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Grognard coming back to 40k- need 1500pt SM list comments

 
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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 16) Posted: Sat Aug 26, 2006 6:59 pm
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
Archived from groups: rec>games>miniatures>warhammer (more info?)

Frankus Macimus wrote:
> John Hwang wrote:
>> Space Wolves aren't weak, but they need to be played like the deviant
>> lesser Chaos Marines that they are! Wink
>
> I agree Wolves aren't weak but they're very different than your
> typical marine.

As I said: deviant lesser Chaos Marines. Those extended canines are
surely a minor Mark of Khorne! Wink

>> And liking your army definitely helps you win. Smile
>
> I love my Wolves, that for sure. They were on a long losing streak but
> we're making a comeback.

See? Smile

>> OK, why not just DS them without the Pod? You wanted the extra cover?
>
> Space Wolves don't DS, we can only use drop pods. Actually with the
> new SM Codex we got the ability to only pod in a few units, before it
> was all or none....

Under 40k4 rules, Termies may *always* DS via Teleport, so the Pod only
adds Terrain & a gun. Not worth the 30pts, IMO, unless the SW Codex
specifically overrides.

>> He has 3MLs and 3 Lascannon total. I just think all 3 MLs should go
>> into the Devs, and each Lascannon should go into a Tac squad.

> I see your point but if he's infiltrating the lascannon, it may have a
> better shot earlier in the game than if it's in a Tac Squad. Granted,
> I'm only speaking of what's been done to me since I don't use
> infiltrators but nothing sucks like having a lascannon on your flank
> ready to shoot on turn 1.

If Infiltrating for a flank shot, 3 MLs will generally do just as well
as 2 MLs & 1 Lascannon.

> It's not terrible but when I look at all the long range destructive
> power other armies bring I do get a little jealous.

You're lesser Chaos, so you're extra fighty.

> That is until someone gets in charge range of a
> large pack of blood claws with 2 powerfists.... Very Happy

'zactly. Surprised

>> It's more of a fighty vehicle. Besides, it's not so uncommon that a
>> Dread gets Glanced, so can't shoot anyways. In those cases, extra
>> armour & smoke allows him to reposition & smoke, ready to attack next turn.
>>
>>> If you need smoke to protect the vehicle
>>> that means that some one can shoot at
>>> you and if they can hit you, you can hit them.
>>
>> Except when you've been Glanced...
>
> The thing is once the vehicle has been glanced, it's still a target.

Right. A target with a short-ranged gun that should be carrying a DNCCW
PF for Assault. By default, a Dread should be advancing on the enemy.

> Sure you won't get a penetration the next round of shooting if you pop
> smoke but you might also be able to avoid that shot with movement.

But what if that movement takes you another turn to get into HtH, or
away from the Objective???

> It's good for 3 points but I think movement can work just as well
> without the points cost. I'll leave it as a matter of preference.

For a measly 3 pts, the ability to advance forward into a good position
which may not have cover is a good buy.

--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny

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Frankus Macimus

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Since: Aug 18, 2006
Posts: 39



(Msg. 17) Posted: Sat Aug 26, 2006 8:51 pm
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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> > John Hwang wrote:
....snip
>
> >> OK, why not just DS them without the Pod? You wanted the extra cover?
> >
> > Space Wolves don't DS, we can only use drop pods. Actually with the
> > new SM Codex we got the ability to only pod in a few units, before it
> > was all or none....
>
> Under 40k4 rules, Termies may *always* DS via Teleport, so the Pod only
> adds Terrain & a gun. Not worth the 30pts, IMO, unless the SW Codex
> specifically overrides.
>
I'm sorry, I mistyped. When I wrote that Space Wolves don't DS, I
meant we do not teleport. The SW Codex states under the special rule
"Will Not Teleport" that SW terminators can not DS unless the entire
army enters via drop pod. Now we get to use drop pods per the SM
Codex (allowing us to DP specific units) but there's been nothing to
allow us to teleport.

....snip....

--Frank

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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 18) Posted: Sun Aug 27, 2006 2:55 pm
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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Frankus Macimus wrote:
>>> John Hwang wrote:

>> Under 40k4 rules, Termies may *always* DS via Teleport, so the Pod only
>> adds Terrain & a gun. Not worth the 30pts, IMO, unless the SW Codex
>> specifically overrides.
>
> I'm sorry, I mistyped. When I wrote that Space Wolves don't DS, I
> meant we do not teleport. The SW Codex states under the special rule
> "Will Not Teleport" that SW terminators can not DS unless the entire
> army enters via drop pod. Now we get to use drop pods per the SM
> Codex (allowing us to DP specific units) but there's been nothing to
> allow us to teleport.

Ahh... Got it. Thanks for the clarification.


--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
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FunkyD

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Since: Jan 03, 2006
Posts: 112



(Msg. 19) Posted: Mon Aug 28, 2006 6:51 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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John Hwang wrote:

> OK, why not just DS them without the Pod? You wanted the extra cover?

Even with the big, bad Space Wolves being afraid of teleporting, I
can't see why ANYONE would ever deep strike termies.

Deep striking is a very risky proposition. Wherever the center dot of
that template hits, you have to deploy the first troop. Impassable
terrain? Dead unit. Within 1" of an enemy? Dead unit.

On battlefields with crowded terrain and troops, these chances can be
significant.

30 points for a drop pod keeps any of the above from happening. Sure,
you can still land off-board, but all the above is prevented. Yes,
you'll be giving up 15 VPs on landing, but a free cruddy storm bolter
shot every turn, blocking terrain, and a safe deployment of your pricey
termies? -sniff- -sniff- I smell bargain.

If I'm the only one who's lost his Obliterators 3 times in a row due to
deviation, lemme know.

I still have faith that the next revision will officially let Chaos
bring the dreadclaw deployment pods. Smile

D
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Frankus Macimus

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Since: Aug 18, 2006
Posts: 39



(Msg. 20) Posted: Mon Aug 28, 2006 9:36 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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jockelinde wrote:
> In article <1156773102.498425.194330 RemoveThis @75g2000cwc.googlegroups.com>, FunkyD wrote:
> >
> > John Hwang wrote:
> >
> >> OK, why not just DS them without the Pod? You wanted the extra cover?
> >
> > Even with the big, bad Space Wolves being afraid of teleporting, I
> > can't see why ANYONE would ever deep strike termies.
> >
We are NOT afraid, it's just that Russ said it wasn't wolfy and what
Russ says goes, so there. Plus it reeks of sorcery, one minute your
there and the next you're planetside. If that doesn't sound like
consorting with the Ruinous Powers and heresy then I don't know what
does. Plus I think there's a saga where one of our forefathers saw
Magnus do the same thing with a rabbit once, it was in his hat and then
it was gone and if the Thousand Sons do that teleporting thing then we
want no part of it.

> > Deep striking is a very risky proposition.
>
> If you feel it's too risky then get a teleporter homer or two on
> suitably fast or inflitrating units.
>
Teleport homers are nice if you can teleport, but I think sometimes
even with your best placement you can't get your TH unit where you want
to teleport your DS unit. Of course, that could just boil down to
greed as you try to place toward your enemies rear to get shots at
lighter armor or who knows what else....

--Frank
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jockelinde

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Since: Dec 31, 2004
Posts: 313



(Msg. 21) Posted: Mon Aug 28, 2006 11:55 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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In article <1156773102.498425.194330.DeleteThis@75g2000cwc.googlegroups.com>, FunkyD wrote:
>
> John Hwang wrote:
>
>> OK, why not just DS them without the Pod? You wanted the extra cover?
>
> Even with the big, bad Space Wolves being afraid of teleporting, I
> can't see why ANYONE would ever deep strike termies.
>
> Deep striking is a very risky proposition.

If you feel it's too risky then get a teleporter homer or two on
suitably fast or inflitrating units.


--
Joakim
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Frankus Macimus

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Since: Aug 18, 2006
Posts: 39



(Msg. 22) Posted: Mon Aug 28, 2006 1:46 pm
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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smithdoerr wrote:
> "Frankus Macimus" <frank_jimenez2000 RemoveThis @yahoo.com> wrote in message
> news:1156572897.272130.304140@74g2000cwt.googlegroups.com...
> >
> > Brad Hann wrote:
> >> > Everybody raves about the Eisenhorn books
> >>
> >> Eisenhorn blew great chunks of elephant poop. It wasn't a novel, it was
> >> an INQ campaign report. Anyone who admits to liking this book is a
> >> closet Inquisitor player.
> >>
> >> Brad
> >
> > First totally negative I've heard of Eisenhorn. I think the biggest
> > complaint I've heard is that it starts well but then the plot starts
> > unravelling and the characters lose their depth and become card board
> > cutouts.
>
> I think that's the first time I've heard of someone saying an Abnett
> character had any depth at all, even if only at the start of a story. Smile
>
> Don't get me wrong, I've read a few of his novels and they're fun action
> stories that capture the mood of the 40k universe fairly well, but the
> characters themselves have all started off as boring flat caricatures and 3
> books later they were still boring flat caricatures.
>
Ok, so I finally got off my butt and looked at my books and I was
wrong. I was thinking of Inquisition War, which I read a little before
the Eisenhorn books. Most people love the beginning of the trilogy and
lose interest as the author starts taking shortcuts to finish the
series. I didn't mind Eisenthore because I like fun action stories
that capture the mood and flavor of the 40K universe. Especially since
I was working on an RPG based in the 40K universe using HeroSystem.

--Frank
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smithdoerr

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Since: Apr 24, 2005
Posts: 207



(Msg. 23) Posted: Mon Aug 28, 2006 6:56 pm
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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"Frankus Macimus" <frank_jimenez2000 RemoveThis @yahoo.com> wrote in message
news:1156798012.972804.316340@m79g2000cwm.googlegroups.com...

> I was working on an RPG based in the 40K universe using HeroSystem.

So how did that work out? For a while I was collecting online material for
running a 40K RPG using GURPS but never got around to actually doing
anything with it.


--

-smithdoerr
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Frankus Macimus

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Since: Aug 18, 2006
Posts: 39



(Msg. 24) Posted: Mon Aug 28, 2006 9:54 pm
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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smithdoerr wrote:
> "Frankus Macimus" <frank_jimenez2000.RemoveThis@yahoo.com> wrote in message
> news:1156798012.972804.316340@m79g2000cwm.googlegroups.com...
>
> > I was working on an RPG based in the 40K universe using HeroSystem.
>
> So how did that work out? For a while I was collecting online material for
> running a 40K RPG using GURPS but never got around to actually doing
> anything with it.
>
I basically ended up the same as you. I did some reasearch and built a
Space Marine template using Hero Builder. A Space Marine pointed out
at about 300 points with just power armor and a bolter. Trying to work
in psykers etc. really frustrated me and I gave up. However, with the
new system coming out, maybe I'll break out my idea for a campaign
(which was the other pain, I haven't DM'd in probably a decade).

--Frank
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John Hwang

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Since: Jan 28, 2005
Posts: 702



(Msg. 25) Posted: Tue Aug 29, 2006 5:03 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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FunkyD wrote:
> Even with the big, bad Space Wolves being afraid of teleporting, I
> can't see why ANYONE would ever deep strike termies.
>
> Deep striking is a very risky proposition.

Not really... The risk is manageable.

> Wherever the center dot of
> that template hits, you have to deploy the first troop.

Um, under 40k4 rules, there's no "center dot". You just place the first
model and scatter him.

> Impassable terrain? Dead unit. Within 1" of an enemy? Dead unit.
>
> On battlefields with crowded terrain and troops, these chances can be
> significant.

Then place it elsewhere.

> 30 points for a drop pod keeps any of the above from happening. Sure,
> you can still land off-board, but all the above is prevented. Yes,
> you'll be giving up 15 VPs on landing, but a free cruddy storm bolter
> shot every turn, blocking terrain, and a safe deployment of your pricey
> termies? -sniff- -sniff- I smell bargain.

A Termie homer is even cheaper - only 5 pts!

> If I'm the only one who's lost his Obliterators 3 times in a row due to
> deviation, lemme know.

Probably so.

> I still have faith that the next revision will officially let Chaos
> bring the dreadclaw deployment pods. Smile

Probably...


--
--- John Hwang "JohnHwang...@cs.com.no.com"
\-|-/
| A.K.D. F.E.M.C.
| Horned Blood Cross Terror LED Speed Jagd Destiny
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jockelinde

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Since: Dec 31, 2004
Posts: 313



(Msg. 26) Posted: Tue Aug 29, 2006 8:55 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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In article <1156782970.388937.61960.RemoveThis@p79g2000cwp.googlegroups.com>, Frankus Macimus wrote:
>
> jockelinde wrote:
>> In article <1156773102.498425.194330.RemoveThis@75g2000cwc.googlegroups.com>, FunkyD wrote:

<snip>

>> > Deep striking is a very risky proposition.
>>
>> If you feel it's too risky then get a teleporter homer or two on
>> suitably fast or inflitrating units.
>>
> Teleport homers are nice if you can teleport, but I think sometimes
> even with your best placement you can't get your TH unit where you want
> to teleport your DS unit. Of course, that could just boil down to
> greed as you try to place toward your enemies rear to get shots at
> lighter armor or who knows what else....

You can give your opponent a nasty surprise when that isolated
flanking unit suddenly get joined by an accurately (courtesy of
teleporter homer) placed unit of terminators. Scout bikers are pretty
good for that trick. They can be at pretty much any part of the board
by the end of turn one. Give them melta bombs and they're also a major
threat to tanks.

--
Joakim
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wooferbell

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Since: Aug 30, 2006
Posts: 7



(Msg. 27) Posted: Wed Aug 30, 2006 7:53 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
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Puggins wrote:

> Hi folks,
>
> It's literally been twelve years since I've played my last 40k game.
> Back then the 2e Orks codex hadn't been released, and the space wolves
> and Eldar Codex were at the height of their cheesiness.
>
> So.... I happen to pick up an old 3e rulebook and I kinda like the
> changes I see. I pick up the 4e space marines codex and it looks even
> better. So I decide to plunge back in a bit. First, I have a couple
> of questions regarding just what I really "need," then I'd like
> comments on a sample SM list I cobbled together. Any help would be
> much appreciated.
>
> Firstly- I really like the price point of the Battle for Macragge
> boxset, but I really don't feel like buying both it and the complete 4e
> rulebook. I really don't care if I'm missing a bunhc of 'Eavy Metal
> pictures, but I'm a big fan of 40k fluff. Is there enough new, good
> fluff in the 4e rulebook that would interest a 2e grognard that has
> already read the 3e rulebook fluff? I'm under the impression that the
> rules section is complete in the Battle for Macragge box, so I think
> the fluff is the real tilting point- is it worth getting the rulebook
> for?
>
> Now for the List I threw together. All comments welcome.
>
> Chapter Traits: Trust in your Battle Brothers, Cleanse and Purify
> Drawbacks: Aspire to Glory, Faithful Unto Death
>
> 131 Master with Combat shield, Bionics, Plasma Pistol, CCW, Jump Pack,
> Meltabombs
>
> 161 Epistolery with Combat Shield, Bionics, bolt pistol, Veil of Time
>
> 255 5 Terminators, 2 Assault Cannons, Tank Hunters special skill,
> mounted on LRC
>
> 268 Land Raider Crusader with Smoke Launchers
>
> 230 10 Assault Marines, 2 plasma pistols
>
> 200 10 Tactical Marines with True Grit, Counterattack, 2 Plasma Guns
>
> 200 10 Tactical Marines with True Grit, Counterattack, 2 Plasma Guns,
> Mounted on Rhino
>
> 054 Rhino with Smoke Launchers, Searchlight
> ===
> 1499 points
>
> I'm second-guessing the true grit/counterattack purchase, and the Land
> Raider/Termies are AWFULLY expensive, so I'm betting this list is
> pretty flawed, but what the hell- I'd like to hear it from you guys.


i dont think that you need to buy the 4e rule book because my mate did
that and he found that he couldnt get the hang of the rules as qiuk as
when he used my one from the battle of macrage set
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wooferbell

External


Since: Aug 30, 2006
Posts: 7



(Msg. 28) Posted: Wed Aug 30, 2006 7:54 am
Post subject: Re: Grognard coming back to 40k- need 1500pt SM list comments [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Puggins wrote:

> Hi folks,
>
> It's literally been twelve years since I've played my last 40k game.
> Back then the 2e Orks codex hadn't been released, and the space wolves
> and Eldar Codex were at the height of their cheesiness.
>
> So.... I happen to pick up an old 3e rulebook and I kinda like the
> changes I see. I pick up the 4e space marines codex and it looks even
> better. So I decide to plunge back in a bit. First, I have a couple
> of questions regarding just what I really "need," then I'd like
> comments on a sample SM list I cobbled together. Any help would be
> much appreciated.
>
> Firstly- I really like the price point of the Battle for Macragge
> boxset, but I really don't feel like buying both it and the complete 4e
> rulebook. I really don't care if I'm missing a bunhc of 'Eavy Metal
> pictures, but I'm a big fan of 40k fluff. Is there enough new, good
> fluff in the 4e rulebook that would interest a 2e grognard that has
> already read the 3e rulebook fluff? I'm under the impression that the
> rules section is complete in the Battle for Macragge box, so I think
> the fluff is the real tilting point- is it worth getting the rulebook
> for?
>
> Now for the List I threw together. All comments welcome.
>
> Chapter Traits: Trust in your Battle Brothers, Cleanse and Purify
> Drawbacks: Aspire to Glory, Faithful Unto Death
>
> 131 Master with Combat shield, Bionics, Plasma Pistol, CCW, Jump Pack,
> Meltabombs
>
> 161 Epistolery with Combat Shield, Bionics, bolt pistol, Veil of Time
>
> 255 5 Terminators, 2 Assault Cannons, Tank Hunters special skill,
> mounted on LRC
>
> 268 Land Raider Crusader with Smoke Launchers
>
> 230 10 Assault Marines, 2 plasma pistols
>
> 200 10 Tactical Marines with True Grit, Counterattack, 2 Plasma Guns
>
> 200 10 Tactical Marines with True Grit, Counterattack, 2 Plasma Guns,
> Mounted on Rhino
>
> 054 Rhino with Smoke Launchers, Searchlight
> ===
> 1499 points
>
> I'm second-guessing the true grit/counterattack purchase, and the Land
> Raider/Termies are AWFULLY expensive, so I'm betting this list is
> pretty flawed, but what the hell- I'd like to hear it from you guys.


i dont think that you need to buy the 4e rule book because my mate did
that and he found that he couldnt get the hang of the rules as qiuk as
when he used my one from the battle of macrage set
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