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K2NNJ1

External


Since: Dec 30, 2007
Posts: 4



(Msg. 1) Posted: Sun Dec 30, 2007 2:44 am
Post subject: FSX
Archived from groups: comp>sys>ibm>pc>games>flight-sim (more info?)

I have FSX+Accel. I am having a very hard time controlling helicopters in
the game. Planes are no problem.

Whenever I am in full power the Bell Jet Ranger in this case pitches up and
I start moving in reverse. If go to medium or low power I can fly somewhat
level, but I will fall out of the sky.

Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
calibrated it at least a dozen times.

TIA

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RobertVA

External


Since: Jan 13, 2007
Posts: 60



(Msg. 2) Posted: Sun Dec 30, 2007 5:41 pm
Post subject: Re: FSX [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

K2NNJ1 wrote:
> I have FSX+Accel. I am having a very hard time controlling helicopters
> in the game. Planes are no problem.
>
> Whenever I am in full power the Bell Jet Ranger in this case pitches up
> and I start moving in reverse. If go to medium or low power I can fly
> somewhat level, but I will fall out of the sky.
>
> Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
> calibrated it at least a dozen times.
>
> TIA

Helicopters ARE more challenging to fly than fixed wing aircraft.

It is NECESSARY to push the joystick forward to establish forward
flight. Don't pull the stick back the way you do when you "rotate" a
fixed wing aircraft. The ONLY time you want to pull the stick back
beyond the center point is when you want to reduce your forward
velocity. ALWAYS return the stick to center by the time forward motion
ceases.

On takeoff push the stick forward a little as soon as you have enough
altitude (even if only a few dozen feet) to clear any obstacles.

Hovering, even when associated with landing, is MUCH easier when there
is a relatively detailed texture on the ground below the helicopter (at
LOW altitude) or some object like a building or tree a few dozen yards
in front of the helicopter. The texture or object help you distinguish
between a hovering climb and the nose pitching upwards. I discovered
that in an earlier version of Flight Simulator that had a blurry Miegs
Field apron texture (where I had a terrible time hovering) and suddenly
had a MUCH easier time once I reached the more detailed runway texture.

In nearly all cases maintain some forward motion as you approach your
landing point. Only slow to a hover within a few feet of your intended
landing point a FEW feet above the ground. You might even want to allow
yourself to be moving forward at a FEW knots upon landing early on.

Turn the helicopter to face directly into the wind to hover or land.

Don't try to move sideways with more than very minimal velocity. Use the
pedals (twist grip on many joysticks) to turn the helicopter in the
direction you want to travel in.

It WILL take a significant amount of practice before doing very well
with the helicopters.

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K2NNJ1

External


Since: Dec 30, 2007
Posts: 4



(Msg. 3) Posted: Tue Jan 01, 2008 5:48 pm
Post subject: Re: FSX [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks. When I go full throttle the helicopter pitches up. The only time
it will fly somewhat level is if I have it at 1/2 throttle.

"RobertVA" <robert_c72athotmail.RemoveThis@invalid.net> wrote in message
news:S8Vdj.3673$M24.1794@newsfe17.lga...
> K2NNJ1 wrote:
>> I have FSX+Accel. I am having a very hard time controlling helicopters in
>> the game. Planes are no problem.
>>
>> Whenever I am in full power the Bell Jet Ranger in this case pitches up
>> and I start moving in reverse. If go to medium or low power I can fly
>> somewhat level, but I will fall out of the sky.
>>
>> Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
>> calibrated it at least a dozen times.
>>
>> TIA
>
> Helicopters ARE more challenging to fly than fixed wing aircraft.
>
> It is NECESSARY to push the joystick forward to establish forward flight.
> Don't pull the stick back the way you do when you "rotate" a fixed wing
> aircraft. The ONLY time you want to pull the stick back beyond the center
> point is when you want to reduce your forward velocity. ALWAYS return the
> stick to center by the time forward motion ceases.
>
> On takeoff push the stick forward a little as soon as you have enough
> altitude (even if only a few dozen feet) to clear any obstacles.
>
> Hovering, even when associated with landing, is MUCH easier when there is
> a relatively detailed texture on the ground below the helicopter (at LOW
> altitude) or some object like a building or tree a few dozen yards in
> front of the helicopter. The texture or object help you distinguish
> between a hovering climb and the nose pitching upwards. I discovered that
> in an earlier version of Flight Simulator that had a blurry Miegs Field
> apron texture (where I had a terrible time hovering) and suddenly had a
> MUCH easier time once I reached the more detailed runway texture.
>
> In nearly all cases maintain some forward motion as you approach your
> landing point. Only slow to a hover within a few feet of your intended
> landing point a FEW feet above the ground. You might even want to allow
> yourself to be moving forward at a FEW knots upon landing early on.
>
> Turn the helicopter to face directly into the wind to hover or land.
>
> Don't try to move sideways with more than very minimal velocity. Use the
> pedals (twist grip on many joysticks) to turn the helicopter in the
> direction you want to travel in.
>
> It WILL take a significant amount of practice before doing very well with
> the helicopters.
 >> Stay informed about: FSX 
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Jay Williams

External


Since: Jan 16, 2006
Posts: 167



(Msg. 4) Posted: Tue Jan 01, 2008 5:48 pm
Post subject: Re: FSX [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

The throttle acts as your collective. It's supposed to make the helicopter
go up. The throttle on a helicopter is not used the same way as in a plane,
that's why it's not mapped to the throttle on your joystick.
There's a great helo pilot on alt.games.microsoft.flight-sim . You probably
ought to check them out and post there.
"K2NNJ1" <k2nnj DeleteThis @optonline.net> wrote in message
news:477ac349$1$13873$607ed4bc@cv.net...
> Thanks. When I go full throttle the helicopter pitches up. The only time
> it will fly somewhat level is if I have it at 1/2 throttle.
>
> "RobertVA" <robert_c72athotmail DeleteThis @invalid.net> wrote in message
> news:S8Vdj.3673$M24.1794@newsfe17.lga...
>> K2NNJ1 wrote:
>>> I have FSX+Accel. I am having a very hard time controlling helicopters
>>> in the game. Planes are no problem.
>>>
>>> Whenever I am in full power the Bell Jet Ranger in this case pitches up
>>> and I start moving in reverse. If go to medium or low power I can fly
>>> somewhat level, but I will fall out of the sky.
>>>
>>> Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
>>> calibrated it at least a dozen times.
>>>
>>> TIA
>>
>> Helicopters ARE more challenging to fly than fixed wing aircraft.
>>
>> It is NECESSARY to push the joystick forward to establish forward flight.
>> Don't pull the stick back the way you do when you "rotate" a fixed wing
>> aircraft. The ONLY time you want to pull the stick back beyond the center
>> point is when you want to reduce your forward velocity. ALWAYS return the
>> stick to center by the time forward motion ceases.
>>
>> On takeoff push the stick forward a little as soon as you have enough
>> altitude (even if only a few dozen feet) to clear any obstacles.
>>
>> Hovering, even when associated with landing, is MUCH easier when there is
>> a relatively detailed texture on the ground below the helicopter (at LOW
>> altitude) or some object like a building or tree a few dozen yards in
>> front of the helicopter. The texture or object help you distinguish
>> between a hovering climb and the nose pitching upwards. I discovered that
>> in an earlier version of Flight Simulator that had a blurry Miegs Field
>> apron texture (where I had a terrible time hovering) and suddenly had a
>> MUCH easier time once I reached the more detailed runway texture.
>>
>> In nearly all cases maintain some forward motion as you approach your
>> landing point. Only slow to a hover within a few feet of your intended
>> landing point a FEW feet above the ground. You might even want to allow
>> yourself to be moving forward at a FEW knots upon landing early on.
>>
>> Turn the helicopter to face directly into the wind to hover or land.
>>
>> Don't try to move sideways with more than very minimal velocity. Use the
>> pedals (twist grip on many joysticks) to turn the helicopter in the
>> direction you want to travel in.
>>
>> It WILL take a significant amount of practice before doing very well with
>> the helicopters.
>
 >> Stay informed about: FSX 
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K2NNJ1

External


Since: Dec 30, 2007
Posts: 4



(Msg. 5) Posted: Wed Jan 02, 2008 10:45 am
Post subject: Re: FSX [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

I'll try that, thanks.

"Jay Williams" <voodoo141bugoff.TakeThisOut@spamcox.net> wrote in message
news:kjAej.3921$M24.1659@newsfe17.lga...
> The throttle acts as your collective. It's supposed to make the
> helicopter go up. The throttle on a helicopter is not used the same way
> as in a plane, that's why it's not mapped to the throttle on your
> joystick.
> There's a great helo pilot on alt.games.microsoft.flight-sim . You
> probably ought to check them out and post there.
> "K2NNJ1" <k2nnj.TakeThisOut@optonline.net> wrote in message
> news:477ac349$1$13873$607ed4bc@cv.net...
>> Thanks. When I go full throttle the helicopter pitches up. The only
>> time it will fly somewhat level is if I have it at 1/2 throttle.
>>
>> "RobertVA" <robert_c72athotmail.TakeThisOut@invalid.net> wrote in message
>> news:S8Vdj.3673$M24.1794@newsfe17.lga...
>>> K2NNJ1 wrote:
>>>> I have FSX+Accel. I am having a very hard time controlling helicopters
>>>> in the game. Planes are no problem.
>>>>
>>>> Whenever I am in full power the Bell Jet Ranger in this case pitches up
>>>> and I start moving in reverse. If go to medium or low power I can fly
>>>> somewhat level, but I will fall out of the sky.
>>>>
>>>> Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
>>>> calibrated it at least a dozen times.
>>>>
>>>> TIA
>>>
>>> Helicopters ARE more challenging to fly than fixed wing aircraft.
>>>
>>> It is NECESSARY to push the joystick forward to establish forward
>>> flight. Don't pull the stick back the way you do when you "rotate" a
>>> fixed wing aircraft. The ONLY time you want to pull the stick back
>>> beyond the center point is when you want to reduce your forward
>>> velocity. ALWAYS return the stick to center by the time forward motion
>>> ceases.
>>>
>>> On takeoff push the stick forward a little as soon as you have enough
>>> altitude (even if only a few dozen feet) to clear any obstacles.
>>>
>>> Hovering, even when associated with landing, is MUCH easier when there
>>> is a relatively detailed texture on the ground below the helicopter (at
>>> LOW altitude) or some object like a building or tree a few dozen yards
>>> in front of the helicopter. The texture or object help you distinguish
>>> between a hovering climb and the nose pitching upwards. I discovered
>>> that in an earlier version of Flight Simulator that had a blurry Miegs
>>> Field apron texture (where I had a terrible time hovering) and suddenly
>>> had a MUCH easier time once I reached the more detailed runway texture.
>>>
>>> In nearly all cases maintain some forward motion as you approach your
>>> landing point. Only slow to a hover within a few feet of your intended
>>> landing point a FEW feet above the ground. You might even want to allow
>>> yourself to be moving forward at a FEW knots upon landing early on.
>>>
>>> Turn the helicopter to face directly into the wind to hover or land.
>>>
>>> Don't try to move sideways with more than very minimal velocity. Use the
>>> pedals (twist grip on many joysticks) to turn the helicopter in the
>>> direction you want to travel in.
>>>
>>> It WILL take a significant amount of practice before doing very well
>>> with the helicopters.
>>
>
>
 >> Stay informed about: FSX 
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K2NNJ1

External


Since: Dec 30, 2007
Posts: 4



(Msg. 6) Posted: Wed Jan 02, 2008 8:35 pm
Post subject: Re: FSX [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Thanks, I'll do that.

"Jay Williams" <voodoo141bugoff.TakeThisOut@spamcox.net> wrote in message
news:kjAej.3921$M24.1659@newsfe17.lga...
> The throttle acts as your collective. It's supposed to make the
> helicopter go up. The throttle on a helicopter is not used the same way
> as in a plane, that's why it's not mapped to the throttle on your
> joystick.
> There's a great helo pilot on alt.games.microsoft.flight-sim . You
> probably ought to check them out and post there.
> "K2NNJ1" <k2nnj.TakeThisOut@optonline.net> wrote in message
> news:477ac349$1$13873$607ed4bc@cv.net...
>> Thanks. When I go full throttle the helicopter pitches up. The only
>> time it will fly somewhat level is if I have it at 1/2 throttle.
>>
>> "RobertVA" <robert_c72athotmail.TakeThisOut@invalid.net> wrote in message
>> news:S8Vdj.3673$M24.1794@newsfe17.lga...
>>> K2NNJ1 wrote:
>>>> I have FSX+Accel. I am having a very hard time controlling helicopters
>>>> in the game. Planes are no problem.
>>>>
>>>> Whenever I am in full power the Bell Jet Ranger in this case pitches up
>>>> and I start moving in reverse. If go to medium or low power I can fly
>>>> somewhat level, but I will fall out of the sky.
>>>>
>>>> Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
>>>> calibrated it at least a dozen times.
>>>>
>>>> TIA
>>>
>>> Helicopters ARE more challenging to fly than fixed wing aircraft.
>>>
>>> It is NECESSARY to push the joystick forward to establish forward
>>> flight. Don't pull the stick back the way you do when you "rotate" a
>>> fixed wing aircraft. The ONLY time you want to pull the stick back
>>> beyond the center point is when you want to reduce your forward
>>> velocity. ALWAYS return the stick to center by the time forward motion
>>> ceases.
>>>
>>> On takeoff push the stick forward a little as soon as you have enough
>>> altitude (even if only a few dozen feet) to clear any obstacles.
>>>
>>> Hovering, even when associated with landing, is MUCH easier when there
>>> is a relatively detailed texture on the ground below the helicopter (at
>>> LOW altitude) or some object like a building or tree a few dozen yards
>>> in front of the helicopter. The texture or object help you distinguish
>>> between a hovering climb and the nose pitching upwards. I discovered
>>> that in an earlier version of Flight Simulator that had a blurry Miegs
>>> Field apron texture (where I had a terrible time hovering) and suddenly
>>> had a MUCH easier time once I reached the more detailed runway texture.
>>>
>>> In nearly all cases maintain some forward motion as you approach your
>>> landing point. Only slow to a hover within a few feet of your intended
>>> landing point a FEW feet above the ground. You might even want to allow
>>> yourself to be moving forward at a FEW knots upon landing early on.
>>>
>>> Turn the helicopter to face directly into the wind to hover or land.
>>>
>>> Don't try to move sideways with more than very minimal velocity. Use the
>>> pedals (twist grip on many joysticks) to turn the helicopter in the
>>> direction you want to travel in.
>>>
>>> It WILL take a significant amount of practice before doing very well
>>> with the helicopters.
>>
>
>
 >> Stay informed about: FSX 
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