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Since: May 24, 2007 Posts: 70
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(Msg. 1) Posted: Wed Nov 28, 2007 10:08 am
Post subject: [40k] [GW] Jervis' Board Game Archived from groups: rec>games>miniatures>warhammer (more info?)
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Since: Nov 20, 2007 Posts: 50
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(Msg. 2) Posted: Wed Nov 28, 2007 12:06 pm
Post subject: Re: [GW] Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Jan 14, 2005 Posts: 62
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(Msg. 3) Posted: Wed Nov 28, 2007 8:52 pm
Post subject: Re: [GW] Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Nov 29, 2007 Posts: 2
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(Msg. 4) Posted: Thu Nov 29, 2007 3:58 am
Post subject: Re: [GW] Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Feb 24, 2007 Posts: 52
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(Msg. 5) Posted: Thu Nov 29, 2007 12:32 pm
Post subject: Re: [GW] Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"NOrm" <norm DeleteThis @normbates.com> wrote in message
news:cc5bd06e-4f3e-4b43-bc47-3767bac068ab@y20g2000hsy.googlegroups.com...
> Went to the specialist website and downloaded the rules for Adeptus
> Titanicus. Still have the mini's... Still unpainted. Will hopefully
> paint them before another 20 years pass by.
I liked the old rules better, but the new ones do play faster.
--
Sir Scott "Haven't finished painting my titans either... " McDaniel >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Nov 20, 2007 Posts: 50
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(Msg. 6) Posted: Tue Dec 04, 2007 1:10 pm
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 4, 11:39 am, "M Roberts" <unkn... DeleteThis @thisaddress.com> wrote:
> And Gor, Blimey!!, look what's turned up today. Dark Future returns. I
> really didn't expect this. The rumour was that Gorkamorka was on it's way.
Cool. Why didn't GorkaMorka sell, anyway? It didn't seem like a bad
concept to me. >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Nov 20, 2007 Posts: 50
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(Msg. 7) Posted: Tue Dec 04, 2007 1:47 pm
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 4, 4:32 pm, "Doctor Rock" <mala....DeleteThis@blueyonder.co.uk> wrote:
> > Cool. Why didn't GorkaMorka sell, anyway? It didn't seem like a bad
> > concept to me.
>
> because there's a substantial difference between "good concept" and "concept
> good enough to pay GW prices for"
Point. I still remember when I was about to buy the 40K boxed set in
December '02, only to find that they'd jacked the price up by $25. >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Jan 14, 2005 Posts: 62
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(Msg. 8) Posted: Tue Dec 04, 2007 4:39 pm
Post subject: Re: [GW] Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: Dec 30, 2004 Posts: 374
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(Msg. 9) Posted: Tue Dec 04, 2007 9:32 pm
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Seamus" <fomorianwolf.DeleteThis@gmail.com> wrote in message
news:adb573fe-82c8-4de2-b024-e2309f60583e@w34g2000hsg.googlegroups.com...
> On Dec 4, 11:39 am, "M Roberts" <unkn....DeleteThis@thisaddress.com> wrote:
>> And Gor, Blimey!!, look what's turned up today. Dark Future returns. I
>> really didn't expect this. The rumour was that Gorkamorka was on it's
>> way.
>
> Cool. Why didn't GorkaMorka sell, anyway? It didn't seem like a bad
> concept to me.
because there's a substantial difference between "good concept" and "concept
good enough to pay GW prices for" >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 10) Posted: Wed Dec 05, 2007 7:20 pm
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Seamus" <fomorianwolf.RemoveThis@gmail.com> wrote in message
news:adb573fe-82c8-4de2-b024-e2309f60583e@w34g2000hsg.googlegroups.com...
> On Dec 4, 11:39 am, "M Roberts" <unkn....RemoveThis@thisaddress.com> wrote:
>> And Gor, Blimey!!, look what's turned up today. Dark Future returns. I
>> really didn't expect this. The rumour was that Gorkamorka was on it's
>> way.
>
> Cool. Why didn't GorkaMorka sell, anyway? It didn't seem like a bad
> concept to me.
i found it bland and colorless. sand and green, not like the original bright
colors of the orcs. >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Oct 18, 2007 Posts: 106
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(Msg. 11) Posted: Thu Dec 06, 2007 4:22 am
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Since: May 24, 2007 Posts: 70
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(Msg. 12) Posted: Fri Dec 07, 2007 5:35 am
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hey,
On Dec 5, 11:22 pm, "Kevin Milner" <dontspa... DeleteThis @ihatespam.net> wrote:
> Its a recipe for disappointment
I was gifted "DaVinci Code" when it was first published.
It was the most amateurish hackwork i'd read in ages.
I later thanked my benefactor, but said,
"No more Brown, please."
I was told that I was perhaps too critical (me!) of the author.
So, I read Brown's "Digital Fortress" just to test that theory.
I'd managed, with monumental effort, to finish Code in a weekend.
Fortress nearly defeated me, but by sheer effort of will I
prevailed.
It was, beyond any possible expectation, even *worse* than Code.
Later, of course, Code became a runaway NYT best-seller.
I was incredulous. Was this the same Code that I'd read?
It was.
Soon, the Code film and bus tours followed, to the delight of so
many.
So, according to the New YorkTimes, Brown is a literary genius.
If that's a benchmark, Black Industries' stuff ain't too bad.
God help us all . . .
Playa >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Oct 18, 2007 Posts: 106
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(Msg. 13) Posted: Fri Dec 07, 2007 4:07 pm
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Playa" <hurlgen40k DeleteThis @aol.com> wrote in message
news:73fca2d3-0262-4e40-ae7d-f20694915696@j20g2000hsi.googlegroups.com...
>
> Hey,
>
> On Dec 5, 11:22 pm, "Kevin Milner" <dontspa... DeleteThis @ihatespam.net> wrote:
>> Its a recipe for disappointment
>
> I was gifted "DaVinci Code" when it was first published.
> It was the most amateurish hackwork i'd read in ages.
> I later thanked my benefactor, but said,
>
> "No more Brown, please."
>
> I was told that I was perhaps too critical (me!) of the author.
> So, I read Brown's "Digital Fortress" just to test that theory.
>
> I'd managed, with monumental effort, to finish Code in a weekend.
> Fortress nearly defeated me, but by sheer effort of will I
> prevailed.
> It was, beyond any possible expectation, even *worse* than Code.
>
> Later, of course, Code became a runaway NYT best-seller.
> I was incredulous. Was this the same Code that I'd read?
>
> It was.
>
> Soon, the Code film and bus tours followed, to the delight of so
> many.
> So, according to the New YorkTimes, Brown is a literary genius.
> If that's a benchmark, Black Industries' stuff ain't too bad.
>
> God help us all . . .
>
>
> Playa
>
The problem is its a lot easier to read "low" books than "high". I had to
force myself to finish Fellowship of the Rings and the Two Towers, and was
only able to do so because I was playing LoTR-Online at the time. I enjoyed
the books alot, but the writing style was very hard (for me) to read. What
happens is lazy people don't force themselves to finish the books that are
good but hard to read.
Same with movies.
So the producers produce what is successful, which means we have tons of
Brown, or Sparks, or any other kind of hacks. >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: Jul 30, 2007 Posts: 130
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(Msg. 14) Posted: Sat Dec 08, 2007 7:34 am
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Fri, 07 Dec 2007 16:07:43 GMT, "Kevin Milner"
<dontspamme.DeleteThis@ihatespam.net> wrote:
>
>"Playa" <hurlgen40k.DeleteThis@aol.com> wrote in message
>news:73fca2d3-0262-4e40-ae7d-f20694915696@j20g2000hsi.googlegroups.com...
>>
>> Hey,
>>
>> On Dec 5, 11:22 pm, "Kevin Milner" <dontspa....DeleteThis@ihatespam.net> wrote:
>>> Its a recipe for disappointment
>>
>> I was gifted "DaVinci Code" when it was first published.
>> It was the most amateurish hackwork i'd read in ages.
>> I later thanked my benefactor, but said,
>>
>> "No more Brown, please."
>>
>> I was told that I was perhaps too critical (me!) of the author.
>> So, I read Brown's "Digital Fortress" just to test that theory.
>>
>> I'd managed, with monumental effort, to finish Code in a weekend.
>> Fortress nearly defeated me, but by sheer effort of will I
>> prevailed.
>> It was, beyond any possible expectation, even *worse* than Code.
>>
>> Later, of course, Code became a runaway NYT best-seller.
>> I was incredulous. Was this the same Code that I'd read?
>>
>> It was.
>>
>> Soon, the Code film and bus tours followed, to the delight of so
>> many.
>> So, according to the New YorkTimes, Brown is a literary genius.
>> If that's a benchmark, Black Industries' stuff ain't too bad.
>>
>> God help us all . . .
>>
>>
>> Playa
>>
>The problem is its a lot easier to read "low" books than "high". I had to
>force myself to finish Fellowship of the Rings and the Two Towers, and was
>only able to do so because I was playing LoTR-Online at the time. I enjoyed
>the books alot, but the writing style was very hard (for me) to read. What
>happens is lazy people don't force themselves to finish the books that are
>good but hard to read.
>Same with movies.
>So the producers produce what is successful, which means we have tons of
>Brown, or Sparks, or any other kind of hacks.
That's one of the problems with Tolkein's books, and Michael
Crichton's. Both of them tend to go into lengthy explanations that
stop the action, and your average reader will end up skipping a lot or
just getting bored, then blame the writer for their own lack of
intellect (especially the ones who don't understand it). Tolkien's
trilogy was blessed to receive the treatment it got (despite all the
flaws, yes), because Crichton's novels on the big screen tend to have
their script written by asking, "What's the basic premise of this book
and how much dialogue can we cut out?" I've read and seen Jurassic
Park, Lost World, Sphere, Timeline (my favorite to date), and a couple
others I'm sure I'm forgetting, and not one time have the book and
movie seemed like they were telling remotely the same story.
Stupidity sells. What can you do about it?
--
Erik
Insert soulless sig file here. >> Stay informed about: [40k] [GW] Jervis' Board Game |
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Since: May 24, 2007 Posts: 70
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(Msg. 15) Posted: Sat Dec 08, 2007 7:54 am
Post subject: Re: Jervis' Board Game [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hey,
On Dec 7, 11:07 am, "Kevin Milner" <dontspa... DeleteThis @ihatespam.net> wrote:
> its a lot easier to read "low" books than "high"
Well, I have no problem with either, but I do have standards -
Even the lowest fiction has to rmaintain an engaging plot.
Any fiction writer can engage the reader at once pretty easily.
What follows though, often requires a suspension of disbelief.
That's okay too, as long as this premise stays consistent.
But, Brown just keeps piling on suspension after suspension.
Midway, you're mentally exhausted from the credibility stretching.
Then, in the payoff chapter, it all seems to have been for nought -
All the silly 'coincidences' were there only to make *his* job
easier!
> I was playing LoTR-Online at the time. I enjoyed
> the books alot, but the writing style was very hard (for me) to read.
Tolkien's Middle English style is supposed to appear quaint, not
opaque.
Compare with the pidgin Latin of Warhammer's "High Gothic'.
Or that same 'language' used in the Harry Potter books.
Or, for a real test of resolve, read some Shakespeare . . .
> producers produce what is successful
Yep. IE, popular at the lowest common consumer denominator. That's
okay, too.
The Code film was a gimme project as the novel was already a NYT best-
seller.
My question is - How could Code ever have been published in the first
place?
Goggles ready? Here's what I haven't blocked-out from chapter one:
In Paris, a seven foot tall Polish-speaking German Skinhead wearing a
brown monk's habit walks into the Louvre museum with a handgun.
Okay, at this point my back's aching already, but this all has to be
going *somewhere*, right Dan? Right???
(Mon dieu! A monk with a handgun! Where? There? No no, not that one,
you fool - over there! The giant one!)
This assassin shoots the senior curator once, and then, after *not*
having killed him or running out of ammo, leaves.
He simply walks away through the streets of Paris, just as he casually
walked in - mission not accomplished.
Oh, I forgot - the 7ft Skinhead in the weird getup is an albino as
well as a poor assassin . . .
The wounded curator, rather than leave or call for help, spends the
last minutes of his life setting up bizarre puzzles.
Yes, puzzles. But, they're coded puzzles - get it? Ugh . . .
Finally, his dying act is to strip naked, then paint yet another coded
puzzle message on the floor in his own blood.
As he lays himself down to die, he strikes a pose (Vogue!) emulating
that of DaVinci's "Vitruvian Man".
Seriously, how did even a junior editor get past *this* part of the
manuscript?
Playa >> Stay informed about: [40k] [GW] Jervis' Board Game |
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