"Doug Jacobs" <djacobs DeleteThis @shell.rawbw.com> wrote in message
news:11g51mupejrc745@corp.supernews.com...
> In alt.games.video.xbox A Man, Just Like Other Men <Nada2Spam DeleteThis @hotmail.com>
> wrote:
>> Gamespot had a 'rumor control' article addressing some rumored
>> discussions
>> of adding Real Time Strategy elements to the Halo universe. My mind was
>> working tonight while trying to sleep so I thought I'd type out some
>> thoughts on just how this could work and be very cool, especially
>> on-line.
>
> RTS's traditionally consist mainly of building your forces and the
> infrastructure (buildings, economy) to support them. What you describe
> below is basically a more elaborate team-based FPS - not that that would
> be a bad thing, mind you, I just wonder about the logistics of having
> enough players to actually play a decent game.
The beauty is the FPS part is implemented almost the exact same as H2 is
now. When I sign on XBL to be a soldier, instead of going into a randomly
generated game based on the playlist I choose, I get put in a randomly
generated game based on the playlist I choose (though the options of
playlists can include specific campaigns). The difference is my battle
affects someone else's campaign -- the General's campaign that I may or may
not know. If I care to track all the battles of the campaign I can, but if
I just want to do the slayer-thing, then I just do the slayer thing. The
General will benefit or suffer loss based on my performance, just like he
would with randomly generated outcomes, but the game is more meaningful when
it's real people duking it out in each of the battles across the board. If
my team fails to plant the bomb in the supply depot, then my General's
enemies will still be able to resupply, but if we do get the bomb planted,
he can outrun his enemy to the capital.
> Traditional RTS games haven't done well on consoles since their
> controllers aren't really suited to that sort of game. Besides, to make
> it more interesting you'd need to have more than just 2 different
> races/armies represented... A 2 sided RTS is so C&C.
Dai Senryaku is awesome, and I can picture the intersection between it and
Halo2. I can move my units around and decide where and when to engage enemy
units, and have real people execute those battles, and even jump into some
myself.
From a marketing standpoint you are taking the Halo universe and trying to
bring in strategy gamers by offering them the chance to direct the battles
that all us Halo on-line players are playing anyway. Us online soldiers are
like real soldiers in that we may not necessarily have insight into the
master game plan. All we know is our immediate objective and we do our best
to execute.
>> Stay informed about: Halo as FPS -- AND -- RTS