollbar_left.
> reloading gfx/guis/scrollbar_up.
> reloading gfx/guis/scrollbar_down.
> reloading gfx/2d/bigchars.
> found DLL in pak file: I:/Quake 4/q4base/game000.pk4/gamex86.dll
> copy gamex86.dll to I:/Quake 4/q4base/gamex86.dll
> ********************
> ERROR: wrong game DLL API version
> ********************
> Error during initialization
> Shutting down OpenGL subsystem
> ...wglMakeCurrent( NULL, NULL ): success
> ...deleting GL context: success
> ...releasing DC: success
>
> >> Stay informed about: Help to fix this error. |
|
| Back to top |
|
 |  |
|