"MJB" <mrtinj DeleteThis @OLDsguy.com> wrote in message
news:fniefh0kl7@news3.newsguy.com...
>
> Thank you. I check this NG daily. And have been awaiting for the release
> of the new patch before I re-install 1946.
No need to wait. Probably due to it's age, IL-2 doesn't really install as
such, it's just a file copy. So you can make a fresh install and zip it up.
Mess about with your install, delete the whole folder, and unzip your
original and you're good to go again.
> I agree that the IL-2 series is not just a eastern front simulator and
> hasn't been for a long time. But whenever I play it I cannot think that
> as an American I am NOT the target audience and that percieved bias is
> somewhat irritating. I know all about the reasons and accept that, but
> still it makes IL-2 and it's bretheren unsatisfying.
This puzzles me. Who do you think is the target audience for any version
past 1.2? Why should any one nationality be the target audience? How is such
a thing defined? Following this line, will the next BoB game only be
marketed to Empire subjects and axis inhabitants?
It's true that new releases of IL-2 are usually released in Europe first,
then the US, but that's the french publisher's responsibility (Ubi), not
Maddox.
Actualy, the subject of nationalism and the internet depresses me. I thought
the whole idea of anonymous WWW access was that we can't hear the accents
nor see the skin colour, just judge the contents of the message. But we
digress
>
> I also have begun to have real issues with the 'closed nature' of the game
> engine. No modding - no new aircraft, no new maps - nothing that would
> address this 'percieved bias' by the IL-2 community is allowed. It is
> verbotten - what you have is what Maddox gives. And frankly, flying a
> Spitfire over the Crimera is NOT the same as flying a spitfire over the
> English Channel. Nor is flying a P-47 on a ramrod mission to Kiev the
> same thing as flying one to the Ruhr valley with the recognizable
> landmarks along the way to guide your path to the target.
Sadly, this is no longer the case. The game has been cracked, and
extensively so. While this may be good news to offliners, it could well
amount to the kiss of death to onliners a la MSCFS3. see here for more
details:
http://allaircraftarcade.com/forum/ To my knowledge, no FM hacks
have been found in the wild yet, but it's probably only a matter of time. A
hosting server can block mods by eneabling the "checkruntime=2" key, but
that locks the server/client to the same OS (i.e. the server runs Vista, you
have to too) and so is not widely in use.
Maddox have stated that recoding to prevent the use of mods online is what's
delaying the release of the 4.09 patch (tho' as I said, the patch is in
public beta).
> Frankly playing IL-2 'off map' just sorts of ruins the 'immersion' effect
> for me. Others probably feel differently than me.
I sympathize, as flying a Hurricane from a tiny island off the coast of
France isn't the same as flying over Biggin hill. However, until sims a)
enable world wide google earth plug ins for terrain and b) back date it to
the 1940's then we're always going to have to compromise somewhat. For me at
least it's been a price worth paying to ensure that my opponent is using the
same FM as me.
I have flown modded sims in the past, such as EAW, but I found that firstly
one spent more time buggereing about with mods than flying, and secondly I
soon became discouraged when faced with 109 E's with quad 108 cannons.
Given the choice between modding and a predictable FM; I've always gone for
the predictable FM.
Seeker
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