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Hellgate:London crashes unexplained

 
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Michael Skuczas

External


Since: Feb 02, 2008
Posts: 3



(Msg. 1) Posted: Sat Feb 02, 2008 1:42 am
Post subject: Hellgate:London crashes unexplained
Archived from groups: comp>sys>ibm>pc>games>action (more info?)

Has anyone had this game in either single player or multiplayer crash at
random times? That when it does crash to the desktop, the error report
always seems to point to the game exe as being at fault? Have u had a lousy
time with thier tech support?

One disappoint player

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Xocyll

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Since: Jan 08, 2005
Posts: 1806



(Msg. 2) Posted: Sat Feb 02, 2008 8:32 am
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Michael Skuczas" <mskuczas DeleteThis @comcast.net> looked up from reading the
entrails of the porn spammer to utter "The Augury is good, the signs
say:

>Has anyone had this game in either single player or multiplayer crash at
>random times? That when it does crash to the desktop, the error report
>always seems to point to the game exe as being at fault? Have u had a lousy
>time with thier tech support?

Playing solo on the multiplayer server (US) I get the occasional freeze
when unfreezes after a little while, usually not killing me in the
process (which may be in part because I'm playing a gunadian and thus
have better armor/healing.)

On the other hand, last night I got horrendous lag (as in actions
happening around a minute after I hit the appropriate key), and then the
game locked up and I had to reboot the system.
I had been playing for several hours though, so it's likely I ran out of
available memory.

Xocyll
--
I don't particularly want you to FOAD, myself. You'll be more of
a cautionary example if you'll FO And Get Chronically, Incurably,
Painfully, Progressively, Expensively, Debilitatingly Ill. So
FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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Mr Rob

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Since: Oct 17, 2007
Posts: 53



(Msg. 3) Posted: Sat Feb 02, 2008 8:59 am
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 2 Feb 2008 01:42:27 -0500, "Michael Skuczas"
<mskuczas.DeleteThis@comcast.net> wrote:

>Has anyone had this game in either single player or multiplayer crash at
>random times? That when it does crash to the desktop, the error report
>always seems to point to the game exe as being at fault? Have u had a lousy
>time with thier tech support?

How up to date is your copy of the game?

The single player component has had 0.6 patch followed by 0.7 (still a
beta patch I believe). There was (and may still be) a severe memory
leak caused by viewing items in your inventory and stash. The end
result was a crash to desktop or a "Memory exhausted" error.

The multiplayer component has gone through stage 0.6, 0.7, 1.0 and 1.1
and has been stable for a few weeks.

Personally I just play solo on the multiplayer servers because that's
how I get to access the new content. It's exactly the same core game
experience.

You could try the tech forums
http://forums.hellgatelondon.com/forumdisplay.php?f=20 but you may
need to register to post.

--
Rob
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Michael Skuczas

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Since: Feb 02, 2008
Posts: 3



(Msg. 4) Posted: Sat Feb 02, 2008 11:03 am
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks for the come backs. My version was d/l from the EA online store, it
is up to date as far as I can tell. Running the DX 9 version and that is
where windows says the fault lies. Have no graphical corruptions. When it
plays, it real smooth no glitches or anything really. Now wondering if the
d/l version is buggered. Also length of time till crash varies alot.

Miike Skuczas
"Xocyll" <Xocyll.DeleteThis@kingston.net> wrote in message
news:70s8q3d7ds03n8ilpok05gulsf7mshnr2j@4ax.com...
> "Michael Skuczas" <mskuczas.DeleteThis@comcast.net> looked up from reading the
> entrails of the porn spammer to utter "The Augury is good, the signs
> say:
>
>>Has anyone had this game in either single player or multiplayer crash at
>>random times? That when it does crash to the desktop, the error report
>>always seems to point to the game exe as being at fault? Have u had a
>>lousy
>>time with thier tech support?
>
> Playing solo on the multiplayer server (US) I get the occasional freeze
> when unfreezes after a little while, usually not killing me in the
> process (which may be in part because I'm playing a gunadian and thus
> have better armor/healing.)
>
> On the other hand, last night I got horrendous lag (as in actions
> happening around a minute after I hit the appropriate key), and then the
> game locked up and I had to reboot the system.
> I had been playing for several hours though, so it's likely I ran out of
> available memory.
>
> Xocyll
> --
> I don't particularly want you to FOAD, myself. You'll be more of
> a cautionary example if you'll FO And Get Chronically, Incurably,
> Painfully, Progressively, Expensively, Debilitatingly Ill. So
> FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr
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rob

External


Since: Oct 01, 2007
Posts: 32



(Msg. 5) Posted: Mon Feb 04, 2008 7:14 am
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Michael Skuczas" wrote ...

> Has anyone had this game in either single player or multiplayer crash at
> random times? That when it does crash to the desktop, the error report
> always seems to point to the game exe as being at fault? Have u had a
> lousy time with thier tech support?
>
> One disappoint player
>

I dont know if this has anything to do with your problem but I helped out a
friend yesterday with a similar problem. He was getting random crashes with
both Hellgate and COD4. It turned out that his mobo drivers were way out of
date and got he 5 hours game time last night error free after installing new
ones.

I only mention it because motherboard drivers seem to be easily overlooked.
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Michael Skuczas

External


Since: Feb 02, 2008
Posts: 3



(Msg. 6) Posted: Mon Feb 04, 2008 7:14 am
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Well I reinstalled it and didn't d/l the patch for the single player. So far
this is the most stable it has run since I got it, that is the single
player. Going to try the multi. BTW, ran the demo for COD4, no problems at
all. Maybe something didn't go in right, don't really know what going on
execpt I have already formatted my drive and reinstall windows, wont do it
again for any f'in game. Never had problems like this.
"rob" <roball.DeleteThis@xtranope.co.nz> wrote in message news:fo509n$qr$1@aioe.org...
>
> "Michael Skuczas" wrote ...
>
>> Has anyone had this game in either single player or multiplayer crash at
>> random times? That when it does crash to the desktop, the error report
>> always seems to point to the game exe as being at fault? Have u had a
>> lousy time with thier tech support?
>>
>> One disappoint player
>>
>
> I dont know if this has anything to do with your problem but I helped out
> a friend yesterday with a similar problem. He was getting random crashes
> with both Hellgate and COD4. It turned out that his mobo drivers were way
> out of date and got he 5 hours game time last night error free after
> installing new ones.
>
> I only mention it because motherboard drivers seem to be easily
> overlooked.
>
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John Lewis

External


Since: Jan 20, 2005
Posts: 1097



(Msg. 7) Posted: Mon Feb 04, 2008 4:37 pm
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sat, 2 Feb 2008 01:42:27 -0500, "Michael Skuczas"
<mskuczas.RemoveThis@comcast.net> wrote:

>Has anyone had this game in either single player or multiplayer crash at
>random times? That when it does crash to the desktop, the error report
>always seems to point to the game exe as being at fault? Have u had a lousy
>time with thier tech support?
>
> One disappoint player
>
>
H:London is a nasty buggy piece of work from a developer that
apparently does not care about customer satisfaction and also has the
nerve to charge a monthly subscription for new content that should
have been in the game from the start. Patches have been slow coming
and have been more directed towards supporting the new content than
fixing the miscellaneous memory leaks etc.

A game fully deserving of the bargain bin. Avoid. At least until the
developer really shows customer support. And if H:London never gets
properly sorted out, remember the name Flagship Studios and avoid any
of their future products.

John Lewis

John Lewis
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Mr Rob

External


Since: Oct 17, 2007
Posts: 53



(Msg. 8) Posted: Mon Feb 04, 2008 7:06 pm
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 04 Feb 2008 16:37:34 GMT, john.dsl.TakeThisOut@verizon.net (John Lewis)
wrote:

>On Sat, 2 Feb 2008 01:42:27 -0500, "Michael Skuczas"
><mskuczas.TakeThisOut@comcast.net> wrote:
>
>>Has anyone had this game in either single player or multiplayer crash at
>>random times? That when it does crash to the desktop, the error report
>>always seems to point to the game exe as being at fault? Have u had a lousy
>>time with thier tech support?
>>
>> One disappoint player
>>
>>
>H:London is a nasty buggy piece of work from a developer that
>apparently does not care about customer satisfaction and also has the
>nerve to charge a monthly subscription for new content that should
>have been in the game from the start. Patches have been slow coming
>and have been more directed towards supporting the new content than
>fixing the miscellaneous memory leaks etc.



It was certainly very buggy. The buggiest game I have ever played, bar
none. Even Codename: Outbreak wasn't as buggy as this at release and
that was bad enough. In reality I think the game should have had at
least three more months of beta testing and bug fixing before being
released. The stage that the multiplayer game is at now (ver 1.1) is
where the single player component should have been when it was
released back in November of last year. I believe that Flagship
Studios has been very remiss in neglecting the single player component
in the way that it has so far.

As for the content, I don't agree with you there John. The base game
would have been good value for money if it had been released in a
playable state offline (online wasn't that much better to start with).
There is at least 40hrs of gameplay in the original game if the player
takes all available quests and defeats the 5 Lies and then Sydonai
after breaching St Paul's Hellgate. That would mean achieving level at
least level 30-32 with an achievable level cap of 50.

The core game itself has tremendous depth and a lot of potential for
character and skill tree development. You can play all of the factions
and all of the classes within those factions. Playing a Marksman is a
very different experience from playing an Evoker or Blademaster for
example.

The Stonehenge Chronicle has added quite a few more hours to the game
for anybody other than those power gamers that blasted through it one
day. The subscription matter is purely subjective. It's worth it to
those that pay it, otherwise they obviously wouldn't bother,

There is still quite a lot of work to be done with this game. The
skill trees need reworking and the stat feed system needs a little
more tweaking so that Legendary and Unique loot stops being unusable
when found by high level characters.

It's a lot better than it was three months ago though. The biggest
shame is that it can't possibly ever recover from its dreadful release
state and be recognised as the fabulous ARPG that it really is.

--
Rob
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Tim O

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Since: Jan 08, 2008
Posts: 81



(Msg. 9) Posted: Sun Feb 10, 2008 10:00 pm
Post subject: Re: Hellgate:London crashes unexplained [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 04 Feb 2008 19:06:21 +0000, Mr Rob
<noemailformethx.RemoveThis@jsjsaiiowppw.com> wrote:

>It's a lot better than it was three months ago though. The biggest
>shame is that it can't possibly ever recover from its dreadful release
>state and be recognised as the fabulous ARPG that it really is.

johns tried to tell them they had bad pre-fetch batch buffers in their
back indexing leaf blowers, but would they listen? NOOOOOooooooo! Smile
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