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Dungeon Crawl Stone Soup 0.3 release [Crawl]

 
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dpeg

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Since: Nov 03, 2007
Posts: 24



(Msg. 16) Posted: Sat Nov 17, 2007 1:45 am
Post subject: Re: Dungeon Crawl Stone Soup 0.3 release [Crawl] [Login to view extended thread Info.]
Archived from groups: rec>games>roguelike>misc (more info?)

billy wrote:

> HOWEVER, I get this a little better now. The point of praying to
> Elyvilon is to get protection, and the 'cost' of the protection is
> that you can't kill.

Precisely.

> The point of praying to the killer deities is
> something else (what?), and the cost is something else.

This is the problem. We all like the way that the Dissect command behaves
differently whether you are praying or not. This is just great and kept us
from just making 'p' sacrifice a corpse (as was contemplated). So there is
no tradeoff for the blood gods (except the old one: your corpse or god's
corpse?)

> OTOH, I'd now like to correct my gut feel for what praying to other
> deities, specifically the killer ones, is 'for'. As far as I know, it
> USED to be in order to dedicate your kills. Now that it doesn't do
> that, what's the purpose?

To be clear: the prayer for _announcing_ kills has been removed, but the
prayer for _sacrificing_ corpses is still there.

> Crawl's prayer system was, IMO, the best one I've seen, and the only
> one where prayer actually interacted with the game (modern games would
> call it a "minigame"). I'd like to see it pursued and developed, not
> minimalized...

Yes, I understand. One suggestion was to throw out prayer altogether (the
bit that's still there could be achieved with godly abilities as well).
However, that does not feel right. What we demand from (new) prayers are
the following:
* it should not be a no-brainer to use (which the old kill announcing
prayer was, apart from the very occasional thinking about the one turn
it takes)
* it should be thematically related to the god in question

This is a tradeoff: prayers must be good enough to see use, but have a
drawback strong enough to not see constant use (we shouldn't have overtly
obvious costs, lest the prayer looks just like an ability). Elyvilon's
prayer does just fine on both, especially as in 'addressing your god and
asking for help'.

Feel free to come up with ideas on prayers for the specific gods. Here are
some brainstormily collected ideas:

Blood gods (gods that like you to kill): under prayer, they watch your
performance. They will boost your efforts (in a way befitting them: Vehumet
by improving your damage spells, Okawaru by improving your weapon damage
etc.) but they will be disappointed a lot if you fail to satisfy them. In
order to not just reintroduce autoprayer by the back door, it should be
clear what they want see: exceptionally great opponents. They (or the game)
could announce the presence of such opponents, or the player has to develop
a feeling for this. (A D:2 ogre would qualify, a D:15 ogre mage not, for
example - though the D:2 ogre would only be an option for Trog.)
This would be a lot of work, but I can image it to be worth the deal.
There'd be more to do (what about the current sacrifice prayers), but that
could be achieved, as well. (The easiest way by having offer prayers start
when you stand on a corpse, and addressed prayer else.)

Weirder gods (Nemelex, Xom, Sif Muna) are harder to come by. For Nemelex, I
could imagine that praying could help with honest and serious card drawing,
increasing card power somewhat. (Again, we have the interface issue of
distinguishing between sacrifice prayers; could be solved as above.) No
effects for Xom and Sif seem fine.

The remaining good gods (TSO and Zin) could get protection-like prayers. Not
related to life saving, of course (that's Elyvilon's realm).

David

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Miles Bader

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Since: May 01, 2004
Posts: 148



(Msg. 17) Posted: Sat Nov 17, 2007 11:17 am
Post subject: Re: Dungeon Crawl Stone Soup 0.3 release [Crawl] [Login to view extended thread Info.]
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billy <wtanksleyjr RemoveThis @gmail.com> writes:
> If not, I'll do something else fun Smile. Maybe I'll try to add prayer
> effects to Omega. (Man, I'm really behind on my responsibilities to
> that program!)

Wait, are you the Omega maintainer?!?

I have a real fond spot for that game....

-Miles

--
Freedom's just another word, for nothing left to lose --Janis Joplin

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billy

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Since: Nov 16, 2007
Posts: 5



(Msg. 18) Posted: Tue Nov 20, 2007 7:08 am
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erisdiscordia <e....DeleteThis@sky.cz> wrote:
> billy <wtanksle....DeleteThis@gmail.com> wrote:
> > Maybe I'll try to add prayer effects to Omega.

> Ahh, THAT billy -- of william_tanksley_asked_for_this fame. (That
> variable, like praying to dedicate kills, is another bittersweet loss
> seen in the history of Stone Soup.)

Heh. I'm dying of curiosity, though -- what did it do?

> Thought you were gone from the roguelike world forever!

I'm not dead! I feel... happy...

I've been on very extended hiatus. I'm not going to be very productive
here... But starting on a master's degree seems to have brought some
of the old college instincts back. (Oh no.) Getting a laptop has made
programming on 'off time' possible again. I'll see what happens.

Omega does come first, but I like Crawl a lot.

> e.

-Wm
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erisdiscordia

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Since: Nov 15, 2007
Posts: 11



(Msg. 19) Posted: Tue Nov 20, 2007 10:25 am
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On Nov 20, 4:08 pm, billy <wtanksle... DeleteThis @gmail.com> wrote:
> erisdiscordia <e... DeleteThis @sky.cz> wrote:
> > billy <wtanksle... DeleteThis @gmail.com> wrote:
> > > Maybe I'll try to add prayer effects to Omega.
> > Ahh, THAT billy -- of william_tanksley_asked_for_this fame. (That
> > variable, like praying to dedicate kills, is another bittersweet loss
> > seen in the history of Stone Soup.)
>
> Heh. I'm dying of curiosity, though -- what did it do?

I'm not much of a code reader, but the function it was a part of seems
to have been doing is to protect DOS and Windows Console builds
against the presence of the string "LPT" (doesn't that have something
to do with printers?) in character names, outputting, in the process,
the string "Hello, William! How is work on Omega going?" on the first
attempt per startup and "Look, it's just not a legal name" on the
second, then setting your character name to "William" on future
attempts; the variable itself seems to have been used to choose which
of those three reactions to use.


> Omega [is going to see some new effort from me]

Omega gets mentioned now and again on rgrm with love, with respect for
its innovations, and with regret for its seeming death, so I think you
will be making some people happy with your decision.

e.
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billy

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Since: Nov 16, 2007
Posts: 5



(Msg. 20) Posted: Thu Nov 22, 2007 10:32 pm
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erisdiscordia <e... RemoveThis @sky.cz> wrote:
> billy <wtanksle... RemoveThis @gmail.com> wrote:
> I'm not much of a code reader, but the function it was a part of seems
> to have been doing is to protect DOS and Windows Console builds
> against the presence of the string "LPT" (doesn't that have something
> to do with printers?) in character names, outputting, in the process,
> the string "Hello, William! How is work on Omega going?" on the first
> attempt per startup and "Look, it's just not a legal name" on the
> second, then setting your character name to "William" on future
> attempts; the variable itself seems to have been used to choose which
> of those three reactions to use.

That is funny Smile.

> > Omega [is going to see some new effort from me]

Nope, not what I said. Sorry. Yes, I do have changes to Omega on my HD
-- but nothing to release yet.

> Omega gets mentioned now and again on rgrm with love, with respect for
> its innovations, and with regret for its seeming death, so I think you
> will be making some people happy with your decision.

Sorry to be unclear... And sorry to disappoint. Omega is an awesome
game, and I hope it'll someday get the work and respect it deserves.
I'm glad I was able to do something for it (specifically, get it
relicensed), but don't set your hopes based on words... Look for bug
fixes (including user interface fixes) instead.

There are some huge challenges ahead for Omega; it definitely DID
mostly die for a while (the sourceforge repository got badly
corrupted), but there's a big difference between mostly dead and all
dead.

Ah well. I don't want to talk about plans; let's see action instead.
If anyone wants to help, feel free to email me (heck, feel free to
start off on your own -- but please get the code from me, SF still
isn't 100% reliable!). It's going to take some real work, though.

> e.

-Wm
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copx

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Since: Nov 23, 2007
Posts: 23



(Msg. 21) Posted: Fri Nov 23, 2007 12:43 am
Post subject: Re: Dungeon Crawl Stone Soup 0.3 release [Crawl] [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"erisdiscordia" <erik.DeleteThis@sky.cz> schrieb im Newsbeitrag
news:290fef23-9919-42a8-b096-b0dc8c19d413@i37g2000hsd.googlegroups.com...
> On Nov 20, 4:08 pm, billy <wtanksle....DeleteThis@gmail.com> wrote:
>> erisdiscordia <e....DeleteThis@sky.cz> wrote:
>> > billy <wtanksle....DeleteThis@gmail.com> wrote:
>> > > Maybe I'll try to add prayer effects to Omega.
>> > Ahh, THAT billy -- of william_tanksley_asked_for_this fame. (That
>> > variable, like praying to dedicate kills, is another bittersweet loss
>> > seen in the history of Stone Soup.)
>>
>> Heh. I'm dying of curiosity, though -- what did it do?
>
> I'm not much of a code reader, but the function it was a part of seems
> to have been doing is to protect DOS and Windows Console builds
> against the presence of the string "LPT" (doesn't that have something
> to do with printers?) in character names, outputting, in the process,
> the string "Hello, William! How is work on Omega going?" on the first
> attempt per startup and "Look, it's just not a legal name" on the
> second, then setting your character name to "William" on future
> attempts; the variable itself seems to have been used to choose which
> of those three reactions to use.
>
>
>> Omega [is going to see some new effort from me]
>
> Omega gets mentioned now and again on rgrm with love, with respect for
> its innovations, and with regret for its seeming death, so I think you
> will be making some people happy with your decision.

Words do not equal action. IIRC William as announced that he will -
finally - do something about Omega multiple times and never lived up to it.
My believe in the Easter Bunny is stronger than my believe in a new version
of Omega.
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billy

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Since: Nov 16, 2007
Posts: 5



(Msg. 22) Posted: Fri Nov 23, 2007 10:37 am
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Miles Bader <mi....TakeThisOut@gnu.org> wrote:
> [Did the various debian bugfixes get put back into the real sources?]

I believe so -- I tried. I don't use Debian, though. I worked with the
Debian maintainer for Omega for a while, but that was a while back.

> -Miles

-Wm
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Miles Bader

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Since: May 01, 2004
Posts: 148



(Msg. 23) Posted: Sat Nov 24, 2007 12:32 am
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billy <wtanksleyjr.RemoveThis@gmail.com> writes:
> Ah well. I don't want to talk about plans; let's see action instead.
> If anyone wants to help, feel free to email me (heck, feel free to
> start off on your own -- but please get the code from me, SF still
> isn't 100% reliable!). It's going to take some real work, though.

If you're using debian, there's always: apt-get source omega-rpg

[Did the various debian bugfixes get put back into the real sources?]

-Miles
--
If you can't beat them, arrange to have them beaten. [George Carlin]
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billy

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Since: Nov 16, 2007
Posts: 5



(Msg. 24) Posted: Tue Dec 11, 2007 1:58 pm
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dpeg <pl....TakeThisOut@zio.mathematik.hu-berlin.de> wrote:
> billy wrote:
> > The point of praying to the killer deities is
> > something else (what?), and the cost is something else.

> This is the problem. We all like the way that the Dissect command behaves
> differently whether you are praying or not. This is just great and kept us
> from just making 'p' sacrifice a corpse (as was contemplated). So there is
> no tradeoff for the blood gods (except the old one: your corpse or god's
> corpse?)

Even with a hypothetical cost, this would still be different from E's
prayers, since they have both a cost and a benefit. The blood gods'
prayers have only costs; they dedicate kills (costing you the corpse)
and thereby attempt to please the god (which is a one-for-one trade,
not a 'benefit' as such -- the benefits come in other ways, such as
invocable abilities). This need not be a problem; it could be that the
blood gods demand more of prayers and give less during prayer.

Now I'd like to build a picture in my mind of the personalities (and
perhaps impersonalities) involved in Crawl's pantheon. Is there a
spoiler site that attempts to draw a coherent picture? If not, I'll
draw up my own (and then invent stuff to make unique abilities). The
important distinctions will be between the superficially similar gods,
of course.

> Yes, I understand. One suggestion was to throw out prayer altogether (the
> bit that's still there could be achieved with godly abilities as well).
> However, that does not feel right. What we demand from (new) prayers are
> the following:
> * it should not be a no-brainer to use (which the old kill announcing
> prayer was, apart from the very occasional thinking about the one turn
> it takes)
> * it should be thematically related to the god in question

Agreed. I need to understand the themes first.

Here's what I see in your list below:

Vehumet (blood, spells)
Okawaru (blood, physical skill)
Trog (blood, rage)
Nemelex (weird, lawful)
Xom (weird, chaotic)
Sif Muna (power, spells)
TSO (purity?, light)
Zin (protection, ?)
Elyvilon (healing, life)
? (orc loyalty, ?)

There's no method to the words I'm choosing -- I'm just trying to get
a feel. I've only played a few of these, and for some it's been a
while. I've never played the orcish god whazzizname.

> David

-Wm
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dpeg

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Since: Nov 03, 2007
Posts: 24



(Msg. 25) Posted: Tue Dec 11, 2007 4:13 pm
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On 11 Dez., 22:58, billy <wtanksle... RemoveThis @gmail.com> wrote:
> dpeg <pl... RemoveThis @zio.mathematik.hu-berlin.de> wrote:

> Now I'd like to build a picture in my mind of the personalities (and
> perhaps impersonalities) involved in Crawl's pantheon. Is there a
> spoiler site that attempts to draw a coherent picture?

Not that I am aware of.

> If not, I'll draw up my own (and then invent stuff to make unique abilities).

Yes, I think that this is the correct approach. (At least it's what
I've been trying to do for the new/remade gods.) First, come up with a
theme, and then fill the details. In my opinion, this is much better
than fiddling with the abilities and costs.

> Vehumet (blood, spells)

Not just spells in general: destructional spells (conjurations) and
summonings.

> Okawaru (blood, physical skill)
> Trog (blood, rage)
> Nemelex (weird, lawful)
> Xom (weird, chaotic)
> Sif Muna (power, spells)

I think you could phrase it like this.

> Elyvilon (healing, life)

Yes, although currently Elyvilon is basically about healing and life
protection _only_. This is pretty weak flavour-wise (and not
particularly exciting when playing), but there are some ideas to at
least partly make use of the "pacifist creed" mentioned in Ely's ^
screen. (My idea is that Elyvilon-healing monsters may make them
neutral (not tame!); the chance for depending depends on the monster's
wounds (the more, the better), and the type (easy for beasts, harder
for humans and the like, impossible for demons). Now let's face it:
this won't be used aggressively by players either. However, I also
believe that gods should be much more alive (i.e. not just triggerable
piety2ability machinges). This could be achieved by having them do
something, related to their usual powers, of course. (Makhleb gating
in some demon when you're in a tight spot etc.) Well, Elyvilon should
likewise neutralise monsters along your side.

> ? (orc loyalty, ?)

The god is called Beogh. The idea is that what we subsume under
'priest' is split up into three different Crawl gods: Zin (the lone,
contemplating seeking priest), Beogh (the missionary, using words or
swords), Yredelemnul (some evil priest). Beogh is absolutely orc
fixated.

You are missing some gods:

Makhleb: another blood god. Is more indirect than Okawaru; gives
damaging and summoning powers (so complementary to Vehumet in a
sense).

Kikubaaqhgda: undead magic, necromancy

Zin, TSO.
You had mentioned these, but I should point out that both of these are
right now being remodelled. Zin and TSO suffered from being weak (at
least for the whole early and mid game) and far too similar. The early
weakness was particulary annoying as both gods can be played from
start (priest, paladin). There is little you can do about them being
good gods but the new models are centered around these topics: Zin is
the self-focused priest (purity is important, keeping the rules;
powers are traditional smiting, healing, sanctity). TSO is the god of
crusading against evil: this god expects (and supports) having
followers, and won't bother if they die.

Lugonu: Abyssical god. Being the latest addition, there is actually
some background as you've been looking for. Lugonu was once an
ordinary Temple god (like all gods are except Beogh, who is too racist
to be equal here). However, tempting to usurp the pantheon, Lugonu got
banished. Now the god will collect power, having sworn revenge. Etc.
So, Lugonu would look for mortals to help corrupt the overworld. The
powers are appropriate (flawless Abyss-Dungeon travel, distortion,
corrupting levels a.k.a. making them more Abyss-alike).

David
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