On Mon, 04 Feb 2008 16:37:34 GMT, john.dsl.TakeThisOut@verizon.net (John Lewis)
wrote:
>On Sat, 2 Feb 2008 01:42:27 -0500, "Michael Skuczas"
><mskuczas.TakeThisOut@comcast.net> wrote:
>
>>Has anyone had this game in either single player or multiplayer crash at
>>random times? That when it does crash to the desktop, the error report
>>always seems to point to the game exe as being at fault? Have u had a lousy
>>time with thier tech support?
>>
>> One disappoint player
>>
>>
>H:London is a nasty buggy piece of work from a developer that
>apparently does not care about customer satisfaction and also has the
>nerve to charge a monthly subscription for new content that should
>have been in the game from the start. Patches have been slow coming
>and have been more directed towards supporting the new content than
>fixing the miscellaneous memory leaks etc.
It was certainly very buggy. The buggiest game I have ever played, bar
none. Even Codename: Outbreak wasn't as buggy as this at release and
that was bad enough. In reality I think the game should have had at
least three more months of beta testing and bug fixing before being
released. The stage that the multiplayer game is at now (ver 1.1) is
where the single player component should have been when it was
released back in November of last year. I believe that Flagship
Studios has been very remiss in neglecting the single player component
in the way that it has so far.
As for the content, I don't agree with you there John. The base game
would have been good value for money if it had been released in a
playable state offline (online wasn't that much better to start with).
There is at least 40hrs of gameplay in the original game if the player
takes all available quests and defeats the 5 Lies and then Sydonai
after breaching St Paul's Hellgate. That would mean achieving level at
least level 30-32 with an achievable level cap of 50.
The core game itself has tremendous depth and a lot of potential for
character and skill tree development. You can play all of the factions
and all of the classes within those factions. Playing a Marksman is a
very different experience from playing an Evoker or Blademaster for
example.
The Stonehenge Chronicle has added quite a few more hours to the game
for anybody other than those power gamers that blasted through it one
day. The subscription matter is purely subjective. It's worth it to
those that pay it, otherwise they obviously wouldn't bother,
There is still quite a lot of work to be done with this game. The
skill trees need reworking and the stat feed system needs a little
more tweaking so that Legendary and Unique loot stops being unusable
when found by high level characters.
It's a lot better than it was three months ago though. The biggest
shame is that it can't possibly ever recover from its dreadful release
state and be recognised as the fabulous ARPG that it really is.
--
Rob
>> Stay informed about: Hellgate:London crashes unexplained