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Next: How Hard is it?
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Since: Sep 29, 2004 Posts: 411
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(Msg. 46) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: alt>games>thief-dark-project (more info?)
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reborn rolla wrote:
> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.RemoveThis@King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert >> Stay informed about: How Hard is it? |
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| Back to top |
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 |  |
External

Since: Sep 29, 2004 Posts: 411
|
(Msg. 47) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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reborn rolla wrote:
> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz RemoveThis @King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: Sep 29, 2004 Posts: 411
|
(Msg. 48) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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reborn rolla wrote:
> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.DeleteThis@King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: Sep 29, 2004 Posts: 411
|
(Msg. 49) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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reborn rolla wrote:
> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.RemoveThis@King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: Sep 29, 2004 Posts: 411
|
(Msg. 50) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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reborn rolla wrote:
> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.RemoveThis@King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: Sep 29, 2004 Posts: 411
|
(Msg. 51) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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reborn rolla wrote:
> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.DeleteThis@King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 52) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 53) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.DeleteThis@King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 54) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 55) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.TakeThisOut@King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 56) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 57) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 58) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.RemoveThis@King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 59) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz RemoveThis @King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
External

Since: May 09, 2004 Posts: 130
|
(Msg. 60) Posted: Mon Nov 06, 2006 3:17 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Albert Conklin" wrote:
> reborn rolla wrote:
>
>> "Spud" wrote:
>>
>>
>>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.TakeThisOut@King2.com>
>>>wrote:
>>>
>>>
>>>> Say once you have made the complete mission couldn't you just play it
>>>>through yourself to test it? Instead of getting 5 beta testers to
>>>>preview
>>>>it.
>>>>
>>>
>>>This would work if you are infallible, but the very best of the
>>>existing authors always use several testers because:
>>>
>>>Some missions work OK on one set of hardware and fail on another.
>>>Players approach a mission in different ways - a mission that works
>>>OK if played the way the author intended may crash horribly if
>>>something different is tried. Remember the old adage - you never
>>>find all the bugs!
>>>
>>>So for testing I would recommend at least 5 testers, ranging from
>>>experienced through to newbie, and including at least one DromEder .
>>>Several testers = several hardware combinations = several play styles.
>>
>>
>>
>>
>> Thanks for the explanation. I want to make a mission with no un-dead,
>> zombies, "we're gonna have fun gutting you" black guards, hidden in
>> ridiculous places switches, 132 scrolls or books or notes to read, large
>> spiders etc.
>>
>> My ideal mission would be a huge castle and....
> Not bad except for the 132 scrolls or books. I hope you are joking on
> that part.
No was for all of them. Wonder which mission has the most reading
material?
> Albert >> Stay informed about: How Hard is it? |
|
| Back to top |
|
 |  |
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