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Since: May 31, 2007 Posts: 37
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(Msg. 1) Posted: Sun Dec 23, 2007 8:19 pm
Post subject: Fantasy Wars Question Archived from groups: comp>sys>ibm>pc>games>strategic (more info?)
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A question for anyone who has the game:
Is there a random map generator? Or is there only the
campaign/missions that come w/it then that's it? Their website
doesn't seem to say.
Leo >> Stay informed about: Fantasy Wars Question |
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Since: Jun 12, 2007 Posts: 11
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(Msg. 2) Posted: Mon Dec 24, 2007 11:06 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Leo <Anonymous DeleteThis @anonymous.com>'s wild thoughts were released
on Sun, 23 Dec 2007 20:19:13 -0800 bearing the following
fruit:
> A question for anyone who has the game:
>
> Is there a random map generator? Or is there only the
>campaign/missions that come w/it then that's it? Their website
>doesn't seem to say.
>
> Leo
I only played the first two campaigns, you play the same
maps in both. If fact the game play is very repetative.
I was very dissapointed with the game, if you must get it,
wait until the price drops.
--
Jan Hyde
https://mvp.support.microsoft.com/profile/Jan.Hyde >> Stay informed about: Fantasy Wars Question |
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Since: May 27, 2007 Posts: 18
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(Msg. 3) Posted: Mon Dec 24, 2007 11:06 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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The game is worthless, there are only 3 campaigns, 4 MP maps (hot seat
only, no pbem), and the map editor is in Russian with no plans to
translate it into English. Oh yes, and they are already talking about
a sequel.
I may buy it when I can find it on Ebay for $5. >> Stay informed about: Fantasy Wars Question |
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Since: May 27, 2007 Posts: 18
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(Msg. 4) Posted: Tue Dec 25, 2007 2:33 pm
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 25, 1:12 pm, "Vincenzo Beretta" <reck... DeleteThis @hotmail.com> wrote:
> "Alex Mars" <Soulc... DeleteThis @gmail.com> ha scritto nel messaggionews:9ddee4cb-0996-4d3c-abd8-c4bd2200de00@t1g2000pra.googlegroups.com...
>
> > The game is worthless, there are only 3 campaigns, 4 MP maps (hot seat
> > only, no pbem), and the map editor is in Russian with no plans to
> > translate it into English. Oh yes, and they are already talking about
> > a sequel.
>
> It is also one hell of a game, even if derivative (the makers of "Fantasy
> General" could sue on the spot), and I'm playing it and I'm totally
> addicted. But I see that this is not the point of this thread.
I didn't see much in common with FG, other than it being turn based.
What struck you as similar to FG? >> Stay informed about: Fantasy Wars Question |
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Since: Jul 22, 2005 Posts: 435
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(Msg. 5) Posted: Tue Dec 25, 2007 10:12 pm
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Alex Mars" <Soulclaw DeleteThis @gmail.com> ha scritto nel messaggio
news:9ddee4cb-0996-4d3c-abd8-c4bd2200de00@t1g2000pra.googlegroups.com...
> The game is worthless, there are only 3 campaigns, 4 MP maps (hot seat
> only, no pbem), and the map editor is in Russian with no plans to
> translate it into English. Oh yes, and they are already talking about
> a sequel.
It is also one hell of a game, even if derivative (the makers of "Fantasy
General" could sue on the spot), and I'm playing it and I'm totally
addicted. But I see that this is not the point of this thread. >> Stay informed about: Fantasy Wars Question |
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Since: Dec 26, 2007 Posts: 2
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(Msg. 6) Posted: Wed Dec 26, 2007 7:18 pm
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Tue, 25 Dec 2007 14:33:10 -0800 (PST), Alex Mars
<Soulclaw.RemoveThis@gmail.com> wrote:
>I didn't see much in common with FG, other than it being turn based.
>What struck you as similar to FG?
Yes, I'd like an answer too.
I still have fond memories of FG.
Guillaume >> Stay informed about: Fantasy Wars Question |
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Since: Jul 22, 2005 Posts: 435
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(Msg. 7) Posted: Thu Dec 27, 2007 4:54 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Guillaume JAY" <gjaydie-spammer.TakeThisOut@free.fr.invalid> ha scritto nel messaggio
news:kn65n3pnngooa25qgane1tpgl1rr3j98q1@4ax.com...
> On Tue, 25 Dec 2007 14:33:10 -0800 (PST), Alex Mars
> <Soulclaw.TakeThisOut@gmail.com> wrote:
>
>>I didn't see much in common with FG, other than it being turn based.
>>What struck you as similar to FG?
>
> Yes, I'd like an answer too.
>
> I still have fond memories of FG.
Basically everything except the 3D
Units are usually composed from 10 to 15 "figures". They move on an hex grid
and can move and attack once for turn. Normal units can attack only adjacent
enemies. When you hover your cursor on them, you see what the "average"
combat results will be before committing to the attack (i.e. 2 allies and 4
enemies lost).
Figures can be wounded (they are restored if the unit spend a turn resting)
or killed (the only way to restore them is to buy replacements with gold). A
unit gains experience in combat, but if you replace veteran figures with
green ones the experience goes down. New units can be bought with gold
(obtained by conquering cities, villages, crypts etc. or by completing
special objectives).
Ranged units can attack enemies distant two or more hexes and (in one of the
most blatant rip-offs from FG) fire in support of allies if they are
adjacent to an attacked friendly unit. Flying creatures can occupy an enemy
hex and execute "attacks from above" (in FG dragons, giant eagles etc. were
basically fighters and bombers from Panzer General - same here).
Units can have special abilities (ignoring difficult terrain, ignoring
enemy's ZOCs, no counterattack when they strike...) and can obtain more of
them by gaining experience. Your army is generally ported from battle to
battle, so you not only need to "win" but to conserve the core veterans of
your force, too.
Heroes are threated as single figures with "hit points" - so, for example,
instead of having 10 figures an hero has 10 hit-points. They are usually
very strong. Magic users have a limited number of spells that can be used in
a single battle - like three fireballs. These are replinshed in the next
battle.
And so on. Basically, as I said, it is Fantasy General (but with HoMM V's
graphics), and I'm totally addicted. >> Stay informed about: Fantasy Wars Question |
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Since: Dec 27, 2007 Posts: 3
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(Msg. 8) Posted: Thu Dec 27, 2007 8:24 pm
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Supposedly an expansion has already been released on Russia and is due
in an english version in Q1 2008. It supposedly has "full Elven
Campaign, many new gameplay features and bonus missions for other
races. Also now you can choice what mission you can complete on World
Map, new units including undeads."
Called Elven Legacy I think. >> Stay informed about: Fantasy Wars Question |
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Since: Apr 20, 2007 Posts: 17
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(Msg. 9) Posted: Mon Jan 07, 2008 4:36 pm
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 26 2007, 7:54 pm, "Vincenzo Beretta" <reck....DeleteThis@hotmail.com>
wrote:
> "Guillaume JAY" <gjaydie-spam....DeleteThis@free.fr.invalid> ha scritto nel messaggionews:kn65n3pnngooa25qgane1tpgl1rr3j98q1@4ax.com...
>
> > On Tue, 25 Dec 2007 14:33:10 -0800 (PST), Alex Mars
> > <Soulc....DeleteThis@gmail.com> wrote:
>
> >>I didn't see much in common with FG, other than it being turn based.
> >>What struck you as similar to FG?
>
> > Yes, I'd like an answer too.
>
> > I still have fond memories of FG.
>
> Basically everything except the 3D
>
> Units are usually composed from 10 to 15 "figures". They move on an hex grid
> and can move and attack once for turn. Normal units can attack only adjacent
> enemies. When you hover your cursor on them, you see what the "average"
> combat results will be before committing to the attack (i.e. 2 allies and 4
> enemies lost).
>
> Figures can be wounded (they are restored if the unit spend a turn resting)
> or killed (the only way to restore them is to buy replacements with gold). A
> unit gains experience in combat, but if you replace veteran figures with
> green ones the experience goes down. New units can be bought with gold
> (obtained by conquering cities, villages, crypts etc. or by completing
> special objectives).
>
> Ranged units can attack enemies distant two or more hexes and (in one of the
> most blatant rip-offs from FG) fire in support of allies if they are
> adjacent to an attacked friendly unit. Flying creatures can occupy an enemy
> hex and execute "attacks from above" (in FG dragons, giant eagles etc. were
> basically fighters and bombers from Panzer General - same here).
>
> Units can have special abilities (ignoring difficult terrain, ignoring
> enemy's ZOCs, no counterattack when they strike...) and can obtain more of
> them by gaining experience. Your army is generally ported from battle to
> battle, so you not only need to "win" but to conserve the core veterans of
> your force, too.
>
> Heroes are threated as single figures with "hit points" - so, for example,
> instead of having 10 figures an hero has 10 hit-points. They are usually
> very strong. Magic users have a limited number of spells that can be used in
> a single battle - like three fireballs. These are replinshed in the next
> battle.
>
> And so on. Basically, as I said, it is Fantasy General (but with HoMM V's
> graphics), and I'm totally addicted.
Fantasy General is one my all-time favorite games and I have played
the campaign through about 6 times over the years.
I played the demo for Fantasy Wars and while I see the clear and
frequent similarities and might enjoy a spiritual successor the 3D
graphics of FW is a negative for me and I have not (yet?) purchased
the game. FG had such an elegant and simple interface that it was
easy to take the time to decide what to do but it seems somewhat
clunky to me in the FW demo. Also, I have read in reviews that FW
does not have any of the big maps which FG had in abundance later in
the game, I don't know if that is true though.
Am I off-base on my initial thoughts of FW? >> Stay informed about: Fantasy Wars Question |
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Since: Jul 22, 2005 Posts: 435
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(Msg. 10) Posted: Tue Jan 08, 2008 6:59 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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> I played the demo for Fantasy Wars and while I see the
> clear and frequent similarities and might enjoy a spiritual successor
> the 3D graphics of FW is a negative for me and I have not (yet?)
> purchased the game. FG had such an elegant and simple interface
> that it was easy to take the time to decide what to do but it seems
> somewhat clunky to me in the FW demo.
I haven't played the demo, but I can manage my troops quite well with the UI
of the finished game. You have various levels of zoom and a strat map you
can call up to plan for your next move.
True, "sheer" 2D remains, IMHO, the best for this kind of games - and it
would seem that 3D was implemented in FW only because "modern games must
have it". However, I do not find the interface intrusive or, to make a
comparison, worse than the HoMM V's one.
> Also, I have read in reviews that FW
> does not have any of the big maps which FG had in
> abundance later in the game, I don't know if that is
> true though.
Dunno... Yes, the maps are, on the average, slighty smaller. But in a game
like FG/FW I look more at the challenge offered by the scenarios - how the
maps and the placement of enemy forces are used by the designer to give to
the player's forces a real challenge. I feel that this feature, in FW, is
adequately balanced.
For example, each scenario must be won in a limited number of turns: the
shorter, the better (and accordingly you get a "Bronze", "Silver" or "Gold"
victory). Your level of victory gives you more or less "benefits" to your
army in later scenarios. Also, there are secondary objiectives (not all of
them known) that can give you further benefits. *Hovever*, you also have to
play so to conserve your core forces' experience and units, so you cannot
"burn in flames" your army just to get a Gold.
The sum of all of this is that I replayed the very first scenario four times
before understanding the best way to use my limited forces to get a Gold
without losing too much troops (and I still totally missed a secondary
objective). It was a learning experience that paid off in later scenarios -
which, on the average, are always very tense. I do not tie this kind of
challenge to the maps' dimension, so I do not factor it in my judgement, but
of course your taste may vary. >> Stay informed about: Fantasy Wars Question |
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Since: Dec 27, 2007 Posts: 3
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(Msg. 11) Posted: Fri Jan 11, 2008 8:46 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 7, 6:36 pm, NFLed <NF....TakeThisOut@aol.com> wrote:
> Fantasy General is one my all-time favorite games and I have played
> the campaign through about 6 times over the years.
>
> I played the demo for Fantasy Wars and while I see the clear and
> frequent similarities and might enjoy a spiritual successor the 3D
> graphics of FW is a negative for me and I have not (yet?) purchased
> the game. FG had such an elegant and simple interface that it was
> easy to take the time to decide what to do but it seems somewhat
> clunky to me in the FW demo. Also, I have read in reviews that FW
> does not have any of the big maps which FG had in abundance later in
> the game, I don't know if that is true though.
>
> Am I off-base on my initial thoughts of FW?- Hide quoted text -
>
> - Show quoted text -
I have played the demo then purchased the game. FWIW the controls in
the game are exactly the same as in the demo. If you are turned off
by the demo interface then you'll have the same complaint with the
full game.
I'm not quite sure what you find clunky about the interface though.
Just click a unit, click a destination, click an enemy to attack. R-
click a unit to see its stats. r-click an status/perk/artifact icon
to get a description of it. I haven't played FG in a long time but I
think the controls are similar. I find I enjoy the game more by
changing the option so that units are always "big" and then zooming
out all the way and going for a 3/4 view. This makes it very similar
to the 2-d view of FG with the option to zoom or rotate if you need
to. Since you can position the camera angle and zoom once at the
start of combat and never fiddle with it again, I don't find the 3-d
graphics detracting from anything.
Maps are smaller than FG. I find this a positive. I never finished
FG because I spent *way* too much time just moving troops that only
moved 1-2 hexes across the large maps to get to the enemy. This was
especially boring if you wanted to maintain your formation in case of
ambush so you were forced to move at the speed of your slow siege
engines.
In FW, you are never more than a turn's movement away from spotting an
enemy. I spend much more of my game time actually fighting instead of
travelling. >> Stay informed about: Fantasy Wars Question |
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Since: Feb 28, 2005 Posts: 52
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(Msg. 12) Posted: Thu Jan 17, 2008 4:26 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 7, 7:36 pm, NFLed <NF....DeleteThis@aol.com> wrote:
> On Dec 26 2007, 7:54 pm, "Vincenzo Beretta" <reck....DeleteThis@hotmail.com>
> wrote:
>
>
>
>
>
> > "Guillaume JAY" <gjaydie-spam....DeleteThis@free.fr.invalid> ha scritto nel messaggionews:kn65n3pnngooa25qgane1tpgl1rr3j98q1@4ax.com...
>
> > > On Tue, 25 Dec 2007 14:33:10 -0800 (PST), Alex Mars
> > > <Soulc....DeleteThis@gmail.com> wrote:
>
> > >>I didn't see much in common with FG, other than it being turn based.
> > >>What struck you as similar to FG?
>
> > > Yes, I'd like an answer too.
>
> > > I still have fond memories of FG.
>
> > Basically everything except the 3D
>
> > Units are usually composed from 10 to 15 "figures". They move on an hex grid
> > and can move and attack once for turn. Normal units can attack only adjacent
> > enemies. When you hover your cursor on them, you see what the "average"
> > combat results will be before committing to the attack (i.e. 2 allies and 4
> > enemies lost).
>
> > Figures can be wounded (they are restored if the unit spend a turn resting)
> > or killed (the only way to restore them is to buy replacements with gold). A
> > unit gains experience in combat, but if you replace veteran figures with
> > green ones the experience goes down. New units can be bought with gold
> > (obtained by conquering cities, villages, crypts etc. or by completing
> > special objectives).
>
> > Ranged units can attack enemies distant two or more hexes and (in one of the
> > most blatant rip-offs from FG) fire in support of allies if they are
> > adjacent to an attacked friendly unit. Flying creatures can occupy an enemy
> > hex and execute "attacks from above" (in FG dragons, giant eagles etc. were
> > basically fighters and bombers from Panzer General - same here).
>
> > Units can have special abilities (ignoring difficult terrain, ignoring
> > enemy's ZOCs, no counterattack when they strike...) and can obtain more of
> > them by gaining experience. Your army is generally ported from battle to
> > battle, so you not only need to "win" but to conserve the core veterans of
> > your force, too.
>
> > Heroes are threated as single figures with "hit points" - so, for example,
> > instead of having 10 figures an hero has 10 hit-points. They are usually
> > very strong. Magic users have a limited number of spells that can be used in
> > a single battle - like three fireballs. These are replinshed in the next
> > battle.
>
> > And so on. Basically, as I said, it is Fantasy General (but with HoMM V's
> > graphics), and I'm totally addicted.
>
> Fantasy General is one my all-time favorite games and I have played
> the campaign through about 6 times over the years.
>
> I played the demo for Fantasy Wars and while I see the clear and
> frequent similarities and might enjoy a spiritual successor the 3D
> graphics of FW is a negative for me and I have not (yet?) purchased
> the game. FG had such an elegant and simple interface that it was
> easy to take the time to decide what to do but it seems somewhat
> clunky to me in the FW demo. Also, I have read in reviews that FW
> does not have any of the big maps which FG had in abundance later in
> the game, I don't know if that is true though.
>
> Am I off-base on my initial thoughts of FW?- Hide quoted text -
>
> - Show quoted text -
I also D/L the demo & I must admit it has my attention! I also loved
Fantasy General. played hours upon hours only twice beating the
campaign! Yeah...I wasn't the best player out there, but I enjoyed it
just the same.
Anyway...I find the GUI a little rough aswell. But I buy the game but
not @ it's current $39.95 price tag. Once it hits in the $20.00 range,
I'll grab it up. It's nice to see a company even make a game like this
today! Not many like this out there. A small gem in the rough.
Alex >> Stay informed about: Fantasy Wars Question |
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Since: Feb 28, 2005 Posts: 52
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(Msg. 13) Posted: Thu Jan 17, 2008 4:59 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Dec 24 2007, 1:38 pm, Alex Mars <Soulc....RemoveThis@gmail.com> wrote:
> The game is worthless, there are only 3 campaigns, 4 MP maps (hot seat
> only, no pbem), and the map editor is in Russian with no plans to
> translate it into English. Oh yes, and they are already talking about
> a sequel.
>
> I may buy it when I can find it on Ebay for $5.
Alex....BTW, I was in the 1C forums & found out in fact they are
making an English language map editor. This is a copy & paste from one
of the FW design team dated 01/08/08:
"We're going to release the English Map Editor soon, I'll inform you
about it as soon as possible"
I may go out today & throw down $40.00 for it. I really only wanted to
pay $20.00, but the game is TB! God..how I love my TB gaming! What
what I gather it's tough as nails to complete, just like FG was for
me. I don't think I can wait for the price to come down. I'll chime
back & let you know if I buy the game today.
Alex >> Stay informed about: Fantasy Wars Question |
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Since: Dec 27, 2007 Posts: 3
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(Msg. 14) Posted: Thu Jan 17, 2008 8:23 am
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 17, 6:26 am, "AMooreonl...@juno.com" <AMooreonl....DeleteThis@juno.com>
wrote:
> Anyway...I find the GUI a little rough aswell. But I buy the game but
> not @ it's current $39.95 price tag. Once it hits in the $20.00 range,
> I'll grab it up. It's nice to see a company even make a game like this
> today! Not many like this out there. A small gem in the rough.
If you are happy to see a company make a game like this then waiting
until it hits the bargain bins is definately *not* the way to let them
know it. >> Stay informed about: Fantasy Wars Question |
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Since: Feb 28, 2005 Posts: 52
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(Msg. 15) Posted: Thu Jan 17, 2008 5:07 pm
Post subject: Re: Fantasy Wars Question [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jan 17, 11:23 am, bman654 <wickedso... RemoveThis @yahoo.com> wrote:
> On Jan 17, 6:26 am, "AMooreonl...@juno.com" <AMooreonl... RemoveThis @juno.com>
> wrote:
>
> > Anyway...I find the GUI a little rough aswell. But I buy the game but
> > not @ it's current $39.95 price tag. Once it hits in the $20.00 range,
> > I'll grab it up. It's nice to see a company even make a game like this
> > today! Not many like this out there. A small gem in the rough.
>
> If you are happy to see a company make a game like this then waiting
> until it hits the bargain bins is definately *not* the way to let them
> know it.
Well....I went ahead today & paid top-dollar BTW. Hey...I'm human,
what can I say? I like to get a bargain just like the next guy!
Couldn't hold out considering I really enjoyed the demo. So far, it's
pretty damn fun! I'm in my 3rd scenario & it's plays so much like FG!
Even the upgrades are just like it. I haven't looked @ the manual, but
it appears fairly soild (40+ pages) >> Stay informed about: Fantasy Wars Question |
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