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FSX Aircraft Carrier Question

 
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sfloridadude

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Since: Jan 05, 2007
Posts: 22



(Msg. 1) Posted: Sun Mar 18, 2007 7:26 pm
Post subject: FSX Aircraft Carrier Question
Archived from groups: alt>games>microsoft>flight-sim (more info?)

So does anyone know how to get the thing to work and not just be
scenery? You know, arrestor cables, catapults, and deck elevators? For
FSX would be nice.

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Gypsy Baron

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Since: May 24, 2005
Posts: 185



(Msg. 2) Posted: Sun Mar 18, 2007 10:33 pm
Post subject: Re: FSX Aircraft Carrier Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

sfloridadude wrote:
>
> So does anyone know how to get the thing to work and not just be
> scenery? You know, arrestor cables, catapults, and deck elevators? For
> FSX would be nice.

Search the libraries...try Avsim...for "rcbco-30.zip"

It's the FSX update of the arrestor/catapult guage system
that was used in FS9. It has so,e improvements and will even
work on the moving CVN's in FSx by using the "Global Zone"
setup.

The documentatipn that comes with the package explains how to
install it.

You might also look for "aicarriers1.zip", a pacakage of
sevaral CVN's in various places around the world, similar to
the FS9 carrier package, except these are moving carriers
with a destroyer and cruiser steaming with each CVN.
Included with that package is a Google Earth KML file that
shows the routes each group is following so you can locate
them.

Another package, by the same author allows you to create your
own routes for the carrier/destroyer/cruiser AI ships.
It's called "AIBTC - AI Boat Traffic Compiler" but I can't
remember the download name. Get the aicarriers1.zip package
and go to the autors website ( listed in the readme ) to
find the AITBC.

These files will be FSX format BGL's that go into your
Scenery\World\Scenery folder just like other AI traffic
BGL's.
NOTE:Since they are FSX format, if you have any FS9 format
traffic BGL's you won't see this traffic or any other FSX
traffic until you remove the FS9 format BGL's.
The WOAI traffic BGL's are FS9 format, even though they
claim "FSX compatible"!

Paul

traffic.

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SoCal

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Since: Dec 12, 2006
Posts: 14



(Msg. 3) Posted: Wed Mar 21, 2007 11:47 am
Post subject: Re: FSX Aircraft Carrier Question [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Which aircraft carrier are you referring to? Flight Deck 4?



"sfloridadude" <gaitand92 RemoveThis @gmail.com> wrote in message
news:1174271177.002246.5500@l77g2000hsb.googlegroups.com...
> So does anyone know how to get the thing to work and not just be
> scenery? You know, arrestor cables, catapults, and deck elevators? For
> FSX would be nice.
>
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