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Author Message
Naznarreb

External


Since: Jan 25, 2006
Posts: 6



(Msg. 1) Posted: Fri Jul 14, 2006 10:56 pm
Post subject: Gaming Cafe
Archived from groups: rec>games>frp>dnd (more info?)

There is an idea that has been kicking around my group of gaming
friends, off and on, for at least six years now. If has reared it's
ugly head once again, and this time it seems serious, so I thought I'd
bounce it off you guys. The idea is a either a hybrid game store/cafe,
or just a cafe that friendly towards gamers.

We're thinking coffee bar with light lunch/dinner menu, so think hot
and cold sandwiches, maybe some soups, burgers, salads and fried-type
appetizers (mozzarella sticks, fries, chicken strips, etc) and a soda
fountain.

In the main area we'd have the books and dice and stuff for sale as
well as more traditional cafe tables: smaller and if you sit there,
you're kind of expected to order a meal. In the back, or possibly on
another floor, we'd have larger tables suitable for table top
RPGs/minis gaming. We're not certain if the game tables would be first
come, first served, or reservable, or maybe even rented. If we charge
for their use, we figured there would be something in return, like free
soda, or cheap appetizers/discounts on meals.

Basically, a Denny's mixed with a Starbucks that won't kick you when
you break out the dice.

Some other features we're kicking around:

A library of books that you can rent for a nominal fee (say a dollar a
day) to test drive before you buy.

Serving beer and wine.

Having board games available for people to play (Monopoly, chess,
checkers, Settlers of Catan, etc)

Ready made terrain for minis games.

Tournaments/theme days/various competitions.

One or two "premium" gaming rooms. These would be mostly likely a room
unto themselves, and might have things like: a table with the one inch
grid inlaid into it, a desk for DMs/GMs to organize notes, free access
to the library, better deals on food and other, similar things.

All these ideas are very very early; to say it's in it's infancy would
be giving it too much credit-- this is embryonic.

Any comments, suggestions? Good idea, bad idea? Is there something
similar in your city? Is cool and/or successful? We want to do some
more research and maybe finalize some kind of business plan, but I
figure we're 3 to 5 years from actually having anything we can actually
move on.

Thanks!

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The Mad Afro

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Since: Nov 23, 2005
Posts: 317



(Msg. 2) Posted: Sat Jul 15, 2006 10:17 am
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Naznarreb wrote:
> There is an idea that has been kicking around my group of gaming
> friends, off and on, for at least six years now. If has reared it's
> ugly head once again, and this time it seems serious, so I thought I'd
> bounce it off you guys. The idea is a either a hybrid game store/cafe,
> or just a cafe that friendly towards gamers.
>
> We're thinking coffee bar with light lunch/dinner menu, so think hot
> and cold sandwiches, maybe some soups, burgers, salads and fried-type
> appetizers (mozzarella sticks, fries, chicken strips, etc) and a soda
> fountain.
>
> In the main area we'd have the books and dice and stuff for sale as
> well as more traditional cafe tables: smaller and if you sit there,
> you're kind of expected to order a meal. In the back, or possibly on
> another floor, we'd have larger tables suitable for table top
> RPGs/minis gaming. We're not certain if the game tables would be first
> come, first served, or reservable, or maybe even rented. If we charge
> for their use, we figured there would be something in return, like free
> soda, or cheap appetizers/discounts on meals.
>
> Basically, a Denny's mixed with a Starbucks that won't kick you when
> you break out the dice.

First off, I'm not a businessman, restauranteur, or the like, so take
all of the following with a grain of salt.

Gamers IME are very good at hanging out for hours in any place that
serves food and beverages, without actually buying anything. You should
decide which facet of your business is to be the "breadwinning" side,
and cater to that audience above all else.

There's a very cool little coffeehouse local to us that caters to a
computer- and console-gaming crowd, as well as to general
thirtysomethings who don't care a whit for World of Warcraft lock-ins.
They accomplish this by having all the gaming stuff in seperate rooms
from the common area, with doors that close. They charge a small fee
for time spent on the machines (or you can buy yearlong memberships
that do away with the fees). The common area has comfy couches, books,
magazines, and there's a section with computers for the cyber-cafe
thing. It's really well-done, and everyone is happy since there's no
rubbing elbows between straights and geeks unless they feel like it.

There's a large flatscreen TV behind and above the bar that is tuned to
a subscription movie service that shows nothing but edited-for-PG
movies. I forget what the service is called, but they can leave it on
Fantasy or Mystery or whatever, so patrons can hang out and watch
Return of the King while sipping lattes. The couches are way awesome,
and that's not just because they're the exact same couches we have in
our living room. Smile Ask for DuraSuede by name; it's attractive and
you can clean just about any stain from them with the accompanying
cleaners and brushes.

Food's good, coffee's good, sandwiches are good, and nothing is too
complicated to prepare, so they can hire high-school seniors or college
students (an endless supply in a college town) to work the counter.

Anyway, the point is that the place is successful because it's
comfortable to the electronic gamer types while also catering to the
mainstream crowd that is more apt to have and spend money. I'm not
much of a businessman, but I imagine there's a lesson in that.

>
> Some other features we're kicking around:
>
> A library of books that you can rent for a nominal fee (say a dollar a
> day) to test drive before you buy.
>
> Serving beer and wine.

Be very careful and do lots of research before going this direction.
I'm a staunch lover of beer (a gaming store/brewery sounds totally
awesome to me), but there are varying laws governing what is and is not
a "bar" or "restaurant," and you don't want to lock out the under-18
kids by getting classified as the former. Beer and wine sounds good,
but it might be more trouble than its worth, depending on your local
laws work and exactly what kind of place you're planning on.

That, and you should remember that many gamers tend to be
poorly-socialized even when sober. Some of them are downright scary
(and even dangerous) when buzzed.

All I'm saying is, tread lightly.

>
> Having board games available for people to play (Monopoly, chess,
> checkers, Settlers of Catan, etc)

This is a good idea, as games like these a fun for non-gamer types, as
well, which you want to have in your place if you expect to turn a
profit.

>
> Ready made terrain for minis games.

You might partner up with someone in your area who already produces
terrain like this; ask him/her to donate terrain in exchange for the
free advertising (and a big discount at your place).

>
> Tournaments/theme days/various competitions.

Again, farm these things out whenever possible. Focus on running your
place and serving awesome food and drink, and contract out the gaming
stuff to able-bodied folks who tend to work for peanuts (and, again, a
big discount).

>
> One or two "premium" gaming rooms. These would be mostly likely a room
> unto themselves, and might have things like: a table with the one inch
> grid inlaid into it, a desk for DMs/GMs to organize notes, free access
> to the library, better deals on food and other, similar things.

I strongly suggest a membership program, and that only members can rent
game rooms. You do this so you have all thier contact information on
file in case someone destroys something. You have to be 18 to rent a
room, so if you have a cluster of minors, they have to get a parent or
guardian to sign for it. That gets you out of hot water when you can
produce a document saying X adult knows they were there, presumably
what they were doing, and how long they're supposed to be in the room.

Also, you need to think carefully about how you'll handle alcohol sales
(if you do that) and room usage. Can they take their beer into the
room? What if there are minors in the group? Plan for messy
situations by avoiding them at the outset.

>
> All these ideas are very very early; to say it's in it's infancy would
> be giving it too much credit-- this is embryonic.
>
> Any comments, suggestions? Good idea, bad idea? Is there something
> similar in your city? Is cool and/or successful? We want to do some
> more research and maybe finalize some kind of business plan, but I
> figure we're 3 to 5 years from actually having anything we can actually
> move on.

I think this can be a really cool hangout if you plan for trouble spots
and come up with a business plan that includes the numerous and moneyed
non-gamer population as well.

Best of luck,

--
Jay Knioum
The Mad Afro

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ManoDogs

External


Since: Jun 25, 2006
Posts: 17



(Msg. 3) Posted: Sat Jul 15, 2006 11:17 am
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Naznarreb wrote:
> There is an idea that has been kicking around my group of gaming
> friends, off and on, for at least six years now. If has reared it's
> ugly head once again, and this time it seems serious, so I thought I'd
> bounce it off you guys. The idea is a either a hybrid game store/cafe,
> or just a cafe that friendly towards gamers.
>
> We're thinking coffee bar with light lunch/dinner menu, so think hot
> and cold sandwiches, maybe some soups, burgers, salads and fried-type
> appetizers (mozzarella sticks, fries, chicken strips, etc) and a soda
> fountain.
>
> In the main area we'd have the books and dice and stuff for sale as
> well as more traditional cafe tables: smaller and if you sit there,
> you're kind of expected to order a meal. In the back, or possibly on
> another floor, we'd have larger tables suitable for table top
> RPGs/minis gaming. We're not certain if the game tables would be first
> come, first served, or reservable, or maybe even rented. If we charge
> for their use, we figured there would be something in return, like free
> soda, or cheap appetizers/discounts on meals.
>
> Basically, a Denny's mixed with a Starbucks that won't kick you when
> you break out the dice.

I *do* have a mock-up of a business plan for almost this exact idea, as
I've been kicking it around for years.

The gist is: how many times have you had a group that wanted to game,
but no place to play? Also, given the high price of gaming supplies,
wouldn't it be great to have a library of games everyone can use, while
still being able to bring in your own books?

> A library of books that you can rent for a nominal fee (say a dollar a
> day) to test drive before you buy.

My plan calls for membership fees or a "daily" fee (much like a con),
the latter allowing you to test-drive the whole place for a day.
Members have free access to the library -- no books can leave the
area/building -- and can use tables and computers for free (as well as
reserve tables/rooms). You can also rent tables or rooms in 4-hour
blocks or choose a subscription/membership for library only (meaning
you have access to the books and materials, but have to rent the
tables/rooms extra). There is no restaurant or the like, but there are
vending machines.

> Serving beer and wine.

Bad idea. Just... not a good idea. :cD

> Having board games available for people to play (Monopoly, chess,
> checkers, Settlers of Catan, etc)

A lot of bars do this. I know we sat in one just last summer and
played Uno until we were so hammered... well, a lot of bars do this.

> Ready made terrain for minis games.
>
> Tournaments/theme days/various competitions.
>
> One or two "premium" gaming rooms. These would be mostly likely a room
> unto themselves, and might have things like: a table with the one inch
> grid inlaid into it, a desk for DMs/GMs to organize notes, free access
> to the library, better deals on food and other, similar things.
>
> All these ideas are very very early; to say it's in it's infancy would
> be giving it too much credit-- this is embryonic.

I have a whole document package for this idea already. If you're
interested in signing an NDNA or something, I'm sure we could figure
out some way to collaborate. My parents owned a
ballcard/comics/collectibles shop when I was young and I have worked in
several comics shops over the years. I've also worked in various
functions for many cons.

> Any comments, suggestions? Good idea, bad idea? Is there something
> similar in your city? Is cool and/or successful? We want to do some
> more research and maybe finalize some kind of business plan, but I
> figure we're 3 to 5 years from actually having anything we can actually
> move on.
>
> Thanks!

As Eric (I think) notes later in the thread, the main problem is that
gamers generally don't buy anything, period. The membership dues takes
care of this -- so long as they've paid their dues, they are free to
sit around all day, if they want! And they can bring in their own food
and drinks, etc., and the vending machines cut out the overhead for any
restaurant or the like. The restaurant is also a bad idea when you
consider the imminence of damage to materials in the library.

I have some pretty detailed (though by no means complete) stuff put
together for this very idea, like I said. Feel free to drop me a line
and we can discuss it in more detail, if you like.
--
- Chris
www.geocities.com/manodogs/RPG
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ManoDogs

External


Since: Jun 25, 2006
Posts: 17



(Msg. 4) Posted: Sat Jul 15, 2006 12:20 pm
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ophidian wrote:
> Naznarreb wrote:
>
> > There is an idea that has been kicking around my group of gaming
> > friends, off and on, for at least six years now. If has reared it's
> > ugly head once again, and this time it seems serious, so I thought I'd
> > bounce it off you guys. The idea is a either a hybrid game store/cafe,
> > or just a cafe that friendly towards gamers.
>
> They exist!
> We often play at one.

Crazy! We've been talking about this for literally years and years
now. Where is this place and how does it work?
--
- Chris
www.geocities.com/manodogs/RPG
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Naznarreb

External


Since: Jan 25, 2006
Posts: 6



(Msg. 5) Posted: Sat Jul 15, 2006 12:29 pm
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The Mad Afro wrote:
> First off, I'm not a businessman, restauranteur, or the like, so take
> all of the following with a grain of salt.

Neither am, so I take all input that way Smile

> Gamers IME are very good at hanging out for hours in any place that
> serves food and beverages, without actually buying anything. You should
> decide which facet of your business is to be the "breadwinning" side,
> and cater to that audience above all else.

That is one of our concerns.

> There's a very cool little coffeehouse local to us that caters to a
> computer- and console-gaming crowd, as well as to general
> thirtysomethings who don't care a whit for World of Warcraft lock-ins.
> They accomplish this by having all the gaming stuff in seperate rooms
> from the common area, with doors that close. They charge a small fee
> for time spent on the machines (or you can buy yearlong memberships
> that do away with the fees). The common area has comfy couches, books,
> magazines, and there's a section with computers for the cyber-cafe
> thing. It's really well-done, and everyone is happy since there's no
> rubbing elbows between straights and geeks unless they feel like it.

Coffee house vibe is kind of what we envision. I'll look into
durasuede, and the membership idea is neat; we'll defintily take that
into consideration. We're thinking having the gaming tables on a
different floor will provide soem seperation; us geeks can get loud,
sometimes.

> Food's good, coffee's good, sandwiches are good, and nothing is too
> complicated to prepare, so they can hire high-school seniors or college
> students (an endless supply in a college town) to work the counter.

Exactly what we're looking for, though we actually have three
accomplished cooks who are firends/family and interested in working
there.

> Anyway, the point is that the place is successful because it's
> comfortable to the electronic gamer types while also catering to the
> mainstream crowd that is more apt to have and spend money. I'm not
> much of a businessman, but I imagine there's a lesson in that.

I think so too.

> > Serving beer and wine.
>
> Be very careful and do lots of research before going this direction.
> I'm a staunch lover of beer (a gaming store/brewery sounds totally
> awesome to me), but there are varying laws governing what is and is not
> a "bar" or "restaurant," and you don't want to lock out the under-18
> kids by getting classified as the former. Beer and wine sounds good,
> but it might be more trouble than its worth, depending on your local
> laws work and exactly what kind of place you're planning on.
>
> That, and you should remember that many gamers tend to be
> poorly-socialized even when sober. Some of them are downright scary
> (and even dangerous) when buzzed.
>
> All I'm saying is, tread lightly.

In Idaho, where this will be located, we can be licences to serve beer
and wine by the glass without having to be an actual "bar" and only let
21+ in. The only thing all our servers/cashiers must be at least 19.

> > One or two "premium" gaming rooms. These would be mostly likely a room
> > unto themselves, and might have things like: a table with the one inch
> > grid inlaid into it, a desk for DMs/GMs to organize notes, free access
> > to the library, better deals on food and other, similar things.
>
> I strongly suggest a membership program, and that only members can rent
> game rooms. You do this so you have all thier contact information on
> file in case someone destroys something. You have to be 18 to rent a
> room, so if you have a cluster of minors, they have to get a parent or
> guardian to sign for it. That gets you out of hot water when you can
> produce a document saying X adult knows they were there, presumably
> what they were doing, and how long they're supposed to be in the room.
>
Goode point all around, thanks
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Naznarreb

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Since: Jan 25, 2006
Posts: 6



(Msg. 6) Posted: Sat Jul 15, 2006 12:38 pm
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
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ManoDogs wrote:
> Ophidian wrote:
> > Naznarreb wrote:
> >
> > > There is an idea that has been kicking around my group of gaming
> > > friends, off and on, for at least six years now. If has reared it's
> > > ugly head once again, and this time it seems serious, so I thought I'd
> > > bounce it off you guys. The idea is a either a hybrid game store/cafe,
> > > or just a cafe that friendly towards gamers.
> >
> > They exist!
> > We often play at one.
>
> Crazy! We've been talking about this for literally years and years
> now. Where is this place and how does it work?
> --
> - Chris
> www.geocities.com/manodogs/RPG

It exists nowhere yet, but it will be in Idaho, either Boise or
Pocatello/Twin Falls area, assuming of course, that we go through with
it. The "we've been talking about this for years" bit is by far the
most common reaction I get, which makes me think this thing might just
work.
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ManoDogs

External


Since: Jun 25, 2006
Posts: 17



(Msg. 7) Posted: Sat Jul 15, 2006 1:04 pm
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
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Naznarreb wrote:
> ManoDogs wrote:
> > Ophidian wrote:
> > > Naznarreb wrote:
> > >
> > > > There is an idea that has been kicking around my group of gaming
> > > > friends, off and on, for at least six years now. If has reared it's
> > > > ugly head once again, and this time it seems serious, so I thought I'd
> > > > bounce it off you guys. The idea is a either a hybrid game store/cafe,
> > > > or just a cafe that friendly towards gamers.
> > >
> > > They exist!
> > > We often play at one.
> >
> > Crazy! We've been talking about this for literally years and years
> > now. Where is this place and how does it work?
> > --
> > - Chris
> > www.geocities.com/manodogs/RPG
>
> It exists nowhere yet, but it will be in Idaho, either Boise or
> Pocatello/Twin Falls area, assuming of course, that we go through with
> it. The "we've been talking about this for years" bit is by far the
> most common reaction I get, which makes me think this thing might just
> work.

Also one of the biggest reasons it might not work: the gaming community
is rife with the Cartmanesque, "SCREW you guys, I'm going home"
attitude. It's hard to find serious-minded gamers who are not only
dependable, but also aren't going to decide they can do the whole thing
better, so they're just going to go do it (which is, of course, how
most gaming groups get started). Of course, in a business situation,
this is not as big of a deal because not just anyone has the capital to
do this, but it is an issue to be aware of. Even if they can't get the
money together to compete, they could damage your business bad-mouthing
it. And getting non-gaming, business-minded people to handle things is
also a problem because one of the most important things in such a
business model is relating to the customer.

In fact, I recently had just such an experience with a convention and I
blogged about it on my Yahoo! 360 thingy (www.360.yahoo.com/manodogs).
It's pretty common.
--
- Chris
www.geocities.com/manodogs/RPG
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ManoDogs

External


Since: Jun 25, 2006
Posts: 17



(Msg. 8) Posted: Sat Jul 15, 2006 1:38 pm
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
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ManoDogs wrote:
> In fact, I recently had just such an experience with a convention and I
> blogged about it on my Yahoo! 360 thingy (www.360.yahoo.com/manodogs).
> It's pretty common.
> --
> - Chris
> www.geocities.com/manodogs/RPG

Try 360.yahoo.com/manodogs
--
- Chris
www.geocities.com/manodogs/RPG
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Ophidian

External


Since: Mar 06, 2005
Posts: 448



(Msg. 9) Posted: Sat Jul 15, 2006 2:08 pm
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Naznarreb wrote:

> There is an idea that has been kicking around my group of gaming
> friends, off and on, for at least six years now. If has reared it's
> ugly head once again, and this time it seems serious, so I thought I'd
> bounce it off you guys. The idea is a either a hybrid game store/cafe,
> or just a cafe that friendly towards gamers.

They exist!
We often play at one.


--

Perhaps the greatest evil of the American people is apathy!
But who cares?
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Eric P.

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Since: Apr 18, 2006
Posts: 864



(Msg. 10) Posted: Sat Jul 15, 2006 2:55 pm
Post subject: Re: Gaming Cafe [Login to view extended thread Info.]
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This is indeed an ambitious project. You may yet find willing investors
for it, if you come up with a sound business plan. Here's some
feedback on your proposal:

In article <1152943015.577900.174350 RemoveThis @m73g2000cwd.googlegroups.com>,
"Naznarreb" <Naznarreb RemoveThis @gmail.com> wrote:

> There is an idea that has been kicking around my group of gaming
> friends, off and on, for at least six years now. If has reared it's
> ugly head once again, and this time it seems serious, so I thought I'd
> bounce it off you guys. The idea is a either a hybrid game store/cafe,
> or just a cafe that friendly towards gamers.

Either one looks good to me, but the latter would mean less expense
than the former, so that's an important consideration.

> We're thinking coffee bar with light lunch/dinner menu, so think hot
> and cold sandwiches, maybe some soups, burgers, salads and fried-type
> appetizers (mozzarella sticks, fries, chicken strips, etc) and a soda
> fountain.

Traditional coffee house. Tried and true, and usually successful, as
long as the location is good (fairly central and convenient for many
folks, as well as being on or close to the "beaten path" of a given
community for ease of access).

> In the main area we'd have the books and dice and stuff for sale as
> well as more traditional cafe tables: smaller and if you sit there,
> you're kind of expected to order a meal. In the back, or possibly on
> another floor, we'd have larger tables suitable for table top
> RPGs/minis gaming. We're not certain if the game tables would be first
> come, first served, or reservable, or maybe even rented. If we charge
> for their use, we figured there would be something in return, like free
> soda, or cheap appetizers/discounts on meals.

Back room gaming is a good idea. You could have reservations and
a couple open tables at the same time. There should be a time limit
even on the open tables, though. No need to rent tables if you
allow people to sign up for regular reservations on a periodically
renewable basis, or if you do some sort of rotation.

> Basically, a Denny's mixed with a Starbucks that won't kick you when
> you break out the dice.

Being a restaurant complicates things for you, if you want to follow
this vision. Best not to spread yourself too thinly, as that would
require some compromises you may not wish to make.

> Some other features we're kicking around:
>
> A library of books that you can rent for a nominal fee (say a dollar a
> day) to test drive before you buy.

Nice, but expect there to be some damage to the books over time.
Be prepared to take a financial hit there, though it won't be major.

> Serving beer and wine.

I'd say no, but that's just me.

> Having board games available for people to play (Monopoly, chess,
> checkers, Settlers of Catan, etc)

Games with relatively few components: chess, checkers, Go, etc.
might be the best way to go here.

> Ready made terrain for minis games.

I'd leave it to the patrons to supply this, unless that's to be part
of your merchandise.

> Tournaments/theme days/various competitions.

Cool idea and good way to attract customers.

> One or two "premium" gaming rooms. These would be mostly likely a room
> unto themselves, and might have things like: a table with the one inch
> grid inlaid into it, a desk for DMs/GMs to organize notes, free access
> to the library, better deals on food and other, similar things.

Don't forget the holosuites Wink Seriously, though, a modest-sized room
for this would be nice...and of course, premium means $$ for you which
is VERY nice!

Depends on how much space you can get for this venture.

> All these ideas are very very early; to say it's in it's infancy would
> be giving it too much credit-- this is embryonic.

It's useful to have this wide array of options at this stage in your
conception. I'd love to see such an enterprise take shape! Whereabouts
are you thinking of establishing this?

> Any comments, suggestions? Good idea, bad idea? Is there something
> similar in your city? Is cool and/or successful? We want to do some
> more research and maybe finalize some kind of business plan, but I
> figure we're 3 to 5 years from actually having anything we can actually
> move on.

I've never seen the like; the closest I can think of is that I've known
a few combination bookstore and coffee house places, with the coffee
house downstairs and the bookstore upstairs. There is/was Upstart
Crow & Company in the Pruneyard shopping center (San Jose/Campbell,
CA) and Printer's Ink (downtown Mountain View, CA). People would
frequently play boardgames upstairs with coffee or tea.

Best wishes,
Eric
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Robert Singers

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Since: Apr 14, 2004
Posts: 753



(Msg. 11) Posted: Sat Jul 15, 2006 5:55 pm
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Between saving the world and having a spot of tea Naznarreb said

> There is an idea that has been kicking around my group of gaming
> friends, off and on, for at least six years now. If has reared it's
> ugly head once again, and this time it seems serious, so I thought I'd
> bounce it off you guys. The idea is a either a hybrid game store/cafe,
> or just a cafe that friendly towards gamers.

If you google rec.games.miniatures.warhammer sometime probably 1-2 years
ago someone was doing exactly that. I can't remember who it was. If
they're using a real email address on their posts email them and find
out how it went.

--
rob singers
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1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
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Ophidian

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Since: Mar 06, 2005
Posts: 448



(Msg. 12) Posted: Sat Jul 15, 2006 6:37 pm
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ManoDogs wrote:

> Ophidian wrote:
>
>>Naznarreb wrote:
>>
>>
>>>There is an idea that has been kicking around my group of gaming
>>>friends, off and on, for at least six years now. If has reared it's
>>>ugly head once again, and this time it seems serious, so I thought I'd
>>>bounce it off you guys. The idea is a either a hybrid game store/cafe,
>>>or just a cafe that friendly towards gamers.
>>
>>They exist!
>>We often play at one.
>
> Crazy! We've been talking about this for literally years and years
> now. Where is this place and how does it work?

Reread the part after the last "or".
I don't know how common they are but I know of two in my city alone.

If I add in "gaming stores that also serve drinks and/or food"
rather than just "cafes that allow and encourage gaming" the list
would get even longer.

--

Perhaps the greatest evil of the American people is apathy!
But who cares?
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Eric P.

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Since: Apr 18, 2006
Posts: 864



(Msg. 13) Posted: Sat Jul 15, 2006 10:55 pm
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More about booze:
>
> In Idaho, where this will be located, we can be licences to serve beer
> and wine by the glass without having to be an actual "bar" and only let
> 21+ in. The only thing all our servers/cashiers must be at least 19.

Yes. Similar her in CA: employees must be 18+ to pour/serve alcoholic
beverages. That's the way it was when I was a young warthog (when
he was a young warthog!) working at Togo's Smile

I'd suggest having a separate area for alcoholic beverages, but that's
contrary to your vision, so I'll stick by my first instinct of no
alcohol. Just that much less potential for unwanted complications.

Good luck!
Eric
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Eric P.

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Since: Apr 18, 2006
Posts: 864



(Msg. 14) Posted: Sat Jul 15, 2006 10:55 pm
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In article <p6eug.10201$PO.6696@dukeread03>,
Ophidian <oNpEhMiOdian23.RemoveThis@cox.net> wrote:

> ManoDogs wrote:
>
> > Ophidian wrote:
> >
> >>Naznarreb wrote:
> >>
> >>
> >>>There is an idea that has been kicking around my group of gaming
> >>>friends, off and on, for at least six years now. If has reared it's
> >>>ugly head once again, and this time it seems serious, so I thought I'd
> >>>bounce it off you guys. The idea is a either a hybrid game store/cafe,
> >>>or just a cafe that friendly towards gamers.

An interesting and telling part of your research will be to project your
profits and losses for the first five years. You'll likely need to
include such a document in your business plan, so you can show
how much income you expect to generate, and from what sources.
Balance that against your expenses (rent, utilities, any construction
that may be required, ordering of all consumables from vendors, etc.)
and hope for a fat business loan Wink

Best wishes,
Eric
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Naznarreb

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Since: Jan 25, 2006
Posts: 6



(Msg. 15) Posted: Sat Jul 15, 2006 11:41 pm
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All this is really helpful, thanks a lot and keep it coming. Many of
the ideas put forth we have considered in one aspect or another. The
overall response I get from people is "Cool!" which gives me hope that
this idea is viable (now I just need everyone who said that to convene
upon my premises in 3 to 5 years!). Cutting the retail portion, as some
have suggested, would definitly cut costs (an important consideration),
but one of the broader goals we have for the venture is to make gaming
and D&D less of a "back of the bus" (to make a potentially
inappropriate analogy) kind of thing. I don't know about your home
town, but around here gaming is still pretty fringe stuff, and we were
kind of thinking it would be cool to have place where norms (as we call
them; somone else mentioned 'mundanes') might go and get a little
glimpse into what D&D and gaming is all about. I have considered that
this could backfire, financially speaking, as We the Unwashed can be a
little off-putting. There is also a part of me that enjoys the esoteric
aspect of gaming, and the fact I can use words like "esoteric" without
people scratching their heads. An alternative we're considering is
aligning ourselves with an established gaming store or finding someone
who wants to open a regular game store and we open up across the street
or something.

Something I find fascinating is the way that alcohol seems to be a
divisive issue among gamers. In my own group, we range from heavy
social drinkers (drinking to get drunk, on occasion) to near
teetotalers to actual teetotalers, and in this thread, reactions range
from "Cool" to "Be cautious" to "Bad Idea." I wonder why that is?

Anyway, this gives me the feeling that I'm onto something.
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