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Filfre 0.98

 
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Author Message
Jimmy Maher

External


Since: Dec 15, 2004
Posts: 30



(Msg. 1) Posted: Wed Jan 23, 2008 4:00 am
Post subject: Filfre 0.98
Archived from groups: rec>games>int-fiction, others (more info?)

Hi, folks...

I've just released the latest version of the Filfre Z-Code and Glulx
interpreter for Windows. This release consists mainly of improvements
to the interpreter's Glulx support. I'd definitely recommend upgrading
if you use Filfre.

I've uploaded it to the archive and you should see it there soon, but
for right now the best place to get it is here:
http://home.grandecom.net/~maher/filfre.

Significant changes in this release:

Increased the number of output windows (excluding pair windows) allowed
under Glulx from 20 to 25.

Fixed some problems with Filfre’s external file handling that were
playing particular havoc with Inform 7 games that attempted to write out
and restore tables.

Fixed some problems with Unicode support under Glulx.

Fixed a bug that would sometimes cause Glulx windows to not clear when
requested to by a game.

When it sets up file associations, Filfre will now properly associate
“.gblorb” files with itself.

Added a “Please Wait” message that appears during extended virtual
machine processing to let the user know that the game is in fact doing
something. Otherwise known as the Inform 7 Alert.

Fixed Ogg Vorbis music support under Glulx so that it now, well, works.

--
Jimmy Maher
Editor, SPAG Magazine -- http://www.sparkynet.com/spag
Thank you for helping to keep text adventures alive!

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Gio

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Since: Jan 23, 2008
Posts: 1



(Msg. 2) Posted: Wed Jan 23, 2008 12:02 pm
Post subject: Re: Filfre 0.98 [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Excellent! I love Filfre, and it's good to know you're still working on
it. Smile

- Gio

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