On Sat, 9 Feb 2008 02:00:46 -0000, "Trimble Bracegirdle"
<no-spam RemoveThis @never.spam> wrote:
>Just to confirm that I have just installed the 1.6 patch & started up a few
>existing
>game saves from a 1.5 plus all earlier patched version & all seems to work
>OK.
>
>C2D E6600 at 3.2 Ghz Geforce 8800GTX. 3 Gigs Ram
>
>(\__/)
>(='.'=)
>(")_(") mouse
>
>
Beware the new memory manager is flaky. The first simple test I did
after starting up from a clean install with no saved games was to
start the game, then immediately exit to the menu screen and request
another new game. Crash to the game's internal error handler with
text stating a malloc bug, followed by an error exit by the OS
requesting the usual "report to Microsoft".
Also a very peculiar sound bug only affecting the "player's" voice
causing it to be distorted and bouncing Left-Right at random
turned up after about 20 minutes of play. (A8N32-SLI, 4400+, 2Gbytes,
on-board Realtek sound, 8800GT).
Also, the area-load hiccups when spooling new data from disk did
seem to be somewhat more prominent on V1.6 than V1.5.2. (I am running
2-disk RAID0 on Gothic 3.). And there seemed to be more short hiccups
not apparently linked to disk-loads.
Seems as if Spellbound's efforts on the game-engine are still a
"work-in-progress". At least somebody is trying to make a serious
attempt to fix Gothic3. More power to both Spellbound and the
"Gothic 3 community". I am very happy to continue being a
guinea-pig for all their efforts.
For the moment if you are serious about playing Gothic 3 and desire
reasonably predictable stability, I would recommend staying with patch
1.12 plus community patch 1.5.2 and await the next round of efforts
from the Gothic 3 team.
John Lewis
>> Stay informed about: Gothic 3 -- V1.6 patch is released !!