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[HERO] Restrainable Movement?

 
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pseudosoldier

External


Since: Apr 15, 2004
Posts: 52



(Msg. 1) Posted: Mon Mar 14, 2005 11:26 pm
Post subject: [HERO] Restrainable Movement?
Archived from groups: rec>games>frp>super-heroes (more info?)

So, Restrainable Flight would be something like Wings. This is the
sort of effect the Limitation was made for.

But, can you add Restrainable to other types of movement? Like
Running, or Swimming, or Superleap? Is the base movement granted by
default already factored in to be Restrainable? If you don't buy
Running or Superleap with Restrainable... does that mean you can still
use it if your legs are fouled?

I *love* my players...

-- pseudosoldier

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David Johnston

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Since: May 15, 2005
Posts: 852



(Msg. 2) Posted: Tue Mar 15, 2005 1:50 am
Post subject: Re: [HERO] Restrainable Movement? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 14 Mar 2005 23:26:17 GMT, pseudosoldier.TakeThisOut@hotmail.com
(pseudosoldier) wrote:

>So, Restrainable Flight would be something like Wings. This is the
>sort of effect the Limitation was made for.
>
>But, can you add Restrainable to other types of movement? Like
>Running, or Swimming, or Superleap?

It seems to me that those forms of movement start out as Restrainable.

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pseudosoldier

External


Since: Apr 15, 2004
Posts: 52



(Msg. 3) Posted: Wed Mar 16, 2005 12:11 am
Post subject: Re: [HERO] Restrainable Movement? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 15 Mar 2005 01:50:52 GMT, rgorman DeleteThis @telusplanet.net (David
Johnston) wrote:

>On Mon, 14 Mar 2005 23:26:17 GMT, pseudosoldier DeleteThis @hotmail.com
>(pseudosoldier) wrote:
>
>>So, Restrainable Flight would be something like Wings. This is the
>>sort of effect the Limitation was made for.
>>
>>But, can you add Restrainable to other types of movement? Like
>>Running, or Swimming, or Superleap?
>
>It seems to me that those forms of movement start out as Restrainable.

Alright, that's fair. In fact, "Me, too."

But what about *non*-Restrainable version of those forms of movement?

Running is really just "ground based movement with no turn mode".
What about characters that hover and have no legs, yet seem to get
around the same as legged characters?

Swimming is really just "water based movement". What about speedboats
and such?

Superleap can be used to simulate jump jets (non-Flight jets that
allow a Mech or battle armor to jump into combat, performing a sort of
"death from above" manuever). That could be non-Restrainable.

What I suggested to the player in question (who wasn't the one who was
most peeved by my ruling), was that if he had the SFX that made his
Superleap non-Restrainable (he doesn't, he just jumps), he could get
non-Restrainable for free, but have other minor drawbacks instead.
(Jump jets could get dangerously clogged by an Entangle that would
otherwise just temporarily foul the legs).

-- pseudosoldier
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Ken Vale

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Since: Feb 17, 2005
Posts: 17



(Msg. 4) Posted: Wed Mar 16, 2005 12:11 am
Post subject: Re: [HERO] Restrainable Movement? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

pseudosoldier wrote:
> On Tue, 15 Mar 2005 01:50:52 GMT, rgorman.DeleteThis@telusplanet.net (David
> Johnston) wrote:
>
>
>>On Mon, 14 Mar 2005 23:26:17 GMT, pseudosoldier.DeleteThis@hotmail.com
>>(pseudosoldier) wrote:
>>
>>
>>>So, Restrainable Flight would be something like Wings. This is the
>>>sort of effect the Limitation was made for.
>>>
>>>But, can you add Restrainable to other types of movement? Like
>>>Running, or Swimming, or Superleap?
>>
>>It seems to me that those forms of movement start out as Restrainable.
>
>
> Alright, that's fair. In fact, "Me, too."
>
> But what about *non*-Restrainable version of those forms of movement?
>
> Running is really just "ground based movement with no turn mode".
> What about characters that hover and have no legs, yet seem to get
> around the same as legged characters?
>
> Swimming is really just "water based movement". What about speedboats
> and such?

Grab the prop and stop it from spinning (only try this if your hand is
invulnerable to damage) and the boat won't go anywhere. If it is a water
jet jplug the intake, again the boat doesn't go anywhere.
>
> Superleap can be used to simulate jump jets (non-Flight jets that
> allow a Mech or battle armor to jump into combat, performing a sort of
> "death from above" manuever). That could be non-Restrainable.

If you can clog the air intake or exhaust then there would be no
movement (hell there might even be a bang).
>
> What I suggested to the player in question (who wasn't the one who was
> most peeved by my ruling), was that if he had the SFX that made his
> Superleap non-Restrainable (he doesn't, he just jumps), he could get
> non-Restrainable for free, but have other minor drawbacks instead.
> (Jump jets could get dangerously clogged by an Entangle that would
> otherwise just temporarily foul the legs).
>
> -- pseudosoldier
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