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Fighter build, level 3 feat choice

 
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Henry Lockwood

External


Since: May 30, 2007
Posts: 10



(Msg. 1) Posted: Tue Feb 26, 2008 6:00 am
Post subject: Fighter build, level 3 feat choice
Archived from groups: rec>games>frp>dnd (more info?)

Hi all

I have a bit of a decision to make. My character is Anskar Marcus
Publius, a former auxiliary in the Roman Army. Rome has fallen to an
invasion of demons from the Orient, and the campaign starts with the
only bastion of civilisation being the British Isles. Implications
are:

- it's a relatively low-technology world (no longbows, no stirrups
and no heavy armour, for example).
- most cultures are tribal, and there are few large towns.

Anskar started off as a cavalryman, with his first-level feats being
Endurance, Mounted Combat and Animal Affinity (Human fighter). At
level 2, he took Improved Initiative.

We're about to reach level 3. I need to choose my new feat.
Unfortunately for my initial selections, the campaign has (thus far)
been set largely in the wilderness of southern Scotland, and the
horses have been left behind. I'm therefore not keen to take another
Mounted Combat tree feat.

He fights mainly with sword & shield, and carries spears as ranged
weapons. Our party's wizard is handy with the Enlarge Persons, so
something that takes advantage of Large size might be nice.

His DEX is high enough for the Dodge tree; STR is high enough for
Power Attack, but INT is not high enough for the Combat Expertise
tree. I intend to head towards Leadership at L6 (and yes, I've
discussed this with the DM Wink )

What would people recommend? I'm looking primarily for flavour and
consistency, but after that, I am keen on mechanical advantage. Those
I'm currently considering are:
- Weapon Focus
- Diehard
- Power Attack
- Iron Will

The reason for including Iron Will is that many of the enemies we've
been fighting seem to target Will saves. Is the +3 worth having
(obviously more so at lower levels)? Am I better off going with the
consistent +1 to attack from WF?

Henry

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lordknightshade

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Since: Feb 15, 2008
Posts: 8



(Msg. 2) Posted: Tue Feb 26, 2008 7:33 am
Post subject: Re: Fighter build, level 3 feat choice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 26, 8:00 am, Henry Lockwood <henry.lockw... DeleteThis @cantab.net> wrote:
> Hi all
>
> I have a bit of a decision to make. My character is Anskar Marcus
> Publius, a former auxiliary in the Roman Army. Rome has fallen to an
> invasion of demons from the Orient, and the campaign starts with the
> only bastion of civilisation being the British Isles. Implications
> are:
>
> - it's a relatively low-technology world (no longbows, no stirrups
> and no heavy armour, for example).
> - most cultures are tribal, and there are few large towns.
>
> Anskar started off as a cavalryman, with his first-level feats being
> Endurance, Mounted Combat and Animal Affinity (Human fighter). At
> level 2, he took Improved Initiative.
>
> We're about to reach level 3. I need to choose my new feat.
> Unfortunately for my initial selections, the campaign has (thus far)
> been set largely in the wilderness of southern Scotland, and the
> horses have been left behind. I'm therefore not keen to take another
> Mounted Combat tree feat.
>
> He fights mainly with sword & shield, and carries spears as ranged
> weapons. Our party's wizard is handy with the Enlarge Persons, so
> something that takes advantage of Large size might be nice.
>
> His DEX is high enough for the Dodge tree; STR is high enough for
> Power Attack, but INT is not high enough for the Combat Expertise
> tree. I intend to head towards Leadership at L6 (and yes, I've
> discussed this with the DM Wink )
>
> What would people recommend? I'm looking primarily for flavour and
> consistency, but after that, I am keen on mechanical advantage. Those
> I'm currently considering are:
> - Weapon Focus
> - Diehard
> - Power Attack
> - Iron Will
>
> The reason for including Iron Will is that many of the enemies we've
> been fighting seem to target Will saves. Is the +3 worth having
> (obviously more so at lower levels)? Am I better off going with the
> consistent +1 to attack from WF?
>
> Henry

Weapon focus, in and of itself is decent, but not great, what it does
for you however is open your character up for Weapon Specialization at
4th level, and then Improved Critical at 8th which are very nice.
There are a lot of options open to you depending on where you wish to
go with the character, and if you want to put your current character
up on http://playrpgonline.net/3eprofiler/ I might be able to suggest
a few other options.

-- Nathan
"Knowledge is a weapon, wield it like a warrior."

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Justisaur

External


Since: Apr 17, 2007
Posts: 191



(Msg. 3) Posted: Tue Feb 26, 2008 10:47 am
Post subject: Re: Fighter build, level 3 feat choice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Feb 26, 6:00 am, Henry Lockwood <henry.lockw....RemoveThis@cantab.net> wrote:
> Hi all
>
> I have a bit of a decision to make. My character is Anskar Marcus
> Publius, a former auxiliary in the Roman Army. Rome has fallen to an
> invasion of demons from the Orient, and the campaign starts with the
> only bastion of civilisation being the British Isles. Implications
> are:
>
> - it's a relatively low-technology world (no longbows, no stirrups
> and no heavy armour, for example).
> - most cultures are tribal, and there are few large towns.
>
> Anskar started off as a cavalryman, with his first-level feats being
> Endurance, Mounted Combat and Animal Affinity (Human fighter). At
> level 2, he took Improved Initiative.
>
> We're about to reach level 3. I need to choose my new feat.
> Unfortunately for my initial selections, the campaign has (thus far)
> been set largely in the wilderness of southern Scotland, and the
> horses have been left behind. I'm therefore not keen to take another
> Mounted Combat tree feat.
>
> He fights mainly with sword & shield, and carries spears as ranged
> weapons. Our party's wizard is handy with the Enlarge Persons, so
> something that takes advantage of Large size might be nice.
>
> His DEX is high enough for the Dodge tree; STR is high enough for
> Power Attack, but INT is not high enough for the Combat Expertise
> tree. I intend to head towards Leadership at L6 (and yes, I've
> discussed this with the DM Wink )
>
> What would people recommend? I'm looking primarily for flavour and
> consistency, but after that, I am keen on mechanical advantage. Those
> I'm currently considering are:
> - Weapon Focus
> - Diehard
> - Power Attack
> - Iron Will
>
> The reason for including Iron Will is that many of the enemies we've
> been fighting seem to target Will saves. Is the +3 worth having
> (obviously more so at lower levels)? Am I better off going with the
> consistent +1 to attack from WF?

Iron Will is always good. Power Attack is pretty useful, great for
chopping down doors. Weapon Focus is needed for specialization, so
that's a must. The only feat you list I wouldn't get is Diehard.

You might consider the improved trip line as well eventually,
especially with your enlarge person happy party wizard.

> Henry
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David

External


Since: Dec 16, 2004
Posts: 142



(Msg. 4) Posted: Wed Feb 27, 2008 8:51 am
Post subject: Re: Fighter build, level 3 feat choice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Justisaur" <justisaur RemoveThis @gmail.com> wrote in message
news:f95628f5-49d1-4743-b104-1ab75ddef37f@72g2000hsu.googlegroups.com...
> On Feb 26, 6:00 am, Henry Lockwood <henry.lockw... RemoveThis @cantab.net> wrote:
>> His DEX is high enough for the Dodge tree; STR is high enough for
>> Power Attack, but INT is not high enough for the Combat Expertise
>> tree. I intend to head towards Leadership at L6 (and yes, I've
>> discussed this with the DM Wink )
>
> You might consider the improved trip line as well eventually,
> especially with your enlarge person happy party wizard.

Then again, maybe not.... Smile

David
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Henry Lockwood

External


Since: May 30, 2007
Posts: 10



(Msg. 5) Posted: Thu Feb 28, 2008 2:18 am
Post subject: Re: Fighter build, level 3 feat choice [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 26 Feb, 18:47, Justisaur <justis....TakeThisOut@gmail.com> wrote:
> On Feb 26, 6:00 am, Henry Lockwood <henry.lockw....TakeThisOut@cantab.net> wrote:
>
>
>
>
>
> > Hi all
>
> > I have a bit of a decision to make.  My character is Anskar Marcus
> > Publius, a former auxiliary in the Roman Army.  Rome has fallen to an
> > invasion of demons from the Orient, and the campaign starts with the
> > only bastion of civilisation being the British Isles.  Implications
> > are:
>
> >  - it's a relatively low-technology world (no longbows, no stirrups
> > and no heavy armour, for example).
> >  - most cultures are tribal, and there are few large towns.
>
> > Anskar started off as a cavalryman, with his first-level feats being
> > Endurance, Mounted Combat and Animal Affinity (Human fighter).  At
> > level 2, he took Improved Initiative.
>
> > We're about to reach level 3.  I need to choose my new feat.
> > Unfortunately for my initial selections, the campaign has (thus far)
> > been set largely in the wilderness of southern Scotland, and the
> > horses have been left behind.  I'm therefore not keen to take another
> > Mounted Combat tree feat.
>
> > He fights mainly with sword & shield, and carries spears as ranged
> > weapons.  Our party's wizard is handy with the Enlarge Persons, so
> > something that takes advantage of Large size might be nice.
>
> > His DEX is high enough for the Dodge tree; STR is high enough for
> > Power Attack, but INT is not high enough for the Combat Expertise
> > tree.  I intend to head towards Leadership at L6 (and yes, I've
> > discussed this with the DM Wink )
>
> > What would people recommend?  I'm looking primarily for flavour and
> > consistency, but after that, I am keen on mechanical advantage.  Those
> > I'm currently considering are:
> >  - Weapon Focus
> >  - Diehard
> >  - Power Attack
> >  - Iron Will
>
> > The reason for including Iron Will is that many of the enemies we've
> > been fighting seem to target Will saves.  Is the +3 worth having
> > (obviously more so at lower levels)?  Am I better off going with the
> > consistent +1 to attack from WF?
>
> Iron Will is always good.  Power Attack is pretty useful, great for
> chopping down doors.  Weapon Focus is needed for specialization, so
> that's a must.  The only feat you list I wouldn't get is Diehard.
>
> You might consider the improved trip line as well eventually,
> especially with your enlarge person happy party wizard.

Given that we've not encountered a door yet, I think I'll leave PA out
of it! It's a fairly heavily above-ground campaign, and has thus far
been wilderness-based.
We levelled up, and I went for Iron Will. It made the most
roleplaying sense. Plan is, I think, to take Weapon Focus at L4, then
Weapon Spec. and Leadership at L6. Yay.
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