johns ??:
> I'm learning things about the game that most of
> you don't see. I've learned how to retrigger lost
> conversations ... and how to prevent them from
> becoming lost. Also, I'm finding out that the
> game has more to do with building up forces,
> than to strike as an individual. Most of the
> quests don't accomplish much. There are a
> few that trigger the next level of the game, if
> you realize that the final goal is to free the
> land of Orcs. That will be done by the Palladins
> once their magic is restored. I don't think many
> players have caught on to that. I'm not even
> sure that the 12 Chalices are connected to
> that. They just get you to go to where the
> next trigger to restore the magic of the Palladins
> is located. As a result, I'm pretty much ignoring
> a lot of the quests ... especially any from
> the Orcs. Instead, I'm building my rep with
> the Rebels, and supplying them with men,
> food, and weapons. I think that will finally
> show me the true G3.
Well, pal, you have got the idea all wrong. Being some one who played
through the series (except Night of the Raven expension), I know the
tradition of Gothic is to fully explore _ALL_ the possibilities. You
have to do quests from all parties, see for yourself which side you want
to join, and then finish the game based upon your decision. From what
info I collected, there are more than 1 ending to G3, i.e. you free the
land, or side with the Orcs or Xardas.
By ignoring the quests from the Orcs, you are missing quite a large
chunk of the plot. For example, by doing quests from the Orcs, you
sometime could discover some plans of the Orcs, then you could trigger
some other quest with the rebel, as if you are working as a spy (or
double spy, you decide) for the rebels. You will decide which side you
are gonna help after you have been offered quests from both sides. Some
times, when I have been given a quest contradicting to my goal (i.e. The
Orcs want me to kill the rebels) I just ignore the quest, but continue
on with other opportunities.
If you have played G1, you will know that the Nameless has not started
up as a hero, he was a convict who has been put into a prison colony for
some reason (which untill now, is still a mystery, hopefully they will
come up with a "Gothic Episode 0 - Dooode, what's you in for" to adress
this unanswered question), and is just some nobody who will do whatever
he has to - be it dirty jobs or honest deeds, just to survive.
Back to G3, one example, I worked for the Orcs to work my way to the Orc
Lord in Silden, he then asked me to kill the leader of the rebels
(Anog), which triggered the event where the shaman would show me the way
where the rebels are coming from (and I already know where the rebels
are, of course). That, my friend, is a golden opportunity to murder the
shaman where no one would know who did it. You could decide to do
nothing to the shaman, but by murdering him at a place no one would know
(well, the guards did know the shaman is dead, but they never suspected
me, since I have the "talk my way out of trouble" skill), your
liberating the town would be much much more easier. Plus, the
unsuspecting shaman hasn't even been able to cast a single spell, I just
creeped up on him and back stabbed him while he is pointing to the
direction of the rebel camp. I got +2 reputation with the
Hashishishishiin as a bonus.
One of the reason that you find it hard to locate some places may be due
to you ignoring the Orcs. Some of their quests may lead you to discover
another rebel camp, or some people of interest, and when you found them,
you will decide if you wanna carry out the mission given by the Orcs, or
simply side with the other party.
Remember, in this game, you are the one who decide the fate of the world.
>
> johns
> >> Stay informed about: G3: "You're not ready for that"