Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Group Fighting Techniques

 
   Game Forums (Home) -> Baldurs Gate RSS
Related Topics:
Missing from Manual? - Hey, all, it's me the newbie again! Got the new games off of eBay, installed SoA and ToB. I really like hitting TAB to see what can be clicked on, that's worth ToB right there! I've got most of the game down, I think. An actual manual would be nice,..

BG2 - Graphics problem - Hi guys, I've just finished a days worth of mod hunting for what I think is my 5th go through. It was a clean install with ToB, the latest official patch, and ToB 112 fix. Mods aren't an issue I know, so I won't go through them here. My..

Any lists of enemies/weaknesses for BG2? - I'm at the beginning (Irenicus prison 2) of the game and already I'm getting pounced by a room of mephits. There are three machines that keep these buggers. I know I gotta get those machines. They seem to magic spells. My main guy..

Publishing History of BG series - Okay, so I'm a late bloomer. I just started BG1 I have the five-disk version simply called Baldur's Gate. I bought it a few years ago, played a bit, liked it, but then life I'm back and I want to play it. It was a blast, as far..

Why does my party turn red? - I am near the beginning of the game (BG1, the original 5-disk version), entering in Nashkel, and on the way down, my turned red. What's up with this and how does this affect gameplay? Montaron kept about wanting to go to Nashkel. ..
Next:  Tech: Tron Spinner  
Author Message
Fulcanelli

External


Since: Mar 05, 2006
Posts: 61



(Msg. 1) Posted: Sat Mar 25, 2006 10:45 am
Post subject: Group Fighting Techniques
Archived from groups: alt>games>baldurs-gate (more info?)

Thanks to all your help, the game is much better. Ppl here have
suggested taking on one enemy at a time. I just got to the 4th level
of the mines south of Nashkel and am about to fight Mulahey. As soon
as my dialogue ends, he moves away and we are joined by some of his
pals, 4 skeletons and 6 kobold. They surround us (Me, figher/mage,
Imoen, Jaheira, Khalid, Kagain, and Branwen) and I'm not quite sure how
to take on all these many boogers at once.

How does the turning undead feature work for Branwen. I click it and
select a victim to turn? I tried that and nothing happened. The
manual talks about this option but does not explain how it works.

 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
me

External


Since: Jun 30, 2005
Posts: 47



(Msg. 2) Posted: Sat Mar 25, 2006 1:31 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Fulcanelli wrote:
> Thanks to all your help, the game is much better. Ppl here have
> suggested taking on one enemy at a time. I just got to the 4th level
> of the mines south of Nashkel and am about to fight Mulahey. As soon
> as my dialogue ends, he moves away and we are joined by some of his
> pals, 4 skeletons and 6 kobold. They surround us (Me, figher/mage,
> Imoen, Jaheira, Khalid, Kagain, and Branwen) and I'm not quite sure how
> to take on all these many boogers at once.
>
> How does the turning undead feature work for Branwen. I click it and
> select a victim to turn? I tried that and nothing happened. The
> manual talks about this option but does not explain how it works.
>

Well now that you know what is going to happen, you could try spreading
out the party so the weaker ones don't get surrounded and attacked, and
you could 'strategically' place them seeing as you know where they will
come from. the skeletons require a blunt weapon to hit with full damage,
ie. club, mace, flail otherwise you will only do 1/2 to 1/4 damage, so
have the bow people stick to the kobolds, send jaheria and Branwen after
the skeletons.
If a cleric is turning undead they can't attack, jst click the turn
undead button, and don't let her get close enough to attack, however it
may not do any good, as she's probably 2nd or 3rd level I don't think
she has enough 'power' to turn them, if they do get turned they just
start to run away, or will explode and die.

Spreading out the party will also minimize the chances of the party
getting affected by any area of effect spells that Mulahey will cast also.

IIRC the layout is crudely drawn

room S
|
\
==== room X
/ |
/ |
ent room M

IIRC the skeletons and kobolds come from room S
you could try holing up in Room X, with the hand held fighters
up front, and ranged behind, send only one to talk to Mul, runback after
talking, and meet his buddies in the little hallway, 1 or 2 at a time.
or have Jaheria cast entangle towards room S in the hall should stop his
buddies from getting to you and you can just shoot them down at your
lesiure.

When you start to fight Mul, keep the magic missiles going, you should
still have a wand hopefully, you want to hit him every turn with one to
keep him from casting disabling spells at you, a hold or panic on every
party member makes for a real short fight.

 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Blucher

External


Since: Mar 15, 2006
Posts: 10



(Msg. 3) Posted: Sat Mar 25, 2006 2:23 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Fulcanelli" <fulcanelli DeleteThis @gmail.com> wrote in message
news:1143312317.285381.70550@i39g2000cwa.googlegroups.com...
> Thanks to all your help, the game is much better. Ppl here have
> suggested taking on one enemy at a time. I just got to the 4th level
> of the mines south of Nashkel and am about to fight Mulahey. As soon
> as my dialogue ends, he moves away and we are joined by some of his
> pals, 4 skeletons and 6 kobold. They surround us (Me, figher/mage,
> Imoen, Jaheira, Khalid, Kagain, and Branwen) and I'm not quite sure how
> to take on all these many boogers at once.

It's been a while but I think it's possible to kill the first set of
skeletons before talking to Mulahey, then bunching up in the room with him
without the other set seeing you. I think it's also possible to talk to him
and run out right away, letting you kill the second set of skeleton without
having to deal with him right away.

I think quite a few fights are like that, where you can fight one or a small
group of monsters first before taking on another nearby monster or group.
It's kind of gamey though. Sometimes it fun to just rush in and take them
all on at once, the way it seems like it was meant to be.

GB
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Kish

External


Since: Apr 10, 2004
Posts: 395



(Msg. 4) Posted: Sat Mar 25, 2006 3:55 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Fulcanelli wrote:

> How does the turning undead feature work for Branwen. I click it and
> select a victim to turn? I tried that and nothing happened.

You click it and keep the Turn Undead button lit up, and as long as it
is lit up, each round, she attempts to Turn all the skeletons within her
range. Her AI must be off, or she'll stop Turning and attack. By
clicking on the Turn Undead button and then clicking on a skeleton, you
immediately overrode the "Turn Undead" order with "Attack that skeleton."
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Briton

External


Since: Mar 08, 2006
Posts: 114



(Msg. 5) Posted: Sat Mar 25, 2006 4:55 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Fulcanelli wrote:
> Thanks to all your help, the game is much better. Ppl here have
> suggested taking on one enemy at a time. I just got to the 4th level
> of the mines south of Nashkel and am about to fight Mulahey. As soon
> as my dialogue ends, he moves away and we are joined by some of his
> pals, 4 skeletons and 6 kobold. They surround us (Me, figher/mage,
> Imoen, Jaheira, Khalid, Kagain, and Branwen) and I'm not quite sure
> how to take on all these many boogers at once.
>
> How does the turning undead feature work for Branwen. I click it and
> select a victim to turn? I tried that and nothing happened. The
> manual talks about this option but does not explain how it works.

Further to what others have said don't forget to use your buffing and
protection spells when going into dodgy situations. Bless, Aid, Mage armour
etc. can make a big difference. Also...don't be afraid to run away if you
get surrounded. That often happens when yoiur ambushed when travelling. I
usually select all and run and then turn my tank on the following enemy. You
can then use your ranged attackers when they are at a decent distance.
Another thing. Be careful about having ranged weapons equiped when you are
in melee range of the enemy as they get a +4 bonus to attacks. keep your
distance or change the weapon.
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Fulcanelli

External


Since: Mar 05, 2006
Posts: 61



(Msg. 6) Posted: Sat Mar 25, 2006 6:05 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I'm probably playing all wrong, though I must say, I am getting better.
Having played years of RPGs on PlayStation really tainted my approach.
That and the fact, as I've already mentioned TOO many times, I'm not a
good gamer. I love to play.

I've been follow the majority advice and just following the storyline
instead of roaming around looking for trouble. Due to my weakness, I
have Branwen casting mostly healing spells, and even though I'm a
figher/mage, I keep myself protected and don't use magic. In fact, I
don't really have much in the way of magic spells.

I did put down Mulahey and decided to pick up Minsc (Kagain died and
when I took him to raise him back to life, he left the group, so I went
back to the last save and dumped the bum.) While back in town, while
gearing up, I ran into a mean, nastyNasty dude that really wanted me
dead in a bad way. I somehow survived that (after about four tries)
and had to spend 800 gold to resurrect the three who died. I sure
hope I get that spell (raise the dead) soon! Now I'm back on the road
to go take on Greywolf. He kicked my butt pretty badly so I thought
Minsc might help out.

I still have so much to learn about the mechanics of this game!

Thanks
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Steven Chung

External


Since: Sep 06, 2004
Posts: 25



(Msg. 7) Posted: Sat Mar 25, 2006 6:55 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Imported from groups: per prev. post (more info?)

Back to top
Login to vote
Bob Terwilliger

External


Since: Dec 03, 2005
Posts: 51



(Msg. 8) Posted: Sat Mar 25, 2006 8:35 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Fulcanelli wrote:

> I did put down Mulahey and decided to pick up Minsc (Kagain died and
> when I took him to raise him back to life, he left the group, so I went
> back to the last save and dumped the bum.) While back in town, while
> gearing up, I ran into a mean, nastyNasty dude that really wanted me
> dead in a bad way. I somehow survived that (after about four tries)
> and had to spend 800 gold to resurrect the three who died. I sure
> hope I get that spell (raise the dead) soon!

I'm sorry to tell you that Branwen won't get Raise Dead for a *long* time.
If you keep Jaheira, she eventually gets a lower-level spell named "Harper's
Call" which accomplishes the same thing, but since Jaheira's a multi-class
character, she's got to accrue twice as many XP as Branwen to reach the same
level.


> Now I'm back on the road to go take on Greywolf. He kicked my butt pretty
> badly so I thought Minsc might help out.

In BG1, Entangle only affects enemy characters. You can have Jaheira cast
Entangle on an area then have your character run around in the "Entangle
zone" until Greywulf gets immobilized. Then your party can easily kill him
with missile weapons. You can even use your magic spells for once!

Alternatively, you can have your party all bunched together except for your
character. Have your character speak to Prism, and when Greywulf shows up
and gets in your face, have your character run in a big circle around the
rest of the group while all your other characters pepper him with sling
bullets and arrows.

Bob
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Kish

External


Since: Apr 10, 2004
Posts: 395



(Msg. 9) Posted: Sat Mar 25, 2006 11:55 pm
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Bob Terwilliger wrote:
> Fulcanelli wrote:
>
>
>>I did put down Mulahey and decided to pick up Minsc (Kagain died and
>>when I took him to raise him back to life, he left the group, so I went
>>back to the last save and dumped the bum.) While back in town, while
>>gearing up, I ran into a mean, nastyNasty dude that really wanted me
>>dead in a bad way. I somehow survived that (after about four tries)
>>and had to spend 800 gold to resurrect the three who died. I sure
>>hope I get that spell (raise the dead) soon!
>
>
> I'm sorry to tell you that Branwen won't get Raise Dead for a *long* time.

I'm even sorrier to tell you that no party member in BG1 can ever raise
the dead. You buy it in temples, or you don't get it.
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
me

External


Since: Apr 11, 2004
Posts: 75



(Msg. 10) Posted: Sun Mar 26, 2006 1:55 am
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Fulcanelli" <fulcanelli RemoveThis @gmail.com> wrote in
news:1143338736.172937.60980@i39g2000cwa.googlegroups.com:

> I'm probably playing all wrong, though I must say, I am
> getting better.
> Having played years of RPGs on PlayStation really tainted
> my approach. That and the fact, as I've already mentioned
> TOO many times, I'm not a
> good gamer. I love to play.
>
> I've been follow the majority advice and just following the
> storyline instead of roaming around looking for trouble.
> Due to my weakness, I have Branwen casting mostly healing
> spells, and even though I'm a figher/mage, I keep myself
> protected and don't use magic. In fact, I don't really
> have much in the way of magic spells.
>
> I did put down Mulahey and decided to pick up Minsc (Kagain
> died and when I took him to raise him back to life, he left
> the group, so I went back to the last save and dumped the
> bum.) While back in town, while gearing up, I ran into a
> mean, nastyNasty dude that really wanted me dead in a bad
> way. I somehow survived that (after about four tries) and
> had to spend 800 gold to resurrect the three who died. I
> sure hope I get that spell (raise the dead) soon! Now I'm
> back on the road to go take on Greywolf. He kicked my butt
> pretty badly so I thought Minsc might help out.
>
> I still have so much to learn about the mechanics of this
> game!
>
> Thanks
>

Tip: Explore the area west and south of Prism before you start
Greywolf. One character can lead Greywolf in circle (up and down
a cliff) while the rest of the party hit Greywolf with ranged
weapons from safe distance.

J
--
Replies to: Nherr1professor2doktor31109(at)Oyahoo(dot)Tcom
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Fulcanelli

External


Since: Mar 05, 2006
Posts: 61



(Msg. 11) Posted: Sun Mar 26, 2006 4:32 am
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I didn't think I'd do it, but I did defeat Greywolf. The spell Haste
stopped his magic and that's what was killing me. The only character I
have with missles is my main guy, and I've been keeping him bound up in
armor and using him mostly for bow and arrow work.

Now I'm prowling thru the grassy Knoll Stronghold.

I'm spending quite a bit on reviving characters. I've done 5-6 so far,
Imoen (2X) costs me 400 deneros each time.

But, even without all that money in the bank, it's a great gaming
experience.
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Fulcanelli

External


Since: Mar 05, 2006
Posts: 61



(Msg. 12) Posted: Sun Mar 26, 2006 7:17 am
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Sorry...I thought my response was generic enough not to need a tag.
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
me

External


Since: Jun 30, 2005
Posts: 47



(Msg. 13) Posted: Sun Mar 26, 2006 8:27 am
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Fulcanelli wrote:
> I didn't think I'd do it, but I did defeat Greywolf. The spell Haste
> stopped his magic and that's what was killing me. The only character I
> have with missles is my main guy, and I've been keeping him bound up in
> armor and using him mostly for bow and arrow work.
>
> Now I'm prowling thru the grassy Knoll Stronghold.
>
> I'm spending quite a bit on reviving characters. I've done 5-6 so far,
> Imoen (2X) costs me 400 deneros each time.
>
> But, even without all that money in the bank, it's a great gaming
> experience.
>
Jaheria also has missile weapons, and Minsc and Kahlid has bows, you
should be able to give everyone somekind of ranged weapon, in my parties
everyone has a ranged weapon and I either keep distance or switch to
handheld on the front liners if they close, ranged weapons rule in BG1
wait until you run into the groups of bandits, 6 archers will wipe you
out before you get to them for handheld fighting, but they,re worth it,
you should be able to make ~70gp from each bandit, and enough arrows to
never run out.

The price of raising them will keep going up, depending on some
variables it't 100-200 per level to raise them.
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
me

External


Since: Apr 11, 2004
Posts: 75



(Msg. 14) Posted: Sun Mar 26, 2006 8:55 am
Post subject: Re: Group Fighting Techniques [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Fulcanelli" <fulcanelli DeleteThis @gmail.com> wrote in
news:1143376366.637839.143970@t31g2000cwb.googlegroups.com:

> I didn't think I'd do it, but I did defeat Greywolf. The
> spell Haste stopped his magic and that's what was killing
> me. The only character I have with missles is my main guy,
> and I've been keeping him bound up in armor and using him
> mostly for bow and arrow work.
>
> Now I'm prowling thru the grassy Knoll Stronghold.
>
> I'm spending quite a bit on reviving characters. I've done
> 5-6 so far, Imoen (2X) costs me 400 deneros each time.
>
> But, even without all that money in the bank, it's a great
> gaming experience.
>

Imoen has a pip in Bow -- use it.
Branwen has a pip in Missiles -- use sling. Note, that sling it
1-handed, i.e., she can wear a shield while using the sling.
Dynaheir has a pip in Missiles -- use sling.

J
--
Replies to: Nherr1professor2doktor31109(at)Oyahoo(dot)Tcom
 >> Stay informed about: Group Fighting Techniques 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Baldurs Gate All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]