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Since: Jul 30, 2007 Posts: 3
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(Msg. 1) Posted: Mon Jul 30, 2007 10:56 am
Post subject: Extract Doom Marine Face Sprite? Archived from groups: alt>games>doom (more info?)
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Hi there,
This is probably not the right place to ask, but I guess it is a good
start.
All of you will i'm sure remember that one of the nicest touches to
the original doom game was the marines "portrait" that appeared on
your HUD - beginning with a maniacal smile, crazy red eyes in god mode
and descending into a bloody mess as more and more aliens pounded on
you.
Well I am feeling artistic and kind of wanted to do a whole monkey to
human progression type evolution picture, but with the doom faces
rather than the monkeys and humans.
Trouble is with a cursory search on google I am struggling to find a
premade collection of the pictures. Does anyone know an easy way to
extract the marine face avatars / sprites from the original WAD files
from Doom II?
Any help you can offer in this regard is massively appreciated. I did
consider Print Screening the different states, but I am not sure how
many different states there are, and print screen is not a guranteed
quality - where as a source picture would be the original...
thanks in advance! >> Stay informed about: Extract Doom Marine Face Sprite? |
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Since: Jul 30, 2007 Posts: 2
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(Msg. 2) Posted: Mon Jul 30, 2007 2:19 pm
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On Jul 30, 1:58 pm, Agix <ignoranceisbl....DeleteThis@gmail.com> wrote:
> Thanks very much for your advice. I will try looking for a WAD editor
> when I get back from the office.
>
Try XWE or WinTex. They are pretty straightforward resource editors.
> Just out of interest, does anyone have any information in what WAD's /
> where the HUD srpites are located. It would help a great deal if I
> didn't have to trawl through doom II's entire sprite library.
In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all
the status bar graphics are lumps named ST*, and the face graphics in
particular are named STF*. With XWE and WinTex you can press the Gfx
button so that the WAD browser will display graphics only, making it
easier to find the face graphics. You'll see there's a button for
sprites as well, but the face isn't really categorized as a sprite (in
DOOM sprites are technically the things you see moving in the levels
or decorating them, as well as the marine's hands and weapons in hand). >> Stay informed about: Extract Doom Marine Face Sprite? |
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Since: Jul 30, 2007 Posts: 1
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(Msg. 3) Posted: Mon Jul 30, 2007 4:08 pm
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1185801597.038876.116670 DeleteThis @19g2000hsx.googlegroups.com>,
Agix <ignoranceisbliss DeleteThis @gmail.com> wrote:
>
>Does anyone know an easy way to extract the marine face avatars / sprites
>from the original WAD files from Doom II?
I'm pretty sure that a number of the WAD editing utilities provided the
ability to extract graphics from WAD files. I remember doing it using
one of the tools in the xwadtools collection - it might've been DeuTex,
but my memory might be faulty.
All the xwadtools stuff is source code, so you'll have to compile it
yourself. I don't know what platform you're using, but I don't remember
having any problems with compiling it on Linux.
If your setup is lacking a C compiler and you can't be bothered with
installing one, then I think there are pre-compiled versions of DeuTex
and WinTex (the Windows port of DeuTex) floating around on download
sites.
You might find the DoomWorld downloads page handy:
http://www.doomworld.com/classicdoom/utils/editors.php
Good luck with your project.
Cheers,
Rayner
--
The e-mail address in the headers is munged to avoid spam.
To reply by e-mail, please use: usenet (at) magic-cookie.co.uk >> Stay informed about: Extract Doom Marine Face Sprite? |
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Since: Jul 30, 2007 Posts: 3
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(Msg. 4) Posted: Mon Jul 30, 2007 4:58 pm
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 30 Jul, 17:08, Rayner <m....RemoveThis@example.invalid> wrote:
> In article <1185801597.038876.116....RemoveThis@19g2000hsx.googlegroups.com>,
>
> Agix <ignoranceisbl....RemoveThis@gmail.com> wrote:
>
> >Does anyone know an easy way to extract the marine face avatars / sprites
> >from the original WAD files from Doom II?
>
> I'm pretty sure that a number of the WAD editing utilities provided the
> ability to extract graphics from WAD files. I remember doing it using
> one of the tools in the xwadtools collection - it might've been DeuTex,
> but my memory might be faulty.
>
> All the xwadtools stuff is source code, so you'll have to compile it
> yourself. I don't know what platform you're using, but I don't remember
> having any problems with compiling it on Linux.
>
> If your setup is lacking a C compiler and you can't be bothered with
> installing one, then I think there are pre-compiled versions of DeuTex
> and WinTex (the Windows port of DeuTex) floating around on download
> sites.
>
> You might find the DoomWorld downloads page handy:http://www.doomworld.com/classicdoom/utils/editors.php
>
> Good luck with your project.
>
> Cheers,
> Rayner
>
> --
> The e-mail address in the headers is munged to avoid spam.
> To reply by e-mail, please use: usenet (at) magic-cookie.co.uk
Thanks very much for your advice. I will try looking for a WAD editor
when I get back from the office.
Just out of interest, does anyone have any information in what WAD's /
where the HUD srpites are located. It would help a great deal if I
didn't have to trawl through doom II's entire sprite library. >> Stay informed about: Extract Doom Marine Face Sprite? |
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Since: Jul 30, 2007 Posts: 3
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(Msg. 5) Posted: Wed Aug 01, 2007 7:55 am
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 30 Jul, 22:19, myk <miguelfolate....DeleteThis@gmail.com> wrote:
> On Jul 30, 1:58 pm, Agix <ignoranceisbl....DeleteThis@gmail.com> wrote:
>
> > Thanks very much for your advice. I will try looking for a WAD editor
> > when I get back from the office.
>
> Try XWE or WinTex. They are pretty straightforward resource editors.
>
> > Just out of interest, does anyone have any information in what WAD's /
> > where the HUD srpites are located. It would help a great deal if I
> > didn't have to trawl through doom II's entire sprite library.
>
> In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all
> the status bar graphics are lumps named ST*, and the face graphics in
> particular are named STF*. With XWE and WinTex you can press the Gfx
> button so that the WAD browser will display graphics only, making it
> easier to find the face graphics. You'll see there's a button for
> sprites as well, but the face isn't really categorized as a sprite (in
> DOOM sprites are technically the things you see moving in the levels
> or decorating them, as well as the marine's hands and weapons in hand).
Absolutely brilliant! Thanks once again.
Ic >> Stay informed about: Extract Doom Marine Face Sprite? |
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Since: Aug 16, 2007 Posts: 1
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(Msg. 6) Posted: Thu Aug 16, 2007 2:56 pm
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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On 1 Aug, 11:47, Agix <ignoranceisbl....DeleteThis@gmail.com> wrote:
> On 30 Jul, 22:19, myk <miguelfolate....DeleteThis@gmail.com> wrote:
>
>
>
> > On Jul 30, 1:58 pm, Agix <ignoranceisbl....DeleteThis@gmail.com> wrote:
>
> > > Thanks very much for your advice. I will try looking for a WAD editor
> > > when I get back from the office.
>
> > Try XWE or WinTex. They are pretty straightforward resource editors.
>
> > > Just out of interest, does anyone have any information in what WAD's /
> > > where the HUD srpites are located. It would help a great deal if I
> > > didn't have to trawl through doom II's entire sprite library.
>
> > In Doom1.wad (shareware), Doom.wad (DOOM) and Doom2.wad (DOOM II) all
> > the status bar graphics are lumps named ST*, and the face graphics in
> > particular are named STF*. With XWE and WinTex you can press the Gfx
> > button so that the WAD browser will display graphics only, making it
> > easier to find the face graphics. You'll see there's a button for
> > sprites as well, but the face isn't really categorized as a sprite (in
> > DOOM sprites are technically the things you see moving in the levels
> > or decorating them, as well as the marine's hands and weapons in hand).
>
> Absolutely brilliant! Thanks once again.
>
> Ic
For all those interested, I have actually finished my little project.
leave a message if you want me to email you the picture. It will go on
the front of a black t-shirt >> Stay informed about: Extract Doom Marine Face Sprite? |
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Since: Aug 17, 2007 Posts: 2
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(Msg. 7) Posted: Fri Aug 17, 2007 11:06 am
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
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In article <1187287699.210324.157570 RemoveThis @k79g2000hse.googlegroups.com>,
ignoranceisbliss RemoveThis @gmail.com says...
> For all those interested, I have actually finished my little project.
> leave a message if you want me to email you the picture. It will go on
> the front of a black t-shirt
I'm sorry, what was your project again, please? >> Stay informed about: Extract Doom Marine Face Sprite? |
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Joined: Aug 23, 2007 Posts: 25
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(Msg. 8) Posted: Thu Aug 23, 2007 11:24 pm
Post subject: Re: Extract Doom Marine Face Sprite? [Login to view extended thread Info.]
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