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GURPS Challenge: some other "impossible" (?) powers.

 
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 1) Posted: Mon Oct 02, 2006 7:55 am
Post subject: GURPS Challenge: some other "impossible" (?) powers.
Archived from groups: rec>games>frp>gurps (more info?)

Let's try to design these ones.

1) A physical attack carried by a "Stand" (a physical embodiment of
one's powers, able to separate from the body of the carrier and travel
up to a limited distance). This stand is able to travel long
distances, "inside" mirrors. It is able to attack only in a straight
line from a said surface to another one.

2) Design a power able to create a "dream world". When intended target
is asleep (and in range of the power), the carrier of the power is
able to create a "dream world" in which everything is very realistic
(one scenario only), except a flying creature that chases and attacks
the victim. The wounds recieved (even self-inflicted ones) in the
Dream World are carried to the real world, but when the victim awakens
(if survives, of course), (s)he doesn't remember anything that
happened in Dream World.

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."

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Elvis

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Since: Jan 25, 2006
Posts: 75



(Msg. 2) Posted: Mon Oct 02, 2006 7:55 am
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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Bent C Dalager wrote:
> In article <4520ecc5.818625.RemoveThis@powernews.libero.it>,
> Korin Duval <korinNOduvalSPAM.RemoveThis@yahoo.it> wrote:
> >
> >
> >2) Design a power able to create a "dream world". When intended target
> >is asleep (and in range of the power), the carrier of the power is
> >able to create a "dream world" in which everything is very realistic
> >(one scenario only), except a flying creature that chases and attacks
> >the victim. The wounds recieved (even self-inflicted ones) in the
> >Dream World are carried to the real world, but when the victim awakens
> >(if survives, of course), (s)he doesn't remember anything that
> >happened in Dream World.
>
> Isn't this just an Affliction (or Innate Attack) that deals damage to
> the victim, with appropriate limitations along the lines of "usable on
> sleeping target only"?
>
> Cheers

I could have sworn that I had seen a "NIGHTMARE" power that was
similar, perhaps as a
"LOA" that is sent to victims of a Carribian Ju-Ju attack. perhaps it
wasn't a in GURPS
though>>>>>
> Bent D
> --
> Bent Dalager - bcd.RemoveThis@pvv.org - http://www.pvv.org/~bcd
> powered by emacs

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Bent C Dalager

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Since: Jul 26, 2005
Posts: 139



(Msg. 3) Posted: Mon Oct 02, 2006 10:56 am
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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In article <4520ecc5.818625 DeleteThis @powernews.libero.it>,
Korin Duval <korinNOduvalSPAM DeleteThis @yahoo.it> wrote:
>
>
>2) Design a power able to create a "dream world". When intended target
>is asleep (and in range of the power), the carrier of the power is
>able to create a "dream world" in which everything is very realistic
>(one scenario only), except a flying creature that chases and attacks
>the victim. The wounds recieved (even self-inflicted ones) in the
>Dream World are carried to the real world, but when the victim awakens
>(if survives, of course), (s)he doesn't remember anything that
>happened in Dream World.

Isn't this just an Affliction (or Innate Attack) that deals damage to
the victim, with appropriate limitations along the lines of "usable on
sleeping target only"?

Cheers
Bent D
--
Bent Dalager - bcd DeleteThis @pvv.org - http://www.pvv.org/~bcd
powered by emacs
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 4) Posted: Mon Oct 02, 2006 7:55 pm
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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On Mon, 2 Oct 2006 10:56:38 +0000 (UTC), bcd.RemoveThis@pvv.ntnu.no (Bent C
Dalager) wrote:

[...]
>
>Isn't this just an Affliction (or Innate Attack) that deals damage to
>the victim, with appropriate limitations along the lines of "usable on
>sleeping target only"?

No, because the target "lives" the dream, and can defend itself, run,
fight back the attacking entity INSIDE the dream world! ^_____^

Also, inside the dream some powers are negated, but that's easy to
design (link with "static" or whatever).

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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phoenixpaw

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Since: Oct 03, 2006
Posts: 1



(Msg. 5) Posted: Tue Oct 03, 2006 6:55 am
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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Korin Duval skrev:
> On Mon, 2 Oct 2006 10:56:38 +0000 (UTC), bcd RemoveThis @pvv.ntnu.no (Bent C
> Dalager) wrote:
>
> [...]
>> Isn't this just an Affliction (or Innate Attack) that deals damage to
>> the victim, with appropriate limitations along the lines of "usable on
>> sleeping target only"?
>
> No, because the target "lives" the dream, and can defend itself, run,
> fight back the attacking entity INSIDE the dream world! ^_____^
>
> Also, inside the dream some powers are negated, but that's easy to
> design (link with "static" or whatever).
>
> Korin Duval
>

Maybe model it as Affliction/Innate Attack with "usable on sleeping
targets only" and "resisted by best attribute"?
That's at least how I would do it, from the description you've given.

I know, there's a lot of dream-events going on, that perhaps should be
roleplayed if a PC is attacked with it, but for NPC I (as GM) would only
roll an attribute check. I would probably roll it for PC's too, before
the dream, to determine the outcome.

Hope my input helps.
/PhoenixPaw
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Wylie

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Since: Jul 07, 2005
Posts: 70



(Msg. 6) Posted: Tue Oct 03, 2006 7:16 am
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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phoenixpaw wrote:
> Korin Duval skrev:
> > On Mon, 2 Oct 2006 10:56:38 +0000 (UTC), bcd.TakeThisOut@pvv.ntnu.no (Bent C
> > Dalager) wrote:
> >
> > [...]
> >> Isn't this just an Affliction (or Innate Attack) that deals damage to
> >> the victim, with appropriate limitations along the lines of "usable on
> >> sleeping target only"?
> >
> > No, because the target "lives" the dream, and can defend itself, run,
> > fight back the attacking entity INSIDE the dream world! ^_____^
> >
> > Also, inside the dream some powers are negated, but that's easy to
> > design (link with "static" or whatever).
> >
> > Korin Duval
> >
>
> Maybe model it as Affliction/Innate Attack with "usable on sleeping
> targets only" and "resisted by best attribute"?
> That's at least how I would do it, from the description you've given.
>
> I know, there's a lot of dream-events going on, that perhaps should be
> roleplayed if a PC is attacked with it, but for NPC I (as GM) would only
> roll an attribute check. I would probably roll it for PC's too, before
> the dream, to determine the outcome.
>
> Hope my input helps.
> /PhoenixPaw

Perhaps buy as an Ally (the flying monster) with the "only appears when
enemy is sleeping within X range" [rarely?] limitation. Final cost
will depend on how powerful the dream creature is.

-wylie
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Wylie

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Since: Jul 07, 2005
Posts: 70



(Msg. 7) Posted: Tue Oct 03, 2006 6:59 pm
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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Korin Duval wrote:
> On 3 Oct 2006 07:16:33 -0700, "Wylie" <wylie72.RemoveThis@gmail.com> wrote:
>
> [...]
> >Perhaps buy as an Ally (the flying monster) with the "only appears when
> >enemy is sleeping within X range" [rarely?] limitation. Final cost
> >will depend on how powerful the dream creature is.
>
> This is much closer to the source, but the whole "dream world" thing
> and memory cancelling is left out.
> Any other ideas ?___?
>
> Korin Duval
>
> --
>
> "Truth requires a great amount of courage;
> Fiction requires a great amount of maturity."

Dream world would be an enhancement/limtation to the ally depending on
how you value "Target may not be aided by allies" and "Consumables
replenished at end of session"

-wylie
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 8) Posted: Tue Oct 03, 2006 7:55 pm
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On 3 Oct 2006 07:16:33 -0700, "Wylie" <wylie72 RemoveThis @gmail.com> wrote:

[...]
>Perhaps buy as an Ally (the flying monster) with the "only appears when
>enemy is sleeping within X range" [rarely?] limitation. Final cost
>will depend on how powerful the dream creature is.

This is much closer to the source, but the whole "dream world" thing
and memory cancelling is left out.
Any other ideas ?___?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Bent C Dalager

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Since: Jul 26, 2005
Posts: 139



(Msg. 9) Posted: Wed Oct 04, 2006 8:50 am
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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In article <4522e48e.1134906.RemoveThis@powernews.libero.it>,
Korin Duval <korinNOduvalSPAM.RemoveThis@yahoo.it> wrote:
>
>This is much closer to the source, but the whole "dream world" thing
>and memory cancelling is left out.

I don't see that they matter much since they effectively cancel
eachother out, with one possible exception: the target will always be
alone when fighting in the dream world (?) and this is an effect that
should have to be paid for when buying the power (can't bring his
bodyguard etc.).

Cheers
Bent D
--
Bent Dalager - bcd.RemoveThis@pvv.org - http://www.pvv.org/~bcd
powered by emacs
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 10) Posted: Fri Oct 06, 2006 8:55 pm
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On 3 Oct 2006 18:59:13 -0700, "Wylie" <wylie72 RemoveThis @gmail.com> wrote:

>Dream world would be an enhancement/limtation to the ally depending on
>how you value "Target may not be aided by allies" and "Consumables
>replenished at end of session"

Not easy to define, I'd say...

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 11) Posted: Fri Oct 06, 2006 8:55 pm
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On Wed, 4 Oct 2006 08:50:44 +0000 (UTC), bcd RemoveThis @pvv.ntnu.no (Bent C
Dalager) wrote:


>>This is much closer to the source, but the whole "dream world" thing
>>and memory cancelling is left out.
>
>I don't see that they matter much since they effectively cancel
>eachother out,

I see them as both of tactical advantage to the attacker.

1) The target finds himself (alone) in a territory he doesn't know,
while the attacking entity is at home.

2) when (the target) awakens (if surviving) he's not able to remember
what happened, and so he cannot explain to other people for advice,
help, etc.


Remember: the target, here, is to design a power that could, for
example, lead to a PC be attacked and "live through the nightmare".

> with one possible exception: the target will always be
>alone when fighting in the dream world (?) and this is an effect that
>should have to be paid for when buying the power (can't bring his
>bodyguard etc.).

In GURPS terms? ?__?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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Jefferson

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Since: Nov 06, 2004
Posts: 108



(Msg. 12) Posted: Mon Oct 09, 2006 7:28 pm
Post subject: Re: GURPS Challenge: some other "impossible" (?) powers. [Login to view extended thread Info.]
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Korin Duval wrote:

> 1) A physical attack carried by a "Stand" (a physical embodiment of
> one's powers, able to separate from the body of the carrier and travel
> up to a limited distance). This stand is able to travel long
> distances, "inside" mirrors. It is able to attack only in a straight
> line from a said surface to another one.

Difficult. I'd start with either ally or duplication depending
on how "intelligent" the attack power is.

> 2) Design a power able to create a "dream world". When intended target
> is asleep (and in range of the power), the carrier of the power is
> able to create a "dream world" in which everything is very realistic
> (one scenario only), except a flying creature that chases and attacks
> the victim. The wounds recieved (even self-inflicted ones) in the
> Dream World are carried to the real world, but when the victim awakens
> (if survives, of course), (s)he doesn't remember anything that
> happened in Dream World.

An ally with a lot of special effects. Then add the memory
erasing stuff. I'm not sure if you can make it _impossible_ to
remember what happened the Dream World though.

--
Jefferson
http://www.meanspc.com/~jeff_wilson63/rpg/
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 13) Posted: Wed Oct 18, 2006 2:55 pm
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On Mon, 09 Oct 2006 19:28:30 -0600, Jefferson
<Jeff_Wilson63.DeleteThis@bigfoot.com> wrote:

>Korin Duval wrote:
>
>> 1) A physical attack carried by a "Stand" (a physical embodiment of
>> one's powers, able to separate from the body of the carrier and travel
>> up to a limited distance). This stand is able to travel long
>> distances, "inside" mirrors. It is able to attack only in a straight
>> line from a said surface to another one.
>
>Difficult. I'd start with either ally or duplication depending
>on how "intelligent" the attack power is.

As clever as the "bearer" of the power. It's a full humaniod form with
superpowers, controlled by its bearer.

>> 2) Design a power able to create a "dream world". When intended target
>> is asleep (and in range of the power), the carrier of the power is
>> able to create a "dream world" in which everything is very realistic
>> (one scenario only), except a flying creature that chases and attacks
>> the victim. The wounds recieved (even self-inflicted ones) in the
>> Dream World are carried to the real world, but when the victim awakens
>> (if survives, of course), (s)he doesn't remember anything that
>> happened in Dream World.
>
>An ally with a lot of special effects. Then add the memory
>erasing stuff. I'm not sure if you can make it _impossible_ to
>remember what happened the Dream World though.

At least with an INT-20 roll to remember something? With Cosmic?

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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sgam

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Since: Oct 18, 2006
Posts: 5



(Msg. 14) Posted: Wed Oct 18, 2006 8:49 pm
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Korin Duval wrote:
> On Mon, 09 Oct 2006 19:28:30 -0600, Jefferson
> <Jeff_Wilson63.RemoveThis@bigfoot.com> wrote:
>
> >Korin Duval wrote:
> >
> >> 1) A physical attack carried by a "Stand" (a physical embodiment of
> >> one's powers, able to separate from the body of the carrier and travel
> >> up to a limited distance). This stand is able to travel long
> >> distances, "inside" mirrors. It is able to attack only in a straight
> >> line from a said surface to another one.
> >
> >Difficult. I'd start with either ally or duplication depending
> >on how "intelligent" the attack power is.
>
> As clever as the "bearer" of the power. It's a full humaniod form with
> superpowers, controlled by its bearer.
>

In Compendium I, there's an advantage called "Fugue", which is
essentially this - but you've put both some restrictions and
enhancements in. (range, in particular)

Cheers,
Steve
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Korin Duval

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Since: Nov 08, 2004
Posts: 183



(Msg. 15) Posted: Fri Oct 20, 2006 12:55 pm
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On 18 Oct 2006 20:49:02 -0700, sgam.TakeThisOut@hotmail.com wrote:

>
>In Compendium I, there's an advantage called "Fugue", which is
>essentially this - but you've put both some restrictions and
>enhancements in. (range, in particular)

I'll go and check it!

Korin Duval

--

"Truth requires a great amount of courage;
Fiction requires a great amount of maturity."
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