Welcome to GameHourz.com!
FAQFAQ      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

[GW] [40k] Chaos HQs

 
   Game Forums (Home) -> Warhammer -> Warhammer 40k RSS
Next:  [40k] [Model] Havok Launchers  
Author Message
Playa

External


Since: May 24, 2007
Posts: 70



(Msg. 1) Posted: Thu Dec 06, 2007 5:29 am
Post subject: [GW] [40k] Chaos HQs
Archived from groups: rec>games>miniatures>warhammer (more info?)

Hey,

I'm trying to reconcile my old (ha!) models with the new dex.
My winged Lords are no longer represented in the new rules.

I'm just wondering if I've overlooked or misinterpreted something.
I can field them now only as "Daemon Princes" or "Sorcerers".
Basically, I can't see taking any HQ other than the Prince.

Here's a Chaos HQ summary:

+++

- Daemon Prince -
+3WS, +1BS, +2S, +1T, +3W, +1I, +3A, 3+/5+.

This year's model can have wings, but no ranged weapon (?).
He's listed as Monstrous, and Immune to Instant Death.
With the Mark of Khorne, he's the army's best fighter.
With any other mark, he's the army's best Psyker.

Points permitting, he'll always be Slaaneshi, so he can take the Lash
-

Lash is a Psi Power that lets you move enemy Units in your Shooting
Phase.
Move a Unit out of Cover, off an Objective, into LoS, Charge Range,
etc.
Or, if you want, you can move an Avatar or Old One Eye *away* from
you.
The (non-vehicle) Unit just has to be within 24in *before* you move
it.

So what, you say? Well, after a good Lashing, enemy Units are Pinned!
Now, combine this Move/ Pin ability with an Obliterator tag-team.
Okay? Now, think about two such teams ...

What's not to like?

Model-related sidebar:
Oddly, Al and Gav deleted the Gifts that forced use of the actual DP
model.
He's Monstrous, but there's no size spec under that entry in the
rulebook.
So, leaving out Stature means our old Lord models can still represent
a DP.

The joke -
The DP has no 'Daemon' Special Rule in his entry, so he's not a
Daemon.
Interestingly, the same can be said of Greater and Lesser Daemons,
too.
Sorry! Them's the rules, or rather, lack of rules, Daemonhunter
dudes ...

- Lord -
This is the new budget (only double the cost of last year's Lt!) HQ
Unit.
This guy's statline: +2WS, +1BS, +2W, +1I, +2A, 5+ Inv, looks good.
Unfortunately, like the Sorcerer, he's too far outclassed by the
Prince.
(The DP's stats and immunity to ID alone are worth the 20pt
difference.)

- Sorcerer -
Basically, just a Lord with lower WS. Minimum cost is the same as the
DP.
Yes, he's a Psyker, but he's saddled with the stupid Force Weapon:

All Psi Powers are tested at Start of Turn or Instead of Shooting.
But, the CC Force Weapon can't be used in the same turn as Psi
Powers.
So, by the time he gets to the Assault Phase, he can't use his FW!

Verdict: DPs are the only clear HQ choice.
The others are nearly identical in cost and features, but less
effective.

+++

The stats and Special Rules seem to favor the DP above all.
There are other (minor) factors to consider, but that's the gist.
Anyone care to champion the Lord or Sorcerer choices?

Wha'd I miss?


Playa

 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
Ward B.

External


Since: Sep 25, 2005
Posts: 109



(Msg. 2) Posted: Sun Dec 09, 2007 3:23 pm
Post subject: Re: [GW] [40k] Chaos HQs [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Playa" wrote
> Hey,
> I'm just wondering if I've overlooked or misinterpreted something.
> I can field them now only as "Daemon Princes" or "Sorcerers".
> Basically, I can't see taking any HQ other than the Prince.
>
> Here's a Chaos HQ summary:
>
> +++
>
> - Daemon Prince -
> +3WS, +1BS, +2S, +1T, +3W, +1I, +3A, 3+/5+.
>
> This year's model can have wings, but no ranged weapon (?).
> He's listed as Monstrous, and Immune to Instant Death.
> With the Mark of Khorne, he's the army's best fighter.
> With any other mark, he's the army's best Psyker.
>
> Points permitting, he'll always be Slaaneshi, so he can take the Lash

Gratuitous cheese FTW! Incidentally, my local gaming group has totally
banned use of the Lash because its just that broken.

> - Sorcerer -
> Basically, just a Lord with lower WS. Minimum cost is the same as the
> DP.
> Yes, he's a Psyker, but he's saddled with the stupid Force Weapon:
>
> All Psi Powers are tested at Start of Turn or Instead of Shooting.
> But, the CC Force Weapon can't be used in the same turn as Psi
> Powers.
> So, by the time he gets to the Assault Phase, he can't use his FW!

Yes, I noticed that... did GW bother to playtest the new codex at all?

> The stats and Special Rules seem to favor the DP above all.
> There are other (minor) factors to consider, but that's the gist.
> Anyone care to champion the Lord or Sorcerer choices?

The only way I'd take a Lord is with Terminator Armour and a Powerfist. The
2+ save does help. Admittedly, the I1 sucks, so he won't start the fight,
but he will finish it. That many S8 attacks is the best option against the
really tough MC's... and one of my usual opponents is a 'Nid player who
likes really f'ing tough Carnifexes - extra wound, regeneration, 2+ save
armoured carapace, the works.
--
- Ward
wardcb at earthlink dot net

Q: What did the clock say to the Leaning Tower of Pisa?
A: "If you've got the inclination, I've got the time."

 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
Playa

External


Since: May 24, 2007
Posts: 70



(Msg. 3) Posted: Sun Dec 09, 2007 10:37 pm
Post subject: Re: [40k] Chaos HQs [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hey,

On Dec 9, 6:23 pm, "Ward B." <war....DeleteThis@NOSPAMearthlink.net> wrote:
> did GW bother to playtest the new codex at all?

It wasn't even spell-checked in Word before publication, afaict.

> The only way I'd take a Lord is with Terminator Armour and a Powerfist. The
> 2+ save does help. Admittedly, the I1 sucks, so he won't start the fight,
> but he will finish it

Perhaps, but he'll finish it dead if he takes an ID hit before
striking back.
Plus, walking him slooowly into CC is not an attractive option.
Las/ Lance/ Rail shots will ID him mid-waddle.
DS can help mitigate this, but it's still chancy.

Immunity is a sure thing.

> That many S8 attacks is the best option against the
> really tough MC's

Well, the Slaaneshi Daemon Weapon has possibilities for a Termi Lord.
That yields improved Initiative with ID on our side for a change.
Unfortunately, DWs bite the hand . . .

> tough Carnifexes - extra wound, regeneration, 2+ save
> armoured carapace, the works

The trick with hot MC on MC action, imo, is to avoid ID in the first
place.
Everyone knows it'll be an epic multiwound slugfest.
It'd be a shame to cut it short with an ID . . .

If my HQ is Immune, that gives my MC a decided edge.
If both MCs are Immune, even better!


Playa
 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
Ward B.

External


Since: Sep 25, 2005
Posts: 109



(Msg. 4) Posted: Sun Dec 16, 2007 11:14 pm
Post subject: Re: [40k] Chaos HQs [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Playa" wrote
> "Ward B." wrote:
>> did GW bother to playtest the new codex at all?
>
> It wasn't even spell-checked in Word before publication, afaict.

Yes, given a sufficient number of monkeys and a sufficient number of
typewriters, you'll get a new Codex. Any bets on if the Ork players will
get Gavved as badly as the CSM players just did?

>> The only way I'd take a Lord is with Terminator Armour and a Powerfist.
>> The
>> 2+ save does help. Admittedly, the I1 sucks, so he won't start the
>> fight,
>> but he will finish it
>
> Perhaps, but he'll finish it dead if he takes an ID hit before
> striking back.

This is what retinues of expendable minions are for. He can't be targeted
if he's part of a unit. Oh wait, the new codex doesn't allow retinues
anymore, does it?

> Plus, walking him slooowly into CC is not an attractive option.
> Las/ Lance/ Rail shots will ID him mid-waddle.
> DS can help mitigate this, but it's still chancy.

That's what icons are for. DS doesn't scatter if you're close to an icon...

> Immunity is a sure thing.

Didn't save my last DP against his own Dread, though...

>> tough Carnifexes - extra wound, regeneration, 2+ save
>> armoured carapace, the works
>
> The trick with hot MC on MC action, imo, is to avoid ID in the first
> place.
> Everyone knows it'll be an epic multiwound slugfest.
> It'd be a shame to cut it short with an ID . . .
>
> If my HQ is Immune, that gives my MC a decided edge.
> If both MCs are Immune, even better!

MC's are just flippin' hard to kill. One good hit can kill a tank, but MC's
easily take three or four... more in the case of the juiced 'fexes I've been
running into. Of course, the Tyranids don't have a corner on the market.
Anyone besides me had the dubious pleasure of facing the new Eldar from
Iyanden? Not good. Not good at all...

Later,
--
- Ward
wardcb at earthlink dot net

Q: What did the clock say to the Leaning Tower of Pisa?
A: "If you've got the inclination, I've got the time."
 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
Playa

External


Since: May 24, 2007
Posts: 70



(Msg. 5) Posted: Mon Dec 17, 2007 7:39 am
Post subject: Re: Chaos HQs [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Hey,

On Dec 17, 2:14 am, "Ward B." <war....DeleteThis@NOSPAMearthlink.net> wrote:
> He can't be targeted if he's part of a unit.

Ref: 'Monolith' and 'Vindicare. Also, 'Torrent'. [link below]

> the new codex doesn't allow retinues anymore, does it?

Whether or not they are part of a larger Unit, b2b is b2b.
ICs in b2b can be singled out for ID attacks.

> DS doesn't scatter if you're close to an icon

Scatter isn't the issue - Reserves rolls are chancy.
Like Daemons, they only appear when they 'want'.
Not when *you* need them to appear.

> Didn't save my last DP against his own Dread

"Renegade Chapters" ought to have Rending Asscannon, not Frenzy!
Isn't it odd that the Legions are dead, but their drawbacks still
exist?

GavT.

> MC's are just flippin' hard to kill

Yep, and Immune MCs are the hardest of all.

> the dubious pleasure of facing the new Eldar

http://belloflostsouls.blogspot.com/2007/01/tactica-torrent-of-fire-eldar.html


Playa
 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
jockelinde

External


Since: Dec 31, 2004
Posts: 313



(Msg. 6) Posted: Mon Dec 17, 2007 8:20 am
Post subject: Re: [40k] Chaos HQs [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 2007-12-17, Ward B. <wardcb.TakeThisOut@NOSPAMearthlink.net> wrote:

<snip>

> Yes, given a sufficient number of monkeys and a sufficient number of
> typewriters, you'll get a new Codex. Any bets on if the Ork players will
> get Gavved as badly as the CSM players just did?

A pdf of the new ork 'dex leaked so time ago and it looks pretty good
to me.

--
Joakim
 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
Kurt

External


Since: Sep 25, 2007
Posts: 56



(Msg. 7) Posted: Mon Dec 17, 2007 9:07 pm
Post subject: Re: [40k] Chaos HQs [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

It was twenty years ago today, jockelinde taught the band to play:
> On 2007-12-17, Ward B. <wardcb.TakeThisOut@NOSPAMearthlink.net> wrote:
>
> <snip>
>
>> Yes, given a sufficient number of monkeys and a sufficient number of
>> typewriters, you'll get a new Codex. Any bets on if the Ork players will
>> get Gavved as badly as the CSM players just did?
>
> A pdf of the new ork 'dex leaked so time ago and it looks pretty good
> to me.
>
Yeah it's actually not a bad book. There's some stuff in there I like
the idea of, like unit-dependent characters, and some stuff that is
mighty retarded, like Kaptin Badrukk's gun.

--
Kurt *Kill the nospam to reply*

Ignoring the fluff is like sleeping with your cousin!

-- RGMW outtake
 >> Stay informed about: [GW] [40k] Chaos HQs 
Back to top
Login to vote
Display posts from previous:   
Related Topics:
[40k] Crux Terminatus for chaos? - I've been converting some GK terminators to use as chaos terminators, and I've been wondering if, thematically, I should get rid of the crux terminatus symbols they have dangling on chains. Is the symbol specifically a loyalist marine thing, or did it..

Chaos, the Slaanesh Flava, 1850 (40K) - Well, 2 tournaments come and gone, and my Khornite Black Legion are finally ready to sleep until I call upon their service again. I have enough Tzeentch troops to play with through the Medusa V campaign, so I'm already looking down the road to..

[40k] Official Chaos Codex Updates - Hey, Various attention whores across the aetherweb have already got copies. Rather than post reviews, however, they indulge in the more gratifying Q&A. Points values and stats are being censored by mods worldwide, afaict. But, here's the most comple...

[40k] Tarantula rules - Which of the varies books are rules for Tarantula's in? (I'm thinking of using the Tarantula I've re-discovered in my old Space Crusade bits)

infantry markerlight[40k][model] - I'm thinking of giving at least one of my FCW shas'uis a markerlight. Is there one on the FCW sprue? At the moment I don't have access to my Tau bit-box, and I can't remember if there is one on the sprue. If there isn't one on the sprue it should be..
   Game Forums (Home) -> Warhammer -> Warhammer 40k All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]