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Gnome Rogue

 
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phil2phil

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Since: Aug 19, 2005
Posts: 29



(Msg. 1) Posted: Sat Mar 25, 2006 10:48 am
Post subject: Gnome Rogue
Archived from groups: alt>games>warcraft (more info?)

Hi,
I was planning to start an alt and wanted to try a gnome rogue, are
they good at being rogues? I didn't want to the typical human/night
elf. Also for professions I was thinking about engineering but not
sure what else to do? My main is a miner/blacksmith so I can also mail
things to the engineer when ore/bars are needed.
Thanks.

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The Masada

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Since: Mar 01, 2006
Posts: 16



(Msg. 2) Posted: Sat Mar 25, 2006 2:10 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
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"phil2phil" <philtwophil RemoveThis @yahoo.com> wrote in message
news:1143312527.083477.37000@e56g2000cwe.googlegroups.com...
> Hi,
> I was planning to start an alt and wanted to try a gnome rogue, are
> they good at being rogues? I didn't want to the typical human/night
> elf. Also for professions I was thinking about engineering but not
> sure what else to do? My main is a miner/blacksmith so I can also mail
> things to the engineer when ore/bars are needed.
> Thanks.

Many folks will argue about how NEs are the "best" Alliance
race for being rogues..but I dont' particularly enjoy min/maxing
in a game where there will already be 20000 people doing the
same thing. All I can tell you is this:

Gnome+Rogue+Engineering=Fun!

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G Wilson

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Since: Jun 25, 2005
Posts: 11



(Msg. 3) Posted: Sat Mar 25, 2006 2:10 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The Masada wrote:

>
> Many folks will argue about how NEs are the "best" Alliance
> race for being rogues..but I dont' particularly enjoy min/maxing
> in a game where there will already be 20000 people doing the
> same thing. All I can tell you is this:
>
> Gnome+Rogue+Engineering=Fun!


Agreed. Also, 'escape artist' is one of the more useful racial traits available,
IMHO.
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C F

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Since: Jul 16, 2005
Posts: 61



(Msg. 4) Posted: Sat Mar 25, 2006 4:55 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Just got mine to 60....Love him...also a extra benefit...rez/stealth into a
small patch of grass lol..harder to hit


Good Luck



"phil2phil" <philtwophil.RemoveThis@yahoo.com> wrote in message
news:1143312527.083477.37000@e56g2000cwe.googlegroups.com...
> Hi,
> I was planning to start an alt and wanted to try a gnome rogue, are
> they good at being rogues? I didn't want to the typical human/night
> elf. Also for professions I was thinking about engineering but not
> sure what else to do? My main is a miner/blacksmith so I can also mail
> things to the engineer when ore/bars are needed.
> Thanks.
>
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Fugwump

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Since: Oct 15, 2005
Posts: 121



(Msg. 5) Posted: Sat Mar 25, 2006 4:55 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>> Hi,
>> I was planning to start an alt and wanted to try a gnome rogue, are
>> they good at being rogues? I didn't want to the typical human/night
>> elf. Also for professions I was thinking about engineering but not
>> sure what else to do? My main is a miner/blacksmith so I can also mail
>> things to the engineer when ore/bars are needed.
>> Thanks.

You also get to join the 'gnome club' don't know about other servers but on
mine all the level 60 gnomes hang about together in IF and seem to know each
other lol.
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Jaska

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Since: Mar 13, 2006
Posts: 23



(Msg. 6) Posted: Mon Mar 27, 2006 5:55 am
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Gnomes are just pain in the ass, specially on pvp. They are so tiny and need
no stealth to hide to bushes Wink
Just roll tauren shaman/warrior and be more happy =)
Alliance characters are so boring looking.




"phil2phil" <philtwophil.RemoveThis@yahoo.com> wrote in message
news:1143312527.083477.37000@e56g2000cwe.googlegroups.com...
> Hi,
> I was planning to start an alt and wanted to try a gnome rogue, are
> they good at being rogues? I didn't want to the typical human/night
> elf. Also for professions I was thinking about engineering but not
> sure what else to do? My main is a miner/blacksmith so I can also mail
> things to the engineer when ore/bars are needed.
> Thanks.
>
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chocolatemalt

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Since: Jun 02, 2005
Posts: 220



(Msg. 7) Posted: Tue Mar 28, 2006 5:07 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <XvKdnftXefFpKbjZRVny1A.RemoveThis@pipex.net>,
"Fugwump" <Fugwump.RemoveThis@nospamgmail.com> wrote:

> >> Hi,
> >> I was planning to start an alt and wanted to try a gnome rogue, are
> >> they good at being rogues? I didn't want to the typical human/night
> >> elf. Also for professions I was thinking about engineering but not
> >> sure what else to do? My main is a miner/blacksmith so I can also mail
> >> things to the engineer when ore/bars are needed.
> >> Thanks.
>
> You also get to join the 'gnome club' don't know about other servers but on
> mine all the level 60 gnomes hang about together in IF and seem to know each
> other lol.

I really really wanted to start my own Gnome-only guild, and call it
Slappity Slap. We'd go around slapping the pvp enemy... after killing
them of course. We'd also have big slapfests in IF. But, then it
dawned on me why a Gnome-only guild will never succeed -- no healers!
Argggh! Game design flaw! Hmph.
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chocolatemalt

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Since: Jun 02, 2005
Posts: 220



(Msg. 8) Posted: Tue Mar 28, 2006 5:09 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <oVhVf.17732$S25.14671@newsread1.news.atl.earthlink.net>,
"C F" <fombynospam DeleteThis @herebellsouth.net> wrote:

> Just got mine to 60....Love him...also a extra benefit...rez/stealth into a
> small patch of grass lol..harder to hit

Definitely easier to hide as a Gnome. You also get to run through
windows and other holes in the landscape that other characters (except
Dwarves sometimes) cannot. When I rolled a Human after playing my Gnome
Rogue for a long while, I was pissed that I couldn't just run right out
the Loch Modan tower windows anymore.
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mikel

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Since: Mar 28, 2006
Posts: 65



(Msg. 9) Posted: Tue Mar 28, 2006 5:57 pm
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
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chocolatemalt wrote:
> In article <XvKdnftXefFpKbjZRVny1A.DeleteThis@pipex.net>,
> "Fugwump" <Fugwump.DeleteThis@nospamgmail.com> wrote:
>
> > >> Hi,
> > >> I was planning to start an alt and wanted to try a gnome rogue, are
> > >> they good at being rogues? I didn't want to the typical human/night
> > >> elf. Also for professions I was thinking about engineering but not
> > >> sure what else to do? My main is a miner/blacksmith so I can also mail
> > >> things to the engineer when ore/bars are needed.
> > >> Thanks.
> >
> > You also get to join the 'gnome club' don't know about other servers but on
> > mine all the level 60 gnomes hang about together in IF and seem to know each
> > other lol.
>
> I really really wanted to start my own Gnome-only guild, and call it
> Slappity Slap. We'd go around slapping the pvp enemy... after killing
> them of course. We'd also have big slapfests in IF. But, then it
> dawned on me why a Gnome-only guild will never succeed -- no healers!
> Argggh! Game design flaw! Hmph.

You give up too easily. I helped to create a Gnomes-only guild on
Emerald Dream called "W I D G E T" ("World Institute for Daring Gnomish
Exploration and Tinkering"). WIDGET deals with the no-healers problem
in three ways:

1. Ignoring it. WIDGET teams have run bunches of instances with no
healers. Yeah, it's hard sometimes, but it can be fun using your
strengths to work around weaknesses caused by unnconventional party
makeups.

2. Working around it. All WIDGET members are engineers and carry Goblin
Jumper Cables as soon as they can. All are also as skilled as possible
in First Aid, and of course carry the best available healing potions.

3. Outsourcing healing. When it seems warranted, WIDGET brings in
outside healers from allied guilds.

You could of course use these approaches. As alternatives, you could:

1. Create a special set of ranks in your "gnome-only" guild for
non-gnomes, to distinguish them from regular members. For example, I
also created an Undead guild that has a rank called "Brutish Lackey"
for members who are not Undead.

2. Create a sister guild for non-gnomes. Slappity Slap would be all
gnomes, but Haptic Support (or whatever) would have non-gnomes who work
as support for the Slappers.

3. Think of some other fun solution. WIDGET, for example, has one Dwarf
member. A Dwarf in an all-gnome guild, you say? What sense does that
make? The WIDGET members all swear that he is actually a gnome with a
glandular condition. If anyone ever mentions that he's a dwarf, WIDGET
gnomes either say, "huh? what are you talking about?", or "Shame on you
for calling attention to the poor Gnome's deformities!"
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chocolatemalt

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Since: Jun 02, 2005
Posts: 220



(Msg. 10) Posted: Wed Mar 29, 2006 8:13 am
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
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In article <1143597459.641195.120180.DeleteThis@u72g2000cwu.googlegroups.com>,
"mikel@evins.net" <mikel.DeleteThis@evins.net> wrote:

> chocolatemalt wrote:

> > I really really wanted to start my own Gnome-only guild, and call it
> > Slappity Slap. We'd go around slapping the pvp enemy... after killing
> > them of course. We'd also have big slapfests in IF. But, then it
> > dawned on me why a Gnome-only guild will never succeed -- no healers!
> > Argggh! Game design flaw! Hmph.
>
> You give up too easily. I helped to create a Gnomes-only guild on
> Emerald Dream called "W I D G E T" ("World Institute for Daring Gnomish
> Exploration and Tinkering"). WIDGET deals with the no-healers problem
> in three ways:
>
> 1. Ignoring it. WIDGET teams have run bunches of instances with no
> healers. Yeah, it's hard sometimes, but it can be fun using your
> strengths to work around weaknesses caused by unnconventional party
> makeups.
>
> 2. Working around it. All WIDGET members are engineers and carry Goblin
> Jumper Cables as soon as they can. All are also as skilled as possible
> in First Aid, and of course carry the best available healing potions.
>
> 3. Outsourcing healing. When it seems warranted, WIDGET brings in
> outside healers from allied guilds.
>
> You could of course use these approaches. As alternatives, you could:
>
> 1. Create a special set of ranks in your "gnome-only" guild for
> non-gnomes, to distinguish them from regular members. For example, I
> also created an Undead guild that has a rank called "Brutish Lackey"
> for members who are not Undead.
>
> 2. Create a sister guild for non-gnomes. Slappity Slap would be all
> gnomes, but Haptic Support (or whatever) would have non-gnomes who work
> as support for the Slappers.
>
> 3. Think of some other fun solution. WIDGET, for example, has one Dwarf
> member. A Dwarf in an all-gnome guild, you say? What sense does that
> make? The WIDGET members all swear that he is actually a gnome with a
> glandular condition. If anyone ever mentions that he's a dwarf, WIDGET
> gnomes either say, "huh? what are you talking about?", or "Shame on you
> for calling attention to the poor Gnome's deformities!"

I salute your success in making the concept work, but I think I'd have
enough of a challenge recruiting for and running a guild at all, that
some of these ideas would take waaaaay too much of my time to be
workable. I need to grind some ogres in the Burning Steppes afterall.
Smile I do like your final suggestion #3... finding dwarves that "want" to
be gnomes might be another challenge however.
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Paul Vader

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Since: Jul 01, 2004
Posts: 524



(Msg. 11) Posted: Wed Mar 29, 2006 11:55 am
Post subject: Re: Gnome Rogue [Login to view extended thread Info.]
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chocolatemalt <chocolatemalt@dim=dot=com.invalid> writes:
>I salute your success in making the concept work, but I think I'd have
>enough of a challenge recruiting for and running a guild at all, that
>some of these ideas would take waaaaay too much of my time to be
>workable.

Mikeh is on a roleplaying server, where you're encouraged to come up with
wacky ideas like that. You'll find lots of people willing to play along.

A while back I had an idea to have a guild that's all dwarves and
blonde human women, but since none of my characters are either, I let it
drop. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
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