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Eve Online - Natural aversion warrented?

 
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Erland Andreassen

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Since: Mar 29, 2005
Posts: 37



(Msg. 16) Posted: Tue May 03, 2005 7:04 am
Post subject: Re: Eve Online - Natural aversion warrented? [Login to view extended thread Info.]
Archived from groups: comp>sys>ibm>pc>games>space-sim (more info?)

> Well, the problem is a) I don't want to use alts and b) I don't mind
> fighting as long as I have a chance, but right now combat is structured
> in such a way so that if you haven't geared your character totally for
> combat, you're going to be at a such a disadvantage to people who have
> that you might as well not fight, since even superior numbers will not
> help you. I am a trader/miner/industrialist, and while I can hold my
> own in a fight against NPCs in 0.5+ sec rated sectors, I know I can't
> win against someone who has been training and practicing combat for
> months. I'm not upset about that -- but I'm in a small corp with just
> a few friends -- the 5 of us have a hard enough time being online at
> once, let alone being able to fight off 3 combat-focused players with
> better ships and skills than we could ever hope to have at this point.

> Understand that I don't have a problem with wars per se, but when there's
> no way to really win (because paying 250 million a week to hire
> mercenaries to blow up 3 morons repeatedly just so we can mine base
> minerals is not an option, really), they are pretty pointless.

There is many systems in EVE which is so called "dead end's", and got a
empire high sec choke point. Which make them not very intereting for
pvp'ers. Can mine the mid level ore in peace in such systems, if mining is
your thing. Or you can hunt for a bit harder NPC's without have some dude
come along and interfer by blow you up Wink

There is no big deal fight someone superior to you in weapons, ships and
skills as long as you know his ship type. Its nothing better than to
humiliate some big mofo pvp'er by slap him with EW and disable his guns
making him not able to lock you. Then run in circles around him and do pot
shoots with a pea shooter. Of course he tank your damage most likely, but
fun still.

So does your Corp have 3 people hassle you then? And if you are just 5
people even friends, I suggest you try join a new bigger corp all together.
More people to interact with, the more fun. Also join a corp which got more
people from the same time zone as your own.

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MajorFreak

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Since: Mar 17, 2005
Posts: 9



(Msg. 17) Posted: Mon May 09, 2005 6:37 pm
Post subject: Re: Eve Online - Natural aversion warrented? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Erland Andreassen wrote:
> So does your Corp have 3 people hassle you then? And if you are just
5
> people even friends, I suggest you try join a new bigger corp all
together.
> More people to interact with, the more fun. Also join a corp which
got more
> people from the same time zone as your own.

that's another thing: there's no index of corporations and active
members. disregarding the immature reply about "exploits and griefing"
i'd like to point out the simple fact that there is no ability to find
out anything about prospective corporations that doesn't involve trying
to sort through the massive spam recruiting campaigns of
over-caffeinated teenagers.

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Erland Andreassen

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Since: Mar 29, 2005
Posts: 37



(Msg. 18) Posted: Tue May 10, 2005 4:59 pm
Post subject: Re: Eve Online - Natural aversion warrented? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

> that's another thing: there's no index of corporations and active
> members. disregarding the immature reply about "exploits and griefing"
> i'd like to point out the simple fact that there is no ability to find
> out anything about prospective corporations that doesn't involve trying
> to sort through the massive spam recruiting campaigns of
> over-caffeinated teenagers.

Well, it's not easy to find the right Corp, the ingame recruitment channel
is perhaps not the right place to look. The eve-online forum is a better
medium to search through.

Also get to know other players and through them their Corps is another, but
slower.
One of the bigger problems for new players is that the Corps's they got the
best chance to join is also the ones not that good.

Like new players tend to band together with other new players, but end up
have very few older players to draw experience and advice from. And these
type of corps's usally end up mining, and more mining and then some more
mining, and a bit more mining.. You get the drift?

The more established Corps's isn't alwasy interested in the new players
because their lack of skills and experience can become a liability for their
Corp (deppending on type), and the Corps's that is into alliances and
politics of sorts often don't trust new players who don't have anyone
already in the Corp to vouch for them. Spies, possible corp thiefs etc, not
someone want into their Corp.

mail me your eve nick and I might be able to help you if you are interested
though.
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MajorFreak

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Since: Mar 17, 2005
Posts: 9



(Msg. 19) Posted: Thu May 12, 2005 3:30 am
Post subject: Re: Eve Online - Natural aversion warrented? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

thanks, i'm going to put that quote in my corp FAQ
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