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Next: Black/Red Dragon for Type 1 (Vintage)
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Since: Aug 12, 2005 Posts: 27
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(Msg. 1) Posted: Mon Sep 12, 2005 12:00 pm
Post subject: Group Battles Archived from groups: rec>games>trading-cards>magic>strategy (more info?)
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Hi:
I just want some tips on how to play well when playing with multiple
opponents. I play a lot with some friends and they do not take kind if
you inflict more than 3 damages to their life, so the moment you do a
good attack against one of them they do not care if they loose the game
they attack you with everything they got until you kill them or they
kill you, if you survive you end up in a pretty in bad shape so the
other player kill you easily.
Is not that I am complaining maybe because I many time have done the
same. But I am really would like to start winning some times. Maybe my
question is what would be a good strategy when you play against
multiple players.
Thank you ... >> Stay informed about: Group Battles |
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Since: Sep 12, 2005 Posts: 7
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(Msg. 2) Posted: Mon Sep 12, 2005 6:39 pm
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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emelendez01.TakeThisOut@hotmail.com wrote:
> Hi:
>
> I just want some tips on how to play well when playing with multiple
> opponents. I play a lot with some friends and they do not take kind if
> you inflict more than 3 damages to their life, so the moment you do a
> good attack against one of them they do not care if they loose the game
> they attack you with everything they got until you kill them or they
> kill you, if you survive you end up in a pretty in bad shape so the
> other player kill you easily.
>
> Is not that I am complaining maybe because I many time have done the
> same. But I am really would like to start winning some times. Maybe my
> question is what would be a good strategy when you play against
> multiple players.
>
> Thank you ...
Well, I seem to be playing multiplayer when I play at all these days,
so here's some basic strategy you may be able to use (as I'm not sure
what cards you have available):
1) Use effects/spells that affect everyone (Shepherd of Rot,
Hurricane, Flame Rift, etc). Lifegain will help you survive a 20 point
game-winning hurricane
2) Play defensive until you can win. For that matter, decking
everyone else can be a fun (if annoying) way to win -- Howling Mines
and other 'everyone draws more' cards are reasonably popular in
multiplay, and will help you get the cards (Fog, Spheres/Circles,
etc.) you need to repel invaders. Put some 'target player draws
cards' effects in, and make them draw more than yourself. Game ends
when someone can't draw any more -- and hopefully it's not you.
2b) If you really wanna run everyone over instead of decking them...
Find a way to get lots of creatures (whatever token generator works
for you) then Overrun (or other 'my creatures get +X and trample'
effect) and smash 'em with 20+ trample damage each. Sitting back with
lots of small critters should keep you from getting attacked much;
just make sure you *don't attack* until you can kill them *all* at
once! Keeping some blockers in reserve may not be a bad idea, too,
just in case someone has a Fog or something.
4) The part I'm bad at is telling which opponent to attack. This past
weekend I played quite a bit with two of my friends. One of them won
most the games, and the other one kept annoying me just enough to keep
me from beating the first guy. Do I focus on the first guy and let
the other guy beat me later, or do I smash the second guy first and
then get beat by the first guy? Tough call; I still haven't figured
this one out.
Basicly.. it sounds like if they don't like getting attacked, leave
'em alone until you can kill 'em in one blow. Mana Acceleration +
Stream of Life + Hurricane is good here
Red has some good 'hurt everything' and 'blow up everything' cards,
too, though you'd need some 'hurt opponents only' effects to keep from
killing yourself off, as well.
HTH,
Strike & Co. >> Stay informed about: Group Battles |
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Since: Aug 01, 2005 Posts: 6
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(Msg. 3) Posted: Tue Sep 13, 2005 6:27 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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4 Kokusho, the Evening Star in my library usually works for me...... nothing
can stop them if they do not know about them, the problem is that I usually
have to change my strategy after the first game, 'cos then my buddies pick
on me for the rest of the day.
Kokusho, the Evening Star
4BB
Legendary Creature - Dragon Spirit
5/5
Flying
When Kokusho, the Evening Star is put into a graveyard from play, each
opponent loses 5 life. You gain life equal to the life lost this way.
Champions of Kamigawa rare
Wildfire works like a charm too, just make sure you can get more mana than
them, (some artifacts produce mana too)
Wildfire
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Seventh Edition rare, Portal Second Age rare, Urza's Saga rare, Ninth
Edition rare
Jonathan
<emelendez01 RemoveThis @hotmail.com> wrote in message
news:1126551609.978942.246860@g47g2000cwa.googlegroups.com...
> Hi:
>
> I just want some tips on how to play well when playing with multiple
> opponents. I play a lot with some friends and they do not take kind if
> you inflict more than 3 damages to their life, so the moment you do a
> good attack against one of them they do not care if they loose the game
> they attack you with everything they got until you kill them or they
> kill you, if you survive you end up in a pretty in bad shape so the
> other player kill you easily.
>
> Is not that I am complaining maybe because I many time have done the
> same. But I am really would like to start winning some times. Maybe my
> question is what would be a good strategy when you play against
> multiple players.
>
> Thank you ...
> >> Stay informed about: Group Battles |
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Since: Aug 12, 2005 Posts: 48
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(Msg. 4) Posted: Tue Sep 13, 2005 6:30 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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I'm not the best at multi-player, but one strategy might be to provoke
them, then have then run head-long into your defenses, only to get
slaughtered at the gates. If they are so stupid as to lose
intentionally only to produce maximum damage, then use that to your
advantage, like judo.
Now, I'm not sure what you could do, but white has some great blocking
surprises like, oh, Righteousness or there's some similar card in the
Kamigawa set that gives all blocking creatures +3/+3 or something like
that.
I mean, in that case, even Giant Growths could be nifty.
Or, go with something like big-bottom creatures (white defenders,
spiders, walls) to hold down defense, plus something like Ghostly
Prison, to hold back the assault. Some almost-board-clearing effects
from black, those that give -X/-X, that would hammer any small to
medium creatures, but leave your big-bottomed defenders. Then once
you've got good defenses set, hammer them with a giant trampler or two,
or a biggie flyer. Or pingers, like Viridian Longbow, Vulshok
Sorcerer, Prodigal Sorcerer or whatever. Or burn. Or black death
(Consume Spirit, etc.)
So, uh, white/green/black/red. I don't know.
I guess the key is, look how people are playing and build your deck
with that in mind.
For example, I once built a Bob-beater deck (my friend's name was Bob),
that keyed on the fact that he was an older player that used a ton of
non-basic lands and artifacts, using stuff like Price of Progress,
Blood Moon, creatures with mountainwalk, Disenchant/Naturalize, etc. I
tuned it specifically to punish his way of playing.
You need to look through your collection and see what will help you
against these guys and build a deck to suit your purposes.
Peter >> Stay informed about: Group Battles |
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Since: Aug 12, 2005 Posts: 27
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(Msg. 5) Posted: Tue Sep 13, 2005 7:47 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hey great tips, than you everyone. I play against a friend that has
this Kokusho and let me tell you this is a nasty, very irritating
creature. By the way if I have a magic that say control a creature and
gains haste until the end of turn and I get control of this Kokusho can
I use his ability on my behalf and kill it or scarify it to gain life
and when it dies is this card goes to my grave yard?
I will definitely try to build a deck specific to play this guy and
wait until the right moment to kill them in a single blow instead of
letting them live a make my life miserable. I have many spell that
inflict damage to all creatures, I particularly do not like them
because they kill my creatures to.
Any good web site to buy magic cheap cards? >> Stay informed about: Group Battles |
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Since: Jun 03, 2005 Posts: 60
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(Msg. 6) Posted: Tue Sep 13, 2005 9:30 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Risser" <knucklehead000 RemoveThis @yahoo.com> wrote in message
news:1126618236.836275.187800@o13g2000cwo.googlegroups.com...
> I'm not the best at multi-player, but one strategy might be to provoke
> them, then have then run head-long into your defenses, only to get
> slaughtered at the gates. If they are so stupid as to lose
> intentionally only to produce maximum damage, then use that to your
> advantage, like judo.
Peter's suggestion is a good one. Provoke them, but keep a
surprise waiting for them in the wings. A great card for this
is Wing Shards. Hopefully they'll play a spell or two before
they attack you, but keep a couple cheap instants behind for
you to cast as well. Something like Swords to Plowshares would
be nice, or even Holy Day. The Storm ability of Wing Shards
could wipe out a good portion, if not all, of their attacking
creatures.
Just my US$0.02. Jonathan's Kokusho, the Evening Star idea is
good as well. I've got a great spirit reanimator deck. There's
a create in Kamigawa that lets you dump all your spirits from
your library into your graveyard. I power him out with some
mana acceleration, like elves and Dark Ritual, and then the
next turn cast Patriarch's Bidding, and a quick death for my
opponents. Even if they somehow manage to live, I've got a
dozen other spirits in play that will overwhelm them the next
turn.
- Dave
Magic: The Gathering card singles
http://www.destinationmtg.com >> Stay informed about: Group Battles |
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Since: Jun 03, 2005 Posts: 60
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(Msg. 7) Posted: Tue Sep 13, 2005 9:52 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<emelendez01.TakeThisOut@hotmail.com> wrote in message
news:1126622848.722671.28390@f14g2000cwb.googlegroups.com...
> Hey great tips, than you everyone. I play against a friend that has
> this Kokusho and let me tell you this is a nasty, very irritating
> creature. By the way if I have a magic that say control a creature and
> gains haste until the end of turn and I get control of this Kokusho can
> I use his ability on my behalf and kill it or scarify it to gain life
> and when it dies is this card goes to my grave yard?
Yes, if you gain control of him, and it goes to the graveyard while
still under your control, you should gain the life.
- Dave
Magic: The Gathering card singles
http://www.destinationmtg.com >> Stay informed about: Group Battles |
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Since: Apr 14, 2005 Posts: 15
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(Msg. 8) Posted: Tue Sep 13, 2005 1:51 pm
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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emelendez01.RemoveThis@hotmail.com wrote:
> Hi:
>
> I just want some tips on how to play well when playing with multiple
> opponents...
I'm not a multiplayer expert either, but I had one fun deck which was
fun in multiplayer:
G/r shaman-o-rama (Sashi + a lot of shamans including Orochi Leafcaller
for mana filtering) + Myojin of Infinite Rage + powerful burn (Blaze,
Fireball, Searing Wind). Time of Need was used to fetch whatever
legend I lacked. By turn 4-5 I usually had access to Myojin mana (10,
3 of them red). Once there, I blew up lands and while everyone was
struggling to rebuild their mana base, I finished them off with burn
(not that hard when each creature you have save the Myojin produces .
Unfortunately, I did not own enough Fireballs to do it reliably
By the way, Anaba Shaman is (finally!) a Shaman, as is Vulshok Sorcerer
- a great pair to either stop most creature rushes or create more mana,
whatever is appropriate.
FWIW,
Arkady. >> Stay informed about: Group Battles |
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Since: Jun 19, 2004 Posts: 996
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(Msg. 9) Posted: Wed Sep 14, 2005 1:09 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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emelendez01 RemoveThis @hotmail.com <emelendez01 RemoveThis @hotmail.com> wrote:
>By the way if I have a magic that say control a creature and
>gains haste until the end of turn and I get control of this Kokusho can
>I use his ability on my behalf and kill it or scarify it to gain life
>and when it dies is this card goes to my grave yard?
Rules questions actually go over on .rules ...
You can use any ability _other than_ activated abilities with the Tap
symbol in their cost right after you steal it, whether it has Haste or not.
_If_ it has Haste, you can use activated abilities it has with the Tap
symbol in the cost right away too; if not, you have to wait until you've
started a turn controlling it.
Note that Kokusho's ability is triggered, not activated; it triggers whenever
Kokusho is put into a graveyard from play. This doesn't care whether the
Kokusho is a creature with Haste or not; if you steal Kokusho, then manage
to kill it that same turn, his ability triggers just fine.
Also, notice that you CAN'T get opponent's Kokusho into your graveyard;
cards always go to their owner's graveyard, hand, or library. If you steal a
Kokusho he owns, then kill it, it goes from in-play under your control straight
to his graveyard. (Its ability doesn't say "is put into YOUR graveyard from
play", so will trigger happily off of this.)
Dave
--
\/David DeLaney posting from dbd RemoveThis @vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K. >> Stay informed about: Group Battles |
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Since: Aug 12, 2005 Posts: 48
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(Msg. 10) Posted: Wed Sep 14, 2005 5:43 am
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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***
Kokusho, the Evening Star {4BB}
Legendary Creature - Dragon Spirit 5/5
Champions of Kamigawa Rare
- Flying
- When Kokusho, the Evening Star is put into a graveyard from play,
each opponent loses 5 life. You gain life equal to the life lost this
way.
***
But, do note that it doesn't go to your graveyard. It goes to his
graveyard, as stuff goes to the graveyard of the OWNER not the
CONTROLLER. From the rules:
***
217.1a If an object would go to any library, graveyard, or hand other
than its owner's, it goes to the corresponding zone of its owner's
instead. [...]
***
But, as the controller when the triggered ability is put on the stack,
you will gain the life and all your opponents (including the original
owner from whom you stole it) will lose life.
Do note that you can't just sacrifice it because you feel like it. You
must have some sort of ability that sacrifices it. Say, for example,
my favorite: Fling, or it's near reprint, Grab the Reins. Or some
other sac'ing artifact or enchantment effect like Greater Good,
Spawning Pit or such.
As for singles, I've had good luck with moxdiamond.com, though he tends
to be a little short on the newer, more popular stuff, and
blackborder.com which is cool because it lets you order from 3 or 4
different stores on the one site. I've ordered from both of those
places and the quality and service has been great. I also get boxes of
goods (plush dice, including a 100-sided and a giant plush 20-sided!)
from TrollAndToad.com, and I like them and their service, but I've
never ordered singles from them. I think they're in Kentucky, and I
keep meaning to stop by whenever I'm headed down I-71, but I always
forget...
Peter >> Stay informed about: Group Battles |
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Since: Apr 28, 2004 Posts: 106
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(Msg. 11) Posted: Wed Sep 14, 2005 2:50 pm
Post subject: Re: Group Battles [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<emelendez01 DeleteThis @hotmail.com> wrote in message
news:1126551609.978942.246860@g47g2000cwa.googlegroups.com...
> Hi:
>
> I just want some tips on how to play well when playing with multiple
> opponents. I play a lot with some friends and they do not take kind if
> you inflict more than 3 damages to their life, so the moment you do a
> good attack against one of them they do not care if they loose the game
> they attack you with everything they got until you kill them or they
> kill you, if you survive you end up in a pretty in bad shape so the
> other player kill you easily.
>
> Is not that I am complaining maybe because I many time have done the
> same. But I am really would like to start winning some times. Maybe my
> question is what would be a good strategy when you play against
> multiple players.
Well I remember playing multiplayer games and not winning. Happens quite
often to me.
Personally, unless I'm being targetted for some reason, then sometimes the
best way to net be noticed is to play something seemingly harmless. I've
used a life-gaining deck revolving around the Well of Lost Dreams and
Words of Worship duet. Add appropriate support and I find that I can
generate a lot of mana, and fast if it works right. Plus Glacial Chasm was
actually useful. Of course, the Steath Fireball Kill only worked once.
Altenaively you could just try to kill everyone at the same time. I'm a bit
partial to Skirk Fire Marshall and Goblins to nuke the world for 10 while
using Crown of Awe and CoP: Red to save your side.
But probably one of the better ways to help your winning is to make sure
that
you have more stuff than them. Retrieving things from the grave means they
have to kill/remove it again and if your effect is reusable (Nighteyes the
Desecrator comes to mind) then you'll eventually build an advantage too
great to overcome (hopefully). Auriok Salvagers and dirt cheap artifacts
fall
here too.
Another thing that might help are creatures with Vigilence (not tapping to
attack).
They can do double duty on offence and defense.
The trick now is to find a strategy that will appeal to you and won't get
you
lynched from your group.
-------
Clayton
Random Tagline:
Here there be dragons. >> Stay informed about: Group Battles |
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