The throttle acts as your collective. It's supposed to make the helicopter
go up. The throttle on a helicopter is not used the same way as in a plane,
that's why it's not mapped to the throttle on your joystick.
There's a great helo pilot on alt.games.microsoft.flight-sim . You probably
ought to check them out and post there.
"K2NNJ1" <k2nnj DeleteThis @optonline.net> wrote in message
news:477ac349$1$13873$607ed4bc@cv.net...
> Thanks. When I go full throttle the helicopter pitches up. The only time
> it will fly somewhat level is if I have it at 1/2 throttle.
>
> "RobertVA" <robert_c72athotmail DeleteThis @invalid.net> wrote in message
> news:S8Vdj.3673$M24.1794@newsfe17.lga...
>> K2NNJ1 wrote:
>>> I have FSX+Accel. I am having a very hard time controlling helicopters
>>> in the game. Planes are no problem.
>>>
>>> Whenever I am in full power the Bell Jet Ranger in this case pitches up
>>> and I start moving in reverse. If go to medium or low power I can fly
>>> somewhat level, but I will fall out of the sky.
>>>
>>> Is there a fix for this. Mu joystick is a MS Sidewinder Pro and I
>>> calibrated it at least a dozen times.
>>>
>>> TIA
>>
>> Helicopters ARE more challenging to fly than fixed wing aircraft.
>>
>> It is NECESSARY to push the joystick forward to establish forward flight.
>> Don't pull the stick back the way you do when you "rotate" a fixed wing
>> aircraft. The ONLY time you want to pull the stick back beyond the center
>> point is when you want to reduce your forward velocity. ALWAYS return the
>> stick to center by the time forward motion ceases.
>>
>> On takeoff push the stick forward a little as soon as you have enough
>> altitude (even if only a few dozen feet) to clear any obstacles.
>>
>> Hovering, even when associated with landing, is MUCH easier when there is
>> a relatively detailed texture on the ground below the helicopter (at LOW
>> altitude) or some object like a building or tree a few dozen yards in
>> front of the helicopter. The texture or object help you distinguish
>> between a hovering climb and the nose pitching upwards. I discovered that
>> in an earlier version of Flight Simulator that had a blurry Miegs Field
>> apron texture (where I had a terrible time hovering) and suddenly had a
>> MUCH easier time once I reached the more detailed runway texture.
>>
>> In nearly all cases maintain some forward motion as you approach your
>> landing point. Only slow to a hover within a few feet of your intended
>> landing point a FEW feet above the ground. You might even want to allow
>> yourself to be moving forward at a FEW knots upon landing early on.
>>
>> Turn the helicopter to face directly into the wind to hover or land.
>>
>> Don't try to move sideways with more than very minimal velocity. Use the
>> pedals (twist grip on many joysticks) to turn the helicopter in the
>> direction you want to travel in.
>>
>> It WILL take a significant amount of practice before doing very well with
>> the helicopters.
> >> Stay informed about: FSX