Welcome to GameHourz.com!
FAQFAQ   SearchSearch      ProfileProfile    Private MessagesPrivate Messages   Log inLog in

Facing in Combat?

 
   Game Forums (Home) -> Super Heroes RSS
Related Topics:
game testers - I am looking for serious game testers to try out my game(s) and the My game is a pen and paper multiple game, but I use mostly for superhero and heavy I would like to form an online gaming group with those..

Heros of the Future - After watching several episods of I am begining to realize that running a superhero campaign in the far future would require a different playing style. For instance, the Loonatica are basically low level heros but the use of ..

Any PBeM campaigns out there? - Hi everyone, I'm sure you see plenty of these posts on here, but are you a GM looking for an to join your superhero PBeM campaign? If so, give me a shout. I'm an avid comic book reader and writer who's..

Cool super hero website - I have spent all day on this site creating super heroes of my own. This is an awesome site!!!

Shadowcat's alias's - Shadowcat Real Name: Katherine Pryde Kitty, Kitten, Katya, Pun'kin Former Aliases: Ariel, Sprite, Cat Other Current Aliases: No other known current aliases status 2 3 history 4 5 6
Next:  new 25 mm rifle  
Author Message
Ty

External


Since: Dec 30, 2004
Posts: 70



(Msg. 1) Posted: Tue Dec 21, 2004 7:24 pm
Post subject: Facing in Combat?
Archived from groups: rec>games>frp>super-heroes (more info?)

Aftee a 21 year hiatus, I am planning launch a Hero System campaign
(fantasy). Hero Builder software has tamed the most tedious part of the Hero
System for me -- character creation. Coming from a Fantasy Trip system, I
noticed that there were no rules for facing in combat. Are there combat
bonuses/penalties for striking a character from his side or rear? Have I
missed them, or are they simply not there?

Also, what are the best ways to keep combat records of npcs? Are there any
forms?

Any help would be appreciated.

-Ty

 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
naD

External


Since: Dec 21, 2004
Posts: 6



(Msg. 2) Posted: Tue Dec 21, 2004 7:24 pm
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Ty" <tbeardSPAM.RemoveThis@tyler.net> wrote in message
news:10shjsj1cdmv411@corp.supernews.com...
> Aftee a 21 year hiatus, I am planning launch a Hero System campaign
> (fantasy). Hero Builder software has tamed the most tedious part of the
> Hero
> System for me -- character creation. Coming from a Fantasy Trip system, I
> noticed that there were no rules for facing in combat. Are there combat
> bonuses/penalties for striking a character from his side or rear? Have I
> missed them, or are they simply not there?
>
> Also, what are the best ways to keep combat records of npcs? Are there any
> forms?
>
> Any help would be appreciated.
>
> -Ty
>
>
See DCV modifiers table on pg 245, what is a Fantasy Trip system?

 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
Ty

External


Since: Dec 30, 2004
Posts: 70



(Msg. 3) Posted: Tue Dec 21, 2004 9:08 pm
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"naD" <nospamnadplace.DeleteThis@comcast.net> wrote in message
news:BqadnaMsn94SQlXcRVn-hg@giganews.com...

> "Ty" <tbeardSPAM.DeleteThis@tyler.net> wrote in message
> news:10shjsj1cdmv411@corp.supernews.com...
> > Aftee a 21 year hiatus, I am planning launch a Hero System campaign
> > (fantasy). Hero Builder software has tamed the most tedious part of the
> > Hero
> > System for me -- character creation. Coming from a Fantasy Trip system,
I
> > noticed that there were no rules for facing in combat. Are there combat
> > bonuses/penalties for striking a character from his side or rear? Have I
> > missed them, or are they simply not there?
> >
> > Also, what are the best ways to keep combat records of npcs? Are there
any
> > forms?
> >
> > Any help would be appreciated.
> >
> > -Ty
> >
> >
> See DCV modifiers table on pg 245, what is a Fantasy Trip system?

The Fantasy Trip is Steve Jackson's first RPG and is the direct ancestor of
both the HERO system and of the GURPs system. Character generation was
point-based, tasks rolled on 3d6 (no polyhedrals used) -- generally you
tried to roll under the attribute. At one time (1981-82) TFT was the second
best selling RPG after AD&D. Clearly, TFT inspired Champions, which
ironically, heavily influenced GURPS...

--Ty
 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
Travis Casey

External


Since: Aug 01, 2004
Posts: 38



(Msg. 4) Posted: Wed Dec 22, 2004 3:21 am
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

naD wrote:

> See DCV modifiers table on pg 245, what is a Fantasy Trip system?

The Fantasy Trip is an RPG system from the late 70s/early 80s, with very
detailed combat.

--
ZZzz |\ _,,,---,,_ Travis S. Casey <efindel.RemoveThis@earthlink.net>
/,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
Warren Okuma

External


Since: Nov 06, 2004
Posts: 160



(Msg. 5) Posted: Wed Dec 22, 2004 3:21 am
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Travis Casey" <efindel.RemoveThis@earthlink.net> wrote in message
news:b0paqc.kab.ln@lostthoughts.org...
> naD wrote:
>
>> See DCV modifiers table on pg 245, what is a Fantasy Trip system?
>
> The Fantasy Trip is an RPG system from the late 70s/early 80s, with very
> detailed combat.
>
Easy, fast, and really fun.
 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
Charlie Luce

External


Since: Dec 22, 2004
Posts: 1



(Msg. 6) Posted: Wed Dec 22, 2004 3:49 am
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article <10shp9hdelnps16.DeleteThis@corp.supernews.com>, tbeardSPAM.DeleteThis@tyler.net
says...

>The Fantasy Trip is Steve Jackson's first RPG and is the direct ancestor of
>both the HERO system and of the GURPs system. Character generation was
>point-based, tasks rolled on 3d6 (no polyhedrals used) -- generally you
>tried to roll under the attribute. At one time (1981-82) TFT was the second
>best selling RPG after AD&D. Clearly, TFT inspired Champions, which
>ironically, heavily influenced GURPS...

It's a nice theory, but factually incorrect.

The direct ancestor of Champions is a game called Superhero 2044, published
in 1977 (three years before TFT). It was S44 that Wayne Shaw (and Cary
Martin) developed extensive house rules for. Wayne then ran a scenario of it
at Grimcon (October 1979, IIRC) that George MacDonald played in, which is
alluded to in "Origins of the Hero System" in the Hero rulebook.

(And yes, I know this first hand, as I was one of the people who gamed with
Wayne -- still do, in fact -- and I played in the game at Grimcon.)

--
Charlie Luce
Thirty years & still gaming
 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
David Johnston

External


Since: May 15, 2005
Posts: 852



(Msg. 7) Posted: Wed Dec 22, 2004 10:32 am
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Tue, 21 Dec 2004 19:24:03 -0600, "Ty" <tbeardSPAM.DeleteThis@tyler.net> wrote:

>Aftee a 21 year hiatus, I am planning launch a Hero System campaign
>(fantasy). Hero Builder software has tamed the most tedious part of the Hero
>System for me -- character creation. Coming from a Fantasy Trip system, I
>noticed that there were no rules for facing in combat. Are there combat
>bonuses/penalties for striking a character from his side or rear?

Not from his side. From the rear his DCV is at half.
 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
Ty

External


Since: Dec 30, 2004
Posts: 28



(Msg. 8) Posted: Wed Dec 22, 2004 10:52 am
Post subject: Re: Facing in Combat? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"Charlie Luce" <lucejr.RemoveThis@NOencompasserveSPAM.org> wrote in message
news:R86yd.6407$9j5.2617@newsread3.news.pas.earthlink.net...
> In article <10shp9hdelnps16.RemoveThis@corp.supernews.com>, tbeardSPAM.RemoveThis@tyler.net
> says...
>
>>The Fantasy Trip is Steve Jackson's first RPG and is the direct ancestor
>>of
>>both the HERO system and of the GURPs system. Character generation was
>>point-based, tasks rolled on 3d6 (no polyhedrals used) -- generally you
>>tried to roll under the attribute. At one time (1981-82) TFT was the
>>second
>>best selling RPG after AD&D. Clearly, TFT inspired Champions, which
>>ironically, heavily influenced GURPS...
>
> It's a nice theory, but factually incorrect.

Obviously, a game can draw on multiple sources of inspiration. In the late
1970s and early 1980s, TFT was a very popular system (and would still be
around today, but for the bizarre disappearance of the company's owner). The
combat module, Melee, was released as a standalone game in 1977. Later that
year, Wizard (the magic module) came out. A series of programmed adventures
quickly followed. By the time Champions came out, TFT was an established
system. Even more important, Melee and Wizard were very cheap ($1.95/$2.95)
and very popular. Certainly, most gamers I knew had one or both of them.
(That was during the glorious golden age before wargaming and roleplaying
diverged into separate hobbies).

Some key points of similarity:

1. The use of 3d6 as the central resolution mechanic and the absence of
polyhedrals. "Low is good".

2. Tying attributes to skills in a far more direct way than Runequest or
Traveller (the two most popular skill-based systems in the late 1970s). One
great improvement in the Hero system was breaking the direct link between
attributes and the roll needed. In TFT, as in GURPS, it is too easy to break
the 3d6 curve.

3. Character creation using a set number of points rather than random
generation (the standard in the late 1970s).

4. A hex based combat system with more than a passing resemblance to TFT. Of
course, the Hero system is *different* -- as would be expected for a
superhero game vs. a "low fantasy" RPG. In particular, the Hero system has
more fluid fights. But the mechanics are very similar. For instance TFT
characters can move half their movement and attack. Or they can move their
full movement and not attack. Sounds much like the typical Champions phase.
And TFT figures attack in DEX order... As late as 1981, I can only recall
one other RPG that featured a detailed, hex-based combat system like this --
SPI's Dragonquest (released in 1981).

Hence, I assumed that TFT had in some way inspired Champions. And it somehow
seemed karmically appropriate that GURPS would be inspired by Champions...

Of course, TFT was not the only game to use 3d6 as a resolution mechanic --
Superhero 2044 used 3d6 for some things and it came out the same year as
Melee and Wizard. But Superhero 2044's mechanic relied on high rolls (IIRC,
you needed an 11+ to hit, the hit # being modified for differences in
Stamina). (FWIW. I generally like "roll high" resolution systems). But
Superhero 2044 had a 1d6 based ranged combat system (featuring opposed rolls
IIRC) and used polyhedrals.

Superhero also had points based character generation, but had 3 "classes" I
think. TFT was a "classless" system like Champions.

At the very least, I think that the Hero system bears at least as much
resemblance to TFT as it does to Superhero 2044. So perhaps I can be
forgiven for assuming that it had some influence on Champions.

--Ty
 >> Stay informed about: Facing in Combat? 
Back to top
Login to vote
Display posts from previous:   
   Game Forums (Home) -> Super Heroes All times are: Ekaterinburg, Islamabad, Karachi, Tashkent (change)
Page 1 of 1

 
You can post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



[ Contact us | Terms of Service/Privacy Policy ]