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Since: Apr 19, 2007 Posts: 153
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(Msg. 16) Posted: Sun Jan 13, 2008 5:53 pm
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: rec>games>miniatures>warhammer (more info?)
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On Jan 13, 12:22 pm, Erik Setzer <kgavrin-at-gmail-dot-com> wrote:
> On Sun, 13 Jan 2008 02:33:25 -0500, Myrmidon <im....RemoveThis@home.com> wrote:
> >In article <16bgo39g0qn0lia50mqt51785uj0cdh....RemoveThis@4ax.com>, Erik Setzer
> ><kgavrin-at-gmail-dot-com> says...
> >> On Fri, 11 Jan 2008 17:54:58 -0800 (PST), cheezhan....RemoveThis@gmail.com wrote:
>
> >> >Might mean they'll bring out plastic daemons.
>
> >> Already confirmed, the horrible Daemonettes and more promising
> >> Bloodletters have been shown around.
>
> > Any links to pictures, or just word of mouth?
>
> > Myr
>
> http://warseer.com/forums/showthread.php?t=104227
>
> Bloodletter, Juggernaught, and Daemonettes.
the jugger looks good... will probably cost a fortune. the Daemonettes
are just another version of "horrid" like every previous incarnation
of them. the Bloodletter looks "ok"...
but once again... If they can't be bothered to have them work with
CSM, then I can't be bothered to be interested in them. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 17) Posted: Mon Jan 14, 2008 2:41 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<cheezhankrn RemoveThis @gmail.com> wrote in message
news:8320b3da-a687-4792-a866-1c1b78b850f2@i3g2000hsf.googlegroups.com...
> On Jan 13, 6:33 pm, Myrmidon <im... RemoveThis @home.com> wrote:
>> In article <16bgo39g0qn0lia50mqt51785uj0cdh... RemoveThis @4ax.com>, Erik Setzer
>> <kgavrin-at-gmail-dot-com> says...> On Fri, 11 Jan 2008 17:54:58 -0800
>> (PST), cheezhan... RemoveThis @gmail.com wrote:
>>
>> > >Might mean they'll bring out plastic daemons.
>>
>> > Already confirmed, the horrible Daemonettes and more promising
>> > Bloodletters have been shown around.
>>
>> Any links to pictures, or just word of mouth?
>>
> best I've been able to find
> daemonettes
> juggernaughts
> and bloodletters
> http://clubworkshed.blogspot.com/2007/09/games-day-images-40k.html
>
i like the bloodlettters. probably the best ive seen, but i still kinda miss
the old ones with the haunched snake bodies. at least these dont look like
bodybuilders. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Jan 08, 2008 Posts: 97
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(Msg. 18) Posted: Tue Jan 22, 2008 5:29 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hey,
On Jan 14, 2:41 am, "The Cheshire Cat" <Rokn....RemoveThis@comcast.net> wrote:
> i like the bloodlettters
Apparently, we share the sculptor's affinity for Harryhausen. ;- )
Here's an updated summary:
+++
HQ
Greater Daemons:
GUO 210pt w/ FNP, Immunity, WS6, T6 I2, 4+/5+, 2+ Poison, Breath, Aura
and S&P;
BT 230pt w/ A5, I4, Assaults w/ S8, Wings, FC, Force Weapon, Chaos
Armour, BS4,
a 12in S7 AP2 Strike Attack and a 2+ Inv vs Psi or FWs;
KoS 210pt w/ A6, I9, Lash, H&R, Grenades (incl. offensive grenade
option),
Double-tap 18in S4 AP3 A3 and Fleet;
LoC 240pt w/ BS5, Force Weapon, 3-way Splitfire, and 3+ Inv.
GD Characters:
Tzeentch = Oracle MC w/ W1, Split Fire, Force Weapon and 3 Psi Attacks
Nurgle = Plaguefather w/ Blessing and Infestation
Undivided = Skarbrand the Exiled"
Daemonic Herald IC @170pt including optional (Marked!) Chariot:
2 per slot, Wounds on a 2+, may have Psi.
(Psi aren't Powers, just invisible 'weapons' for the Daemon models to
use).
Examples: Breath = Template weapon, Might = +1S; Soul Devourer; Aura
of Decay
(Rot) = 6in S2 AP-; Musk = -1A to enemies in CC; Master = Double-tap,
etc.
Four Herald Chars:
Nurgle = Epidemius w/ Sword, FNP, S&P, opt. Palanquin
Slaanesh = Masque w/ 18in S4 AP3 A3 Rending Attack, Pavane (Dual
Lash), 3+ Inv
Tzeentch = Herals w/ Gaze, optional Bolt, Breath, Mutation, Disc, etc
Khorne = Herald w/ Hellblade, FC, Jugger, etc.
Elites
Flamers 15pt
Flesh Hounds (w/special Cerberus character)
Fiends of Slaanesh (W2, I5, Immune, Beasts, Assault w/ 4 Rend Attacks,
H&R)
Beast of Nurgle (FNP Spawn w/ Poisoned Attack, Ad6, 30+pt)
Troops (A Musician lets you win a drawn melee by one Wound)
Daemonettes 12pt 5-20 S3 T3 w/ Rending and Fleet
Bloodletters 13pt 5-20 w/ WS5, S4, T4, PW, Rending Champ and FC
Plaguebearers 12pt 5-20 T5 w/ FNP, S&P and Poison
Pink Horrors 13pt w/ a S3 AP3 Temp Attack and Changeling Character
(+S9 AP2 BoC)
Furies 13pt S4 T4, not counted as Mandatory Troops choice
Nurglings 6pt 4-7 w/ W2, Swarm and Immune, not counted as Mandatory
Fast Attack
Bloodcrushers of Khorne 40pt (Bloodletters on Juggers w/ 4+ ASv)
Juggernaughts of Khorne
Seekers of Slaanesh 15pt (Mounted Daemonette Cavalry)
Screamers of Tzeentch 13pt (move as Jetbikes)
Heavy Support
Soulgrinder Defiler w/ A4, 'Harvester' CCW
Daemon Prince -100pt w/ Wings and Wound on 2+ options, upgradable to
HQ
General
All are Daemons w/ 5+ Inv saves and immunity to ID. DS =
Half of list is Forced Reserves. Reserves DS within 6in of an Icon.
Units to which Icons are available:
Herald, Bloodletter, Daemonette, Plaguebearer, Horror, Bloodcrusher,
Seeker, Prince
+++
The damage wrought by releasing Codex: Emo-rines can't be undone -
Those Chaos players that remain have likely already recovered.
I just can't see them 'doubling-up' with Daemonica.
Admittedly, the above summary isn't the exact list that will be
published.
But, I can see nothing in it to tempt new Daemonica players, either.
Yes, there will be new models - but I shudder to think of the costs.
It certainly doesn't seem to justify gutting of the Chaos Codex.
Playa >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Dec 07, 2007 Posts: 14
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(Msg. 19) Posted: Wed Jan 23, 2008 3:41 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 23, 12:29 am, JohnPaulPont... DeleteThis @gmail.com wrote:
>
> Here's an updated summary:
>
> +++
>
> HQ
> Greater Daemons:
> GUO 210pt w/ FNP, Immunity, WS6, T6 I2, 4+/5+, 2+ Poison, Breath, Aura
> and S&P;
> BT 230pt w/ A5, I4, Assaults w/ S8, Wings, FC, Force Weapon, Chaos
> Armour, BS4,
> a 12in S7 AP2 Strike Attack and a 2+ Inv vs Psi or FWs;
> KoS 210pt w/ A6, I9, Lash, H&R, Grenades (incl. offensive grenade
> option),
> Double-tap 18in S4 AP3 A3 and Fleet;
> LoC 240pt w/ BS5, Force Weapon, 3-way Splitfire, and 3+ Inv.
>
> GD Characters:
> Tzeentch = Oracle MC w/ W1, Split Fire, Force Weapon and 3 Psi Attacks
> Nurgle = Plaguefather w/ Blessing and Infestation
> Undivided = Skarbrand the Exiled"
>
> Daemonic Herald IC @170pt including optional (Marked!) Chariot:
> 2 per slot, Wounds on a 2+, may have Psi.
> (Psi aren't Powers, just invisible 'weapons' for the Daemon models to
> use).
> Examples: Breath = Template weapon, Might = +1S; Soul Devourer; Aura
> of Decay
> (Rot) = 6in S2 AP-; Musk = -1A to enemies in CC; Master = Double-tap,
> etc.
> Four Herald Chars:
> Nurgle = Epidemius w/ Sword, FNP, S&P, opt. Palanquin
> Slaanesh = Masque w/ 18in S4 AP3 A3 Rending Attack, Pavane (Dual
> Lash), 3+ Inv
> Tzeentch = Herals w/ Gaze, optional Bolt, Breath, Mutation, Disc, etc
> Khorne = Herald w/ Hellblade, FC, Jugger, etc.
>
> Elites
> Flamers 15pt
> Flesh Hounds (w/special Cerberus character)
> Fiends of Slaanesh (W2, I5, Immune, Beasts, Assault w/ 4 Rend Attacks,
> H&R)
> Beast of Nurgle (FNP Spawn w/ Poisoned Attack, Ad6, 30+pt)
>
> Troops (A Musician lets you win a drawn melee by one Wound)
> Daemonettes 12pt 5-20 S3 T3 w/ Rending and Fleet
> Bloodletters 13pt 5-20 w/ WS5, S4, T4, PW, Rending Champ and FC
> Plaguebearers 12pt 5-20 T5 w/ FNP, S&P and Poison
> Pink Horrors 13pt w/ a S3 AP3 Temp Attack and Changeling Character
> (+S9 AP2 BoC)
> Furies 13pt S4 T4, not counted as Mandatory Troops choice
> Nurglings 6pt 4-7 w/ W2, Swarm and Immune, not counted as Mandatory
>
> Fast Attack
> Bloodcrushers of Khorne 40pt (Bloodletters on Juggers w/ 4+ ASv)
> Juggernaughts of Khorne
> Seekers of Slaanesh 15pt (Mounted Daemonette Cavalry)
> Screamers of Tzeentch 13pt (move as Jetbikes)
>
> Heavy Support
> Soulgrinder Defiler w/ A4, 'Harvester' CCW
> Daemon Prince -100pt w/ Wings and Wound on 2+ options, upgradable to
> HQ
>
> General
> All are Daemons w/ 5+ Inv saves and immunity to ID. DS =
> Half of list is Forced Reserves. Reserves DS within 6in of an Icon.
>
> Units to which Icons are available:
> Herald, Bloodletter, Daemonette, Plaguebearer, Horror, Bloodcrusher,
> Seeker, Prince
>
> +++
>
> The damage wrought by releasing Codex: Emo-rines can't be undone -
 Thats the best name for it I've heard.
>
> It certainly doesn't seem to justify gutting of the Chaos Codex.
>
> Playa
Well looking at it is sort of interesting to me to use my WFB daemons
directly. I should have more than enough,
I'm glad they've done the daemons in plastics as I may want some for
conversions in the future but I don't see any need for now.
I still doubt I'll buy it or the CSM 4th ed codex though, unless my
gaming expands. Most people I play now are happy to stay at 3rd Ed and
we're slowly moving to add more house rules and just splitting
systems.
I also want to say Playa, I really appreciate your trolling thru
forums and bringing us these juicy bits. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 20) Posted: Wed Jan 23, 2008 5:36 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<JohnPaulPontiff RemoveThis @gmail.com> wrote in message
news:a1eb76db-0ec4-4475-9272-5fcf8941b47c@j78g2000hsd.googlegroups.com...
>
> Hey,
>
> On Jan 14, 2:41 am, "The Cheshire Cat" <Rokn... RemoveThis @comcast.net> wrote:
>> i like the bloodlettters
>
> Apparently, we share the sculptor's affinity for Harryhausen. ;- )
>
> Here's an updated summary:
>
> +++
>
> HQ
> Greater Daemons:
> GUO 210pt w/ FNP, Immunity, WS6, T6 I2, 4+/5+, 2+ Poison, Breath, Aura
> and S&P;
ugh. only a toughness of 6. i remember when it was a 10.
<snip>
> Daemon Prince -100pt w/ Wings and Wound on 2+ options, upgradable to
> HQ
kinda makes up for lack of dreadnaughts i guess
<snip>
> The damage wrought by releasing Codex: Emo-rines can't be undone -
> Those Chaos players that remain have likely already recovered.
> I just can't see them 'doubling-up' with Daemonica.
i dont either. i mean for one thing, paying another what, 19 bucks for a
codex that could have and should have been included in the original book for
free is kinda retarted. but thats gw marketing strategy for you.
> Admittedly, the above summary isn't the exact list that will be
> published.
> But, I can see nothing in it to tempt new Daemonica players, either.
> Yes, there will be new models - but I shudder to think of the costs.
twice as much as the current metals i assure you. do you know if they still
charge after being summoned, and if the bloodletters still have power
weapons? thank god the power armor is gone off them...that was flipping
rediculous.
> It certainly doesn't seem to justify gutting of the Chaos Codex.
>
nothing justifies half the bullshit gw does. hence why i dont play anymore.
that, and because im a pretentious whiner who only plays with adults. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 21) Posted: Wed Jan 23, 2008 5:37 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<cheezhankrn.DeleteThis@gmail.com> wrote in message
news:8e480131-ded7-4651-8cc9-db4931ecd912@x69g2000hsx.googlegroups.com...
> On Jan 12, 5:41 pm, Blackheart <blackheart666_2....DeleteThis@yahoo.com> wrote:
>> On Jan 11, 8:54 pm, cheezhan....DeleteThis@gmail.com wrote:
>>
>> > I wonder if it'll be like WFB chaos you can mix between the CSM and
>> > this list so you can get real daemons
>>
>> so far no.. much to the approval of the howler monkey fanboys on sites
>> like Dakka...
>
> Dakka wasn't that fanish. Admittedly that there was even 1 in 4
> actually approving is still pretty stunning.
> And interesting to see that's were the Hwanginator has gone.
wow. theres a name i havent seen in a long time. john hwang. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 22) Posted: Wed Jan 23, 2008 6:48 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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<snip>>
>> +++
>>
>> The damage wrought by releasing Codex: Emo-rines can't be undone -
>
> Thats the best name for it I've heard.
>
>>
>> It certainly doesn't seem to justify gutting of the Chaos Codex.
>>
>> Playa
>
> Well looking at it is sort of interesting to me to use my WFB daemons
> directly. I should have more than enough,
> I'm glad they've done the daemons in plastics as I may want some for
> conversions in the future but I don't see any need for now.
> I still doubt I'll buy it or the CSM 4th ed codex though, unless my
> gaming expands. Most people I play now are happy to stay at 3rd Ed and
> we're slowly moving to add more house rules and just splitting
> systems.
ouch. if youre going to go with a prior edition why not just play 2nd
edition with house rules? there so much more available and if you streamline
the psychic phase the game doesnt last half as long
> I also want to say Playa, I really appreciate your trolling thru
> forums and bringing us these juicy bits.
yeah me too. i didnt thank him earlier so ill ride your coat tales and do it
now >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Jan 08, 2008 Posts: 97
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(Msg. 23) Posted: Wed Jan 23, 2008 8:39 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Hey,
On Jan 23, 6:48 am, "The Cheshire Cat" <Rokn... RemoveThis @comcast.net> wrote:
> > Thats the best name for it I've heard
It's been out for months, and I'm still fuming. How sad is that?
> > looking at it is sort of interesting to me to use my WFB daemons
It'll take more than a Codex to make Citadel Daemons interesting to
me.
> > I'm glad they've done the daemons in plastics as I may want some for
> > conversions in the future but I don't see any need for now
You know, I thought the same thing about the new Possessed plastics.
I'm glad I waited until after I'd had a good look at them . . .
> > I still doubt I'll buy it or the CSM 4th ed codex though, unless my
> > gaming expands. Most people I play now are happy to stay at 3rd Ed
Maybe you'll like 5th ed better. It should be along directly . . .
> > I really appreciate your trolling thru
> > forums and bringing us these juicy bits
>
> yeah me too
Hur. Mongo only pawn in game of life!
Playa >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Dec 27, 2007 Posts: 162
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(Msg. 24) Posted: Wed Jan 23, 2008 11:50 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Wed, 23 Jan 2008 05:37:30 -0500, "The Cheshire Cat"
<Roknese.TakeThisOut@comcast.net> wrote:
>
><cheezhankrn.TakeThisOut@gmail.com> wrote in message
>news:8e480131-ded7-4651-8cc9-db4931ecd912@x69g2000hsx.googlegroups.com...
>> On Jan 12, 5:41 pm, Blackheart <blackheart666_2....TakeThisOut@yahoo.com> wrote:
>>> On Jan 11, 8:54 pm, cheezhan....TakeThisOut@gmail.com wrote:
>>>
>>> > I wonder if it'll be like WFB chaos you can mix between the CSM and
>>> > this list so you can get real daemons
>>>
>>> so far no.. much to the approval of the howler monkey fanboys on sites
>>> like Dakka...
>>
>> Dakka wasn't that fanish. Admittedly that there was even 1 in 4
>> actually approving is still pretty stunning.
>> And interesting to see that's were the Hwanginator has gone.
>
>wow. theres a name i havent seen in a long time. john hwang.
Hwang ran off to join the circus... literally.
--
Erik
Insert soulless sig file here. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Jun 01, 2006 Posts: 40
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(Msg. 25) Posted: Wed Jan 23, 2008 12:24 pm
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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The Cheshire Cat wrote:
> <snip>>
>>> +++
>>>
>>> The damage wrought by releasing Codex: Emo-rines can't be undone -
>> Thats the best name for it I've heard.
>>
>>> It certainly doesn't seem to justify gutting of the Chaos Codex.
>>>
>>> Playa
>> Well looking at it is sort of interesting to me to use my WFB daemons
>> directly. I should have more than enough,
>> I'm glad they've done the daemons in plastics as I may want some for
>> conversions in the future but I don't see any need for now.
>> I still doubt I'll buy it or the CSM 4th ed codex though, unless my
>> gaming expands. Most people I play now are happy to stay at 3rd Ed and
>> we're slowly moving to add more house rules and just splitting
>> systems.
>
> ouch. if youre going to go with a prior edition why not just play 2nd
> edition with house rules? there so much more available and if you streamline
> the psychic phase the game doesnt last half as long
2nd ed was even more faulty and long winded than 4th. I'll see if I can
dig up the house rules we used to use for 4th and post them. They mostly
existed to cut down on rolls etc (eg armour saves were included in the
to wound roll).
>
>> I also want to say Playa, I really appreciate your trolling thru
>> forums and bringing us these juicy bits.
>
> yeah me too. i didnt thank him earlier so ill ride your coat tales and do it
> now
>
> >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 26) Posted: Wed Jan 23, 2008 12:24 pm
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"oeb" <what.will.i.do.with.a.gig.DeleteThis@gmail.com> wrote in message
news:tmGlj.24242$j7.448944@news.indigo.ie...
> The Cheshire Cat wrote:
>> <snip>>
>>>> +++
>>>>
>>>> The damage wrought by releasing Codex: Emo-rines can't be undone -
>>> Thats the best name for it I've heard.
>>>
>>>> It certainly doesn't seem to justify gutting of the Chaos Codex.
>>>>
>>>> Playa
>>> Well looking at it is sort of interesting to me to use my WFB daemons
>>> directly. I should have more than enough,
>>> I'm glad they've done the daemons in plastics as I may want some for
>>> conversions in the future but I don't see any need for now.
>>> I still doubt I'll buy it or the CSM 4th ed codex though, unless my
>>> gaming expands. Most people I play now are happy to stay at 3rd Ed and
>>> we're slowly moving to add more house rules and just splitting
>>> systems.
>>
>> ouch. if youre going to go with a prior edition why not just play 2nd
>> edition with house rules? there so much more available and if you
>> streamline the psychic phase the game doesnt last half as long
>
> 2nd ed was even more faulty and long winded than 4th. I'll see if I can
> dig up the house rules we used to use for 4th and post them. They mostly
> existed to cut down on rolls etc (eg armour saves were included in the to
> wound roll).
sounds like the old game that i tried to design a while back. except
toughness was increased by the armor, and the opponent had to roll a d10
over the toughness of the model. so if you were a human you had a toughness
of 5 and powered armor added a +4 to your toughness so you had to roll a 9+
on a d10 and add the strength of the weapon to kill the model. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Jun 01, 2006 Posts: 40
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(Msg. 27) Posted: Wed Jan 23, 2008 4:36 pm
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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The Cheshire Cat wrote:
> "oeb" <what.will.i.do.with.a.gig RemoveThis @gmail.com> wrote in message
> news:tmGlj.24242$j7.448944@news.indigo.ie...
>> The Cheshire Cat wrote:
>>> <snip>>
>>>>> +++
>>>>>
>>>>> The damage wrought by releasing Codex: Emo-rines can't be undone -
>>>> Thats the best name for it I've heard.
>>>>
>>>>> It certainly doesn't seem to justify gutting of the Chaos Codex.
>>>>>
>>>>> Playa
>>>> Well looking at it is sort of interesting to me to use my WFB daemons
>>>> directly. I should have more than enough,
>>>> I'm glad they've done the daemons in plastics as I may want some for
>>>> conversions in the future but I don't see any need for now.
>>>> I still doubt I'll buy it or the CSM 4th ed codex though, unless my
>>>> gaming expands. Most people I play now are happy to stay at 3rd Ed and
>>>> we're slowly moving to add more house rules and just splitting
>>>> systems.
>>> ouch. if youre going to go with a prior edition why not just play 2nd
>>> edition with house rules? there so much more available and if you
>>> streamline the psychic phase the game doesnt last half as long
>> 2nd ed was even more faulty and long winded than 4th. I'll see if I can
>> dig up the house rules we used to use for 4th and post them. They mostly
>> existed to cut down on rolls etc (eg armour saves were included in the to
>> wound roll).
>
> sounds like the old game that i tried to design a while back. except
> toughness was increased by the armor, and the opponent had to roll a d10
> over the toughness of the model. so if you were a human you had a toughness
> of 5 and powered armor added a +4 to your toughness so you had to roll a 9+
> on a d10 and add the strength of the weapon to kill the model.
>
>
Well it's kinda like that.
Basicly, armour save increases model toughness, and weapon AP decreases
it. Statisticly you still stand pretty much the same chance of getting a
kill per shot. It's just faster. (The deviation is at most 5% from the
current statistics)
There are other rules too, now for example our rules work on an I go-You
go system rather than person a moving everything, then person b moving
everything. This means you are not sitting around for 40 min at a time
watching all your stuff get shot at.
The moving and shooting phase system has been ripped apart, you can now
either move shoot, shoot move, move move or just shoot (This is for
heavy weapons etc, there were talks of including pinning or a to hit
(for not heavy weapons) rule here to represent laying down a hail of
fire). Move Move handles fleet with a movement bonus.
Opertunity fire is back (Like overwatch), basicly it allows you to
sacrifice a units turn to shoot non heavy weapons during your opponents
turn (Only allowd to fire at the active unit)
There is more too. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Apr 10, 2007 Posts: 215
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(Msg. 28) Posted: Wed Jan 23, 2008 4:36 pm
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"oeb" <what.will.i.do.with.a.gig DeleteThis @gmail.com> wrote in message
news:x2Klj.24249$j7.448955@news.indigo.ie...
> The Cheshire Cat wrote:
>> "oeb" <what.will.i.do.with.a.gig DeleteThis @gmail.com> wrote in message
>> news:tmGlj.24242$j7.448944@news.indigo.ie...
>>> The Cheshire Cat wrote:
>>>> <snip>>
>>>>>> +++
>>>>>>
>>>>>> The damage wrought by releasing Codex: Emo-rines can't be undone -
>>>>> Thats the best name for it I've heard.
>>>>>
>>>>>> It certainly doesn't seem to justify gutting of the Chaos Codex.
>>>>>>
>>>>>> Playa
>>>>> Well looking at it is sort of interesting to me to use my WFB daemons
>>>>> directly. I should have more than enough,
>>>>> I'm glad they've done the daemons in plastics as I may want some for
>>>>> conversions in the future but I don't see any need for now.
>>>>> I still doubt I'll buy it or the CSM 4th ed codex though, unless my
>>>>> gaming expands. Most people I play now are happy to stay at 3rd Ed and
>>>>> we're slowly moving to add more house rules and just splitting
>>>>> systems.
>>>> ouch. if youre going to go with a prior edition why not just play 2nd
>>>> edition with house rules? there so much more available and if you
>>>> streamline the psychic phase the game doesnt last half as long
>>> 2nd ed was even more faulty and long winded than 4th. I'll see if I can
>>> dig up the house rules we used to use for 4th and post them. They mostly
>>> existed to cut down on rolls etc (eg armour saves were included in the
>>> to wound roll).
>>
>> sounds like the old game that i tried to design a while back. except
>> toughness was increased by the armor, and the opponent had to roll a d10
>> over the toughness of the model. so if you were a human you had a
>> toughness of 5 and powered armor added a +4 to your toughness so you had
>> to roll a 9+ on a d10 and add the strength of the weapon to kill the
>> model.
>
>
> Well it's kinda like that.
>
> Basicly, armour save increases model toughness, and weapon AP decreases
> it. Statisticly you still stand pretty much the same chance of getting a
> kill per shot. It's just faster. (The deviation is at most 5% from the
> current statistics)
>
> There are other rules too, now for example our rules work on an I go-You
> go system rather than person a moving everything, then person b moving
> everything. This means you are not sitting around for 40 min at a time
> watching all your stuff get shot at.
this also reflects the game i was working on
> The moving and shooting phase system has been ripped apart, you can now
> either move shoot, shoot move, move move or just shoot (This is for heavy
> weapons etc, there were talks of including pinning or a to hit (for not
> heavy weapons) rule here to represent laying down a hail of fire). Move
> Move handles fleet with a movement bonus.
>
> Opertunity fire is back (Like overwatch), basicly it allows you to
> sacrifice a units turn to shoot non heavy weapons during your opponents
> turn (Only allowd to fire at the active unit)
>
> There is more too.
too bad you werent working on the system with me. i couldve used you. i did
alot of this stuff on the game, which was d10 instead of d6 based. there
were also different speeds for the units (instead of having entire rules
designed around the speeds, i just put how fast the model could go) and also
had leadership and psychic ability as different attribute scores if im
recalling correctly. >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Dec 07, 2007 Posts: 14
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(Msg. 29) Posted: Thu Jan 24, 2008 1:53 am
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 23, 10:48 pm, "The Cheshire Cat" <Rokn....TakeThisOut@comcast.net> wrote:
> <snip>>
>
>
>
> >> +++
>
> >> The damage wrought by releasing Codex: Emo-rines can't be undone -
>
> > Thats the best name for it I've heard.
>
> >> It certainly doesn't seem to justify gutting of the Chaos Codex.
>
> >> Playa
>
> > Well looking at it is sort of interesting to me to use my WFB daemons
> > directly. I should have more than enough,
> > I'm glad they've done the daemons in plastics as I may want some for
> > conversions in the future but I don't see any need for now.
> > I still doubt I'll buy it or the CSM 4th ed codex though, unless my
> > gaming expands. Most people I play now are happy to stay at 3rd Ed and
> > we're slowly moving to add more house rules and just splitting
> > systems.
>
> ouch. if youre going to go with a prior edition why not just play 2nd
> edition with house rules? there so much more available and if you streamline
> the psychic phase the game doesnt last half as long
>
Mostly due to more of the players being familiar with 3rd Ed.
We have aspects of RT and 2nd Ed.
A large part of our requirements are beer'n'pretzel ness and 3rd/4th
ed are pretty simple for that.
Not much is more complex than "Am i better than them? yep 3+. no 4+"
then leave the dice on the table for when your buddy gets back from
his beer to throw his armour saves.
The main house rules are character and unit creation.
Some stuff like overwatch and spotting have been added but they
usually only get used for skirmish, which is admittedly getting to be
the more common form (yay!). >> Stay informed about: [GW] [40k] Codex Daemonica Rumour |
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Since: Jan 08, 2008 Posts: 97
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(Msg. 30) Posted: Fri Feb 08, 2008 6:05 pm
Post subject: Re: Codex Daemonica Rumour [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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