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How Hard is it?

 
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T2FM - A lovely night - Hard level? - Playing on hard because of the no BJ rule on Expert. Anyway, I have about 2600 loot and the minimum is 3600. Is there a stash Found the nice thanks to bashing the door open. Albert

~# route add -net 192.168.1.0 netmask 255.255.255.0 dev - ~# route add -net netmask dev

T2FM-Choose your own Adventure? - Okay, enough of the red curtains. Where is the Gem? Albert

"The Rebellion of the Builder" is coming! - Yup, it will finally be out soon at I hope you all will have some fun taffin' around in this FM set. ;-D

T2-FM-Gehldorf's?--Loot total? - On Expert, is the loot 2100 gold or total loot of 2100? I have 1568 gold and total loot of 2068. Am I missing at least 34 or am I missing at least 534? Albert
Author Message
Spud

External


Since: Jun 15, 2004
Posts: 79



(Msg. 31) Posted: Sun Nov 05, 2006 8:39 pm
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: alt>games>thief-dark-project (more info?)

On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.TakeThisOut@King2.com>
wrote:

>
> Say once you have made the complete mission couldn't you just play it
>through yourself to test it? Instead of getting 5 beta testers to preview
>it.
>

This would work if you are infallible, but the very best of the
existing authors always use several testers because:

Some missions work OK on one set of hardware and fail on another.
Players approach a mission in different ways - a mission that works
OK if played the way the author intended may crash horribly if
something different is tried. Remember the old adage - you never
find all the bugs!

So for testing I would recommend at least 5 testers, ranging from
experienced through to newbie, and including at least one DromEder .
Several testers = several hardware combinations = several play styles.

 >> Stay informed about: How Hard is it? 
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reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 32) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz RemoveThis @King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....

 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 33) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.DeleteThis@King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 34) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 35) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 36) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.RemoveThis@King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 37) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz RemoveThis @King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 38) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.DeleteThis@King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 39) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.TakeThisOut@King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 40) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz.TakeThisOut@King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
reborn rolla

External


Since: May 09, 2004
Posts: 130



(Msg. 41) Posted: Mon Nov 06, 2006 1:49 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Spud" wrote:

> On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
> wrote:
>
>>
>> Say once you have made the complete mission couldn't you just play it
>>through yourself to test it? Instead of getting 5 beta testers to preview
>>it.
>>
>
> This would work if you are infallible, but the very best of the
> existing authors always use several testers because:
>
> Some missions work OK on one set of hardware and fail on another.
> Players approach a mission in different ways - a mission that works
> OK if played the way the author intended may crash horribly if
> something different is tried. Remember the old adage - you never
> find all the bugs!
>
> So for testing I would recommend at least 5 testers, ranging from
> experienced through to newbie, and including at least one DromEder .
> Several testers = several hardware combinations = several play styles.



Thanks for the explanation. I want to make a mission with no un-dead,
zombies, "we're gonna have fun gutting you" black guards, hidden in
ridiculous places switches, 132 scrolls or books or notes to read, large
spiders etc.

My ideal mission would be a huge castle and....
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
Albert Conklin

External


Since: Sep 29, 2004
Posts: 408



(Msg. 42) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

reborn rolla wrote:

> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert
 >> Stay informed about: How Hard is it? 
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Login to vote
Albert Conklin

External


Since: Sep 29, 2004
Posts: 408



(Msg. 43) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

reborn rolla wrote:

> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz DeleteThis @King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert
 >> Stay informed about: How Hard is it? 
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Login to vote
Albert Conklin

External


Since: Sep 29, 2004
Posts: 408



(Msg. 44) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

reborn rolla wrote:

> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz RemoveThis @King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
Albert Conklin

External


Since: Sep 29, 2004
Posts: 408



(Msg. 45) Posted: Mon Nov 06, 2006 2:41 am
Post subject: Re: How Hard is it? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

reborn rolla wrote:

> "Spud" wrote:
>
>
>>On Sun, 05 Nov 2006 03:10:57 GMT, "reborn rolla" <zzrollazz RemoveThis @King2.com>
>>wrote:
>>
>>
>>> Say once you have made the complete mission couldn't you just play it
>>>through yourself to test it? Instead of getting 5 beta testers to preview
>>>it.
>>>
>>
>>This would work if you are infallible, but the very best of the
>>existing authors always use several testers because:
>>
>>Some missions work OK on one set of hardware and fail on another.
>>Players approach a mission in different ways - a mission that works
>>OK if played the way the author intended may crash horribly if
>>something different is tried. Remember the old adage - you never
>>find all the bugs!
>>
>>So for testing I would recommend at least 5 testers, ranging from
>>experienced through to newbie, and including at least one DromEder .
>>Several testers = several hardware combinations = several play styles.
>
>
>
>
> Thanks for the explanation. I want to make a mission with no un-dead,
> zombies, "we're gonna have fun gutting you" black guards, hidden in
> ridiculous places switches, 132 scrolls or books or notes to read, large
> spiders etc.
>
> My ideal mission would be a huge castle and....
>
>
Not bad except for the 132 scrolls or books. I hope you are joking on
that part.
Albert
 >> Stay informed about: How Hard is it? 
Back to top
Login to vote
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