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Next: Dungeons & Dragons: Gary Gygax fails save or die check...
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External

Since: Jan 25, 2006 Posts: 19
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(Msg. 1) Posted: Tue Mar 04, 2008 5:15 pm
Post subject: Gyax explains a magic item Archived from groups: rec>games>frp>dnd (more info?)
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Feeling melancholy about EGG's demise, so i thought i'd share this.
Long ago, i had a question about a magic item in a module EGG wrote, an
item that i couldn't find in the DMG or anyplace else describing its
powers, and decided to write him a letter asking about it. I almost
didn't send it, since some of my local gamers had claimed to have met
him at various Cons, and said he wasn't fan-friendly, etc.
But i wrote anyway, and Gygax was kind enough to reply. Here's what he
wrote to me in response to a query about a magic item called a "scarab
of protection from evil clerics", which appeared in the old "Descent
into the Depths of the Earth Module":
November 25, 1992
Dear Steve,
Many thanks for your note and kind words!
For the scarab try this: 7 functions of +7 on saving throws, 7 not being
"turned", 7 warnings that an EHP is within 70 feet/yards.
Hope you like my new material. Let me know if i can be of any further
assistance.
Magickally yours,
Gary Gygax
--
"when i visited Aden before collectivization,
all the markets were full of fish product. After
collectivization, the fish immediately disappeared."
- Aleksandr Vassiliev, Soviet KGB official >> Stay informed about: Gyax explains a magic item |
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