"Badbark" <badbark.DeleteThis@hotmail.com> wrote in message
news:1181905957.715960.26130@p77g2000hsh.googlegroups.com...
> Snipped great advice.
>
> Realistically, this option is only practical if you
>> have the Throne of Bhaal expansion, and expect to level well beyond
>> 14
>> in the remainder of the game. If you don't have ToB, then you'll
>> only
>> really get your fighter abilities back very close to the end, too
>> late
>> for it to be worth it. If you do, then the extra attack every
>> couple
>> of rounds can make a major difference for a longer and more
>> significant portion of the game.
>>
>> Jonathan.
>
> Just to note. If you do intend to play the same character in TOB
> multi
> class characters are stronger than dual class. A Halfling Fighter/
> Thief multi class will be stronger than any combination or level of
> Fighter/Thief dual class. Thieves high level abilities are awesome
> in
> TOB and you will miss out on them by dual classing.
No, you won't, as long as you can get to 3 million XP in your second
class (thief).
What you'll miss out on is the ability to have *both* fighter *and*
thief high level abilities. In other words, no Whirlwind or Greater
Whirlwind, because you dualled away from fighter too early.
And if you wait till you get 3 million XP as a fighter, then you've
dualled too late and won't get your thief abilities back till far too
late even in TOB, if you get them at all. Whereas multi class
characters start getting high level abilities as soon as they reach 3
million XP *total* (1.5 million in each class). This is annoying when
they're mages (who have to reach level 18 as a mage to cast 9th-level
or Quest-level spells, which is still 3 million XP away given that
only half their gained XP goes to the mage class) or clerics (who have
to reach level 14 as a cleric to cast 7th-level spells or Quest-level
spells), but no problem at all to fighters or thieves (whose
high-level abilities can be used at any level).
So, yes, multi-class characters are far better than a dual-class
character that dualled too late. Level 13, however, is a reasonably
survivable "latest feasible" dual-class - if you do all the sidequests
it's possible to get to level 13 in chapter 3 of Shadows of Amn, and
then reach level 14 as a thief before finishing SOA: which means you
get your level 13 fighter abilities back (including your weapon
proficiencies, the extra half attack per round from levels 7 and 13,
and the ability to reach Grand Mastery), and can then go on into TOB
and get high-level thief abilities once you get 3 million XP as a
thief, which should not be difficult to reach given the amount of XP
available in TOB.
Realistically, though, a dual-class character is going to be "mainly
the second class, with a bit of the first thrown in", whereas a
multi-class character is "fully both classes but to not such a high
level in either". This is particularly noticeable with multi-class
mages, for whom it takes *massively* longer to reach important
breakpoints in their mage levels - such as level 6 for Pierce Magic,
level 7 for Ruby Ray, level 9 for 9th-level spells (the latter
requiring level 18, which is over 3 million XP, which means a
multi-class mage needs TWICE that much.) Try to get a multi-class mage
to even level 12 and you really notice the difference: having only Jan
and/or Aerie as your mages in chapters 2-3 will make a major
difference compared to having Nalia or Edwin, who will reach much
higher mage levels more quickly, or indeed having Imoen around for
chapter 4 onwards.
The thing about multi-classing involving thieves, though, is that you
only really need half a thief anyway and will *still* have more thief
skill points than you know what to do with. Especially if you also
keep Imoen around (or Yoshimo, in chapters 1-3) for the important
duties of Open Locks and Find Traps, leaving your main character free
to concentrate on other thief functions such as picking pockets,
sneaking and backstabbing (which is especially useful for a
Fighter-Thief dual or multi) or setting traps.
Also of importance: Multi-classing (instead of dual-classing) is truly
amazing early on - particularly in BG1 - because the scaling XP
requirements of levels mean you're usually only one level behind a
single-class character, rather than several levels behind. So instead
of being a level 8 in one class, you're probably 7/7 in two classes.
However, a multi-class will fall behind a dual-class in levels later
on, which is why dual-classing is preferable if it's a spellcasting
class you're moving into.
But, fighter/thief? I'd agree that a non-human multi-class would be
the best option of all. Second-best options would be a human
dual-classing at level 9 (if playing Shadows of Amn only) or 13 (if
playing Throne of Bhaal).
Jonathan.
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