sutekh_23 wrote:
> I've been toying with the idea of a guruhi vote deck and i'm looking
> for comments/criticisims on the following deck, all feedback is
> apreciated.
> Thanks in advance
> Sutekh_23
I'll admit that I know next to nothing about vote decks (though I'm
working on some, and have been trying to play more politics lately).
In any case, I might have some ideas, or at least criticism that will
help.
> 2x Ugadja 10 ABO ANI POT PRE dom for magaji Guruhi:4
> 2x Sobayifa 8 ANI PRE aus pot pro spi magaji Guruhi:3
> 2x Aren, Priest of Es 7 POT PRE ani obf Guruhi:4
> 1x Eze, The Demon Pri 11 ANI NEC POT PRE THA aus magaji Guruhi:3
> 1x Iniko, The Black L 9 ANI OBT POT PRE cel Guruhi:4
> 1x Batsheva 6 ANI PRE obt pot Guruhi:4
> 1x Fish 5 ANI POT pre Guruhi:4
> 1x Lumumba 4 PRE ani Guruhi:4
> 1x Urenna Bunu 4 ani pot pre Guruhi:4
This crypt looks a bit weird. 1 each of Eze and Iniko stands out as
especially odd since both of them make very good stars for a deck built
around them, but are rather pricy for a run of the mill Guruhi that
does not use their out of clan disciplines or exploit their abilities
particularly well.
My overall impression of the Guruhi is that as a clan overall they just
aren't very good; their discipline spread is not very complementary,
and they are very expensive on average. However, several of their
individual vampires are astounding, and they look like they could rock
out in some interesting decks built around them.
> Action [14]
> 1x Arson
With no stealth and no offensive combat, I can't imagine this ever
working. If you have problems with locations, Disputed Territory is
you best option. This is a vote deck after all, at least in theory.
> 2x Enchant Kindred
These are impractical as bleeds in a deck like this, and their PRE
version is outclassed by Founders.
> 5x Founders of the Ebony Kingdom
Very good card. Worth using.
> 5x Mozambique Allure
Just remove them. A Kindred Intelligence effect in a deck with such
expensive vampires makes no sense.
> 1x No Secrets From the Magaji
You need way more infrastructure than you currently have to make this
card pay off. I'd ditch it.
> Action Modifier [11]
> 3x Awe
> 3x Bewitching Oration
> 5x Voter Captivation
Looks like some pretty standard picks, though I'm not sure about the
numbers. Players more experienced with vote decks would have better
advice. Strange Day is an obvious pick if you can get one. How about
Iron Glare?
> Action Modifier / Reaction [2]
> 2x Guruhi Kholo
Worth doubling I suppose.
> Combat [12]
> 12x Majesty
Some kind of hitback might be worthwhile. ANI combat rules. However,
for the amount of deck space you're willing to dedicate to combat in a
deck like this, all Majesty is probably best. As I mention later, I
would radically alter this list to include way more combat.
> Equipment [1]
> 1x Reliquary: Biague
Not worth it. Kduva's Mask on the other hand...
> Master [17]
> 1x Ancestor Spirit
> 4x Blood Doll
> 1x Creepshow Casino
> 2x Heidelberg Castle, Germany
> 1x Mbare Market, Harare
> 4x Minion Tap
> 1x Palace Hunting Ground
> 2x Presence
> 1x Rack, The
The Presence masters look unnecessary, as all but 2 of your vampires
already have PRE. It looks like Heidelburg is meant to work with your
equipment/retainers module that looks extremely tenuous already. The
Rack is going to be really hard for you to defend. The rest looks
pretty good.
> Political Action [19]
> 5x Banishment
> 3x Consanguineous Boon
> 8x Kine Resources Contested
> 2x Overseer
> 1x Year of Fortune
Eldest Command Undeath should go in if you have any, if only just to
try it out. The rest looks pretty decent.
> Reaction [5]
> 5x Terra Incognita
Good idea.
> Retainer [9]
> 3x Owl Companion
> 3x Raptor
> 3x Raven Spy
9 retainers is a lot, especially without Pack Alpha or any means to
untap after successful actions. Also, with your expensive vampires and
fragile combat defense, blocking seems like a pretty dumb thing to do.
I would probably ditch the whole package.
Overall, it looks like you have a reasonably solid core to a PRE vote
deck, with a whole lot of random seeming junk piled on top. The number
one problem is that there are way too many actions. Between PAs,
Equipment, Retainers, and Action cards I count a total of 43. That's
insane. Even a dedicated stealth/Freak Drive deck would never succeed
in pulling off that many actions. You also don't have any Potence
cards in the deck, which makes me wonder why choose the Guruhi over the
Ahrimanes who also have ANI PRE.
If I were to take this deck and try to improve it one fell swoop, I
would probably strip out every single card that isn't either helping
you vote or influence out vampires and replace all of them with ANI POT
combat and a sprinkling of rush actions. With such expensive minions,
no amount of Majesty untap is likely to push your actions through, and
dedicated combat is likely to totally hose you anyhow. So you might as
well go for an all offense, no defense combat brutality approach to
punish blockers and offensive rushers, and even help vote lock along by
occasionally torporizing enemy voters. I don't know if this approach
would work, but it's what I would probably do if I built a Guruhi deck.