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Since: May 31, 2007 Posts: 188
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(Msg. 1) Posted: Sun Nov 04, 2007 1:41 am
Post subject: Hellfire fortifications quest Archived from groups: alt>games>warcraft (more info?)
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| In theory, Hellfire fortifications is a PVP quest. I completed this
quest five times (I needed 15 marks of thrallmar for a libram) and I
never saw a PVP flagged ally player.  They always captured the
towers back after I had completed the quest, but they were good at
hiding before that. 
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Since: Nov 19, 2004 Posts: 675
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(Msg. 2) Posted: Sun Nov 04, 2007 10:34 am
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Sun, 04 Nov 2007 01:41:46 -0800, vmkiili DeleteThis @gmail.com wrote:
>In theory, Hellfire fortifications is a PVP quest. I completed this
>quest five times (I needed 15 marks of thrallmar for a libram) and I
>never saw a PVP flagged ally player. They always captured the
>towers back after I had completed the quest, but they were good at
>hiding before that.
Actually, people WANT the opposing faction to come and capture them,
so they can go on to capture them to do their own daily quest. They
leave them alone so that they can head off and do the next location,
and have zero interest in hassling them.
It was a bit like the Halloween quest in Southshore - no Alliance
wanted to kill the Hordies dropping stinkbombs because we didn't want
to be waiting for what seemed like forever to neutralize the damn
stinkbombs
I'll PvP if some idiot is griefing a low-level area, but otherwise
couldn't care less. WoW PvP is "Carebear PvP" and blows chunks. No
real risks, no loot off the fallen, no XP lost, no point, at least in
my opinion. I get my PvP kicks elsewhere.
Palindrome >> Stay informed about: Hellfire fortifications quest |
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Since: May 31, 2007 Posts: 188
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(Msg. 3) Posted: Sun Nov 04, 2007 1:08 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 4 marras, 19:56, "Timothy Alcorn" <taalc....TakeThisOut@verizon.net> wrote:
> You happen to be lucky you are on a decent server. I see BG/Arena ranked
> players all the time laying in wait and griefing non-pvp experienced players
> all the time when I do this quest. I've always felt peeps should be left
> alone on this quest, as it is beneficial to both sides to allow the other
> faction to gain control in a give and take fashion.
I did this quest on lvl 70 too. I saw one lvl 70 ally player at one
tower, but he was unflagged. He was apparently waiting for me to
leave. I wouldn't have minded some PVP because I was doing to quest to
get marks of Thrallmar, but I would probably have been no match to
another lvl 70 player because prot spec pally can't really do much
damage.
My server has at least twice as many alliance players as horde, so the
towers are usually kept by alliance. The server isn't heavily
populated though. >> Stay informed about: Hellfire fortifications quest |
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Since: Nov 04, 2007 Posts: 1
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(Msg. 4) Posted: Sun Nov 04, 2007 4:36 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 4, 6:34 pm, Palindrome <damon-no... DeleteThis @tiscali.co.uk> wrote:
> On Sun, 04 Nov 2007 01:41:46 -0800, vmki... DeleteThis @gmail.com wrote:
> >In theory, Hellfire fortifications is a PVP quest. I completed this
> >quest five times (I needed 15 marks of thrallmar for a libram) and I
> >never saw a PVP flagged ally player. They always captured the
> >towers back after I had completed the quest, but they were good at
> >hiding before that.
>
> Actually, people WANT the opposing faction to come and capture them,
> so they can go on to capture them to do their own daily quest. They
> leave them alone so that they can head off and do the next location,
> and have zero interest in hassling them.
>
> It was a bit like the Halloween quest in Southshore - no Alliance
> wanted to kill the Hordies dropping stinkbombs because we didn't want
> to be waiting for what seemed like forever to neutralize the damn
> stinkbombs
>
> I'll PvP if some idiot is griefing a low-level area, but otherwise
> couldn't care less. WoW PvP is "Carebear PvP" and blows chunks. No
> real risks, no loot off the fallen, no XP lost, no point, at least in
> my opinion. I get my PvP kicks elsewhere.
>
> Palindrome
We provide power leveling services and game currency on all games.
Besides the WOW and Final Fantasy XI, there are still services on
Lineage II, Guild Wars, Lord of the Rings Online, and Vanguard, etc.
For a marvelous game experience, please come to GMLVL.com >> Stay informed about: Hellfire fortifications quest |
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Since: Sep 16, 2006 Posts: 45
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(Msg. 5) Posted: Sun Nov 04, 2007 5:56 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<vmkiili RemoveThis @gmail.com> wrote in message
news:1194169306.078473.21910@k79g2000hse.googlegroups.com...
> In theory, Hellfire fortifications is a PVP quest. I completed this
> quest five times (I needed 15 marks of thrallmar for a libram) and I
> never saw a PVP flagged ally player. They always captured the
> towers back after I had completed the quest, but they were good at
> hiding before that.
>
You happen to be lucky you are on a decent server. I see BG/Arena ranked
players all the time laying in wait and griefing non-pvp experienced players
all the time when I do this quest. I've always felt peeps should be left
alone on this quest, as it is beneficial to both sides to allow the other
faction to gain control in a give and take fashion. If pvp is your bag, then
do a BG or Arena, or fight for any of the other multitude of pvp objectives
throughout the game. I particularly dislike it when 4 or 5 lvl 70's gang up
on the one lvl 60 trying to get this quest done for the first time, where is
the challenge in that? >> Stay informed about: Hellfire fortifications quest |
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Since: May 31, 2007 Posts: 126
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(Msg. 6) Posted: Sun Nov 04, 2007 6:06 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 4, 4:41 am, vmki... RemoveThis @gmail.com wrote:
> In theory, Hellfire fortifications is a PVP quest. I completed this
> quest five times (I needed 15 marks of thrallmar for a libram) and I
> never saw a PVP flagged ally player. They always captured the
> towers back after I had completed the quest, but they were good at
> hiding before that.
the server i'm currently on... if you show up for pvp at something
like Halaa or the hellfire towers.. (which alliance almost always
hold) roughly 60 alliance will show up within minutes.
and from what i've heard from friends that play alliance on this
server, those alliance that make a point to hold the HFP towers do it
more to grief their own side so they can't do the repeatable quest. >> Stay informed about: Hellfire fortifications quest |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 7) Posted: Mon Nov 05, 2007 5:08 am
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 4, 4:41 am, vmki... RemoveThis @gmail.com wrote:
> In theory, Hellfire fortifications is a PVP quest. I completed this
> quest five times (I needed 15 marks of thrallmar for a libram) and I
> never saw a PVP flagged ally player. They always captured the
> towers back after I had completed the quest, but they were good at
> hiding before that.
I went there this weekend to grab some marks so I could buy the item
that increases your Thrallmar rep gain while in the dungeons there. I
took my 70 lock to the first tower and started to capture it. A few
seconds after it turned gray, a 61 draenei paladin rode in. She
looked at me, I looked at her. She dismounted and ast the normal
paladin buffing sequence. I /shoo-ed her. She got on her mount and
rode away. No doubt I could have stomped all over her, but I gave her
the chance to leave alive. Glad she took it, last thing I wanted was
a bunch of other high level alliance cokming out to kill the horde
lock "ganking lowbies" in a PvP objective. >> Stay informed about: Hellfire fortifications quest |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 8) Posted: Mon Nov 05, 2007 9:18 am
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 5, 12:02 pm, Brian Trosko <btro....TakeThisOut@panix.com> wrote:
> Palindrome <damon-no....TakeThisOut@tiscali.co.uk> wrote:
> > On Sun, 04 Nov 2007 01:41:46 -0800, vmki....TakeThisOut@gmail.com wrote:
> > >In theory, Hellfire fortifications is a PVP quest. I completed this
> > >quest five times (I needed 15 marks of thrallmar for a libram) and I
> > >never saw a PVP flagged ally player. They always captured the
> > >towers back after I had completed the quest, but they were good at
> > >hiding before that.
> > Actually, people WANT the opposing faction to come and capture them,
> > so they can go on to capture them to do their own daily quest. They
> > leave them alone so that they can head off and do the next location,
> > and have zero interest in hassling them.
>
> Yep.
>
> Giving rewards for the transition of control, rather than the retention of
> conrol, is what's known as a "perverse incentive," and is one of the big
> reasons why so much WoW PvP sucks rancid goat anus.
They should get rid of the gray zone. One side can't capture the
tower without the other side at least attempting to capture it. With
the gray zone, it sends up a big flag that someone is there trying to
capture it and if you hurry up you can prevent them from capturing it
while allowing someone from your side the opportunity to complete that
objective.
If they got rid of the gray zone, it would make it so defending the
towers was worthwhile. The gray zone gives the opposing side time to
get there and take it back, while no gray zone would provide incentive
to actually protect it. >> Stay informed about: Hellfire fortifications quest |
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Since: Jun 01, 2007 Posts: 787
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(Msg. 9) Posted: Mon Nov 05, 2007 9:44 am
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Nov 5, 12:30 pm, John Gordon <gor....RemoveThis@panix.com> wrote:
> In <1194283108.095854.56....RemoveThis@19g2000hsx.googlegroups.com> lcpltom <lcpl....RemoveThis@yahoo.com> writes:
>
> > They should get rid of the gray zone. One side can't capture the
> > tower without the other side at least attempting to capture it. With
>
> If a tower has been captured and then abandoned, it gradually decays
> towards neutral. This allows people to keep "capturing" the towers without
> cooperation from the other faction.
>
> If there were no gray zone you would be forced to wait for cooperation
> from the other faction, which could take hours.
>
> --
> John Gordon A is for Amy, who fell down the stairs
> gor....RemoveThis@panix.com B is for Basil, assaulted by bears
> -- Edward Gorey, "The Gashlycrumb Tinies"
I didn't know about the decay. Still would be nice if there was some
real benefit to controlling them. >> Stay informed about: Hellfire fortifications quest |
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Since: Jan 11, 2005 Posts: 218
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(Msg. 10) Posted: Mon Nov 05, 2007 5:02 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Palindrome <damon-nomad RemoveThis @tiscali.co.uk> wrote:
> On Sun, 04 Nov 2007 01:41:46 -0800, vmkiili RemoveThis @gmail.com wrote:
> >In theory, Hellfire fortifications is a PVP quest. I completed this
> >quest five times (I needed 15 marks of thrallmar for a libram) and I
> >never saw a PVP flagged ally player. They always captured the
> >towers back after I had completed the quest, but they were good at
> >hiding before that.
> Actually, people WANT the opposing faction to come and capture them,
> so they can go on to capture them to do their own daily quest. They
> leave them alone so that they can head off and do the next location,
> and have zero interest in hassling them.
Yep.
Giving rewards for the transition of control, rather than the retention of
conrol, is what's known as a "perverse incentive," and is one of the big
reasons why so much WoW PvP sucks rancid goat anus. >> Stay informed about: Hellfire fortifications quest |
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Since: Nov 19, 2004 Posts: 1364
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(Msg. 11) Posted: Mon Nov 05, 2007 5:30 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In <1194283108.095854.56900 RemoveThis @19g2000hsx.googlegroups.com> lcpltom <lcpltom RemoveThis @yahoo.com> writes:
> They should get rid of the gray zone. One side can't capture the
> tower without the other side at least attempting to capture it. With
If a tower has been captured and then abandoned, it gradually decays
towards neutral. This allows people to keep "capturing" the towers without
cooperation from the other faction.
If there were no gray zone you would be forced to wait for cooperation
from the other faction, which could take hours.
--
John Gordon A is for Amy, who fell down the stairs
gordon RemoveThis @panix.com B is for Basil, assaulted by bears
-- Edward Gorey, "The Gashlycrumb Tinies" >> Stay informed about: Hellfire fortifications quest |
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Since: Jan 11, 2005 Posts: 218
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(Msg. 12) Posted: Mon Nov 05, 2007 5:37 pm
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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lcpltom <lcpltom DeleteThis @yahoo.com> wrote:
> If they got rid of the gray zone, it would make it so defending the
> towers was worthwhile.
No, it wouldn't, because you can't complete the quest and get
credit/marks/whatever unless you let the other guy take it from you.
Awarding credit based on transition rather than retention gives you an
incentive to *not* defend the towers, since you don't get anything for
defense, just for taking them.
Yeah, I know about the 5% damage bonus. It's too insignificant to really
affect anything. >> Stay informed about: Hellfire fortifications quest |
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Since: Nov 19, 2004 Posts: 675
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(Msg. 13) Posted: Tue Nov 06, 2007 10:01 am
Post subject: Re: Hellfire fortifications quest [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Mon, 5 Nov 2007 17:02:11 +0000 (UTC), Brian Trosko
<btrosko DeleteThis @panix.com> wrote:
>Palindrome <damon-nomad DeleteThis @tiscali.co.uk> wrote:
>> On Sun, 04 Nov 2007 01:41:46 -0800, vmkiili DeleteThis @gmail.com wrote:
>
>> >In theory, Hellfire fortifications is a PVP quest. I completed this
>> >quest five times (I needed 15 marks of thrallmar for a libram) and I
>> >never saw a PVP flagged ally player. They always captured the
>> >towers back after I had completed the quest, but they were good at
>> >hiding before that.
>> Actually, people WANT the opposing faction to come and capture them,
>> so they can go on to capture them to do their own daily quest. They
>> leave them alone so that they can head off and do the next location,
>> and have zero interest in hassling them.
>Yep.
>Giving rewards for the transition of control, rather than the retention of
>conrol, is what's known as a "perverse incentive," and is one of the big
>reasons why so much WoW PvP sucks rancid goat anus.
Amen.
Palindrome >> Stay informed about: Hellfire fortifications quest |
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