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Fallout 3 Hands-On Preview @Bit-Tech

 
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Nostromo

External


Since: Nov 26, 2006
Posts: 1156



(Msg. 46) Posted: Thu Aug 07, 2008 4:04 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: alt>games>fallout (more info?)

Vincenzo Beretta wrote:
>> So I should take no ones words on anything & just assume yer all lairs, as
>> far as 2nd hand reports go?
>
> TRANSLATION: There are reports about Fallout 3 being a very good RPG but...
> er... I'll label them as coming from paid journos or fanboys! Hey, I do not
> have to prove what I say, so it is fair game!!
>
>> Ok. However, I've learnt how to read between the lines very well over my
>> last 30 yrs of PC gaming, from magazines to online.
>
> TRANSLATION: I'm so skilled at reading between the lines that I have
> forgotten how to read *the lines*.
>
>> <snip irrelevant drivel>
>
> TRANSLATION: Ooops... here are some *facts* about how my delusional mindset
> is nothing new. better to skip them.
>
>> I'm glad you admit that you know as much (or as little) as me about FO3
>> then.
>
> TRANSLATION: This guy wrote very clearly that he played Fallout 3 *freely*
> for almost eight hours during a press-tour, while my hands-on experience of
> the game amounts to ZERO - so my mind auto-deleted this basic difference
> about how much our opinions are based on *facts* and how much they are based
> on imaginary thinking. Or I can always label him "a paid journo" and sweep
> reality under the rug: I surely don't want the pillars of my certainities to
> be felled just like that!
>
> Was the above short-winded enough?

For a windbag, yes. I've read at least a dozen FO3 previews/reviews in
great detail of late. In other words, your 2nd & 3rd-hand delusions are
just as great as mine...the only difference is, I know I'm just pissing
in the wind taking anyone else's opinions about a game, *especially*
company boys, fanboys AND paid journos, as gospel. You seem to think
that someone playing the game for 8hrs has anything to do with the
reality of how YOUR experience with the game will be when YOU'VE paid
for it yourself & actually played it. You can try to insult my
intelligence with the lack of your own, but don't try it on everyone
else here - it makes you look, well, what you are. If in doubt, go get a
small room with Clewlis - you both have a bright future together in
never, never land lol.

--
Nostromo

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Vincenzo Beretta

External


Since: Jul 22, 2005
Posts: 454



(Msg. 47) Posted: Thu Aug 07, 2008 4:04 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> For a windbag

TRANSLATION: Someone that motivates his opinion with reasoning and facts
instead of going for the random inanity.

> yes. I've read at least a dozen FO3 previews/reviews in great detail of
> late.

Great: I have read dozens of books about WWII and archeology (one of my
hobbies): where is my History PhD?

(AKA)

TRANSLATION: My ***hands-on*** experience of Fallout 3 still amounts to
ZERO.

> In other words, your 2nd & 3rd-hand delusions are just as great as mine...

TRANSLATION: Why to check things personally when I can make up them with my
mind?

> the only difference is, I know I'm just pissing in the wind taking anyone
> else's opinions about a game, *especially* company boys, fanboys AND paid
> journos, as gospel.

TRANSLATION: It is my delusional belief that marking with degrading labels
people who have different opinions than mine is a good substitute for
*facts*. But, hey! Should someone label *me* as an "hateboy" then... how
they DARE?? *I* am different from the rest of the world.

> You seem to think that someone playing the game for 8hrs has anything to
> do with the reality of how YOUR experience with the game will be when
> YOU'VE paid for it yourself & actually played it.

....Which only makes your delusional belief that HAVING NOT PLAYED THE GAME
AT ALL makes your opinion MORE QUALIFIED all more laughable.

> You can try to insult my intelligence with the lack of your own

TRANSLATION: While, at the same time, I'll try to insult yours so to hide my
inability to provide *facts* about the opinions I sport.

> but don't try it on everyone

I surely won't try it with someone who gives a factual, motivated opinion
about Fallout 3 (or anything else) - a category of people you sadly are not
incuded in.

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CJM

External


Since: Nov 28, 2007
Posts: 43



(Msg. 48) Posted: Thu Aug 07, 2008 4:04 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Vincenzo Beretta" <reckall.DeleteThis@hotmail.com> wrote in message
news:RHxmk.14096$0N.7156@tornado.fastwebnet.it...
> [snipped]


Pwned.

Again.
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John Lewis

External


Since: Jan 20, 2005
Posts: 1156



(Msg. 49) Posted: Thu Aug 07, 2008 4:16 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 07 Aug 2008 07:22:58 GMT, mcv <mcvmcv RemoveThis @xs4all.nl> wrote:

>Wolfing <wolfing1 RemoveThis @gmail.com> wrote:
>> On Aug 6, 9:19?am, Wolfing <wolfi... RemoveThis @gmail.com> wrote:
>>> On Aug 5, 5:34?pm, "Vincenzo Beretta" <reck... RemoveThis @hotmail.com> wrote:
>>>
>>> > > I'm still reading the article but this line worrys me: "though Bethesda
>>> > > has tried it's best to make Fallout 3 the type of thing that you can play
>>> > > pretty much just as a shooter if you want".
>>>
>>> > > So the emphasis in the design was FPS with RPG elements added on.
>>>
>>> > I fail to see the logical passage between the first paragraph and the second
>>> > one.
>>>
>>> Basically, you can play the game purely as an FPS (first paragraph)
>>> but you can't play it purely as Fallout 1/2 style RPG (since the use
>>> of pausable combat is by some weird reason, limited)
>>
>> (Correcting myself, seems like you can indeed pause at will, just not
>> use the aimed shots. In that case, scratch what I said)
>
>However it works, many reviews give me the impression that VATS limitation
>needs some work.
>
>I think my first character will max out on action points.
>

It is very clear from the following quote (in this snippet only about
VATS) from the Todd Howard interview that there will be many, many
adjustments to the gameplay in FO3 before release, now that the
development/QC teams have sufficiently stable code and game-assets to
properly play the game.

+++++++++++++++++++++++++++++++++++++++++++++++++++++
Todd Howard:-

" The only thing you can do in VATS. is shoot, and it’s designed as
just that. It’s kind of an “aimed shot” mode, so no taking stimpacks,
etc. When dealing with the AP regeneration, that’s one of the big
questions, even for us, as to what we set it to, and that’s going to
get serious tweaking the more we play the game. It’s definitely tied
to your agility, but we haven’t pinned down the range, so I don’t know
if an agility of 10 gives you twice the regen rate over an agility of
1, or if it will be in the 5-10x multiple range. I’d wager closer to
2x on that one. When you’re not in VATS., attacks use up AP as well.
At this stage, we’re playing the game so that the AP usage in
real-time is less then the regen rate, so the end effect is that
attacking in real-time slows down the regen. I imagine it will end up
being close to that feel."

+++++++++++++++++++++++++++++++++++++++++++++++++++

John Lewis

>
>mcv.
>--
>Science is not the be-all and end-all of human existence. It's a tool.
>A very powerful tool, but not the only tool. And if only that which
>could be verified scientifically was considered real, then nearly all
>of human experience would be not-real. -- Zachriel
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Justisaur

External


Since: Apr 17, 2007
Posts: 214



(Msg. 50) Posted: Thu Aug 07, 2008 4:38 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 7, 9:54 am, mcv <mcv... RemoveThis @xs4all.nl> wrote:
> John Lewis <john.... RemoveThis @verizon.net> wrote:
> > On 07 Aug 2008 07:22:58 GMT, mcv <mcv... RemoveThis @xs4all.nl> wrote:
> >>Wolfing <wolfi... RemoveThis @gmail.com> wrote:
> >>> On Aug 6, 9:19?am, Wolfing <wolfi... RemoveThis @gmail.com> wrote:
> >>>> On Aug 5, 5:34?pm, "Vincenzo Beretta" <reck... RemoveThis @hotmail.com> wrote:
>
> >>>> > > I'm still reading the article but this line worrys me: "though Bethesda
> >>>> > > has tried it's best to make Fallout 3 the type of thing that you can play
> >>>> > > pretty much just as a shooter if you want".
>
> >>>> > > So the emphasis in the design was FPS with RPG elements added on.
>
> >>>> > I fail to see the logical passage between the first paragraph and the second
> >>>> > one.
>
> >>>> Basically, you can play the game purely as an FPS (first paragraph)
> >>>> but you can't play it purely as Fallout 1/2 style RPG (since the use
> >>>> of pausable combat is by some weird reason, limited)
>
> >>> (Correcting myself, seems like you can indeed pause at will, just not
> >>> use the aimed shots. In that case, scratch what I said)
>
> >>However it works, many reviews give me the impression that VATS limitation
> >>needs some work.
>
> >>I think my first character will max out on action points.
>
> > It is very clear from the following quote (in this snippet only about
> > VATS) from the Todd Howard interview that there will be many, many
> > adjustments to the gameplay in FO3 before release, now that the
> > development/QC teams have sufficiently stable code and game-assets to
> > properly play the game.
>
> I expected nothing less. Even so, it's not clear to me if it will be
> possible to stay in VATS permanently.

No. It's a pause and attack mode, so unless you don't want to do
anything then no you won't be in VATS all the time. If they removed
the AP cost you could Fire every shot in Vats however. It doesn't
sound like that will be very fun, as the whole game will pause (or
slow down considerably) while VATS executes the attack. So if you had
no AP cost you could effectively unload all your ammo in every weapon
while the enemy is blinking once.

> > " The only thing you can do in VATS. is shoot, and it?s designed as
> > just that. It?s kind of an ?aimed shot? mode, so no taking stimpacks,
> > etc. When dealing with the AP regeneration, that?s one of the big
> > questions, even for us, as to what we set it to, and that?s going to
> > get serious tweaking the more we play the game. It?s definitely tied
> > to your agility, but we haven?t pinned down the range, so I don?t know
> > if an agility of 10 gives you twice the regen rate over an agility of
> > 1, or if it will be in the 5-10x multiple range. I?d wager closer to
> > 2x on that one. When you?re not in VATS., attacks use up AP as well.
> > At this stage, we?re playing the game so that the AP usage in
> > real-time is less then the regen rate, so the end effect is that
> > attacking in real-time slows down the regen. I imagine it will end up
> > being close to that feel."
>
> So what happens when you run out of AP? Is your turn over, like in the
> originals, or are you forced into realtime combat, which I hate?
>

Realtime. You can still pause, and scan, but you can't attack in
VATS.

> I think it's going to be important to stay near cover in firefights.
> When VATS runs out of AP, you can dive for cover and stay there until
> your AP are regenerated.

Yes

- Justisaur
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mcv

External


Since: Aug 03, 2005
Posts: 493



(Msg. 51) Posted: Thu Aug 07, 2008 4:54 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

John Lewis <john.dsl.DeleteThis@verizon.net> wrote:
> On 07 Aug 2008 07:22:58 GMT, mcv <mcvmcv.DeleteThis@xs4all.nl> wrote:
>>Wolfing <wolfing1.DeleteThis@gmail.com> wrote:
>>> On Aug 6, 9:19?am, Wolfing <wolfi....DeleteThis@gmail.com> wrote:
>>>> On Aug 5, 5:34?pm, "Vincenzo Beretta" <reck....DeleteThis@hotmail.com> wrote:
>>>>
>>>> > > I'm still reading the article but this line worrys me: "though Bethesda
>>>> > > has tried it's best to make Fallout 3 the type of thing that you can play
>>>> > > pretty much just as a shooter if you want".
>>>>
>>>> > > So the emphasis in the design was FPS with RPG elements added on.
>>>>
>>>> > I fail to see the logical passage between the first paragraph and the second
>>>> > one.
>>>>
>>>> Basically, you can play the game purely as an FPS (first paragraph)
>>>> but you can't play it purely as Fallout 1/2 style RPG (since the use
>>>> of pausable combat is by some weird reason, limited)
>>>
>>> (Correcting myself, seems like you can indeed pause at will, just not
>>> use the aimed shots. In that case, scratch what I said)
>>
>>However it works, many reviews give me the impression that VATS limitation
>>needs some work.
>>
>>I think my first character will max out on action points.
>
> It is very clear from the following quote (in this snippet only about
> VATS) from the Todd Howard interview that there will be many, many
> adjustments to the gameplay in FO3 before release, now that the
> development/QC teams have sufficiently stable code and game-assets to
> properly play the game.

I expected nothing less. Even so, it's not clear to me if it will be
possible to stay in VATS permanently.

> +++++++++++++++++++++++++++++++++++++++++++++++++++++
> Todd Howard:-
>
> " The only thing you can do in VATS. is shoot, and it?s designed as
> just that. It?s kind of an ?aimed shot? mode, so no taking stimpacks,
> etc. When dealing with the AP regeneration, that?s one of the big
> questions, even for us, as to what we set it to, and that?s going to
> get serious tweaking the more we play the game. It?s definitely tied
> to your agility, but we haven?t pinned down the range, so I don?t know
> if an agility of 10 gives you twice the regen rate over an agility of
> 1, or if it will be in the 5-10x multiple range. I?d wager closer to
> 2x on that one. When you?re not in VATS., attacks use up AP as well.
> At this stage, we?re playing the game so that the AP usage in
> real-time is less then the regen rate, so the end effect is that
> attacking in real-time slows down the regen. I imagine it will end up
> being close to that feel."

So what happens when you run out of AP? Is your turn over, like in the
originals, or are you forced into realtime combat, which I hate?

I think it's going to be important to stay near cover in firefights.
When VATS runs out of AP, you can dive for cover and stay there until
your AP are regenerated.


mcv.
--
Science is not the be-all and end-all of human existence. It's a tool.
A very powerful tool, but not the only tool. And if only that which
could be verified scientifically was considered real, then nearly all
of human experience would be not-real. -- Zachriel
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Kyle Haight

External


Since: Jan 23, 2005
Posts: 130



(Msg. 52) Posted: Thu Aug 07, 2008 6:09 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <289c64f2-f1a3-404f-8aba-466f864acbea DeleteThis @59g2000hsb.googlegroups.com>,
Darin Johnson <darin DeleteThis @usa.net> wrote:
>On Aug 6, 10:47 pm, khai... DeleteThis @lefDELETEtistME.org (Kyle Haight) wrote:
>> I played it on my Xbox 360, so no Steam.
>
>That sounds like an expensive option Smile

Oh, you have no idea.

See, I really wanted to play Mass Effect. At the time, that meant I
needed a 360. And since a 360 was capable of driving an HD video signal,
that meant my old SD TV wouldn't cut it either. But if I had an HDTV,
it would only make sense to upgrade my old TiVo to a new TiVo HD. Etc.
Suffice it to say that was an expensive Christmas. The TV and new TiVo
were absolutely worth it, though. I'm less sure about the 360.

From one point of view, you could say I spent a couple of thousand
dollars to play a game that came out half a year later on the PC I
already had. But really, it was more like the pebble that started
a landslide that was already primed. If it hadn't been Mass Effect
it would have been some other game.

--
Kyle Haight
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Kyle

External


Since: Jul 30, 2008
Posts: 3



(Msg. 53) Posted: Thu Aug 07, 2008 8:12 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

CJM wrote:
> Yes, the game will undoubtedly have some concesssions to consoles. And,
> no, I don't think it will be perfect, but what is? But I think it will
> be a great game, and although gaming tastes and technologies have moved
> on since FO2, I think the game will be a worthy successor.

Well, that depends on what one expects of it.
I did expect quite a lot from fallout 3, ever since i became aware of
van buren project. That was quite an excitement. Having seen early
techdemo, and some design docs of it, beth would have to do something
really good to impress me. So far, im not impressed at all, also hype
generation approach made by them is kinda tiresome, and they pr i found
strange to say the least.
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Nostromo

External


Since: Jun 05, 2008
Posts: 57



(Msg. 54) Posted: Thu Aug 07, 2008 10:05 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

CJM wrote:
>
> "John Lewis" <john.dsl.RemoveThis@verizon.net> wrote in message
> news:489a92dc.42708549@news.verizon.net...
>> With your 30 years of experience in computer gaming,
>
> Gaming at the chip-level, perhaps?
>
> This all sounds terribly familiar.

Ahh, the 3rd FO3 Stooge tips his hand. Eyes on the ball CJM.

--
Nostromo
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CJM

External


Since: Nov 28, 2007
Posts: 43



(Msg. 55) Posted: Thu Aug 07, 2008 10:05 pm
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Nostromo" <nostromo.RemoveThis@spamfree.org> wrote in message
news:g7eoe8$omg$1@registered.motzarella.org...

>
> Ahh, the 3rd FO3 Stooge tips his hand. Eyes on the ball CJM.
>

WTF? It is... it's Johns Mark II. What does this indecipherable rubbish
actually mean?
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Wolfing

External


Since: Apr 18, 2007
Posts: 225



(Msg. 56) Posted: Fri Aug 08, 2008 6:13 am
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Aug 7, 7:09 pm, khai....RemoveThis@lefDELETEtistME.org (Kyle Haight) wrote:
> In article <289c64f2-f1a3-404f-8aba-466f864ac....RemoveThis@59g2000hsb.googlegroups.com>,
> Darin Johnson  <da....RemoveThis@usa.net> wrote:
>
> >On Aug 6, 10:47 pm, khai....RemoveThis@lefDELETEtistME.org (Kyle Haight) wrote:
> >> I played it on my Xbox 360, so no Steam.
>
> >That sounds like an expensive option Smile
>
> Oh, you have no idea.
>
> See, I really wanted to play Mass Effect.  At the time, that meant I
> needed a 360.  And since a 360 was capable of driving an HD video signal,
> that meant my old SD TV wouldn't cut it either.  But if I had an HDTV,
> it would only make sense to upgrade my old TiVo to a new TiVo HD.  Etc.
> Suffice it to say that was an expensive Christmas.  The TV and new TiVo
> were absolutely worth it, though.  I'm less sure about the 360.
>
> From one point of view, you could say I spent a couple of thousand
> dollars to play a game that came out half a year later on the PC I
> already had.  But really, it was more like the pebble that started
> a landslide that was already primed.  If it hadn't been Mass Effect
> it would have been some other game.
>
> --
> Kyle Haight

So did you get the PS3 for the Bluray? Smile
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CoinSpin

External


Since: Apr 17, 2008
Posts: 51



(Msg. 57) Posted: Fri Aug 08, 2008 10:30 am
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Wolfing wrote:
> On Aug 7, 7:09 pm, khai... RemoveThis @lefDELETEtistME.org (Kyle Haight) wrote:
>
>> In article <289c64f2-f1a3-404f-8aba-466f864ac... RemoveThis @59g2000hsb.googlegroups.com>,
>> Darin Johnson <da... RemoveThis @usa.net> wrote:
>>
>>
>>> On Aug 6, 10:47 pm, khai... RemoveThis @lefDELETEtistME.org (Kyle Haight) wrote:
>>>
>>>> I played it on my Xbox 360, so no Steam.
>>>>
>>> That sounds like an expensive option Smile
>>>
>> Oh, you have no idea.
>>
>> See, I really wanted to play Mass Effect. At the time, that meant I
>> needed a 360. And since a 360 was capable of driving an HD video signal,
>> that meant my old SD TV wouldn't cut it either. But if I had an HDTV,
>> it would only make sense to upgrade my old TiVo to a new TiVo HD. Etc.
>> Suffice it to say that was an expensive Christmas. The TV and new TiVo
>> were absolutely worth it, though. I'm less sure about the 360.
>>
>> From one point of view, you could say I spent a couple of thousand
>> dollars to play a game that came out half a year later on the PC I
>> already had. But really, it was more like the pebble that started
>> a landslide that was already primed. If it hadn't been Mass Effect
>> it would have been some other game.
>>
>> --
>> Kyle Haight
>>
>
> So did you get the PS3 for the Bluray? Smile
>

Yah, that story probably would have had a much happier ending if he'd
gone with a PS3 rather than the 360, who bet on the losing horse in the
HD race... Personally, the PS3 was one of the best purchases I've made
in a long while. Yah, it's pricey for a console, but it was less than
half the cost of a Blu-ray player at the time. And the Blu-ray player
only did movies, couldn't play my old PS2 games on it and enjoy a few of
the new titles (Warhawk is far too much fun, btw). But at the moment,
that PS3 spends 90% of its time playing movies.

CoinSpin
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CoinSpin

External


Since: Apr 17, 2008
Posts: 51



(Msg. 58) Posted: Fri Aug 08, 2008 10:33 am
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

CoinSpin wrote:
> Wolfing wrote:
>> On Aug 7, 7:09 pm, khai... RemoveThis @lefDELETEtistME.org (Kyle Haight) wrote:
>>
>>> In article
>>> <289c64f2-f1a3-404f-8aba-466f864ac... RemoveThis @59g2000hsb.googlegroups.com>,
>>> Darin Johnson <da... RemoveThis @usa.net> wrote:
>>>
>>>
>>>> On Aug 6, 10:47 pm, khai... RemoveThis @lefDELETEtistME.org (Kyle Haight) wrote:
>>>>
>>>>> I played it on my Xbox 360, so no Steam.
>>>>>
>>>> That sounds like an expensive option Smile
>>>>
>>> Oh, you have no idea.
>>>
>>> See, I really wanted to play Mass Effect. At the time, that meant I
>>> needed a 360. And since a 360 was capable of driving an HD video
>>> signal,
>>> that meant my old SD TV wouldn't cut it either. But if I had an HDTV,
>>> it would only make sense to upgrade my old TiVo to a new TiVo HD. Etc.
>>> Suffice it to say that was an expensive Christmas. The TV and new TiVo
>>> were absolutely worth it, though. I'm less sure about the 360.
>>>
>>> From one point of view, you could say I spent a couple of thousand
>>> dollars to play a game that came out half a year later on the PC I
>>> already had. But really, it was more like the pebble that started
>>> a landslide that was already primed. If it hadn't been Mass Effect
>>> it would have been some other game.
>>>
>>> --
>>> Kyle Haight
>>>
>>
>> So did you get the PS3 for the Bluray? Smile
>>
>
> Yah, that story probably would have had a much happier ending if he'd
> gone with a PS3 rather than the 360, who bet on the losing horse in
> the HD race... Personally, the PS3 was one of the best purchases I've
> made in a long while. Yah, it's pricey for a console, but it was less
> than half the cost of a Blu-ray player at the time. And the Blu-ray
> player only did movies, couldn't play my old PS2 games on it and enjoy
> a few of the new titles (Warhawk is far too much fun, btw). But at
> the moment, that PS3 spends 90% of its time playing movies.


Well, err, other than that whole "not available for the PS3" stumbling
block... heh

CoinSpin
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noman

External


Since: Mar 14, 2005
Posts: 144



(Msg. 59) Posted: Fri Aug 08, 2008 10:55 am
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
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On Fri, 08 Aug 2008 10:30:58 -0400, CoinSpin
<coin^spam^spin@comcast.net> wrote:

>Yah, that story probably would have had a much happier ending if he'd
>gone with a PS3 rather than the 360, who bet on the losing horse in the
>HD race... Personally, the PS3 was one of the best purchases I've made
>in a long while. Yah, it's pricey for a console, but it was less than
>half the cost of a Blu-ray player at the time. And the Blu-ray player
>only did movies, couldn't play my old PS2 games on it and enjoy a few of
>the new titles (Warhawk is far too much fun, btw). But at the moment,
>that PS3 spends 90% of its time playing movies.
>

The thing that I like most about PS3 (compared to X360) is the
inclusions of all the options that would require more than a couple
hundred dollars on the X360. Having WiFi (WPA security), sufficient
size hard-disk (80GB) that can also be replaced by any off-the-shelf
hard-disk, blu-ray, external hard-disks through USB and in the 80GB
version, memory card readers, all make it a very capable HTPC.

X360 exclusives also show up on PC in due-time, where as some PS3
exclusives (at least those I am interested in) rarely do. Having said
that, I haven't purchased a single game for the PS3. I'd do that once
Uncharted, Ratchet and Clank and Metal Gear Solid 4 drop in price to
$20 level. $60 is too much for a game, especially considering my
backlog on the PC side.
--
Noman
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Nostromo

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Since: Nov 26, 2006
Posts: 1156



(Msg. 60) Posted: Fri Aug 08, 2008 11:02 am
Post subject: Re: Fallout 3 Hands-On Preview @Bit-Tech [Login to view extended thread Info.]
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CJM wrote:
>
> "Nostromo" <nostromo.RemoveThis@spamfree.org> wrote in message
> news:g7eoe8$omg$1@registered.motzarella.org...
>
>>
>> Ahh, the 3rd FO3 Stooge tips his hand. Eyes on the ball CJM.
>>
>
> WTF? It is... it's Johns Mark II. What does this indecipherable rubbish
> actually mean?

If I have to explain it...I guess being a pre-release FO3 fanboy does
that to you - you stop being able to read between any lines (even when
handed to you on a pair of railways tracks), you lose your sense of
humour & you think the sun shines out of Beth's arse! ;-p

--
Nostromo
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