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Since: Dec 10, 2005 Posts: 170
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(Msg. 1) Posted: Wed Feb 21, 2007 9:27 pm
Post subject: FFXII Archived from groups: alt>games>final-fantasy (more info?)
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Well, I really like this game. It's exciting, involving, and keeps your
interest. Having said that, it fails in a lot of FF ways- The main
characters don't get very powerful, the accessories are limited. The
weapons are VERY limited. The Espers are practically useless- When I got in
trouble, i.e. my guy was less than 1,000 hp, I called up an Esper, and once
I did that the enemy promptly killed my guy and my Esper was sent packing.
The Quickenings, i.e. Limit Breaks are just as useless because A) they use
up precious magic points and B) there's no rhyme or reason to chaining them
together. So it was, and wasn't FF.... I still liked the game though. >> Stay informed about: FFXII |
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Since: Dec 20, 2006 Posts: 11
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(Msg. 2) Posted: Wed Feb 21, 2007 10:41 pm
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Buckaroo Banzai" <blisteringlogicREMOVETOREPLY RemoveThis @yahoo.com> wrote in message
news:DQ9Dh.58$tv6.57@newssvr19.news.prodigy.net...
> Well, I really like this game. It's exciting, involving, and keeps your
> interest. Having said that, it fails in a lot of FF ways- The main
> characters don't get very powerful, the accessories are limited. The
> weapons are VERY limited. The Espers are practically useless- When I got
> in trouble, i.e. my guy was less than 1,000 hp, I called up an Esper, and
> once I did that the enemy promptly killed my guy and my Esper was sent
> packing. The Quickenings, i.e. Limit Breaks are just as useless because A)
> they use up precious magic points and B) there's no rhyme or reason to
> chaining them together. So it was, and wasn't FF.... I still liked the
> game though.
>
I loved the quickenings. I consitantly got high lvl chains (even got a
black hole once), and all you need to start a quickening is to have one
character with mp. The quickenings allowed me to do a lot of damage without
getting damaged my self. >> Stay informed about: FFXII |
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Since: Dec 10, 2005 Posts: 170
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(Msg. 3) Posted: Thu Feb 22, 2007 11:57 pm
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Sheena" <sjames DeleteThis @pobox.mtaonline.net> wrote in message
news:12trotq6h8toea2@corp.supernews.com...
>
> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY DeleteThis @yahoo.com> wrote in
> message news:DQ9Dh.58$tv6.57@newssvr19.news.prodigy.net...
>> Well, I really like this game. It's exciting, involving, and keeps your
>> interest. Having said that, it fails in a lot of FF ways- The main
>> characters don't get very powerful, the accessories are limited. The
>> weapons are VERY limited. The Espers are practically useless- When I got
>> in trouble, i.e. my guy was less than 1,000 hp, I called up an Esper, and
>> once I did that the enemy promptly killed my guy and my Esper was sent
>> packing. The Quickenings, i.e. Limit Breaks are just as useless because
>> A) they use up precious magic points and B) there's no rhyme or reason to
>> chaining them together. So it was, and wasn't FF.... I still liked the
>> game though.
>>
> I loved the quickenings. I consitantly got high lvl chains (even got a
> black hole once), and all you need to start a quickening is to have one
> character with mp. The quickenings allowed me to do a lot of damage
> without getting damaged my self.
Well, I'd love to know your recipe.. because what I learned from the guides
is that you've got to chain one character's quickenings together, i.e. Vann,
Vann, Vann. not Vann, Fran, Penelo. Most of the time I try to do that I do
the character's quickening, and then I don't get the option of choosing that
character's quickening again, so I have to choose another character's
quickening, and yes, I know you're supposed to choose the weakest quickening
in order to chain one character's quickenings... Am I missing something? >> Stay informed about: FFXII |
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Since: Dec 20, 2006 Posts: 11
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(Msg. 4) Posted: Thu Feb 22, 2007 11:57 pm
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.RemoveThis@yahoo.com> wrote in message
news:p_sDh.297$m85.252@newssvr29.news.prodigy.net...
>
> "Sheena" <sjames.RemoveThis@pobox.mtaonline.net> wrote in message
> news:12trotq6h8toea2@corp.supernews.com...
>>
>> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.RemoveThis@yahoo.com> wrote in
>> message news:DQ9Dh.58$tv6.57@newssvr19.news.prodigy.net...
>>> Well, I really like this game. It's exciting, involving, and keeps your
>>> interest. Having said that, it fails in a lot of FF ways- The main
>>> characters don't get very powerful, the accessories are limited. The
>>> weapons are VERY limited. The Espers are practically useless- When I
>>> got in trouble, i.e. my guy was less than 1,000 hp, I called up an
>>> Esper, and once I did that the enemy promptly killed my guy and my Esper
>>> was sent packing. The Quickenings, i.e. Limit Breaks are just as useless
>>> because A) they use up precious magic points and B) there's no rhyme or
>>> reason to chaining them together. So it was, and wasn't FF.... I still
>>> liked the game though.
>>>
>> I loved the quickenings. I consitantly got high lvl chains (even got a
>> black hole once), and all you need to start a quickening is to have one
>> character with mp. The quickenings allowed me to do a lot of damage
>> without getting damaged my self.
>
> Well, I'd love to know your recipe.. because what I learned from the
> guides is that you've got to chain one character's quickenings together,
> i.e. Vann, Vann, Vann. not Vann, Fran, Penelo. Most of the time I try to
> do that I do the character's quickening, and then I don't get the option
> of choosing that character's quickening again, so I have to choose another
> character's quickening, and yes, I know you're supposed to choose the
> weakest quickening in order to chain one character's quickenings... Am I
> missing something?
>
Not sure. I read the walkthrough too but didn't pay to close attention to
fallowing it exactly. No I just started with the weakest quickenings but I
payed no attention to whos quickening it was. I didn't think the character
was important when it came to chainging. If you start with lvl 3 quickening
it will use all three mist charges, which is why I start with lvl 1. There
is an option, Mist Charge I think, that pops up every so often. This option
will refuel your mist charges for that character but only for the
quickenings (no mp afterwards still).
What I mostly concentrated on was just getting the quickenings out and not
on any order or anything, just getting them out and chaining them as much as
I can. I figured even if I don't get anything like blackhole I at least do
more damage just from the quickenings themselves. Hope this helps. >> Stay informed about: FFXII |
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Since: Dec 10, 2005 Posts: 170
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(Msg. 5) Posted: Sat Feb 24, 2007 12:56 am
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Sheena" <sjames.DeleteThis@pobox.mtaonline.net> wrote in message
news:12tsqimfs8dkrb7@corp.supernews.com...
>
> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.DeleteThis@yahoo.com> wrote in
> message news:p_sDh.297$m85.252@newssvr29.news.prodigy.net...
>>
>> "Sheena" <sjames.DeleteThis@pobox.mtaonline.net> wrote in message
>> news:12trotq6h8toea2@corp.supernews.com...
>>>
>>> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.DeleteThis@yahoo.com> wrote in
>>> message news:DQ9Dh.58$tv6.57@newssvr19.news.prodigy.net...
>>>> Well, I really like this game. It's exciting, involving, and keeps
>>>> your interest. Having said that, it fails in a lot of FF ways- The
>>>> main characters don't get very powerful, the accessories are limited.
>>>> The weapons are VERY limited. The Espers are practically useless- When
>>>> I got in trouble, i.e. my guy was less than 1,000 hp, I called up an
>>>> Esper, and once I did that the enemy promptly killed my guy and my
>>>> Esper was sent packing. The Quickenings, i.e. Limit Breaks are just as
>>>> useless because A) they use up precious magic points and B) there's no
>>>> rhyme or reason to chaining them together. So it was, and wasn't
>>>> FF.... I still liked the game though.
>>>>
>>> I loved the quickenings. I consitantly got high lvl chains (even got a
>>> black hole once), and all you need to start a quickening is to have one
>>> character with mp. The quickenings allowed me to do a lot of damage
>>> without getting damaged my self.
>>
>> Well, I'd love to know your recipe.. because what I learned from the
>> guides is that you've got to chain one character's quickenings together,
>> i.e. Vann, Vann, Vann. not Vann, Fran, Penelo. Most of the time I try to
>> do that I do the character's quickening, and then I don't get the option
>> of choosing that character's quickening again, so I have to choose
>> another character's quickening, and yes, I know you're supposed to choose
>> the weakest quickening in order to chain one character's quickenings...
>> Am I missing something?
>>
>
> Not sure. I read the walkthrough too but didn't pay to close attention to
> fallowing it exactly. No I just started with the weakest quickenings but
> I payed no attention to whos quickening it was. I didn't think the
> character was important when it came to chainging. If you start with lvl
> 3 quickening it will use all three mist charges, which is why I start with
> lvl 1. There is an option, Mist Charge I think, that pops up every so
> often. This option will refuel your mist charges for that character but
> only for the quickenings (no mp afterwards still).
>
> What I mostly concentrated on was just getting the quickenings out and not
> on any order or anything, just getting them out and chaining them as much
> as I can. I figured even if I don't get anything like blackhole I at
> least do more damage just from the quickenings themselves. Hope this
> helps.
Well, I'm trying the lowest quickenings chains and I'm getting no love... I
chain two to three and then I'm blocked.. I'm *so* far from the term
'blackhole', that I'm assuming it's the 'ultimate' quickening... but I'll
never know....
\ >> Stay informed about: FFXII |
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Since: Dec 20, 2006 Posts: 11
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(Msg. 6) Posted: Sat Feb 24, 2007 12:56 am
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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"Buckaroo Banzai" <blisteringlogicREMOVETOREPLY RemoveThis @yahoo.com> wrote in message
news:JJPDh.464$m85.323@newssvr29.news.prodigy.net...
>
> "Sheena" <sjames RemoveThis @pobox.mtaonline.net> wrote in message
> news:12tsqimfs8dkrb7@corp.supernews.com...
>>
>> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY RemoveThis @yahoo.com> wrote in
>> message news:p_sDh.297$m85.252@newssvr29.news.prodigy.net...
>>>
>>> "Sheena" <sjames RemoveThis @pobox.mtaonline.net> wrote in message
>>> news:12trotq6h8toea2@corp.supernews.com...
>>>>
>>>> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY RemoveThis @yahoo.com> wrote in
>>>> message news:DQ9Dh.58$tv6.57@newssvr19.news.prodigy.net...
>>>>> Well, I really like this game. It's exciting, involving, and keeps
>>>>> your interest. Having said that, it fails in a lot of FF ways- The
>>>>> main characters don't get very powerful, the accessories are limited.
>>>>> The weapons are VERY limited. The Espers are practically useless-
>>>>> When I got in trouble, i.e. my guy was less than 1,000 hp, I called up
>>>>> an Esper, and once I did that the enemy promptly killed my guy and my
>>>>> Esper was sent packing. The Quickenings, i.e. Limit Breaks are just as
>>>>> useless because A) they use up precious magic points and B) there's no
>>>>> rhyme or reason to chaining them together. So it was, and wasn't
>>>>> FF.... I still liked the game though.
>>>>>
>>>> I loved the quickenings. I consitantly got high lvl chains (even got a
>>>> black hole once), and all you need to start a quickening is to have one
>>>> character with mp. The quickenings allowed me to do a lot of damage
>>>> without getting damaged my self.
>>>
>>> Well, I'd love to know your recipe.. because what I learned from the
>>> guides is that you've got to chain one character's quickenings together,
>>> i.e. Vann, Vann, Vann. not Vann, Fran, Penelo. Most of the time I try
>>> to do that I do the character's quickening, and then I don't get the
>>> option of choosing that character's quickening again, so I have to
>>> choose another character's quickening, and yes, I know you're supposed
>>> to choose the weakest quickening in order to chain one character's
>>> quickenings... Am I missing something?
>>>
>>
>> Not sure. I read the walkthrough too but didn't pay to close attention
>> to fallowing it exactly. No I just started with the weakest quickenings
>> but I payed no attention to whos quickening it was. I didn't think the
>> character was important when it came to chainging. If you start with lvl
>> 3 quickening it will use all three mist charges, which is why I start
>> with lvl 1. There is an option, Mist Charge I think, that pops up every
>> so often. This option will refuel your mist charges for that character
>> but only for the quickenings (no mp afterwards still).
>>
>> What I mostly concentrated on was just getting the quickenings out and
>> not on any order or anything, just getting them out and chaining them as
>> much as I can. I figured even if I don't get anything like blackhole I
>> at least do more damage just from the quickenings themselves. Hope this
>> helps.
>
> Well, I'm trying the lowest quickenings chains and I'm getting no love...
> I chain two to three and then I'm blocked.. I'm *so* far from the term
> 'blackhole', that I'm assuming it's the 'ultimate' quickening... but I'll
> never know....
> \
Hmm... Sorry, I don't have much of a technique. >> Stay informed about: FFXII |
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Since: Apr 05, 2007 Posts: 1
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(Msg. 7) Posted: Thu Apr 05, 2007 4:56 am
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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Sheena schrieb:
> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.RemoveThis@yahoo.com> wrote in message
> news:JJPDh.464$m85.323@newssvr29.news.prodigy.net...
>> "Sheena" <sjames.RemoveThis@pobox.mtaonline.net> wrote in message
>> news:12tsqimfs8dkrb7@corp.supernews.com...
>>> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.RemoveThis@yahoo.com> wrote in
>>> message news:p_sDh.297$m85.252@newssvr29.news.prodigy.net...
>>>> "Sheena" <sjames.RemoveThis@pobox.mtaonline.net> wrote in message
>>>> news:12trotq6h8toea2@corp.supernews.com...
>>>>> "Buckaroo Banzai" <blisteringlogicREMOVETOREPLY.RemoveThis@yahoo.com> wrote in
>>>>> message news:DQ9Dh.58$tv6.57@newssvr19.news.prodigy.net...
>>>>>> Well, I really like this game. It's exciting, involving, and keeps
>>>>>> your interest. Having said that, it fails in a lot of FF ways- The
>>>>>> main characters don't get very powerful, the accessories are limited.
>>>>>> The weapons are VERY limited. The Espers are practically useless-
>>>>>> When I got in trouble, i.e. my guy was less than 1,000 hp, I called up
>>>>>> an Esper, and once I did that the enemy promptly killed my guy and my
>>>>>> Esper was sent packing. The Quickenings, i.e. Limit Breaks are just as
>>>>>> useless because A) they use up precious magic points and B) there's no
>>>>>> rhyme or reason to chaining them together. So it was, and wasn't
>>>>>> FF.... I still liked the game though.
>>>>>>
>>>>> I loved the quickenings. I consitantly got high lvl chains (even got a
>>>>> black hole once), and all you need to start a quickening is to have one
>>>>> character with mp. The quickenings allowed me to do a lot of damage
>>>>> without getting damaged my self.
>>>> Well, I'd love to know your recipe.. because what I learned from the
>>>> guides is that you've got to chain one character's quickenings together,
>>>> i.e. Vann, Vann, Vann. not Vann, Fran, Penelo. Most of the time I try
>>>> to do that I do the character's quickening, and then I don't get the
>>>> option of choosing that character's quickening again, so I have to
>>>> choose another character's quickening, and yes, I know you're supposed
>>>> to choose the weakest quickening in order to chain one character's
>>>> quickenings... Am I missing something?
>>>>
>>> Not sure. I read the walkthrough too but didn't pay to close attention
>>> to fallowing it exactly. No I just started with the weakest quickenings
>>> but I payed no attention to whos quickening it was. I didn't think the
>>> character was important when it came to chainging. If you start with lvl
>>> 3 quickening it will use all three mist charges, which is why I start
>>> with lvl 1. There is an option, Mist Charge I think, that pops up every
>>> so often. This option will refuel your mist charges for that character
>>> but only for the quickenings (no mp afterwards still).
>>>
>>> What I mostly concentrated on was just getting the quickenings out and
>>> not on any order or anything, just getting them out and chaining them as
>>> much as I can. I figured even if I don't get anything like blackhole I
>>> at least do more damage just from the quickenings themselves. Hope this
>>> helps.
>> Well, I'm trying the lowest quickenings chains and I'm getting no love...
>> I chain two to three and then I'm blocked.. I'm *so* far from the term
>> 'blackhole', that I'm assuming it's the 'ultimate' quickening... but I'll
>> never know....
>> \
> Hmm... Sorry, I don't have much of a technique.
>
>
Hi there!
To get a "Myth-Fusion" (as it is called in the german version) You need
to chain the techs. If You have three Level 1 Techs in Your chain (no
matter if there are any other Levels), You will get the smallest fusion:
Inferno (nonelemental though it looks like a fire-based attack). For 7
Level 1 Techs You will get "Kataklase".
The "Black Hole" might be the Topfusion and can be achieved by chaining
4 Level 1, 4 Level 2 and 4 Level 3 Myst-Techs. Easy, isnīt it?
Iīve only seen the two fusion mentioned above. I will check for further
info!
Good Luck!
Marcel >> Stay informed about: FFXII |
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Since: Apr 14, 2007 Posts: 2
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(Msg. 8) Posted: Sat Apr 14, 2007 8:21 am
Post subject: Re: FFXII [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Feb 21, 11:27 pm, "Buckaroo Banzai"
<blisteringlogicREMOVETORE... RemoveThis @yahoo.com> wrote:
> Well, I really like this game. It's exciting, involving, and keeps your
> interest. Having said that, it fails in a lot of FF ways- The main
> characters don't get very powerful, the accessories are limited. The
> weapons are VERY limited. The Espers are practically useless- When I got in
> trouble, i.e. my guy was less than 1,000 hp, I called up an Esper, and once
> I did that the enemy promptly killed my guy and my Esper was sent packing.
> The Quickenings, i.e. Limit Breaks are just as useless because A) they use
> up precious magic points and B) there's no rhyme or reason to chaining them
> together. So it was, and wasn't FF.... I still liked the game though.
Solution: Get an Action Replay and try some codes out for this games.
Infinite cash, infinite license points, and forget aboutthe rest.
It'll improve this game in so many way. Check it out. >> Stay informed about: FFXII |
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