DougL wrote:
> On Feb 13, 3:52 am, Jasin Zujovic <jzujo....TakeThisOut@inet.hr> wrote:
>> Has anybody done the calculations to compare the levels of a standard
>> party of four and a larger (or smaller party) facing the same
>> challenges?
>>
>> Specifically, my Age of Worms group is seven people. By the time in the
>> adventure the standard party of four has gained 20 levels, what level
>> can we expect to reach?
>
> Formula's are complicated by the roundoff artifacts in the system.
>
> But roughly speaking in the time a standard party goes from 1 to 21
> your party will have gone from 1 to 19 (and be roughly 1/3rd of the
> way to level 20). So you are likely to be a bit less than two levels
> behind.
>
> This assumes that more lower levels don't loss lots of levels to death/
> raise. Note that death/raise is more likely given a larger party and
> tougher foes and will chew up a larger than expected share of
> treasure. Also you are giving the party a smaller number of higher EL
> encounters which IIRC is a recipe for too little gear even ignoring
> the raise dead cost issues.
>
>> Obviously, we're only getting 4/7 of the XP each of them gets, but then,
>> once we lag in levels, we'll be getting more...
>>
>> Has anybody perhaps worked out a convenient formula? If such even
>> exists?
>
> I can't think of an easy recursion to produce a closed formula. But
> you can easily solve for any particular situation.
>
> Except at relatively low levels the party's EL should be about right
> (if you calculate it like you would for monsters), so everything
> should work out. (Except for the likely gear shortage and frequent PC
> deaths.)
>
> DougL
>
Just increase the number of monsters per encounter by 75%. If the module
says they encounter 4 monsters make it 7. For boss fights, just add an
additional henchman enemy
--
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>> Stay informed about: Expected levels for a large party?