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Glass texture

 
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Author Message
Ewald Ikemann

External


Since: Jan 18, 2006
Posts: 2



(Msg. 1) Posted: Wed Jan 18, 2006 7:55 am
Post subject: Glass texture
Archived from groups: rec>games>computer>doom>editing (more info?)

Hi There,

How can I include non-transparent areas into a glass texture?

I already have this material script:


textures/darkmod/glas/butze
{
twosided
noSelfShadow
translucent
glass
forceoverlays

qer_editorimage textures/darkmod/glas/butze.tga

diffusemap textures/darkmod/glas/butze.tga

{
vertexProgram heatHazeWithMask.vfp
vertexParm 0 0
vertexParm 1 1.5
fragmentProgram heatHazeWithMask.vfp
fragmentMap 0 _currentRender
fragmentMap 1 addnormals (textures/darkmod/glas/butze_local.tga,
heightmap (textures/darkmod/glas/butzebw.tga, 5) )
fragmentMap 2 textures/darkmod/glas/butzebw.tga
}
}

Thanks for help, Ed

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Ewald Ikemann

External


Since: Jan 18, 2006
Posts: 2



(Msg. 2) Posted: Wed Jan 18, 2006 8:55 pm
Post subject: Re: Glass texture [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Andre Majorel wrote:
>
> The "doom" in rgcde stands for Doom, Doom II, Heretic, Hexen and
> Strife. If your question is for an other game, I doubt anybody
> here will be able to help you.
>
Hello!
I actual mean Doom3. So it seems that I'm definetly wrong in here.
Thanks for telling me.
Have a good time.

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