On May 5, 9:33 am, Smelly socks <swam_mol....TakeThisOut@jubii.co.uk> wrote:
> On May 5, 1:28 pm, "Kevin Scott" <lj011a7....TakeThisOut@blueyonder.co.uk> wrote:
>
> > When more of the same is this good, I'm not complaining!!!
>
> > I take on board what you are saying about the format beign the same as
> > previous iterations but if it was completely overhauled into a new game then
> > it wouldn't be GTA - which would have people up in arms.
>
> > As for vigilante missions, check out the police computer inside cop cars -
> > the first option on the computer is something like "current crimes", open
> > this and you can chose one of three crimes in your immediate vicinity. I've
> > not tried an ambulance yet but I suspect it will be the same.
>
> > Your Saint's row remark made me laugh though.
>
> Less hyped games get splatted against the wall if they dont innovate.
> GTAIV gets away with it because it's GTAIV.
Rockstar *did* innovate with GTA IV. The grander scale and scope is a
huge innovation in itself. The greater amount of detail in the design
of the world (I'm not talking visual graphical detail here) is a big
plus. The multiplayer mode that apparently can use the entire game map
is a huge innovation. The more realistic animation and physics are
innovations.
Games that get "splatted against the wall" are games that are just the
previous game with different maps and a different story. Rainbow Six
Vegas 2 seems to fall into this category as most people say it's more
like a full-length expansion pack than a sequel.
If GTA IV was just a new story and new map built upon the previous
engine, it would be criticized just as heavily.
> From a purely critical standpoint, 10/10 should be reserved for games
> that truly innovate and break the mould whilst retaining excellent
> gameplay.
I don't disagree with you.
> GTAIV could have innovated in so many ways. How about being able to go
> into every building?
That's an unreasonable and unrealistic request. Would you demand the
same of every other game produced? Do you know how much time and
effort it would take to do something like this? That would be like
saying that the next Halo should allow you to explore the entire
frigate down to the last square inch or that the next Call of Duty
game should allow you to enter every building, every crawlspace, every
vehicle, etc. This simply can't be done nor would there be much
incentive for a developer to ever do something like that.
> Get a job in the Burger Shot serving people?
Why? This isn't World of Warcraft or Ultima Online. This isn't an
MMORPG style game. How would an occupation like this even fit into the
style of the game? Rockstar was very clear that they were trying to
make a better, more realistic game experience. Why do you think they
got rid of the random ambulance, taxi and firefighter mini games? Or
the pizza delivery mini games? It just doesn't make sense in the
direction they're trying to take the series.
> Integrating the Online
> with the realworld web/
> Having the multiplayer integrate with the main game? (I.E. like
> Burnout Paradoise but on a grander scale).
Why and for what purpose? How could that even fit in with a solo
campaign? Burnout Paradise didn't actually have a "story" per se.
What you're basically describing is creating a GTA MMORPG. You can't
fault a game for not being the genre you want it to be.
In any case, the honchos at Rockstar have been considering an MMORPG
based on the GTA world.
> In this case, virtually nothings changed. Sure, some interface
> elements and graphica details, but that's it.
>
> It's like releasing a 10 year old movie on Blu-Ray.
Hardly a valid comparison.
>> Stay informed about: GTAIV: Is it just a rehash?