Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Fury warrior spell rotation

 
   Game Forums (Home) -> WarCraft -> World Of Warcraft Warrior RSS
Related Topics:
fury warrior - Hi, I am a level 59 human warrior and I just re speced and spent all my tallent points on fury. The problem is that because I did'nt work my way up through the levels as a fury warrior I'm totally with all the fury skills. At this level how..

Levelling a fury warrior - Just for the hell of it I rolled a warrior earlier this week. I think I'd like to play him as a fury warrior. Am I right in thinking the trick re: weapon choice is to have a slow weapon in the main hand to maximise any attacks that are..

How best to maintain aggro - Fury Warrior - I have a bit of an odd build atm, full fury warrior (lvl 35) 2 hander, rather than dual, till I get decent enough 1 hander blades. I'm currently playing alongside the Missus' Priestess and can I hell get aggro off of her without breaking beserkers Stance,

Fury Warrior - can I get impale and not miss out? - can anyone tell me off the top of their head if I can get impale whist 30 points of Fury skills? My Crit rate is currently 14% (34.8% on Recap) and I want to push it up further.

Warrior tanking while arms/fury? - A guildy insists that he can tank no problem (level 70 while specced arms/fury (I don't know the exact mix, etc). I don't know enough in detail about the life of a warrior, but from what I do know, I don't see how that's possible. I need..
Next:  Pala Epic Mount Quest  
Author Message
Trooper

External


Since: Mar 20, 2007
Posts: 143



(Msg. 1) Posted: Fri Jun 13, 2008 9:51 am
Post subject: Fury warrior spell rotation
Archived from groups: alt>games>warcraft (more info?)

Ok, so i'm having a lot of fun levelling as a Fury Warrior at the
moment. Just hit L35 last night.

My current tactic is to have battle shout up all the time, charge,
change to beserker, pop demo shout (if the mobs are melee and my level
or above, lower than me I don't bother) and heroic strike spam till
dead, throwing in a hamstring if they are a runner or intercept if they
get too far away.

For 2 or more mobs at once I pop sweeping strikes and spam cleave till
one is left, then spam heroic strike.

Is this the most efficient way of fighting? I notice that I get
Whirlwind next level so I guess I should start using that?

What about later levels, what should my tactics be?

I have a couple of useful macros at the moment, one that sets me to
battle stance if out of combat and charges, then sets me to beserker, or
if in combat it stays in beserker and intercepts. Another one that
changes to battle stance before casting retaliation. I'm always looking
for more macro fun though...

T.

 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
The.Blue.Hoods

External


Since: Jun 13, 2008
Posts: 17



(Msg. 2) Posted: Fri Jun 13, 2008 9:51 am
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 13 Jun, 09:51, Trooper <removet... DeleteThis @trooperlooper.co.uk> wrote:
> Ok, so i'm having a lot of fun levelling as a Fury Warrior at the
> moment.  Just hit L35 last night.
>
> My current tactic is to have battle shout up all the time, charge,
> change to beserker, pop demo shout (if the mobs are melee and my level
> or above, lower than me I don't bother) and heroic strike spam till
> dead, throwing in a hamstring if they are a runner or intercept if they
> get too far away.
>
> For 2 or more mobs at once I pop sweeping strikes and spam cleave till
> one is left, then spam heroic strike.
>
> Is this the most efficient way of fighting?  I notice that I get
> Whirlwind next level so I guess I should start using that?
>
> What about later levels, what should my tactics be?
>
> I have a couple of useful macros at the moment, one that sets me to
> battle stance if out of combat and charges, then sets me to beserker, or
> if in combat it stays in beserker and intercepts.  Another one that
> changes to battle stance before casting retaliation.  I'm always looking
> for more macro fun though...
>
> T.

I'm speced 31/23/1 arms/fury.

The most efficient way (imo) is to use the right stance for the right
encounter - I use fury when I'm against casters, arms to charge in,
then defence to disarm, then back to arms to DPS humonoids, arms for
critters, and defence if I pull more than one. I would only use fury
on more than one mob if they where casters, or I was being healed.

In fact I'm fury all the time when my wifes resto druid is about -
great fun.

 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
ABW

External


Since: Oct 23, 2006
Posts: 116



(Msg. 3) Posted: Fri Jun 13, 2008 5:57 pm
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I have lvl39 fury twink (slammer build), so my view might be biased since my
gear is extreme.
Some tactics still apply though Surprised)

Heroic strike is only really effective when you have fast weapon. Assuming
infinite rage (it can be close to real when you are hit by multiple mobs
while under berserker rage) and heroic strike rank 5 (+58 damage):
for fast weapon (f.e. Coldrage Dagger - 1.5s speed) HS adds over 38.6dps
for slow weapon (f.e. Pendulum of Doom - 4s speed) HS adds 14.5dps
It is because HS is "on next hit", therefore the faster you hit the more HS
boosted hits you can fit in the same timeframe.
HS with fast weapon is also cheaper. Base cost of HS is 15 rage + all rage
you would otherwise get if the hit was normal swing. For fast weapon normal
swings give less rage than slow weapons (of course weapon dps matters too
Surprised) ), therefore you waste less rage with fast weapon.

I'm not sure if you can or cannot queue HS on special attack, such as slam
or whirlwind (I just dropped HS altogether from my action bars).

Talented slam is the only spamable fast attack available around your level
and it hits best with slow 2H weapon. I'm not sure how whirlwind works with
two weapons since it was changed couple of patches ago (now hits with both
weapons - does offhand still have the penalty for dualwielding when used in
WW?), but even if it worked ok, it would hit harder with slow weapons, which
goes against HS spam with fast weapons tactic, but fits great to slow 2H
weapon slam spam tactic. Lack of +hit on the equipment available around your
level is one more reason to go with slow 2H.

On later levels it slowly evens out and then fast weapons take the lead but
below 40 slow 2H is the king (f.e. at lvl40 you can get Bloodthirst which
damages without relation to your weapon dps, but has healing effect that is
better with fast weapons).

For single enemy I just charge, then load some rage with white hits and when
I think I have enough just use it all on slams. If it was hard hitting elite
I used defensive stance with 1H+shield and only switch to berserker with 2H
when mob is disarmed. It is good to be prepared to switch between 2H and
1h+shield against healers for shield bash. For two enemies I use cleave or
combination of sweeping strikes + slam and cleave. For multiple melee
enemies I pop berserker rage before charge (note that I have 3 points in
Tactical Mastery so rage from Imp.BR is not wasted when I switch stance to
charge - you can change it to charge + switch to berserker stance during
charge and pop BR right after) and after short while (1 swing really) I
usually have enough rage to use SS + WW, sometimes followed by cleave, but
that initial combo can kill up to 4 normal enemies. Thunderclap and demo
shout when mobs hit hard, piercing howl against runners (it doesn't need
targetting so it slows any runner, handy when you are damaging many enemies
at once, runner might be other than your primary target). Against many
casters I LoS pull and then treat them as melee, but it does not work in PvP
Surprised) In PvP you need to concentrate on one caster and have someone to heal
you, otherwise you will die no matter what your gear is unless your enemies
are stupid.

Since all different abilities require different stances I have macros that
switch to appropriate stance and possibly change weapon when I want to use
some ability. F.e. when I'm in battle stance and I want to pop BR all I have
to do is press the macro twice, first is switches stance to berserker, then
activates BR. When enemy dodges then I press overpower macro twice to switch
back to battle and use overpower. Of course when I'm in correct stance
ability is executed instantly without stance switching.
 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
Trooper

External


Since: Mar 20, 2007
Posts: 143



(Msg. 4) Posted: Mon Jun 16, 2008 1:22 pm
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <g2u5cf$pl9$1@nemesis.news.neostrada.pl>,
mhvalley DeleteThis @poczta.onet.pl says...
> I have lvl39 fury twink (slammer build), so my view might be biased since my
> gear is extreme.
> Some tactics still apply though Surprised)
>
> Heroic strike is only really effective when you have fast weapon. Assuming
> infinite rage (it can be close to real when you are hit by multiple mobs
> while under berserker rage) and heroic strike rank 5 (+58 damage):
> for fast weapon (f.e. Coldrage Dagger - 1.5s speed) HS adds over 38.6dps
> for slow weapon (f.e. Pendulum of Doom - 4s speed) HS adds 14.5dps
> It is because HS is "on next hit", therefore the faster you hit the more HS
> boosted hits you can fit in the same timeframe.
> HS with fast weapon is also cheaper. Base cost of HS is 15 rage + all rage
> you would otherwise get if the hit was normal swing. For fast weapon normal
> swings give less rage than slow weapons (of course weapon dps matters too
> Surprised) ), therefore you waste less rage with fast weapon.
>
> I'm not sure if you can or cannot queue HS on special attack, such as slam
> or whirlwind (I just dropped HS altogether from my action bars).
>
> Talented slam is the only spamable fast attack available around your level
> and it hits best with slow 2H weapon. I'm not sure how whirlwind works with
> two weapons since it was changed couple of patches ago (now hits with both
> weapons - does offhand still have the penalty for dualwielding when used in
> WW?), but even if it worked ok, it would hit harder with slow weapons, which
> goes against HS spam with fast weapons tactic, but fits great to slow 2H
> weapon slam spam tactic. Lack of +hit on the equipment available around your
> level is one more reason to go with slow 2H.
>
> On later levels it slowly evens out and then fast weapons take the lead but
> below 40 slow 2H is the king (f.e. at lvl40 you can get Bloodthirst which
> damages without relation to your weapon dps, but has healing effect that is
> better with fast weapons).
>
> For single enemy I just charge, then load some rage with white hits and when
> I think I have enough just use it all on slams. If it was hard hitting elite
> I used defensive stance with 1H+shield and only switch to berserker with 2H
> when mob is disarmed. It is good to be prepared to switch between 2H and
> 1h+shield against healers for shield bash. For two enemies I use cleave or
> combination of sweeping strikes + slam and cleave. For multiple melee
> enemies I pop berserker rage before charge (note that I have 3 points in
> Tactical Mastery so rage from Imp.BR is not wasted when I switch stance to
> charge - you can change it to charge + switch to berserker stance during
> charge and pop BR right after) and after short while (1 swing really) I
> usually have enough rage to use SS + WW, sometimes followed by cleave, but
> that initial combo can kill up to 4 normal enemies. Thunderclap and demo
> shout when mobs hit hard, piercing howl against runners (it doesn't need
> targetting so it slows any runner, handy when you are damaging many enemies
> at once, runner might be other than your primary target). Against many
> casters I LoS pull and then treat them as melee, but it does not work in PvP
> Surprised) In PvP you need to concentrate on one caster and have someone to heal
> you, otherwise you will die no matter what your gear is unless your enemies
> are stupid.
>
> Since all different abilities require different stances I have macros that
> switch to appropriate stance and possibly change weapon when I want to use
> some ability. F.e. when I'm in battle stance and I want to pop BR all I have
> to do is press the macro twice, first is switches stance to berserker, then
> activates BR. When enemy dodges then I press overpower macro twice to switch
> back to battle and use overpower. Of course when I'm in correct stance
> ability is executed instantly without stance switching.
>
>

All very interesting (quoted in full in case anyone missed it)

I understand what you are saying about HS and Slam. I respecced to get
the improved slam talent and in PvE with my current gear my dps seems to
be the same either spamming slam or HS. However in PvP Slam still has a
0.5s cast so can't be cast on the move, which is a difficulty for me as
I never stand still in a BG Wink So i'm still spamming HS in a 1v1
situation, moving to Cleave and Whirlwind for multiple enemies.
For interrupts I have Pummel hotkeyed, with that and Berserker Rage i'm
a Warlocks worst nightmare in 1v1 at the moment Wink

I currently dual wield approx 2s weapons, so my tactics may change if I
find a slow 2H, but i'm not twinking so won't be spending stupid amounts
on one. My next "purchase" is the 1H protectors sword from WSG.

A question, I picked up a mace from the AH and equipped it even though
my mace skill is only 130 at L38, went into a battleground and it seemed
like I wasn't putting out my usual DPS. My crit percentage seemed to be
ok and I didn't think weapon skill made a difference in PvP, so was I
imagining it?

T.
 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
steve.kaye

External


Since: Nov 19, 2004
Posts: 1485



(Msg. 5) Posted: Tue Jun 17, 2008 7:27 am
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 17 Jun, 15:10, "ABW" <mhval... DeleteThis @poczta.onet.pl> wrote:
> "Trooper" <removet... DeleteThis @trooperlooper.co.uk> wrote in message

> > A question, I picked up a mace from the AH and equipped it even though
> > my mace skill is only 130 at L38, went into a battleground and it seemed
> > like I wasn't putting out my usual DPS.  My crit percentage seemed to be
> > ok and I didn't think weapon skill made a difference in PvP, so was I
> > imagining it?
>
> I always thought weapon skill matters everywhere like usual (more in PvE due
> to glancing blows), the only difference is that you cannot skillup weapons
> in PvP (it would be too easy). That's why I skilled up all weapons to
> 190+/195, including unarmed and bows.

I must admit that I believed that you were treated as having the max
weapon skills in PvP. I certainly have no problem with Deadly Throw
missing despite using a bow for most of my Rogue's life. I've also
not made any particular effort to skill up thrown weapon skills.

steve.kaye
 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
Catriona R

External


Since: Aug 14, 2005
Posts: 4636



(Msg. 6) Posted: Tue Jun 17, 2008 3:52 pm
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 17 Jun 2008 07:27:53 -0700 (PDT), "steve.kaye"
<nospam DeleteThis @giddy-kippers.co.uk> wrote:

>On 17 Jun, 15:10, "ABW" <mhval... DeleteThis @poczta.onet.pl> wrote:
>> "Trooper" <removet... DeleteThis @trooperlooper.co.uk> wrote in message
>
>> > A question, I picked up a mace from the AH and equipped it even though
>> > my mace skill is only 130 at L38, went into a battleground and it seemed
>> > like I wasn't putting out my usual DPS.  My crit percentage seemed to be
>> > ok and I didn't think weapon skill made a difference in PvP, so was I
>> > imagining it?
>>
>> I always thought weapon skill matters everywhere like usual (more in PvE due
>> to glancing blows), the only difference is that you cannot skillup weapons
>> in PvP (it would be too easy). That's why I skilled up all weapons to
>> 190+/195, including unarmed and bows.
>
>I must admit that I believed that you were treated as having the max
>weapon skills in PvP. I certainly have no problem with Deadly Throw
>missing despite using a bow for most of my Rogue's life. I've also
>not made any particular effort to skill up thrown weapon skills.

That was my belief also, when I'm oom and start whacking people with my
mace in BGs (don't laugh - it stops them capping flags Razz) I don't miss
much at all, despite having fairly low skill.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Beag (60 Dwarf Paladin)
Buinne (60 Troll Shaman)
 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
ABW

External


Since: Oct 23, 2006
Posts: 116



(Msg. 7) Posted: Tue Jun 17, 2008 4:10 pm
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Trooper" <removethis RemoveThis @trooperlooper.co.uk> wrote in message
news:MPG.22c06b621738b1de9897c1@nntp.motzarella.org...
> I currently dual wield approx 2s weapons, so my tactics may change if I
> find a slow 2H, but i'm not twinking so won't be spending stupid amounts
> on one. My next "purchase" is the 1H protectors sword from WSG.
>
There is quite a selection of good 2H weapons from SM, RFD and Uldaman. Not
to mention Whirlwind Axe which is very good, comes from warrior quest and
you can have it as early as level 30 if you get someone to help you.

> A question, I picked up a mace from the AH and equipped it even though
> my mace skill is only 130 at L38, went into a battleground and it seemed
> like I wasn't putting out my usual DPS. My crit percentage seemed to be
> ok and I didn't think weapon skill made a difference in PvP, so was I
> imagining it?
>
I always thought weapon skill matters everywhere like usual (more in PvE due
to glancing blows), the only difference is that you cannot skillup weapons
in PvP (it would be too easy). That's why I skilled up all weapons to
190+/195, including unarmed and bows.
 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
Trooper

External


Since: Mar 20, 2007
Posts: 143



(Msg. 8) Posted: Tue Jun 17, 2008 4:27 pm
Post subject: Re: Fury warrior spell rotation [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <6bq1cmF3chrokU5.DeleteThis@mid.individual.net>,
catrionarNOSPAM.DeleteThis@totalise.co.uk says...
>
> On Tue, 17 Jun 2008 07:27:53 -0700 (PDT), "steve.kaye"
> <nospam.DeleteThis@giddy-kippers.co.uk> wrote:
>
> >On 17 Jun, 15:10, "ABW" <mhval....DeleteThis@poczta.onet.pl> wrote:
> >> "Trooper" <removet....DeleteThis@trooperlooper.co.uk> wrote in message
> >
> >> > A question, I picked up a mace from the AH and equipped it even though
> >> > my mace skill is only 130 at L38, went into a battleground and it seemed
> >> > like I wasn't putting out my usual DPS.  My crit percentage seemed to be
> >> > ok and I didn't think weapon skill made a difference in PvP, so was I
> >> > imagining it?
> >>
> >> I always thought weapon skill matters everywhere like usual (more in PvE due
> >> to glancing blows), the only difference is that you cannot skillup weapons
> >> in PvP (it would be too easy). That's why I skilled up all weapons to
> >> 190+/195, including unarmed and bows.
> >
> >I must admit that I believed that you were treated as having the max
> >weapon skills in PvP. I certainly have no problem with Deadly Throw
> >missing despite using a bow for most of my Rogue's life. I've also
> >not made any particular effort to skill up thrown weapon skills.
>
> That was my belief also, when I'm oom and start whacking people with my
> mace in BGs (don't laugh - it stops them capping flags Razz) I don't miss
> much at all, despite having fairly low skill.
>

That's what I thought, but i'm sure I had more misses when I equipped my
mace.

http://forums.wow-europe.com/thread.html;jsessionid=
4E04C5D5C8921D789069D9038E9453CF.app09_03?topicId=4272177864&sid=1

http://forums.worldofwarcraft.com/thread.html?topicId=1371544013&sid=1

http://forums.worldofwarcraft.com/thread.html;jsessionid=F68DC684E268C51
72F2CCB795EFCB54D?topicId=5103829498&sid=1

http://forums.wow-europe.com/thread.html;jsessionid=
4E04C5D5C8921D789069D9038E9453CF.app09_03?topicId=4272177864&sid=1

Opinion seems divided and I can't find an official statement anywhere.

T.
 >> Stay informed about: Fury warrior spell rotation 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> WarCraft -> World Of Warcraft Warrior All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]