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Good sims for an older system?

 
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Razordance

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Since: Mar 25, 2006
Posts: 1



(Msg. 1) Posted: Sat Mar 25, 2006 4:40 pm
Post subject: Good sims for an older system?
Archived from groups: comp>sys>ibm>pc>games>flight-sim (more info?)

I haven't been playing as many sims lately as I used to, anyway, I just
picked up a new joystick because I upgraded to WinXP and my old game
port stick doesn't work anymore... I'm running a 700 MHz with 384 MB of
RAM, GeForce 440 MX with 64 MG RAM... I know my system needs an
upgrade, but it isn't in the cards right now. I was wondering what you
guys think are some of the best military sims that will run on my
system. I'm not particularily concerned if I have to turn the graphics
options down, I'm more into gameplay. I broke out the original MS
Combat Flight Sim, and I'm going to have a go at IL-2, which I've heard
is an amazing game. I tried LO-MAC, but was very disappointed with what
seems to be it's complete lack of force feedback support (I thought I
felt the stick rattle once when I flew into a mountain, but that's
about it). I've got a few other older games lying around that I might
dig out, although I'm not sure how they'll get along with XP, notably
Longbow Anthology, Janes F-15 (which is still one of my all time faves)
and MiG Alley. I'm interested in all eras, although I tend to prefer
real technology to sci-fi sims...

So, what does everyone suggest?

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FatKat

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Since: Jul 04, 2005
Posts: 157



(Msg. 2) Posted: Sun Mar 26, 2006 2:42 pm
Post subject: Re: Good sims for an older system? [Login to view extended thread Info.]
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Dirk Gross wrote:
> You might try these:
>
> MS CFS3: min req 400 MHZ, 16M Video, 128M memory. certified for XP.

These figures are extremely conservative. I tried CFS3 on my Dell P4,
with 512mb RAM, and gameplay straddled into slideshow-mode for much of
the endaevor. Sys-req. numbers only detail what's needed to make the
game run, and are inadequate to detail just how good that gameplay will
actually be. This is especially true for combat sims which require
that playing systems process at least several aircraft at the same
time. What might have made the difference in my case - a good
graphics card. Unfortunately my system lacked the new PCI-e port, or
even the AGP port that I had on the system it replaced.
>
> IL2 might work, but the min processor is 800 MHZ.

Even the menus for IL2 ran like slideshows on my first P4 system - a
2ghz rig with 512mb of RAM and an AGP card. Replacing the anemic
Savage S4 with a Geforce3 helped immensely, making gameplay much more
accessible. On the newer system above, lacking a gamecard, gameplay
was still acceptable. Even so, CFS2 with its lower sys-req, is also a
viable option.
>
> Janes F/A 18 work in XP

Jane's Hornet may not run on XP at first - just DL the latest patch,
and install in compatibility mode.

> > I upgraded to WinXP and my old game
> > port stick doesn't work anymore...

You mean you upgraded the OS only, or went to a newer machine? My
latest Dell came w/o a gameport - but because I already had GP stick,
throttle and rudder pedals, I couldn't just make the leap to USB.
Instead, I just bought a dirtcheap soundcard (unfortunately, the
dirt-cheapest don't seem to have gameports...hmmmm...) which seems to
work fine on my system. I've been using gameport controls on XP for
over four years - including GP rudder pedals which aren't supposed to
work at all in XP. I doubt that I'm using the setup at their optimum
(I can never get the hat-switch to work) but for my purposes, it's more
than enough.

> > I've got a few other older games lying around that I might
> > dig out, although I'm not sure how they'll get along with XP, notably
> > Longbow Anthology, Janes F-15 (which is still one of my all time faves)

Can't speak for LB, but F-15 ran well on my XP system - which made the
initial problems with F/A-18 harder to understand. Eventually both
games were playble on my XP system - which was to say that they sat
their unused while I tried to find time to learn how to play them.

> > and MiG Alley. I'm interested in all eras, although I tend to prefer
> > real technology to sci-fi sims...

I would pick either Jane's Hornet or Falcon; my personal preference
would be Hornet, because I think there's a definite lack of
appreciation for NavAir sims. While Falcon may have a larger base for
add-ons, I wouldn't put that much weight into my choice - both games
probably have plenty to offer the player right out of the box. With
games like Falcon, that have numerous user-created add-on,s I spend
more time downloading, installing and configuring these add-ons than
playing the game.

I'd also suggest (if you're really into demanding titles) Flanker 2.5.
Flanker is one of those sims in which the basics of flight are so
intimidating, that simply landing the plane requires the skill that
would be needed to wipe out a squadron of enemy planes on other sims.
The original Flanker, was a hardcore sim with basic non-accelerated
graphics. The sequel ups the ante on gameplay and closes the gap on
graphics as well.

Also, the enemy enaged choppers are great sims - perfectly tweakable
for entry-level or harccore driver, just remember to have rudder pedals
available. I never played LB Anthology, so i can't really compare. I
got the first EE game - Apache; I would have prefered the one with the
Kamov gunship, but it's still a great game, one that lacks attention
simply because I haven't been able to give it time.

The beauty of it all is that these games are available for
next-to-nothing on E*Bay if you shop around (there's always some guy
who'll pay over $10 for a copy of FS2000, when many copies are
available for much less than that; In 2002, I picked up a retail-boxed
copy of Falcon 4 for under $5); In the end, I might shell out a few
bucks for a better GF card, like the Geforce3 - they're also available
cheap on E*Bay; I bought one used in September of '02, and it worked
like a charm until my entire system died last April.

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FatKat

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Since: Jul 04, 2005
Posts: 157



(Msg. 3) Posted: Sun Mar 26, 2006 7:26 pm
Post subject: Re: Good sims for an older system? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Marni wrote:
> "Razordance" <blinky130 DeleteThis @rogers.com> wrote in message
> > So, what does everyone suggest?
> >
>
> TAW

As an overall strategic sim I'd agree. But for sheer flight simming,
I'd recommend EF2000 V2 over TAW. To this day I can't understand why
there was never a decent follow-up to EF2000.
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Marni

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Since: Mar 27, 2006
Posts: 2



(Msg. 4) Posted: Sun Mar 26, 2006 9:55 pm
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"Razordance" <blinky130.RemoveThis@rogers.com> wrote in message
> So, what does everyone suggest?
>

TAW
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Andrew MacPherson

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Since: Nov 12, 2004
Posts: 172



(Msg. 5) Posted: Mon Mar 27, 2006 1:55 am
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robynari DeleteThis @juno.com (FatKat) wrote:

> The original Flanker, was a hardcore sim with basic
> non-accelerated graphics

Not *quite* true, but I know what you mean. I bought an OGL-accelerated
vid card just to get the smoothly shaded aircraft.

Andrew McP
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bradclark1

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Since: Mar 27, 2006
Posts: 2



(Msg. 6) Posted: Mon Mar 27, 2006 5:29 am
Post subject: Re: Good sims for an older system? [Login to view extended thread Info.]
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F-15 works perfect on XP. Israeli Air Force does too if you use DOSBox
w/ D-Fend for the front end. You need it for the font support not the
actual sim part.
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FatKat

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Since: Jul 04, 2005
Posts: 157



(Msg. 7) Posted: Mon Mar 27, 2006 5:58 am
Post subject: Re: Good sims for an older system? [Login to view extended thread Info.]
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Marni wrote:
> "FatKat" <robynari RemoveThis @juno.com> wrote in message
> news:1143429961.000639.78060@i40g2000cwc.googlegroups.com...
> >
> > Marni wrote:
> >> "Razordance" <blinky130 RemoveThis @rogers.com> wrote in message
> >> > So, what does everyone suggest?
> >> >
> >>
> >> TAW
> >
> > As an overall strategic sim I'd agree. But for sheer flight simming,
> > I'd recommend EF2000 V2 over TAW. To this day I can't understand why
> > there was never a decent follow-up to EF2000.
> >
>
> ATF and then TAW was the follow up by DID who made EF2000 Tactcom.

If you mean ADF & TAW - those were follow-ups to EF2000, but IMO they
trailed the older game conspicuously - the cockpit layout in TAW -
though similar to the one in EF2000, seemed less realistic. The TAW
panel had lots of buttons and displays, but they seemed largely
redundant, like they had to fill up space, but hadn't as much to put
there. Also, the enemy aircraft of the newer game seemed a lot less
agressive - I'd have my hands full against even the older MiG-23's of
EF-2000, unlike the Su-27's of TAW that seemed to drop out of the sky
like flies. I know the F-22 is supposed to be stealthier than Typhoon,
but when you're a Flanker driver who sees this big ball of burning
metal that had just been your wingman, you're expected to do something.
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Marni

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Since: Mar 27, 2006
Posts: 2



(Msg. 8) Posted: Mon Mar 27, 2006 8:55 am
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"FatKat" <robynari.DeleteThis@juno.com> wrote in message
news:1143429961.000639.78060@i40g2000cwc.googlegroups.com...
>
> Marni wrote:
>> "Razordance" <blinky130.DeleteThis@rogers.com> wrote in message
>> > So, what does everyone suggest?
>> >
>>
>> TAW
>
> As an overall strategic sim I'd agree. But for sheer flight simming,
> I'd recommend EF2000 V2 over TAW. To this day I can't understand why
> there was never a decent follow-up to EF2000.
>

ATF and then TAW was the follow up by DID who made EF2000 Tactcom.
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Half_Light

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Since: Mar 28, 2006
Posts: 8



(Msg. 9) Posted: Mon Mar 27, 2006 8:55 pm
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Sunny

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Since: Feb 09, 2005
Posts: 21



(Msg. 10) Posted: Wed Mar 29, 2006 12:55 am
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"Half_Light" <not.DeleteThis@for.email> wrote in message
news:083h22tgnu4aln1t6j2n1cqnm41a7273kp@4ax.com...
> On Sat, 25 Mar 2006 18:45:04 -0600, C3PO <C3PO.DeleteThis@forums.simradar.com>
> wrote:
>
>>One of our developers still uses a P3 733 and a Voodoo 2 SLI set up and
>>gets fair frame rates. Your system will never any longer set the house
>>on fire frame rate wise, but turning options down should work
>>reasonably well.
>
> IMO, F4.0 needs a hefty cpu once you start playing the campaigns. His
> system might be ok for quick action but not the campaign mode.

Just finished building a new (old system) to go with my P4 WinXP PC. Smile
MSI K7T Turbo Mainboard and AMD Duron 900GHz CPU (new)
Voodoo 5 AGP Video (new that I have had for 5 years)
512 Mb RAM with Win98 SE
Fired it up 10 minutes ago to test the KVM switch Smile

Soon as I can make time, LongBow Gold and LongBow 2 will be loaded. Smile
If I find it too hard programming CH USB stick/throttle/rudders, I still
Have a CH Analogue set.
Has anyone made a USB map for LongBow they would share ?
(Took me ages to conquer Speedkeys Smile
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FatKat

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Since: Jul 04, 2005
Posts: 157



(Msg. 11) Posted: Wed Mar 29, 2006 10:43 am
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Sunny wrote:
> Just finished building a new (old system) to go with my P4 WinXP PC. Smile
> MSI K7T Turbo Mainboard and AMD Duron 900GHz CPU (new)
> Voodoo 5 AGP Video (new that I have had for 5 years)

I thought that Voodoo cards didn't work on OS's newer than Win 98?
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FatKat

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Since: Jul 04, 2005
Posts: 157



(Msg. 12) Posted: Wed Mar 29, 2006 10:46 am
Post subject: Re: Good sims for an older system? [Login to view extended thread Info.]
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Half_Light wrote:
> IMO, F4.0 needs a hefty cpu once you start playing the campaigns. His
> system might be ok for quick action but not the campaign mode.

I've been meaning to ask this - how does AF look running on the "hefty"
system of 2005, compared to the look of stock F4 running on the stocky
hefty system of '98? Back in those days (the summer of '97 BTW) the
number I hear get tossed around was 450mhz.
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FatKat

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Since: Jul 04, 2005
Posts: 157



(Msg. 13) Posted: Wed Mar 29, 2006 12:24 pm
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Andrew MacPherson wrote:
> robynari.TakeThisOut@juno.com (FatKat) wrote:
>
> > I thought that Voodoo cards didn't work on OS's
> > newer than Win 98?
>
> I've run out of spare AGP vid cards at the moment and have a PCI V5
> running happily in a 2.2GHz Barton/XP machine. I have a sneaky suspicion
> its DX6 capabilities may be holding the PC back a little though.
>
The reason I asked is because I thought that Voodoo cards ran on a
proprietary app. that MS stopped supporting with Win2K. I may actually
be getting a PCI card because my Dell lacks an AGP port (and no, it's
not a PCI-e port either). It seems that the PCI cards are about as
expensive as the better AGP versions - probably because owners of
inadequate machines know that their options are fewer. Right now, I'm
hoping to pick up a GeForce FX5700 for about $50.
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Andrew MacPherson

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Since: Nov 12, 2004
Posts: 172



(Msg. 14) Posted: Wed Mar 29, 2006 3:55 pm
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robynari.RemoveThis@juno.com (FatKat) wrote:

> I thought that Voodoo cards didn't work on OS's
> newer than Win 98?

I've run out of spare AGP vid cards at the moment and have a PCI V5
running happily in a 2.2GHz Barton/XP machine. I have a sneaky suspicion
its DX6 capabilities may be holding the PC back a little though.

Andrew McP
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Sunny

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Since: Feb 09, 2005
Posts: 21



(Msg. 15) Posted: Wed Mar 29, 2006 5:55 pm
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"FatKat" <robynari DeleteThis @juno.com> wrote in message
news:1143657806.017413.298300@g10g2000cwb.googlegroups.com...
>
> Sunny wrote:
>> Just finished building a new (old system) to go with my P4 WinXP PC. Smile
>> MSI K7T Turbo Mainboard and AMD Duron 900GHz CPU (new)
>> Voodoo 5 AGP Video (new that I have had for 5 years)
>
> I thought that Voodoo cards didn't work on OS's newer than Win 98?

Works OK with 3dfx drivers in Win98SE and WinME.
(Win98SE was first OS with decent USB support) Smile
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