yaugin <yaugin.RemoveThis@gmail.com> wrote:
> On Dec 15, 3:55 pm, ripper234 <ron.gr....RemoveThis@gmail.com> wrote:
>> My take on the future of RTS games.
>
> Let me show you how to use Usenet:
heheh
unfortunately, you're probably talking to a spambot.
> Future of Real Time Strategy
>
> I think RTS games are currently wrong. What do I mean by that?
The interface. Strategy is different than action. For most, a better
name might be AS meaning Arcade Strategy, or whatever name besides
RTS.
In my opinion, the major property that separates computer strategy
gaming RTS from old-fashioned board strategy gaming is the fact that
the computer arbitrates who gets to a particular location first. And
consequently there's a click-fest to get there first.
> Current RTS games do test strategy and tactics, but they also
> require a high degree of micro-management. Top Starcraft players
> are measured by their APM, and a player with high thinking skills
> but a less than agile hand is at a disadvantage. The anticipatd
> Starcraft 2 doesn't seem to hold great promise to change this.
>
> What I want is this: In addition to the point-and-click action we
> all know (and love), I want RTS games to offer me strategy/tactics
> menus. I want to be able to order the computer AI
> Such commands should be easily programmable in the game as it
> ships. Special player-made commands could be added before and
> during a game. The player's major role should be to select and
> define strategies, not to gather up individual drones to build
> structures or to micro-manage an attack. Of course, as I said, the
> micromanagement can stay, but it must not be how you spend the
> better part of a game.
>
> Note that most of the "strategy commands" I want are probably
> already present at some form inside the computer's native AI
> player. As a player, I want to have access to this AI and parts of
> it. Once this is developed enough, I can imagine different
> Starcraft tournaments where players are only allowed to
> pre-program the strategy.
>
> Now I wonder how long till these ideas become reality and how
> difficult it would be to program a extension for the existing
> Starcraft that accomplishes something like this.
One enabler is a good/programmable interface. There is a big
difference between StarCraft's and Strategic Commander's interfaces.
With StarCraft, you can't get there from here because its interface
is designed for arcade strategy. I've tried. You can automate
Strategic Commander because it's interface is geared towards
strategy gaming.
NaturallySpeaking Professional (expensive just for gaming), a
suitable script recorder (like mine), and a lot of computer
experience/motivation unlocks the door to real computer strategy
gaming even against mouse slingers who do "great micro!" Then again,
most of the guys who do great micro are probably playing StarCraft
instead of Strategic Commander.
Good luck and have fun.
>> Stay informed about: Future of Real Time Strategy Games.