Ross Ridge <rridge DeleteThis @caffeine.csclub.uwaterloo.ca> wrote:
> Jamie Kahn Genet <jamiekg DeleteThis @wizardling.geek.nz> wrote:
> >How the hell do I tell which item is better?
>
> You can see the stats of an item by selecting it on the item list.
> When equipping an item you can press Start to see what difference it
> makes to the character's stats.
Not that I can see. Select in the store only lists the items name again
and it's abilities. Fat lot of good that does me if I want to know
whether one item is better than another, who can use this item, and of
course the list of abilities is meaningless because the game and manual
never say you have to be that class the ability belongs too. I guessed
this was the case, but the whole learning abilities outside of your
class bit confused me and made me wonder.
> > Which character can wear what item (can any character wear any armor,
> >for example?)?
>
> From the item list, press the A button to see what jobs can use the item.
> When equipping, items that character cannot equip will be greyed out.
That I did not know. I'll give it ago.
> >How the hell do I know what the TLA's for the classes are ...
>
> It should be pretty obvious. When equipping items you shouldn't have
> any trouble matching up the abbreviation with the character's full job
> name displayed on the screen. The little icon beside the TLA should
> also help you figure things out.
The icons are pretty meaningless to me. What about the ones that blink
between two different ones? What does that mean?
> >... and how they relate to skills on items and the class of the character
> >wielding them?
>
> A character can't use the ability unless he or she equips the item and
> has the same job as displayed beside the ability. (Once the ability
> is mastered however, it can be used without equipping the item or having
> the required job.)
So why don't they TELL you this? Arrrgh! Thank you!
> >WTF were they thinking designing this game? Fine - make an obscure game.
>
> Its targetted at a novice players, and is very easy.
I suppose it is if you don't care to know WTF you're doing.
> > Don't provide any in game information beyond the basics. But at least
> >put this information in the manual. No, on second thoughts - that is
> >far to annoying. Who wants to consult the manual or go through trial
> >and error for every damn thing?
>
> Most of what I've mentioned is given in the manual, but if you're not
> willing to read it, no, it's not going to be of much help.
>
> Ross Ridge
I read it first thing as I always do before even running the game. Then
I got to the shop. I re-read the manual. I realise there's no way to
tell if an item is useful for me (based on no useful info in the manual
and just a repeat of the item's name and a list of abilities I have zero
clue about, if I hit select for help). I consult FAQs. Zero help there
either. Apparently you just either somehow magically KNOW how to play
this game, or you bumble through with trial and error. And that is no
fun at all. Such bad game design that I can hardly believe it. It's
SCARILY bad.
Meh, I take back anything I said about trying again. I'm too disgusted.
Back to Chrono Trigger for now...
Regards,
Jamie Kahn Genet
--
If you're not part of the solution, you're part of the precipitate.
>> Stay informed about: FFTA ought to win an award for being impossible to underst..