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Farewell to "Deep Sim"

 
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Author Message
Travis

External


Since: Apr 07, 2006
Posts: 2



(Msg. 1) Posted: Fri Apr 07, 2006 1:35 am
Post subject: Farewell to "Deep Sim"
Archived from groups: comp>sys>ibm>pc>games>flight-sim (more info?)

Many of us watched with regret as the PC-based, "deep" combat flight sims of the
late '90s were pretty much swept away by the console arcade market. Many of the
classic sims were programmed for Glide or just don't run well under Windows XP even
with a Glide wrapper, if one is available. Favored game port joysticks, like the
Sidewinder 3D Pro, remain locked out of USB.



For the last two years I've set aside "Deep Sim," my 1998 Pentium 2/400/Win98-SE/DX7
maximized for legacy flight sims, and used it primarily for gaming to a large panel
TV through a Voodoo 3. But -- apart from a little RB3D -- I have lost the old fire.
Please forgive the combination sales pitch/research scam, but I'm selling the
system, along with several titles, and have no idea what to ask.



If you wanted to put in some classic sim time, what's a decent price for the old
hardware, including a Sidewinder 3D Pro, plus:



Sierra's Red Baron II3D (with Full Canvas Jacket)

Jane's F-15

Jane's WWII Fighters

Jane's USAF

Jane's ATF Gold

Rowan's Mig Alley

Rowan's Flying Corps Gold

Microsoft Crimson Skies

Microprose Falcon 4

Microprose European Air War



Manuals and quick-reference key cards are included for all but Falcon 4.



The system today: (Originally assembled 8/7/98, Access Technology, Richmond, VA)



Voodoo 3 3000 w/TV Out (S-Video) primary graphics (AGP)

Two, 12MB 3Dfx Voodoo 2 PCI secondary graphics (PCI/SLI)

Turtle Beach Montego II (Aureal 8830) sound card (PCI)

Sidewinder 3D Pro joystick in Montego gameport



Pentium II/400Mhz w/512K cache

128MB 100Mhz SDRAM (single DIMM)

Soyo SY-6BA 82440BX motherboard, 5PCI, 2ISA, 1AGP, 2 USB ports

Mid-tower AOpen ATX case & 235W power supply

Seagate 10.2GB master hard disk

Seagate 8.4GB slave (recommended for Gamedrive VCD images)

Sony 32x CDROM drive, 3.5 floppy drive

AOpen 56K PCI fax/modem

standard keyboard

Microsoft IntelliMouse in PS/2 port



MicroSolutions Backpack external CD-Rewriter

No monitor



Windows 98-SE is updated to 4/05, DirectX7 and most recent drivers and patches
installed for system components and sims. NOTE: Jane's F-15, Jane's ATF Gold, Mig
Alley, Falcon 4, and Flying Corps Gold have all run well on this system in Voodoo 2
SLI to a standard monitor. They are untested on Voodoo 3 to large-screen TV. The
other six are installed and running well to a Sony 42-inch LCD projection TV.

 >> Stay informed about: Farewell to "Deep Sim" 
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HockeyTownUSA

External


Since: Dec 26, 2005
Posts: 154



(Msg. 2) Posted: Fri Apr 07, 2006 10:52 am
Post subject: Re: Farewell to "Deep Sim" [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Travis" <travis_att_charbeneau_dott_net> wrote in message
news:keadnYQoG5tHZ6jZRVn-rQ@comcast.com...
>
>
>
> Many of us watched with regret as the PC-based, "deep" combat flight sims
> of the late '90s were pretty much swept away by the console arcade market.
> Many of the classic sims were programmed for Glide or just don't run well
> under Windows XP even with a Glide wrapper, if one is available. Favored
> game port joysticks, like the Sidewinder 3D Pro, remain locked out of USB.
>
>
>
> For the last two years I've set aside "Deep Sim," my 1998 Pentium
> 2/400/Win98-SE/DX7 maximized for legacy flight sims, and used it primarily
> for gaming to a large panel TV through a Voodoo 3. But -- apart from a
> little RB3D -- I have lost the old fire. Please forgive the combination
> sales pitch/research scam, but I'm selling the system, along with several
> titles, and have no idea what to ask.
>
>
>
> If you wanted to put in some classic sim time, what's a decent price for
> the old hardware, including a Sidewinder 3D Pro, plus:
>
>
>
> Sierra's Red Baron II3D (with Full Canvas Jacket)
>
> Jane's F-15
>
> Jane's WWII Fighters
>
> Jane's USAF
>
> Jane's ATF Gold
>
> Rowan's Mig Alley
>
> Rowan's Flying Corps Gold
>
> Microsoft Crimson Skies
>
> Microprose Falcon 4
>
> Microprose European Air War
>
>
>
> Manuals and quick-reference key cards are included for all but Falcon 4.
>
>
>
> The system today: (Originally assembled 8/7/98, Access Technology,
> Richmond, VA)
>
>
>
> Voodoo 3 3000 w/TV Out (S-Video) primary graphics (AGP)
>
> Two, 12MB 3Dfx Voodoo 2 PCI secondary graphics (PCI/SLI)
>
> Turtle Beach Montego II (Aureal 8830) sound card (PCI)
>
> Sidewinder 3D Pro joystick in Montego gameport
>
>
>
> Pentium II/400Mhz w/512K cache
>
> 128MB 100Mhz SDRAM (single DIMM)
>
> Soyo SY-6BA 82440BX motherboard, 5PCI, 2ISA, 1AGP, 2 USB ports
>
> Mid-tower AOpen ATX case & 235W power supply
>
> Seagate 10.2GB master hard disk
>
> Seagate 8.4GB slave (recommended for Gamedrive VCD images)
>
> Sony 32x CDROM drive, 3.5 floppy drive
>
> AOpen 56K PCI fax/modem
>
> standard keyboard
>
> Microsoft IntelliMouse in PS/2 port
>
>
>
> MicroSolutions Backpack external CD-Rewriter
>
> No monitor
>
>
>
> Windows 98-SE is updated to 4/05, DirectX7 and most recent drivers and
> patches installed for system components and sims. NOTE: Jane's F-15,
> Jane's ATF Gold, Mig Alley, Falcon 4, and Flying Corps Gold have all run
> well on this system in Voodoo 2 SLI to a standard monitor. They are
> untested on Voodoo 3 to large-screen TV. The other six are installed and
> running well to a Sony 42-inch LCD projection TV.
>
>
>
>

Nice list. I put together a classic sim box as well with a Voodoo 4500 with
similar games. But I hate to say it, the graphics do really make it
difficult to continue to play. I know simulation is more about the content
than the graphics, but when graphics technology advances by leaps and bounds
it makes it difficult to go back to those antiquated barren graphics.

 >> Stay informed about: Farewell to "Deep Sim" 
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Travis

External


Since: Apr 07, 2006
Posts: 2



(Msg. 3) Posted: Mon Apr 10, 2006 1:46 am
Post subject: Re: Farewell to "Deep Sim" [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Yes, no doubt the console stuff looks prettier. But I haven't really played anything
new for any length of time. Can you assess the "depth" of the flight and damage
models, etc. for the current generation of console stuff? Do console titles compete
with Red Baron or EAW in this regard? Are they sophisticated enough to offer a "deep
sim" to "shoot em up" user-selectable curve, or is it more "one size fits all"?

Thanks,

Travis


"HockeyTownUSA" <magma at comcast dot net> wrote in message
news:bMSdnTgVuu0H4avZnZ2dnUVZ_sednZ2d@comcast.com...
>
> "Travis" <travis_att_charbeneau_dott_net> wrote in message
> news:keadnYQoG5tHZ6jZRVn-rQ@comcast.com...
>>
>>
>>
>> Many of us watched with regret as the PC-based, "deep" combat flight sims of the
>> late '90s were pretty much swept away by the console arcade market. Many of the
>> classic sims were programmed for Glide or just don't run well under Windows XP
>> even with a Glide wrapper, if one is available. Favored game port joysticks, like
>> the Sidewinder 3D Pro, remain locked out of USB.
>>
>>
>>
>> For the last two years I've set aside "Deep Sim," my 1998 Pentium
>> 2/400/Win98-SE/DX7 maximized for legacy flight sims, and used it primarily for
>> gaming to a large panel TV through a Voodoo 3. But -- apart from a little RB3D --
>> I have lost the old fire. Please forgive the combination sales pitch/research
>> scam, but I'm selling the system, along with several titles, and have no idea
>> what to ask.
>>
>>
>>
>> If you wanted to put in some classic sim time, what's a decent price for the old
>> hardware, including a Sidewinder 3D Pro, plus:
>>
>>
>>
>> Sierra's Red Baron II3D (with Full Canvas Jacket)
>>
>> Jane's F-15
>>
>> Jane's WWII Fighters
>>
>> Jane's USAF
>>
>> Jane's ATF Gold
>>
>> Rowan's Mig Alley
>>
>> Rowan's Flying Corps Gold
>>
>> Microsoft Crimson Skies
>>
>> Microprose Falcon 4
>>
>> Microprose European Air War
>>
>>
>>
>> Manuals and quick-reference key cards are included for all but Falcon 4.
>>
>>
>>
>> The system today: (Originally assembled 8/7/98, Access Technology, Richmond, VA)
>>
>>
>>
>> Voodoo 3 3000 w/TV Out (S-Video) primary graphics (AGP)
>>
>> Two, 12MB 3Dfx Voodoo 2 PCI secondary graphics (PCI/SLI)
>>
>> Turtle Beach Montego II (Aureal 8830) sound card (PCI)
>>
>> Sidewinder 3D Pro joystick in Montego gameport
>>
>>
>>
>> Pentium II/400Mhz w/512K cache
>>
>> 128MB 100Mhz SDRAM (single DIMM)
>>
>> Soyo SY-6BA 82440BX motherboard, 5PCI, 2ISA, 1AGP, 2 USB ports
>>
>> Mid-tower AOpen ATX case & 235W power supply
>>
>> Seagate 10.2GB master hard disk
>>
>> Seagate 8.4GB slave (recommended for Gamedrive VCD images)
>>
>> Sony 32x CDROM drive, 3.5 floppy drive
>>
>> AOpen 56K PCI fax/modem
>>
>> standard keyboard
>>
>> Microsoft IntelliMouse in PS/2 port
>>
>>
>>
>> MicroSolutions Backpack external CD-Rewriter
>>
>> No monitor
>>
>>
>>
>> Windows 98-SE is updated to 4/05, DirectX7 and most recent drivers and patches
>> installed for system components and sims. NOTE: Jane's F-15, Jane's ATF Gold, Mig
>> Alley, Falcon 4, and Flying Corps Gold have all run well on this system in Voodoo
>> 2 SLI to a standard monitor. They are untested on Voodoo 3 to large-screen TV.
>> The other six are installed and running well to a Sony 42-inch LCD projection TV.
>>
>>
>>
>>
>
> Nice list. I put together a classic sim box as well with a Voodoo 4500 with
> similar games. But I hate to say it, the graphics do really make it difficult to
> continue to play. I know simulation is more about the content than the graphics,
> but when graphics technology advances by leaps and bounds it makes it difficult to
> go back to those antiquated barren graphics.
>
 >> Stay informed about: Farewell to "Deep Sim" 
Back to top
Login to vote
HockeyTownUSA

External


Since: Dec 26, 2005
Posts: 154



(Msg. 4) Posted: Tue Apr 11, 2006 10:50 pm
Post subject: Re: Farewell to "Deep Sim" [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Travis" <travis_att_charbeneau_dott_net> wrote in message
news:cLSdnX_If7ClbKTZRVn-jw@comcast.com...
> Yes, no doubt the console stuff looks prettier. But I haven't really
> played anything new for any length of time. Can you assess the "depth" of
> the flight and damage models, etc. for the current generation of console
> stuff? Do console titles compete with Red Baron or EAW in this regard? Are
> they sophisticated enough to offer a "deep sim" to "shoot em up"
> user-selectable curve, or is it more "one size fits all"?
>
> Thanks,
>
> Travis
>


Absolutely not. The closest thing is Ace Combat 4 and 5 for the Playstation
2. But that is still no more than arcade action. Fun, but no where near
close to a simulation. There is absolutely nothing realistic about the
flight models, the avionics are basic lock/no-lock, and armament type and
carried quantity is ludicrous. I LOVE Falcon 4 Allied Force, Pacific
Fighters, Longbow 2, and F/A-18. Those are the sims that I play any more,
and the two Jane's games are definitely getting long in the tooth
graphically, but still very immersive.

Then there's Steel Battalion for the XBOX. If only they could do something
similar with flight, it would be awesome. Steel Battalion is THE ultimate
simulation, especially for a previous generation console game.
 >> Stay informed about: Farewell to "Deep Sim" 
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rob

External


Since: Jun 01, 2005
Posts: 155



(Msg. 5) Posted: Wed Apr 12, 2006 12:55 am
Post subject: Re: Farewell to "Deep Sim" [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"HockeyTownUSA" <magma at comcast dot net> wrote in message
news:A-mdnXrCfOZc96HZRVn-tQ@comcast.com...

> Then there's Steel Battalion for the XBOX. If only they could do something
> similar with flight, it would be awesome. Steel Battalion is THE ultimate
> simulation, especially for a previous generation console game.

Never heard of that one, what is it?
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