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Explmap has problems with new Amaster

 
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magnate

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Since: Dec 12, 2004
Posts: 558



(Msg. 1) Posted: Mon Jul 10, 2006 7:18 am
Post subject: Explmap has problems with new Amaster
Archived from groups: alt>games>vga-planets (more info?)

Hi folks,

The new amaster (3.9) allows the creation of universes with <500
planets. It "hides" the extra planets by placing them way outside the
map boundaries.

This does not interact well with explmap (I'm using 2.4 - I think that
is latest). Explmap uses the same trick to hide unseen planets, and the
two hiding mechanisms are sometimes in conflict.

I have a tarball of a game I recently mastered which caused explmap to
crash (at line 538 of explmap.c). I have re-mastered the game and
explmap works fine.

I thought the explmap maintainer/developer(s) might be interested in
having a look at my tarball to see what the problem is - but I can't
find anyone who is listed as a maintainer or developer of the program.

Would anyone like to sort this out? It should be easy enough to make
sure that explmap hides planets in a totally different place from the
planets hidden by amaster, but I'm no coder.

Please let me know if you know who is currently responsible for
explmap.

CC

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