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Fatal Frenzy & Momentary Blink & Pandemonium

 
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Eerie Teferi

External


Since: Nov 02, 2006
Posts: 8



(Msg. 1) Posted: Thu Feb 07, 2008 9:06 am
Post subject: Fatal Frenzy & Momentary Blink & Pandemonium
Archived from groups: rec>games>trading-cards>magic>rules (more info?)

Hi,

I have a question about the interaction of these 3 cards:

Fatal Frenzy (Instant, 2R - Until end of turn, target creature you control
gains trample and gets +X/+0, where X is its power. Sacrifice it at end of
turn.)
Momentary Blink (Instant, 1W - Remove target creature you control from the
game, then return it to play under its owner's control. Flashback 3U)
Any creature (let's say Nova Chaser)
Pandemonium (Enchantment, 3R - Whenever a creature comes into play, that
creature's controller may have it deal damage equal to its power to target
creature or player of his or her choice.) + Ruling: "The triggered ability
does not check the creature's power until the ability resolves. If the
creature is not in play when the ability resolves, it does damage equal to
the power of the creature right before it left play. This means that if a
creature comes into play which can destroy itself as a "comes into play"
ability, the order of resolution of the triggered abilities does not
matter."

Situation:
1) I have a Pandemonium in play. I bring Nova Chaser into play, placing
Pandemonium's effect on the stack.
2) I now play Fatal Frenzy, targeting my Nova Chaser - which raises its
power from 10 to 20.
3) I now use Pandemonium's effect to deal 20 damage to let's say my
opponent.
4) If I now play Momentary Blink, targeting my Nova Chaser, will its power
still be 20 when it comes back into play, so that I can again deal 20 damage
with Pandemonium to let's say another opponent (would be nice in multiplayer
games, not... Surprised)?

Thanks in advance for your help.

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David DeLaney

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Since: Jun 19, 2004
Posts: 996



(Msg. 2) Posted: Thu Feb 07, 2008 9:06 am
Post subject: Re: Fatal Frenzy & Momentary Blink & Pandemonium [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Eerie Teferi <john.vanormelingen DeleteThis @telenet.be> wrote:
>I have a question about the interaction of these 3 cards:
>
>Fatal Frenzy (Instant, 2R - Until end of turn, target creature you control
>gains trample and gets +X/+0, where X is its power. Sacrifice it at end of
>turn.)
>Momentary Blink (Instant, 1W - Remove target creature you control from the
>game, then return it to play under its owner's control. Flashback 3U)

If Momentary Blink affects a creature that has had Fatal Frenzy cast on it
earlier, the creature coming back into play is a "new" creature, different
than the previous one. It's the same -card-, but it's a different creature.
The "new" creature did not have Fatal Frenzy cast on it, so comes into play
with its normal p/t, modified by any continuous effects from -static-
abilities.

>Any creature (let's say Nova Chaser)
>Pandemonium (Enchantment, 3R - Whenever a creature comes into play, that
>creature's controller may have it deal damage equal to its power to target
>creature or player of his or her choice.) + Ruling: "The triggered ability
>does not check the creature's power until the ability resolves. If the
>creature is not in play when the ability resolves, it does damage equal to
>the power of the creature right before it left play. This means that if a
>creature comes into play which can destroy itself as a "comes into play"
>ability, the order of resolution of the triggered abilities does not matter."

Now if, after the creature gets Blinked out of play and back in, triggering
Pandemonium, you cast Fatal Frenzy on the _new_ creature, in response to
the Pandemonium trigger? Then it will get the extra power from Fatal Frenzy
before the Pandemonium trigger can resolve, so will have it when Pandemonium
asks what the creature's power is, yes.

>Situation:
>1) I have a Pandemonium in play. I bring Nova Chaser into play, placing
>Pandemonium's effect on the stack.
>2) I now play Fatal Frenzy, targeting my Nova Chaser - which raises its
>power from 10 to 20.
>3) I now use Pandemonium's effect to deal 20 damage to let's say my
>opponent.

That's fine, yes.

>4) If I now play Momentary Blink, targeting my Nova Chaser, will its power
>still be 20 when it comes back into play,

Nope. It leaves play; that means any effects with a duration affecting it?
Wear off. And any that are affecting _it specifically_ lose track of it; it
changed zones. The Nova Chaser that comes back into play right after the
old one leaves is a fresh new Nova Chaser; it doesn't even know it was ever
in play before at all.

Dave
--
\/David DeLaney posting from dbd DeleteThis @vic.com "It's not the pot that grows the flower
It's not the clock that slows the hour The definition's plain for anyone to see
Love is all it takes to make a family" - R&P. VISUALIZE HAPPYNET VRbeable<BLINK>
http://www.vic.com/~dbd/ - net.legends FAQ & Magic / I WUV you in all CAPS! --K.

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Zoe Stephenson

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Since: Mar 30, 2006
Posts: 124



(Msg. 3) Posted: Fri Feb 08, 2008 1:49 pm
Post subject: Re: Fatal Frenzy & Momentary Blink & Pandemonium [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Eerie Teferi <john.vanormelingen.RemoveThis@telenet.be> sent:
> Hi,

> I have a question about the interaction of these 3 cards:

You also mentioned Nova Chaser, so I put it here in full:

Fatal Frenzy {2}{R} Instant
/ Until end of turn, target creature you control gains trample and gets
+X/+0, where X is its power. Sacrifice it at end of turn.

Nova Chaser {3}{R} Creature - Elemental Warrior 10/2
/ Trample
/ Champion an Elemental

Momentary Blink {1}{W} Instant
/ Remove target creature you control from the game, then return it to
play under its owner's control.
/ Flashback {3}{U}

Pandemonium {3}{R} Enchantment
/ Whenever a creature comes into play, that creature's controller may
have it deal damage equal to its power to target creature or player
of his or her choice.

> Ruling: "The triggered ability
> does not check the creature's power until the ability resolves. If the
> creature is not in play when the ability resolves, it does damage equal to
> the power of the creature right before it left play. This means that if a
> creature comes into play which can destroy itself as a "comes into play"
> ability, the order of resolution of the triggered abilities does not
> matter."

> Situation:
> 1) I have a Pandemonium in play. I bring Nova Chaser into play, placing
> Pandemonium's effect on the stack.
> 2) I now play Fatal Frenzy, targeting my Nova Chaser - which raises its
> power from 10 to 20.
> 3) I now use Pandemonium's effect to deal 20 damage to let's say my
> opponent.

All fine so far, but don't forget about the champion trigger. I
usually manage to champion either a Mulldrifter or a Smokebraider
when I'm using Nova Chaser. In any case, the Pandemonium damage
happens even if you fail to champion something.

> 4) If I now play Momentary Blink, targeting my Nova Chaser, will its power
> still be 20 when it comes back into play, so that I can again deal 20 damage
> with Pandemonium to let's say another opponent (would be nice in multiplayer
> games, not... Surprised)?

No, this doesn't work. The creature that you get back when you
get the Nova Chaser card back isn't the same creature as left play.
It's a brand-new permanent, with no memory of other objects that the
card might have been in the past:

217.1c An object that moves from one zone to another is treated as a
new object. Effects connected with its previous location will no
longer affect it. There are four exceptions to this rule: (1) Effects
from spells, activated abilities, and triggered abilities that change
the characteristics of an artifact, creature, enchantment, or
planeswalker spell on the stack will continue to apply to the
permanent that spell creates. (2) Abilities that trigger when an
object moves from one zone to another (for example, "When Rancor is
put into a graveyard from play") can find the object in the zone it
moved to when the ability triggered. (3) Prevention effects that
apply to damage from an artifact, creature, enchantment, or
planeswalker spell on the stack will continue to apply to damage from
the permanent that spell becomes. (4) Permanents that phase out or in
"remember" their earlier states. See rule 217.8c.

To make the rules work for you, you could try Clone and Heat Shimmer as
ways of getting extra creatures that are big enough An example would
be to play the Nove Chaser championing Smokebraider, then Heat Shimmer
the Nova Chaser and champion the Nova Chaser. Attack with the token,
then when it goes at the end of turn the original Nova Chaser comes
back. With all the comings and goings, that's a hefty bit of
Pandemonium damage right there. If you've got enough white in the
deck to be able to get round the backlash, a Furnace of Rath or two
might also help out. May be hefy on the mana requirement though.

--
-- Zoe Stephenson, NetRep rec.games.trading-cards.magic.rules
Group FAQ: http://www.daeghnao.com/magic/faq/ --
--
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Eerie Teferi

External


Since: Nov 02, 2006
Posts: 8



(Msg. 4) Posted: Tue Feb 19, 2008 7:16 am
Post subject: Re: Fatal Frenzy & Momentary Blink & Pandemonium [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Many thanks for your detailed input. Surprised)

Great food for thought to brood on about my gameplan... Surprised)

Cheers!

Eerie Teferi
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