|
Related Topics:
| Sims 2: Freetime - Fan event review - Not sure if anyone else has come across this: Key points: * Hobby menu - see which hobbies are more suited to your sim * "The - When your sim has a full meter, they enter "the
auto-choose aspirations for child sims growning into teen .. - Is there a hack that will choose the for a child maturing into a teen? -- Gwen Morse is a racing across..
Buying food - Since I installed OFB I haven't been able to buy food by sending a sim to the grocery shop. I click Buy, the box comes up for how much, always showing the as empty, even when it isn't, and however much I tell them to get, it..
disappearing food option - When my sims go to make dinner they no longer have the option to make pork chops, how can I get that back? Dee
Another disappearing food problem - So, i was reading about the pork chops a day or so ago in another thread.. now i have a problem. I am just running on the stuff from the game.. no downloads or hacks. Got my Sim up to maximum cooking skills. Was very excited about having him..
|
|
|
Next: The Sims: Pond fountain?!
|
| Author |
Message |
External

Since: Nov 22, 2005 Posts: 220
|
(Msg. 1) Posted: Tue Apr 22, 2008 1:34 am
Post subject: FreeTime and sims' inability to autonomously prepare food for themselves Archived from groups: alt>games>the-sims (more info?)
|
|
|
Is it me or have the sims lost the ability to feed themselves when they get
hungry?
I've created two new households, and the same problem is there with both.
The members would rather work on a hobby (usually to the brink of
exhaustion) or fulfill some other need (like take a shower when their
hygiene is at 95%) rather than autonomously prepare and eat food. All they
seem to do by default now is initiate the "stuff face" option, which
basically now forces the player to manualy instruct the sim to eat proper
food. Even if there is prepared food lying around, they will go back to the
fridge to stuff their faces again.
Not only does that option do little to alleviate the sim's hunger, but they
seem to get addicted to doing it too.
Paul. >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Mar 17, 2008 Posts: 121
|
(Msg. 2) Posted: Tue Apr 22, 2008 8:28 am
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Engram" <engram_au DeleteThis @yahoo.com.au> wrote in message
news:480d42ab$0$17508$afc38c87@news.optusnet.com.au...
> And it's a bummer about nohobbyspam not working for you. Have you got the
> latest version? It was updated on 9th April.
Also did you check it's enabled? Make sure you haven't turned it off with
Clean Installer or something. The files will be 'bak' or 'off' files.
Best wishes
maxon >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Jul 12, 2005 Posts: 3067
|
(Msg. 3) Posted: Tue Apr 22, 2008 4:54 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
> FreeTime has also done something else that's odd too. Since the day
> I've had TS2, I've never been able to get more than eight sims on a
> community lot at any one time (I have an Athlon64 processor and
> apparently the system check throttles the maximum number of visiting
> sims outside the residential lots), be it in the default
> neighbourhoods, or later on, the downtown and OFB hoods, no matter
> how much I played around with the graphics.rules settings. FreeTime
> has changed that - Default 'hoods are the same as before (no more
> than eight townies/player sims not including NPCs), but downtown and
> OFB lots now have up to 16 visitors at a time. Very odd, but at least
> my nightclubs now actually attract a crowd!
> Paul.
You can increase the number of sims on any community lot by putting a cheat
in your userstartup.cheat file.
intProp maxNumOfVisitingSims 15
And make that number whatever you want. It will also increase the number of
sims you can invite to a party. It doesn't necessarily mean they will all
come, of course.
Jeanie >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Jan 31, 2006 Posts: 679
|
(Msg. 4) Posted: Tue Apr 22, 2008 7:21 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
|
|
| Back to top |
|
 |  |
External

Since: Mar 29, 2005 Posts: 317
|
(Msg. 5) Posted: Tue Apr 22, 2008 7:22 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Engram wrote:
> kat wrote:
>> I don't get the magazine calls, at least I don't sem to have had any
>> recently.
>>
>> The other things I can live with, but it's irritating when they lose
>> a bit of enthusiasm then gain it again and you get a repeat of the
>> message!
>
> The magazine call comes at 2 enthusiasm points. If your sims have at
> least 2 points in the hobbies which are associated with stuff they
> normally do then you wouldn't get calls about the magazine. That's
> the only time you get the call - at 2 hobby points in each category.
>
Mm. But if I have a fresh out of the CAS sim, with no points in anything at
all, and she does this and she does that, and over a period of time gets
interested to that level in a number of hobbies - and no calls at all? I
know she is entitled to the magazines, she has 4 of them, she called and
subscribed, then called and unsubscribed, once one had arrived. ( I need a
magazine rack, they litter the place ). She has lost interest in one of
those but really should be able to get another 3.
What about other family members? Her husband and daughters have a selection
of interests, but they don't get calls. If she has the right to get
magazine A, and then another person also gets the right, would/should they
get the phone call too?
--
kat
>^..^< >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Nov 22, 2005 Posts: 220
|
(Msg. 6) Posted: Tue Apr 22, 2008 9:23 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Jeanie" <Nobody RemoveThis @home.com> wrote in message
news:6LoPj.4712$NK1.4261@trndny05...
>
>> FreeTime has also done something else that's odd too. Since the day
>> I've had TS2, I've never been able to get more than eight sims on a
>> community lot at any one time (I have an Athlon64 processor and
>> apparently the system check throttles the maximum number of visiting
>> sims outside the residential lots), be it in the default
>> neighbourhoods, or later on, the downtown and OFB hoods, no matter
>> how much I played around with the graphics.rules settings. FreeTime
>> has changed that - Default 'hoods are the same as before (no more
>> than eight townies/player sims not including NPCs), but downtown and
>> OFB lots now have up to 16 visitors at a time. Very odd, but at least
>> my nightclubs now actually attract a crowd!
>> Paul.
>
> You can increase the number of sims on any community lot by putting a
> cheat in your userstartup.cheat file.
>
> intProp maxNumOfVisitingSims 15
>
> And make that number whatever you want. It will also increase the number
> of sims you can invite to a party. It doesn't necessarily mean they will
> all come, of course.
>
> Jeanie
>
I remember taking that command out of my cheat file before FreeTime because
other than increasing the number of sims I could invite to a party, it did
little in regards to community lots.
Now that FT is acting strange, I'm going to put it back in and up it to 25
and see what happens!
Paul. >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Jul 12, 2005 Posts: 3067
|
(Msg. 7) Posted: Tue Apr 22, 2008 9:59 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Paul Evans wrote:
> "Jeanie" <Nobody DeleteThis @home.com> wrote in message
> news:6LoPj.4712$NK1.4261@trndny05...
>>
>>> FreeTime has also done something else that's odd too. Since the day
>>> I've had TS2, I've never been able to get more than eight sims on a
>>> community lot at any one time (I have an Athlon64 processor and
>>> apparently the system check throttles the maximum number of visiting
>>> sims outside the residential lots), be it in the default
>>> neighbourhoods, or later on, the downtown and OFB hoods, no matter
>>> how much I played around with the graphics.rules settings. FreeTime
>>> has changed that - Default 'hoods are the same as before (no more
>>> than eight townies/player sims not including NPCs), but downtown and
>>> OFB lots now have up to 16 visitors at a time. Very odd, but at
>>> least my nightclubs now actually attract a crowd!
>>> Paul.
>>
>> You can increase the number of sims on any community lot by putting a
>> cheat in your userstartup.cheat file.
>>
>> intProp maxNumOfVisitingSims 15
>>
>> And make that number whatever you want. It will also increase the
>> number of sims you can invite to a party. It doesn't necessarily
>> mean they will all come, of course.
>>
>> Jeanie
>>
>
> I remember taking that command out of my cheat file before FreeTime
> because other than increasing the number of sims I could invite to a
> party, it did little in regards to community lots.
>
> Now that FT is acting strange, I'm going to put it back in and up it
> to 25 and see what happens!
>
> Paul.
Well, all I know is that it seems to increase the number of sims on the
community lots in my game. Without it, I usually get about 6, and that's
counting the NPC cashiers.
Jeanie >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Nov 22, 2005 Posts: 220
|
(Msg. 8) Posted: Tue Apr 22, 2008 11:03 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Jeanie" <Nobody DeleteThis @home.com> wrote in message
news:5dtPj.5174$i45.2467@trndny01...
> Paul Evans wrote:
>> "Jeanie" <Nobody DeleteThis @home.com> wrote in message
>> news:6LoPj.4712$NK1.4261@trndny05...
>>>
>>>> FreeTime has also done something else that's odd too. Since the day
>>>> I've had TS2, I've never been able to get more than eight sims on a
>>>> community lot at any one time (I have an Athlon64 processor and
>>>> apparently the system check throttles the maximum number of visiting
>>>> sims outside the residential lots), be it in the default
>>>> neighbourhoods, or later on, the downtown and OFB hoods, no matter
>>>> how much I played around with the graphics.rules settings. FreeTime
>>>> has changed that - Default 'hoods are the same as before (no more
>>>> than eight townies/player sims not including NPCs), but downtown and
>>>> OFB lots now have up to 16 visitors at a time. Very odd, but at
>>>> least my nightclubs now actually attract a crowd!
>>>> Paul.
>>>
>>> You can increase the number of sims on any community lot by putting a
>>> cheat in your userstartup.cheat file.
>>>
>>> intProp maxNumOfVisitingSims 15
>>>
>>> And make that number whatever you want. It will also increase the
>>> number of sims you can invite to a party. It doesn't necessarily
>>> mean they will all come, of course.
>>>
>>> Jeanie
>>>
>>
>> I remember taking that command out of my cheat file before FreeTime
>> because other than increasing the number of sims I could invite to a
>> party, it did little in regards to community lots.
>>
>> Now that FT is acting strange, I'm going to put it back in and up it
>> to 25 and see what happens!
>>
>> Paul.
>
> Well, all I know is that it seems to increase the number of sims on the
> community lots in my game. Without it, I usually get about 6, and that's
> counting the NPC cashiers.
>
> Jeanie
>
Well, gave it a try a few moments ago, but it seems my install bottlenecks
at 16 sims (excluding NPCs i.e. cashiers/bartenders) for OFB/Nightlife
'hoods and still makes no impact on my original Pleasantview 'hood community
lots.
Still, it's an improvement to the lousy 8 I was getting before FreeTime.
Paul. >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Mar 29, 2005 Posts: 317
|
(Msg. 9) Posted: Wed Apr 23, 2008 10:40 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
|
|
| Back to top |
|
 |  |
External

Since: Nov 22, 2005 Posts: 220
|
(Msg. 10) Posted: Wed Apr 23, 2008 11:27 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"kat" <kat.news RemoveThis @ntlworld.com> wrote in message
news:679on0F2mpojaU1@mid.individual.net...
> Paul Evans wrote:
>
>> I've also noticed that now with "stuff face" more or less disabled,
>> my sims now go for the next most nutritiously-useless option - "eat
>> snack".
>> This game is starting to get on my nerves now.
>>
>
> Go back to dizzy and get "have a leftover" - at least that way they might
> eat something wholesome.
>
You can bet they'll avoid using the fridge altogether and drink tap water
instead!
Paul. >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Jan 31, 2006 Posts: 679
|
(Msg. 11) Posted: Fri Apr 25, 2008 7:18 am
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
Paul Evans wrote:
> Except I can't even do that
>
> Having uninstalled everything, I inserted the original Sims 2 DVD to
> discover... That my DVD drive will no-longer recognise it. Ditto for
> the other DVD-based addons. But my DVD drive will recognise DVDs I've
> burned myself. I seem to recall SecuROM giving me grief with
> FreeTime, choosing to recognise the DVD when it saw fit (which was
> around 1% of the time) forcing me to track down a no-CD crack.
>
> Sounds like SecuROM's dictating what I can and can not do with my PC
> and now I need to go and track down a method to remove it >
There's a thread over at MATY telling you how to remove it. Sorry, don't
have the link. If the search function over there yields nothing, look at
this group in Google Groups and search for the word SecuROM (whatever
capitalisation, I don't think Google minds) - maxon has linked to it a few
times so you should be able to find it that way.
Cheers!
Engram
http://rothpoint.googlepages.com/home
The Darcy Legacy! http://engram-au.livejournal.com/tag/legacy:+darcy >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Nov 22, 2005 Posts: 220
|
(Msg. 12) Posted: Fri Apr 25, 2008 3:14 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Jeanie" <Nobody RemoveThis @home.com> wrote in message
news:saaQj.7026$i45.5491@trndny01...
> Well, that's good to hear. I was going to suggest that perhaps your drive
> was taking a nosedive. I had one that acted that way just before it quit
> entirely. Luckily, they aren't too expensive or difficult to replace.
>
> Jeanie
That's true, although the drive's going to have to last a bit longer until I
get a job. I've had no luck in the past year and the number of suitable (and
available) jobs in my area are drying up fast. I can't even get temporary
work!
Paul. >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Mar 17, 2008 Posts: 121
|
(Msg. 13) Posted: Fri Apr 25, 2008 7:31 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Paul Evans" <paul.evans913 DeleteThis @ntlworld.com> wrote in message
news:67cb6nF2npsjjU1@mid.individual.net...
> Except I can't even do that
>
> Having uninstalled everything, I inserted the original Sims 2 DVD to
> discover... That my DVD drive will no-longer recognise it. Ditto for the
> other DVD-based addons. But my DVD drive will recognise DVDs I've burned
> myself. I seem to recall SecuROM giving me grief with FreeTime, choosing
> to recognise the DVD when it saw fit (which was around 1% of the time)
> forcing me to track down a no-CD crack.
>
> Sounds like SecuROM's dictating what I can and can not do with my PC and
> now I need to go and track down a method to remove it >
You could try a manual install - the instructions are on the EA Games site
(not the main sims site) in the technical help section. It's quite
straight-forward to do. I had to install NL that way on the new machine.
Best wishes
maxon >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Nov 22, 2005 Posts: 220
|
(Msg. 14) Posted: Fri Apr 25, 2008 8:28 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"maxon" <jen.magson RemoveThis @NOSPAMntlworld.com> wrote in message
news:YupQj.110633$5o5.10366@newsfe15.ams2...
> "Paul Evans" <paul.evans913 RemoveThis @ntlworld.com> wrote in message
> news:67cb6nF2npsjjU1@mid.individual.net...
>> Except I can't even do that
>>
>> Having uninstalled everything, I inserted the original Sims 2 DVD to
>> discover... That my DVD drive will no-longer recognise it. Ditto for the
>> other DVD-based addons. But my DVD drive will recognise DVDs I've burned
>> myself. I seem to recall SecuROM giving me grief with FreeTime, choosing
>> to recognise the DVD when it saw fit (which was around 1% of the time)
>> forcing me to track down a no-CD crack.
>>
>> Sounds like SecuROM's dictating what I can and can not do with my PC and
>> now I need to go and track down a method to remove it >
>
> You could try a manual install - the instructions are on the EA Games site
> (not the main sims site) in the technical help section. It's quite
> straight-forward to do. I had to install NL that way on the new machine.
>
> Best wishes
> maxon
Ah, but the DVD drive wasn't even reading the DVD, so I couldn't see any of
the files so a manual install would've been impossible!
In the end, I managed to get it all reinstalled (except for FreeTime), by
consistantly re-inserting the DVD until the drive recognised it properly.
It's interesting to note that with everything gone (all the townies,
households, neighbourhoods, NPCs etc), the game runs a hell of a lot faster
now!
After a lot of messing about with the drive last night, it really looks like
the DVD drive itself is failing. It'll recognise CDs, CDROMs, single-layer
DVDRs, but only intermittantly will it recognise dual-layer DVDs.
Paul. >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
External

Since: Mar 17, 2008 Posts: 121
|
(Msg. 15) Posted: Fri Apr 25, 2008 8:37 pm
Post subject: Re: FreeTime and sims' inability to autonomously prepare food for themselves [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Paul Evans" <paul.evans913.TakeThisOut@ntlworld.com> wrote in message
news:67epebF2ojtkvU1@mid.individual.net...
> As for the DVD drive, I even had Task Manager running to see if any
> processes suddenly kicked in when I popped in the original DVD, but
> nothing did, and after using a drive cleaner, it did recognise the DVD a
> couple of times before failing again, which is why I'm thinking it's the
> drive itself that's at fault now.
>
> I'm going to take it apart at the weekend to see if there's any dust
> trapped in there. My PC has a lot of fans running, so it's more than
> likely some dirt and grit has clogged up the DVD drive too.
Sounds like that might be it - best of luck.
Best wishes
maxon >> Stay informed about: FreeTime and sims' inability to autonomously prepare food .. |
|
| Back to top |
|
 |  |
|