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GalCiv II - frustrated, and questions

 
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Charles J. Cohen

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Since: Mar 20, 2006
Posts: 3



(Msg. 1) Posted: Sun Mar 19, 2006 11:55 pm
Post subject: GalCiv II - frustrated, and questions
Archived from groups: comp>sys>ibm>pc>games>strategic (more info?)

I'm playing the game and getting very frustrated. Here are comments
and questions, and I'd love to get some help, please, if you know.

1. When I design a ship and save it, the game crashes. Does this
happen to anyone else? Happens on both my home machine and work
machine. They both have high end graphics cards.

2. Since I can't design ships, I need to use the ones already in the
game. How do I find out what technologies are needed for specific
ships?? For example, if I want to build a battleaxe, what
technologies support that? I can't figure it out at all in the User
Interface.

3. Is there a download of the entire techtree somewhere? Or somewhere
that has the above information?

4. While on the Stardock forumes, I do a search, and nothing ever
comes up. Even if I do a search on "Galactic" or "Gal". Is this
right?

I think that is enough.

Thank you for any answers! - C

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Ceowulf

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Since: Jul 11, 2004
Posts: 282



(Msg. 2) Posted: Mon Mar 20, 2006 1:55 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
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"Charles J. Cohen" <charles RemoveThis @boston.eecs.umich.edu> wrote in message
news:slrne1sab9.g2o.charles@boston.eecs.umich.edu...
> I'm playing the game and getting very frustrated. Here are comments
> and questions, and I'd love to get some help, please, if you know.
>
> 1. When I design a ship and save it, the game crashes. Does this
> happen to anyone else? Happens on both my home machine and work
> machine. They both have high end graphics cards.

Try patching it to v1.1, the crashes will be 99% gone. This was a known bug.

> 2. Since I can't design ships, I need to use the ones already in the
> game. How do I find out what technologies are needed for specific
> ships?? For example, if I want to build a battleaxe, what
> technologies support that? I can't figure it out at all in the User
> Interface.

Beam weapons and medium hulls I think, but can't be sure. Essentially it's
not that big a deal either. When you research down a particular weapon tree
new ships will pop up according to you're max hull size.

> 3. Is there a download of the entire techtree somewhere? Or somewhere
> that has the above information?

It came with the CE version, but has been mentioned in this NG before as
well, so if you don't have that copy, maybe another answer was found
earlier.

> 4. While on the Stardock forumes, I do a search, and nothing ever
> comes up. Even if I do a search on "Galactic" or "Gal". Is this
> right?

No idea there sorry, maybe PM a mod?

Ceo-

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Hawk

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Since: May 24, 2004
Posts: 9



(Msg. 3) Posted: Mon Mar 20, 2006 8:18 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Ceowulf" <ceo RemoveThis @NOSPAMii.ATALLnet> wrote in message
news:441e37f4$0$23191$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
> "Charles J. Cohen" <charles RemoveThis @boston.eecs.umich.edu> wrote in message
> news:slrne1sab9.g2o.charles@boston.eecs.umich.edu...
>> I'm playing the game and getting very frustrated. Here are comments
>> and questions, and I'd love to get some help, please, if you know.
>>
>> 1. When I design a ship and save it, the game crashes. Does this
>> happen to anyone else? Happens on both my home machine and work
>> machine. They both have high end graphics cards.
>
> Try patching it to v1.1, the crashes will be 99% gone. This was a known bug.
>

Don't you mean patch v1.0X? Afaik v1.1 is still a work in progress...


(*>
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Mr. Limpet

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Since: Nov 04, 2005
Posts: 65



(Msg. 4) Posted: Mon Mar 20, 2006 9:29 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Quaestor" <no-spam.DeleteThis@my.place> wrote in message
news:121srckncq469e@news.supernews.com...
> Charles J. Cohen wrote:
>
>>I'm playing the game and getting very frustrated.
>>
>
> I did try to warn everyone this would be a bad investment.

FWIW, I've been having a blast with GC2. Do more people have problems than
not?
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Lucian Wischik

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Since: Sep 18, 2005
Posts: 107



(Msg. 5) Posted: Mon Mar 20, 2006 9:29 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Mr. Limpet" <nobody.DeleteThis@nothanks.not> wrote:
>FWIW, I've been having a blast with GC2. Do more people have problems than
>not?

Yeah, I've not had any problems with it at all, either.

--
Lucian
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Peter Huebner

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Since: Mar 15, 2005
Posts: 345



(Msg. 6) Posted: Mon Mar 20, 2006 9:55 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
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In article <slrne1sab9.g2o.charles DeleteThis @boston.eecs.umich.edu>,
charles DeleteThis @boston.eecs.umich.edu says...
> I'm playing the game and getting very frustrated. Here are comments
> and questions, and I'd love to get some help, please, if you know.
>
> 1. When I design a ship and save it, the game crashes. Does this
> happen to anyone else? Happens on both my home machine and work
> machine. They both have high end graphics cards.

Get the game patched, this has been fixed. There is a workaround: only enter
the shipyard screen from the main game interface and you will be able to design
ships and save them without crashes. This works with the unpatched game also.

>
> 2. Since I can't design ships, I need to use the ones already in the
> game. How do I find out what technologies are needed for specific
> ships?? For example, if I want to build a battleaxe, what
> technologies support that? I can't figure it out at all in the User
> Interface.

I griped about that too. It's been fixed. In the patched game, when you
research new technology that leads to new ship types, it will tell you which
other techs you need for a specific design.

>
> 3. Is there a download of the entire techtree somewhere? Or somewhere
> that has the above information?

You basically don't need it, since the tech tree is now linear. small guns lead
to bigger guns lead to even bigger guns. Basic labs lead to enhanced labs lead
to research institutes et cetera. If you go into the research tree and you
click on the 'more' button, you get and expanded view of the tree but you still
don't get any nfo about the techs and what they do/unlock.

>
> 4. While on the Stardock forumes, I do a search, and nothing ever
> comes up. Even if I do a search on "Galactic" or "Gal". Is this
> right?

Not for me. I can search successfully.

Hang in there. Once you get over the initial obstacles/frustrations this is a
very rewarding and not at all frustrating game.

cheers, -P.

--
=========================================
firstname dot lastname at gmail fullstop com
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pauls2272

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Since: Jun 09, 2005
Posts: 312



(Msg. 7) Posted: Mon Mar 20, 2006 10:37 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>While on the Stardock forumes

Go to www.galciv2.com. To the left is a button for Forums.

The ones that you get when running the Stardock update tool seem to be
different than the Galciv2 ones.
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Dtolman

External


Since: May 09, 2005
Posts: 21



(Msg. 8) Posted: Mon Mar 20, 2006 11:10 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Mr. Limpet wrote:
> "Quaestor" <no-spam RemoveThis @my.place> wrote in message
> news:121srckncq469e@news.supernews.com...
> > Charles J. Cohen wrote:
> >
> >>I'm playing the game and getting very frustrated.
> >>
> >
> > I did try to warn everyone this would be a bad investment.
>
> FWIW, I've been having a blast with GC2. Do more people have problems than
> not?

I've been playing it since release date... only problem I've had is
that it crashes sometimes after playing it continuously for 6 hours
(thank goodness for auto-save every 5 minutes). All in all, a pretty
solid release - with all the purchases I would imagine that there would
be hordes of outraged gamers here if it was as flaky as most other
released games...
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Hank the Rapper

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Since: Feb 23, 2005
Posts: 225



(Msg. 9) Posted: Mon Mar 20, 2006 4:58 pm
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Quaestor wrote:

> I did try to warn everyone this would be a bad investment.

Why do you say that? Seriously. I haven't played it yet.
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Ceowulf

External


Since: Jul 11, 2004
Posts: 282



(Msg. 10) Posted: Tue Mar 21, 2006 12:55 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
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"Hawk" <jedi001.TakeThisOut@netscape.net> wrote in message
news:121tedemjhs5382@corp.supernews.com...
>
> "Ceowulf" <ceo.TakeThisOut@NOSPAMii.ATALLnet> wrote in message
> news:441e37f4$0$23191$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
>> "Charles J. Cohen" <charles.TakeThisOut@boston.eecs.umich.edu> wrote in message
>> news:slrne1sab9.g2o.charles@boston.eecs.umich.edu...
>>> I'm playing the game and getting very frustrated. Here are comments
>>> and questions, and I'd love to get some help, please, if you know.
>>>
>>> 1. When I design a ship and save it, the game crashes. Does this
>>> happen to anyone else? Happens on both my home machine and work
>>> machine. They both have high end graphics cards.
>>
>> Try patching it to v1.1, the crashes will be 99% gone. This was a known
>> bug.
>>
>
> Don't you mean patch v1.0X? Afaik v1.1 is still a work in progress...

Indeed I do, cheers Hawk.

Ceo-
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Craig Swanson

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Since: Dec 16, 2005
Posts: 8



(Msg. 11) Posted: Tue Mar 21, 2006 12:48 pm
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
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"Mr. Limpet" <nobody RemoveThis @nothanks.not> wrote in message
news:wdSdnSp1sNSMV4PZnZ2dnUVZ_v6dnZ2d@comcast.com...
> "Quaestor" <no-spam RemoveThis @my.place> wrote in message
> news:121srckncq469e@news.supernews.com...
>> Charles J. Cohen wrote:
>>
>>>I'm playing the game and getting very frustrated.
>>>
>>
>> I did try to warn everyone this would be a bad investment.
>
> FWIW, I've been having a blast with GC2. Do more people have problems
> than not?

Working great here.



>
>
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Craig Swanson

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Since: Dec 16, 2005
Posts: 8



(Msg. 12) Posted: Tue Mar 21, 2006 12:56 pm
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Hank the Rapper" <xflopgoon.DeleteThis@yahoo.com> wrote in message
news:N9Kdnd7YOJ8o3ILZRVn-ug@comcast.com...
> Quaestor wrote:
>
>> I did try to warn everyone this would be a bad investment.
>
> Why do you say that? Seriously. I haven't played it yet.

Quaestor is just being Quaestor. His previous posts speak for themselves.
Some people are just miserable and like to share.

I don't pretend to have done extensive research but every site i've seen
that contains user reviews has galciv pegged at 9/10 and the average review
is 9/10 and nearly everyone here on this forum that has talked about it
likes the game.

I almost always wait for the demo. I didn't with this one and love the game.
But if you have any doubt just wait for a demo. They should have one out
soon.

-Craig

>
>
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Charles J. Cohen

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Since: Mar 20, 2006
Posts: 3



(Msg. 13) Posted: Tue Mar 21, 2006 11:55 pm
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

>> 1. When I design a ship and save it, the game crashes. Does this
>> happen to anyone else? Happens on both my home machine and work
>> machine. They both have high end graphics cards.
>
> Try patching it to v1.1, the crashes will be 99% gone. This was a known bug.

I did. v1.0X1. This crash still happens.

It is getting really annoying. Any other suggestions?

- C
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Ceowulf

External


Since: Jul 11, 2004
Posts: 282



(Msg. 14) Posted: Wed Mar 22, 2006 12:55 am
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
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"Charles J. Cohen" <charles.DeleteThis@boston.eecs.umich.edu> wrote in message
news:slrne21k0f.dj4.charles@boston.eecs.umich.edu...
>>> 1. When I design a ship and save it, the game crashes. Does this
>>> happen to anyone else? Happens on both my home machine and work
>>> machine. They both have high end graphics cards.
>>
>> Try patching it to v1.1, the crashes will be 99% gone. This was a known
>> bug.
>
> I did. v1.0X1. This crash still happens.
>
> It is getting really annoying. Any other suggestions?

I bet it would, only suggestion now would to email their support guys with
your error.dbg file in you GalCiv 2 dir. Help them work out whats going on.

Ceo-
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Charles J. Cohen

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Since: Mar 20, 2006
Posts: 3



(Msg. 15) Posted: Wed Mar 22, 2006 3:55 pm
Post subject: Re: GalCiv II - frustrated, and questions [Login to view extended thread Info.]
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Good news! On my laptop it works (but not on the regular computer). Ah
well, that is something!

Another question: how do I know how many farms I should have?

- C
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