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Good game design must have good strategic gameplay

 
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really good game been around 10 years, check it out - Tanarus - a Strategic Tank Warfare game (ONLINE), and best of all is it's free! The game was created by Sony Studios in 1997 and it's still going strong, check it out!

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you think your good at stratety games haa try this. - lets see if you got what it takes. or will you just run away. post here what you think of it.

Battle for Middle Earth II: any good? - Title says it all. I'm not an EA fan either. Does it at least fix the bugs in the Command & Conquer: Zero Hour engine? -- Doug
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VinegarTasters

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Since: Dec 03, 2007
Posts: 8



(Msg. 1) Posted: Mon Dec 03, 2007 9:10 pm
Post subject: Good game design must have good strategic gameplay
Archived from groups: comp>sys>ibm>pc>games>strategic (more info?)

Good game designs seem to have good strategic gameplay, perhaps an
added
part of this game design introuction:

http://www.edepot.com/gamintro.html

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Gandalf Parker

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Since: Oct 06, 2005
Posts: 268



(Msg. 2) Posted: Tue Dec 04, 2007 2:20 pm
Post subject: Re: Good game design must have good strategic gameplay [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"VinegarTasters@gmail.com" <VinegarTasters.DeleteThis@gmail.com> contributed wisdom to
news:22d328b8-241b-4b37-9068-f3b13581aa52@j20g2000hsi.googlegroups.com:

> Good game designs seem to have good strategic gameplay, perhaps an
> added
> part of this game design introuction:
>
> http://www.edepot.com/gamintro.html
>

If you can figure out why certain games have lived for YEARS on the
machines of many of hte people in this newsgroup then you will be on the
road to making a good game.

Stars!
Master of Magic
Dominions (1,2, and 3)
Space Empires IV

Just some examples.
Gandalf Parker

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The Qurqirish Dragon

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Since: Apr 20, 2007
Posts: 10



(Msg. 3) Posted: Sat Dec 08, 2007 6:47 am
Post subject: Re: Good game design must have good strategic gameplay [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Dec 8, 7:49 am, Dweeb <dbohnenber... RemoveThis @yahoo.com> wrote:
> "VinegarTast...@gmail.com" <VinegarTast... RemoveThis @gmail.com> wrote innews:22d328b8-241b-4b37-9068-f3b13581aa52@j20g2000hsi.googlegroups.com:
>
> >http://www.edepot.com/gamintro.html
>
> Your intro shows you have no knowledge of game design. "The evolution of
> games (and good game design) started with simple blocks of pixels (sprites)
> that were manipulated via a joystick." is simply not true. Games have
> existed for thousands of years.

Yes, even if we assume he is only talking about modern electronic
gaming, the first ones (that I recall) were those hand-held LCD
football games, which had a 3x10 array of lights and three buttons
(up, down, and forward).
Giving further benefit of the doubt, that the intention was only on an
actual computer, there were plenty of text-based games well before
there was even a concept of graphics in the sense he is using.
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Dweeb

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Since: Feb 26, 2005
Posts: 37



(Msg. 4) Posted: Sat Dec 08, 2007 6:49 am
Post subject: Re: Good game design must have good strategic gameplay [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"VinegarTasters@gmail.com" <VinegarTasters.TakeThisOut@gmail.com> wrote in
news:22d328b8-241b-4b37-9068-f3b13581aa52@j20g2000hsi.googlegroups.com:

> http://www.edepot.com/gamintro.html

Your intro shows you have no knowledge of game design. "The evolution of
games (and good game design) started with simple blocks of pixels (sprites)
that were manipulated via a joystick." is simply not true. Games have
existed for thousands of years.
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Dweeb

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Since: Feb 26, 2005
Posts: 37



(Msg. 5) Posted: Sat Dec 08, 2007 8:43 pm
Post subject: Re: Good game design must have good strategic gameplay [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The Qurqirish Dragon <qurqirishd RemoveThis @aol.com> wrote in
news:c9fc5515-2d89-46b6-b6f1-05a2d3f5e5b5@q3g2000hsg.googlegroups.com:


> Yes, even if we assume he is only talking about modern electronic
> gaming, the first ones (that I recall) were those hand-held LCD
> football games, which had a 3x10 array of lights and three buttons
> (up, down, and forward).

Hi, Matt! Fancy two EPGS members meeting here!

Thanks, I'd almost forgotten how much time I'd spent playing that damned
game.
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Gerry Quinn

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Since: Nov 06, 2006
Posts: 838



(Msg. 6) Posted: Sun Dec 09, 2007 10:26 pm
Post subject: Re: Good game design must have good strategic gameplay [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <c9fc5515-2d89-46b6-b6f1-05a2d3f5e5b5
@q3g2000hsg.googlegroups.com>, qurqirishd DeleteThis @aol.com says...
> On Dec 8, 7:49 am, Dweeb <dbohnenber... DeleteThis @yahoo.com> wrote:
> > "VinegarTast...@gmail.com" <VinegarTast... DeleteThis @gmail.com> wrote innews:22d328b8-241b-4b37-9068-f3b13581aa52@j20g2000hsi.googlegroups.com:
> >
> > >http://www.edepot.com/gamintro.html
> >
> > Your intro shows you have no knowledge of game design. "The evolution of
> > games (and good game design) started with simple blocks of pixels (sprites)
> > that were manipulated via a joystick." is simply not true. Games have
> > existed for thousands of years.
>
> Yes, even if we assume he is only talking about modern electronic
> gaming, the first ones (that I recall) were those hand-held LCD
> football games, which had a 3x10 array of lights and three buttons
> (up, down, and forward).
> Giving further benefit of the doubt, that the intention was only on an
> actual computer, there were plenty of text-based games well before
> there was even a concept of graphics in the sense he is using.

Much more importantly, it includes the statement: "One major tradeoff
in the earlier days of games was having better graphics or more
intelligent gameplay." There has rarely been more than a sliver of
truth in this, even in the early days. Since AI does not scale well
with resources devoted to it, there is little noticeable difference in
the AI of a game whether it gets 10% or 90% of CPU.

- Gerry Quinn
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