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Since: Jul 26, 2005 Posts: 139
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(Msg. 1) Posted: Fri Nov 02, 2007 9:44 am
Post subject: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness Archived from groups: rec>games>frp>gurps (more info?)
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Hi all,
Assume that Tor the warrior has the following traits (among others):
HT 12
Hard to Subdue 2
High Pain Threshold
Tor now takes a major wound to the groin. He gets to roll against HT
at -5 to avoid knockdown/stun.
He rolls against 12 + 3 for High Pain Threshold - 5 for vitals = 10.
His roll is 15.
This is 5 above what he needed, so he should go into
unconsciousness. The question is: does his Hard to Subdue give him an
additional +2 to resist this effect, so that he can roll up to 16
without becoming unconscious?
From reading the rules, I would say that in this situation, Tor:
ignores knockdown/stun at 10 or less
becomes knocked down and stunned at 11-16
becomes unconscious at 17
Does this seem like a correct interpretation?
Cheers,
Bent D
--
Bent Dalager - bcd DeleteThis @pvv.org - http://www.pvv.org/~bcd
powered by emacs >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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Since: Jul 31, 2006 Posts: 55
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(Msg. 2) Posted: Sat Nov 03, 2007 12:04 am
Post subject: Re: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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bcd DeleteThis @pvv.ntnu.no (Bent C Dalager) writes:
> Assume that Tor the warrior has the following traits (among others):
>
> HT 12
> Hard to Subdue 2
> High Pain Threshold
Hard to Subdue, p. B59: "Each level of Hard to Subdue gives +1 to any
HT roll to avoid unconsciousness – whether as a result of injury,
drugs, or ultra-tech weapons – and to resist supernatural abilities
that cause unconsciousness."
High Pain Threshold, p. B59: "You *never* suffer a shock penalty when
you are injured. In addition, you get +3 on all HT rolls to avoid
knockdown and stunning …"
> Tor now takes a major wound to the groin. He gets to roll against HT
> at -5 to avoid knockdown/stun.
Knockdown and Stunning, p. B420. Receiving a major wound requires a HT
roll. Modifiers:
Major wound to the groin for a human male: -5
High Pain Threshold: +3
Is this a "HT roll to avoid unconsciousness"? The rules on p. B420 say
it's a HT roll, and give a result of unconsciousness on a critical
failure or any failure by 5 or more, so I'd say so. Thus:
Hard to Subdue 2: +2
Total modifiers: -5 +3 +2 = +0
So Tor must roll against HT+0 = 12 for this wound.
If the roll fails (13 or more), he suffers knockdown (fall prone, and
drop what he's holding) and stun (must Do Nothing next turn, -4 to
active defenses and cannot retreat).
If the roll fails by 5 or more (17 or more) or a critical failure
(again, 17 or more) he falls unconscious.
--
\ "I went to the hardware store and bought some used paint. It |
`\ was in the shape of a house." -- Steven Wright |
_o__) |
Ben Finney >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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Since: Aug 03, 2005 Posts: 486
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(Msg. 3) Posted: Sat Nov 03, 2007 12:04 am
Post subject: Re: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Ben Finney <bignose+hates-spam@benfinney.id.au> wrote:
> bcd.DeleteThis@pvv.ntnu.no (Bent C Dalager) writes:
>
>> Assume that Tor the warrior has the following traits (among others):
>>
>> HT 12
>> Hard to Subdue 2
>> High Pain Threshold
>
> Hard to Subdue, p. B59: "Each level of Hard to Subdue gives +1 to any
> HT roll to avoid unconsciousness ? whether as a result of injury,
> drugs, or ultra-tech weapons ? and to resist supernatural abilities
> that cause unconsciousness."
>
> High Pain Threshold, p. B59: "You *never* suffer a shock penalty when
> you are injured. In addition, you get +3 on all HT rolls to avoid
> knockdown and stunning ?"
>
>> Tor now takes a major wound to the groin. He gets to roll against HT
>> at -5 to avoid knockdown/stun.
>
> Knockdown and Stunning, p. B420. Receiving a major wound requires a HT
> roll. Modifiers:
>
> Major wound to the groin for a human male: -5
> High Pain Threshold: +3
>
> Is this a "HT roll to avoid unconsciousness"? The rules on p. B420 say
> it's a HT roll, and give a result of unconsciousness on a critical
> failure or any failure by 5 or more, so I'd say so. Thus:
But normal failure doesn't result in unconciousness. The roll is to avoid
knockdown/stun.
> Hard to Subdue 2: +2
>
> Total modifiers: -5 +3 +2 = +0
>
> So Tor must roll against HT+0 = 12 for this wound.
But are HPT and Hard To Subdue supposed to be this cummulative?
I admit, if you count them seperately it gets a lot trickier to
figure out the correct numbers:
stun/knockdown: -5+3=-2
unconciousness: -5+2+5=+2
So if they're not cummulative, Tor would have to roll 10 or lower
to stay on his feet, and 14 or lower to stay concious.
It all depends on whether you want to keep the math easy and allow
Hard To Subdue to help against stun and HPT to help against
unconciousness, just because those happen to be handled by a single
roll.
mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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Since: Nov 06, 2004 Posts: 108
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(Msg. 4) Posted: Sat Nov 03, 2007 12:04 am
Post subject: Re: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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mcv wrote:
> But are HPT and Hard To Subdue supposed to be this cummulative?
> I admit, if you count them seperately it gets a lot trickier to
> figure out the correct numbers:
>
> stun/knockdown: -5+3=-2
> unconciousness: -5+2+5=+2
>
> So if they're not cummulative, Tor would have to roll 10 or lower
> to stay on his feet, and 14 or lower to stay concious.
I have to go with this one as "official." Going from "resistance
rolls" in the glossary to resisted rolls vs. magic on BASIC page
241 suggests that modifiers only apply to their particular
affect. You don't apply all the modifiers involved to a single
die roll.
> It all depends on whether you want to keep the math easy and allow
> Hard To Subdue to help against stun and HPT to help against
> unconciousness, just because those happen to be handled by a single
> roll.
Which is the problem and I'd have no issue with houseruling it
that way.
--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/ >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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Since: Jul 31, 2006 Posts: 55
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(Msg. 5) Posted: Sat Nov 03, 2007 9:32 am
Post subject: Re: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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mcv <mcvmcv DeleteThis @xs4all.nl> writes:
> Ben Finney <bignose+hates-spam@benfinney.id.au> wrote:
> > Is [the roll required when receiving a major wound] a "HT roll to
> > avoid unconsciousness"? The rules on p. B420 say it's a HT roll,
> > and give a result of unconsciousness on a critical failure or any
> > failure by 5 or more, so I'd say so. Thus:
>
> But normal failure doesn't result in unconciousness. The roll is to
> avoid knockdown/stun.
So you and I have differing interpretations of the rules, based on how
they're worded.
> It all depends on whether you want to keep the math easy
As far as the official interpretation of the rules, I'd say it all
depends on what the authorities say; I don't know if they've ever
clarified this before.
In the meantime, of course, GMs are free to interpret as they
choose. But your interpretation and mine both seem to follow from the
wording of the rules, and are unfortunately incompatible.
--
\ "The right to use [strong cryptography] is the right to speak |
`\ Navajo." -- Eben Moglen |
_o__) |
Ben Finney >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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Since: Jul 26, 2005 Posts: 139
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(Msg. 6) Posted: Sat Nov 03, 2007 9:32 am
Post subject: Re: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <87mytwcm7i.fsf.DeleteThis@benfinney.id.au>,
Ben Finney <bignose+hates-spam@benfinney.id.au> wrote:
>mcv <mcvmcv.DeleteThis@xs4all.nl> writes:
>
> (...)
Thanks to you both for your input. At least I now know that it /is/ a
difficult issue to settle
The consensus does seem to be that Hard to Subdue /should/ have some
beneficial effect in the situation described, and that the controversy
concerns how exactly to make that happen.
I do have a similar query also:
Assume that Karl the warrior has (amongst others):
HT 12
Hard to Subdue 1
Hard to Kill 2
Now, Karl is at -HP and needs to roll vs HT to stay alive. He rolls
against 12 + 2 for Hard to Kill = 14. However, if he rolls 13 or 14
(within the Hard to Kill region), he should fall unconscious,
apparantly dead to any onlookers that don't care to do a Diagnosis
roll on him. (See Hard to Kill, B58.)
Should Hard to Subdue help him against unconsciousness in this case?
If so, does it become:
Roll 12 or below to succeed and remain standing
Roll 13 to "fail", have Hard to Kill rescue you from death /and/
have Hard to Subdue rescue you from unconsciousness
Roll 14 to "fail", have Hard to Kill rescue you from death, but become
unconscious
Roll 15 or more to die
(in practice, 12 and 13 above would be indistinguishable in actual effect)
Also, if the above is correct, would having Hard to Subdue 2 or better
in this case mean that you would never fall unconscious due to failing
a HT roll within the Hard to Kill bonus range?
Cheers,
Bent D
--
Bent Dalager - bcd.DeleteThis@pvv.org - http://www.pvv.org/~bcd
powered by emacs >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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Since: Jul 31, 2006 Posts: 55
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(Msg. 7) Posted: Wed Nov 07, 2007 11:09 am
Post subject: Re: Hard to Subdue, High Pain Threshold, major wounds and unconsciousness [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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bcd.TakeThisOut@pvv.ntnu.no (Bent C Dalager) writes:
> Now, Karl is at -HP and needs to roll vs HT to stay alive. He rolls
> against 12 + 2 for Hard to Kill = 14. However, if he rolls 13 or 14
> (within the Hard to Kill region), he should fall unconscious,
> apparantly dead to any onlookers that don't care to do a Diagnosis
> roll on him. (See Hard to Kill, B58.)
>
> Should Hard to Subdue help him against unconsciousness in this case?
I would expect the answer should be consistent with the answer to your
previous question. If Hard to Subdue gives a bonus to one of those
situations, it should give a bonus to both.
--
\ "No one ever went broke underestimating the taste of the |
`\ American public." -- Henry L. Mencken |
_o__) |
Ben Finney >> Stay informed about: Hard to Subdue, High Pain Threshold, major wounds and unco.. |
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