Hand-of-Omega wrote:
> Richard Clayton wrote:
>
>>Hand-of-Omega wrote:
>>
>>>Richard Clayton wrote:
>>>
>>>>You know what's amusing? Watching /Excessively Righteous Blossom's/
>>>>ineptitude. Every time I read of another of his missteps, I cheer.
>>>
>>>Yeah...except for when he *somehow* (given how low Essence he
>>>apparently is) manages to defeat an elder Lunar like Ten Stripes in a
>>>duel.
>>
>> Well, having Artifacts One Zillion probably helped. Beam klaves are
>>absolutely sick. (In the GOOD way.)
>
> Just let a Twilight or Mountain Person get ahold of one...<shiver>
Nah. Artifact 4 laser swords are very much the Alchemical shtick.
Mountain Folk shtick is fifty thousand guys with Artifact 3. Solars
shtick is three guys with Artifact 50,000.
>>>Lotta Lunar fans are still pretty upset about that...
>>
>> Feh. Lunars are underpowered, as-written; they've had four years to
>>learn to deal.
>
> That's one of the things many hope Exalted 2nd will revise. Many seem
> to feel that Deadly Beastman Transformation was so overpowering that
> the designers felt the need to cripple Lunars in nearly every other
> category to compensate. If so, then perhaps if that Charm is toned
> down, then they can be more effective...(which would be a shame, as I
> love DBT!) I believe Neph outright stated that Lunar Attribute-based
> charms *should* be organized like Alchemical charms...
I disagree. DBT is *perfectly* balanced, when you consider that Lunars
pay 50% more for Charms than Solars. Therefore their Charms should be
individually better than Solar Charms-- or at least rival them.
Unfortunately, it didn't pan out that way; the Lunar Charm trees are
full of speed bumps, underpowered Charms, and general useless junk. And
at 15 XP each, those speed bumps HURT. (And don't even get me started on
cross-Caste Charm trees...)
A quick, easy fix for Lunars is to reduce the XP cost of all Charms,
except for DBT. Then buying a Charm just so you can grow wings or do
bare-handed lethal doesn't hurt quite so much. But I would like to see
the opposite in Exalted 2e: Lunar Charms remain expensive, but the trees
get a good pruning, and Lunar Charms are generally beefed up to be
*worth* 12-15 XP each. And oh yeah, DBT includes bare-handed lethal as a
base feature, and no Charm has DBT as a prerequisite except for a few
very high-end combat Charms. (I would like non-DBT Lunars with perfect
skinchanging to be a viable option. They're losing enough by not taking
DBT, they shouldn't lose access to cool non-combat Charms too.)
While I'm writing my wish list, I would like more free-form
shapeshifting rules, too. (^_^)
>>>Did you reach the part where Lissome Avid Engineer put the smack-down
>>>on that guy she was partnered with??^^
>>
>> Not yet...
>
> SLIGHT SPOILERS...
>
> Well, I reread it, and my memory recall charm needs reinstalling. She
> doesn't "put the smack-down" on him, it's more of an (embarrased) draw,
> with LOTS of collateral damage. It's a few pages after the Ten Stripes
> incident...
Yup. Ninja robots killing each other over dogma is cool.
By the way, I finished /Alchemicals/. And I am tickled that I figured
out what the Eye was before it was revealed in the book-- or, at least,
one possible interpretation of what it is. (I wonder how many wars have
been fought on RPG.net over which of the three invasion scenarios is
"canon"...)
--
[The address listed is a spam trap. To reply, take off every zig.]
Richard Clayton
"During wars laws are silent." -- Cicero
>> Stay informed about: [Exalted: The Alchemicals] You know what's amusing?