On Tue, 15 Mar 2005 01:50:52 GMT, rgorman DeleteThis @telusplanet.net (David
Johnston) wrote:
>On Mon, 14 Mar 2005 23:26:17 GMT, pseudosoldier DeleteThis @hotmail.com
>(pseudosoldier) wrote:
>
>>So, Restrainable Flight would be something like Wings. This is the
>>sort of effect the Limitation was made for.
>>
>>But, can you add Restrainable to other types of movement? Like
>>Running, or Swimming, or Superleap?
>
>It seems to me that those forms of movement start out as Restrainable.
Alright, that's fair. In fact, "Me, too."
But what about *non*-Restrainable version of those forms of movement?
Running is really just "ground based movement with no turn mode".
What about characters that hover and have no legs, yet seem to get
around the same as legged characters?
Swimming is really just "water based movement". What about speedboats
and such?
Superleap can be used to simulate jump jets (non-Flight jets that
allow a Mech or battle armor to jump into combat, performing a sort of
"death from above" manuever). That could be non-Restrainable.
What I suggested to the player in question (who wasn't the one who was
most peeved by my ruling), was that if he had the SFX that made his
Superleap non-Restrainable (he doesn't, he just jumps), he could get
non-Restrainable for free, but have other minor drawbacks instead.
(Jump jets could get dangerously clogged by an Entangle that would
otherwise just temporarily foul the legs).
-- pseudosoldier
>> Stay informed about: [HERO] Restrainable Movement?